Mortal Kombat: Deadly Alliance (Game Boy Advance)
Published by Developed by Released Platform |
![]() |
81
Critic Score
100 point score based on reviews from various critics. ...
User Score
5 point score based on user ratings. |
Not an American user?
Description
Mortal Kombat: Deadly Alliance on the Game Boy Advance adapts the console game of the same name to the portable platform, presenting a subset of characters, arenas and modes, with simplified controls and graphics in line with the handheld's capabilities.The game includes 12 characters (down from 23 in the console version) and 13 arenas (down from 17). 7 Fighters and 9 arenas are selectable from the start, the rest have to be unlocked. The unlocking works through the acquisition of "koins" (of which there is only one type compared to the six of the console version) that are earned in the game's various modes. The koins can then be spent in the "Krypt", unlocking "koffins" that reveal characters, arenas, several alternate costumes for each character, and some other surprises. 120 different koffins are available.
The game's modes include Arcade (a series of consecutive fights against all other characters in the game), Survival (subsequent fights with only a small amount of health restored after each bout) and Link Mode (one-on-one fights via link cable, with players being able to wager their koins). The same two mini-games as in the console version are also included: Test Your Might (the classic button-smasher to break an object) and Test Your Sight (a variation of the shell game: picking out which shell a symbol is under after the shells are shuffled quickly).
Fights are displayed in a pseudo-3D view, simulated through a scaled and rotated textured floor with 2D backgrounds and the fighters animated in 2D. Fighting takes place on a 2D plane, but side-stepping with the camera then rotating to keep up is possible. Controls are less complex than in the console version: only two attack buttons remain out of the original five: one usually used for kicks, one for punches. The right shoulder button blocks, while the left shoulder button switches between two different fighting styles for each character, each with its unique moves and combos. The third weapon stance from the console version is gone, being replaced instead by special weapon moves for most characters. Fatalities, a Mortal Kombat series trademark, are of course also featured. Exclusive to the GBA version is the inclusion of the morphing ability of series mainstay baddie Shang Tsung, allowing him to take the form of other characters.
Screenshots
Promo Images
There are no promo images for this game
Part of the Following Groups
User Reviews
An insanely excellent translation. | ThE oNe (184) | ![]() ![]() ![]() ![]() ![]() |
Critic Reviews
PGNx Media | Dec 10, 2002 | 9.2 out of 10 | 92 |
Gaming Target | Dec 16, 2002 | 8.6 out of 10 | 86 |
GameSpy | Dec 27, 2002 | 85 out of 100 | 85 |
GameZone | Dec 13, 2002 | 8.4 out of 10 | 84 |
Digital Press - Classic Video Games | Sep 25, 2005 | 8 out of 10 | 80 |
Advance | Dec, 2002 | 80 out of 100 | 80 |
GameSpot | Jan 07, 2003 | 7.9 out of 10 | 79 |
Officiel Nintendo Magazine | Mar, 2003 | 7.5 out of 10 | 75 |
Jeuxvideo.com | Feb 03, 2003 | 15 out of 20 | 75 |
GamePro (US) | Dec 16, 2002 | 3.5 out of 5 | 70 |
Forums
There are currently no topics for this game.
Trivia
There is no trivia on file for this game.
Terok Nor (27206) added Mortal Kombat: Deadly Alliance (Game Boy Advance) on Oct 01, 2014
Credits
Producer:
Programming:
Art:
Sound:
Music:
Chicago Testing Manager:
Lead Analyst (Chicago):
Analyst:
San Diego Testing Manager:
Testing Supervisor:
Lead Analyst (San Diego):
Product Analysts:
Technical Standards Analyst:
Creative Services:
Programming:
Art:
Sound:
Music:
Chicago Testing Manager:
Lead Analyst (Chicago):
Analyst:
San Diego Testing Manager:
Testing Supervisor:
Lead Analyst (San Diego):
Product Analysts:
Technical Standards Analyst:
Creative Services: