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User Reviews

A good game, but badly lacks depth Bregalad (967) 2.83 Stars2.83 Stars2.83 Stars2.83 Stars2.83 Stars

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.8
Gameplay How well the game mechanics work and the game plays. 3.2
Graphics The visual quality of the game 3.8
Personal Slant A personal rating of the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations, special editions and non-story DLC items. 3.8
Overall User Score (7 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
N-Zone (Dec 18, 2003)
Bei mir wollte der Funke nicht sofort überspringen, wie es mir bei Final Fantasy Tactics Advance passiert ist. Aber die Geschichte ist ganz gut erzählt und zusammen mit der Musik entsteht sogar Atmosphäre. Für Strategie-Fans und Freunde der Onimusha-Serie ist der Titel sicher einen Blick wert.
Legendra (Jul 04, 2005)
Un bon petit scénario bourré de symbolismes et de références jap', personnellement mon plus gros délire Rpgesque. Il ne s'agit pas d'un des meilleurs jeux de la console, sauf si vous recherchez ce style, mais il est bien amusant et prenant quand même.
Die Grafik ist zweckmäßig aber nicht hässlich, die Musik schön schaurig (japanisch eben...) und das Spiel für Taktikliebhaber mehr einen Blick wert.
Diehard GameFan (Dec 09, 2003)
There are five games I feel everyone must own for the GBA right now. Pokemon Pinball, Ogre Tactics: Knight of Lodis, Ham Ham Heartbreak, Lunar Legends and Robotech. Nope. Onimusha Tactics isn’t in that list. But it’s got a big honourable mention by its name. It really is a game I recommend to all Tactics fans, and also a game that I think is a great “So and So’s first RPG.” So if you know someone who has never played an RPG before, especially a tactics or strategy style one, this is for sure the game to get for them. With a classic historical story and a very easy learning curve, if you want to convert your friends to Role Playing Madness, Onimusha Tactics is the game to buy.
70 (Jan 08, 2004)
Onimusha Tactics est sans conteste le RPG tactique idéal pour les joueurs ayant envie de découvrir cet univers. Le soft de Capcom est en effet simple d'accès et original par certains côtés. Après, il n'en demeure pas moins très linéaire, rapide à terminer et manquant de possibilités pour qui est habitué à ce type de production. Pour ma part, j'ai bien accroché mais il faut aussi voir que j'ai terminé, au bas mot, 8 fois Onimusha 2. A vous de voir de quel bord vous vous situez.
It’s a shame really. Capcom couldn’t have picked a worse time to launch this title, as two of the greatest portable turn-based strategy games ever made were recently released in Advance Wars 2 and Final Fantasy Tactics Advance. That said, Onimusha Tactics isn’t bad, but it certainly isn’t revolutionary, either.
GamePro (US) (Nov 13, 2003)
Fight demons with math in Onimusha Tactics. Onimusha Tactics takes the dark feudal Japanese atmosphere of Onimusha and injects it into the 2D turn-based strategy genre with mixed results. As chosen hero Onimaru, you will battle to stop the invading Genma demon hordes led by the Genma King Oda Nobunaga. But you won’t be alone throughout Onimaru’s adventures, you’ll find new allies and journey on a road of self-discovery.
1UP (2003)
Visually, the game is on par with other titles in the genre. The weapon/item creation system is particularly cool, and despite the gripes (no multiplayer, sob), Onimusha Tactics is still solid fun. It is, actually, an above-average effort, but in a genre top-heavy with stellar alternatives, second best is not enough.
GameSpot (Nov 24, 2003)
Onimusha Tactics has a great concept and some cool features, but the "tactics" part of its title is a bit of a misnomer. Ideally, strategy RPGs can make for an excellent alternative to the typical console RPG formula, which bogs you down with one bland, time-consuming random encounter after another, because strategy RPGs are supposed to offer deep and involving combat systems. Onimusha Tactics doesn't succeed on that front, but it still offers some cool characters, an interesting premise, and potentially many hours of entertainment for those willing to trade some of the richness found in the best strategy RPGs for the chance to do battle against samurai sword-swinging demons.
IGN (Nov 19, 2003)
The game design is just incredibly basic which becomes more obvious when you put it side by side with other games already released on the system. The game looks good and plays all right, but there's nothing here that will make players go, "Oh,!" It's just a run of the mill strategy game in a fantasy setting; even the collection element of Genma stones to create new weapons isn't all that special. Its storyline is involved enough for folks that like that kind of thing, but go with games like Final Fantasy Tactics Advance, Fire Emblem, or even Tactics Ogre for a better and more interesting challenge.
Oh well. If you keep in mind the game’s survival origins and don’t fritter away the resources you come across on easy battles, you still stand a chance to do just find. And few hardcore fans of strategy RPGs buy them because they’re easy.
60 (UK) (Dec 18, 2003)
All in all, this is a good effort from Capcom, and if you've wrung every drop of enjoyment from FFTA and are eager for more turn-based goodness, this will certainly fill a gap nicely; but if you're looking for somewhere to start on turn-based strategy, there's no way this should join your collection before you've picked up Square Enix' significantly superior game.
GameSpy (Nov 18, 2003)
Despite its drawbacks, Onimusha Tactics is good, and that's why fans of the series or the genre may want to consider it. Its battles are enjoyable enough, and series fans will be pleased with this adaptation of the Onimusha mythos. But in comparison to everything else on the market, the game falls short in comparison. If you haven't already tried Tactics Ogre, the Advance Wars games, or the aforementioned Final Fantasy Tactics Advance and Fire Emblem, know that you can do a lot better than Onimusha Tactics.
NintendoWorldReport (Nov 18, 2003)
In the end, Onimusha Tactics is neither horrible nor wonderful. With its lack of difficulty, underdeveloped Creation System, and boring pre-defined characters, Onimusha Tactics lags behind others in the genre. Capcom may have tried to make the game appealing towards novice SRPGers, but it simply leaves much to be desired.
Att göra ett litet pyssligt spel till Game Boy Advance av en serie som från början handlade om splatterskräck och action är en svår uppgift, och att påstå att det gick hela vägen vore att ljuga. Det vi får är ett småtrevligt spel som aldrig blir mer än så. Karaktärerna är för gråa och ointressanta för att man ska fästa sig vid dem, musiken är redan bortglömd och spelsystemet i sig inte direkt revolutionerande.
Video Game Talk (Jan 26, 2004)
The timely release of Onimusha Tactics is perhaps one of its downfalls. Being released within months of two other games under the strategy-RPG genre, it fails to live up to the entirety of its competitors. The game play, being extremely linear and limited fails to provide the same fun and complexity (i.e. challenging) Onimusha Tactics fails to be an exciting, must-own title. Perhaps a year prior to the release of Final Fantasy Tactics Advance and you'd have a winner, but truly if you are looking for a great strategy-RPG game this isn't the route. Games like Final Fantasy Tactics Advance or Tactics Ogre will easily fit the bill. However if you found those games too complex or you're a diehard fan of the strategy-RPG genre, then pick it up. I know as a big fan I can enjoy this game, but overall it was just a disappointment after playing through Final Fantasy Tactics Advance. Needless to say, rent before you buy.
Netjak (Nov 28, 2003)
If Onimaru and Co. just sit at home training with each other, and only fight the final battle, according to the results of each mission, the end result would be exactly the same. That makes Onimusha Tactics the most redundant game ever. Every thing you do is busy work, and none of it has any real results. Thanks for the cubicle farm simulation, Capcom! Way to go.