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Oddworld : Munch's Oddysee, est un bon soft, reprenant toutes les bonnes idées habituelles de la série, mais en en rajoutant de mauvaises. Il perd une grande partie de son aura et de son charisme. Ce qui est plus que dommageable à la vue des qualités graphiques et de l' ambiance, immersive comme aucune autre, du dernier né de la saga. Stay here.
As anyone who has played the Oddworld games knows, Munch's Oddysee is not for everyone. Just because you loved Abe's Oddysee does not mean you'll love this game. If you've played the Xbox version and would like to enjoy it on the small screen, here's your chance.
Im Ansatz nicht schlecht, in der Umsetzung aber dank träger, unpräziser Steuerung und absolut untauglicher Kollisionsabfrage ordentlich in den Sand gesetzt. Die unterdurchschnittliche Grafik und kurze Musik-Loops in Endlosschleife lassen Zweifel aufkommen, ob das wirklich ein GBA-Spiel sein soll. Zudem ist der Spielablauf so dermaßen lahm, dass man sich Streichhölzer in die Augen klemmen muss, um nicht einzuschlafen.
Dieses Jump & Run war auf der Xbox lange Zeit mein Lieblingsspiel. Ich fand es einfach göttlich, meine Knechte loszuschicken und emsig für mich werkeln zu lassen. Deshalb enttäuschte mich diese Umsetzung umso mehr. Aber wer weiß, vielleicht landen die beiden ja irgendwann auch mal auf dem GameCube – mich würde das jedenfalls unheimlich freuen!
The one thing that Oddworld fans will admit is the fact that it's been a long time since an Oddworld game came out. Unfortunately, in so many categories, Munch's Oddysee takes a decided step backwards. If you really want to experience Oddworld in all of its quirky humor, the Xbox version is recommended and even then, it is not highly regarded as the shining hour for Oddworld. This edition is uninspired, taking all the good parts of Munch's Oddysee away and leaving the rest of the package to fend for itself.
Overall, I have no other choice but to believe Microsoft purposely made this game suck. How else can you explain the downright shoddy gameplay, visual, and audio presentation? Not to mention the fact that the PS1 style of sidescrolling Oddworld games would have been perfectly realized here but yet the developers went with an entirely incompatible architecture. Avoid Oddworld: Munch’s Oddysee on the GBA, it sucks, and so do you if you contribute to these sorts of half-hearted, half-baked, quick-buck pieces of programming crap-ola.
Regardless of the poor graphics and problematic controls, Oddworld: Munch's Oddysee for the Game Boy Advance could have been a great game for fans of the series if it had anywhere near the same amount of charm or cleverness as the console Oddworld games. Unfortunately, it doesn't. There are moments where it seems like the game is making strides in the right direction--such as whenever you get to blast Glukkons to smithereens with giant robots--but these isolated situations always give way to more and more aimless wandering and lever-pulling.
Boy, remember when Microsoft was crowing at the top of its lungs about how it had snagged Munch’s Oddysee as an Xbox exclusive? That seems like a long time ago, doesn’t it? Unfortunately, this tedious handheld port will do nothing to revive the franchise’s ailing reputation.
For about an hour we were quite impressed with how the simple game concepts translated to the GBA, but the longer we played it, the more the lovelessness of this port dawned on us, especially when you consider you can now pick up the vastly superior original for probably less than half the price that THQ is demanding right now. Later levels tend to get merely more irritating rather than more enjoyable, and the many fans of the Oddworld series would have been better served with handheld versions of Abe's Oddysee and Abe's Exoddus, rather than this frankly overpriced, lame effort. A bad advert for handheld gaming.
Oddworld: Munch's Oddysee is a throwaway title, and an afternoon of modest fun that kids will get the most out of, since they'll be least put off by the abbreviated levels and most challenged by the puzzles. Diehard fans of the series -- if there are any, and I have my doubts -- will be hugely disappointed.
The Oddworld games have always been known for their attention to sound as well as their amazing graphic style. This GBA game, however, doesn't look very good at all. Though the character animation's based upon the models used in the Xbox game, they're extremely low color and lack detail in their movements. The backgrounds are incredibly dithered as well, even though the 3D perspective is easier to see than, say, Banjo-Kazooie, it's more due to the fact that there's very little coloring going on in the tiles. The sound is a mixed bag; the developers lifted a lot of the cute vocal effects from the Xbox design, but the ambient background audio is anything but subtle when it continuously glitches out when moving from screen to screen, or standing in a place that the engine just doesn't like.