User Reviews

There are no reviews for the Game Boy Advance release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.9
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall User Score (7 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Consoles Plus (Oct, 2001)
Ce Pitfall sur GBA est à mon sens le meilleur que j'ai pu jouer. À bon entendeur...
GameZone (Jun 25, 2001)
Fun, challenging and addictive are three words to describe this game. It features a variety of game boards, great graphics and non-stop action.
Gamezilla (Jun 26, 2001)
Hmm, what to make of this game? I sort of have a love/hate relationship with it. I love Pitfall and side-scrollers in general. I hate how frustrating, annoying, and difficult this game can be. Although my review may have sounded more negative than positive, this really isn’t all that bad of a game; it’s just VERY challenging and can be frustrating and annoying at times. Its nice graphics and beautiful animation are wonderful eye candy and actually add to the challenge too. I would not recommend Pitfall for the type of person who wants (and expects) to beat it the first time around or someone who doesn’t like to play for long periods of time (unless you don’t mind using cheat codes) which is why I give this game a score of 75.
GamePro (US) (Jun 14, 2001)
Pitfall Harry, star of the legendary Atari 2600 game, has spawned, and when Dad goes missing on a South American expedition, it?s up to Harry Jr. to find his pop. Challenging both in terms of difficulty and convention (you do more than just run to the right), Pitfall looks gorgeous on the small screen, especially its fluid character animation, while the controls respond well and the sounds are sharp. Sure, it?s a little old, but it was a best-seller in its day for reasons that become evident immediately after you pick it up. Your Mayan Adventure awaits?
Gamezone (Germany) (Sep 12, 2001)
Hier gibt es ein echtes Highlight. Ein alter Klassiker lebt wieder auf und präsentiert sich in toller Grafik. Das Gameplay ist hervorragend, abwechslungsreich, witzig und auch recht knifflig. Der Held hat einige Moves drauf und wird mit sehr lebendigen Bewegungen dargestellt. Nettes Jump´n´Run für zwischendurch.
Le graphisme n’est pas en reste, les décors sont variés et très fouillés (forêt, mine, temple, etc.). Trop même, puisque vos adversaires ont tendance à se fondre dans la végétation luxuriante de la jungle. Veillez donc à jouer dans des conditions d’éclairage optimales ! Si l’on ajoute à cela des bruitages répétitifs et horripilants, le joueur se retrouve vite crispé. Et ce ne sont pas les niveaux, au nombre de 11, difficiles et labyrinthiques qui arrangeront les choses. Ne pas proposer de mot de passe ou de système de sauvegarde est de l’inconscience pure, c’est pourtant ce que THQ a fait ! Heureusement qu’un cheat code salvateur vient sauver ce titre...
60 (Sep 13, 2001)
Encore un jeu qui n'est qu'une conversion d'un titre 16 bits. Cette version déçoit particulièrement parce qu'elle n'apporte rien de vraiment intéressant par rapport au titre original, ni sauvegarde, ni meilleur dosage de la difficulté. La réalisation manque de lisibilité et le jeu a un air de déjà vu.
GameSpy (2002)
As I said before, Pitfall: The Mayan Adventure wasn't considered a ground breaking game when it was released almost seven years ago. Not only hasn't it aged well, but the times have changed enough to make the lack of a "save" a real minus for a game like this. And, with so much excellent platform competition surrounding it on the shelves, there's really no excuse to pick it up now.
Gaming Target (Jul 12, 2001)
Fan of the past Pitfall titles or not, be cautious about picking the game up. If you do, just make sure you have enough patience, time, and attention to play through the game. While Majesco wanted and achieved bringing an accurate port of the SNES/Genesis game, this title might have been better of staying in the past, without the inclusion of the original Pitfall. With other old school games out, and more on the way, you might be better served elsewhere.
50 (UK) (Oct 14, 2001)
I'm beginning to find these passive 16-bit conversions somewhat trying, so Pitfall has come at a bad time. Games like Mario Kart : Super Circuit have shown how these things can be done while retaining much of the original game's charm, so why doesn't Pitfall deserve a more adventurous update? The capacity is there in terms both of physical memory and processing power to overhaul the game and include the 16-bit sibling. But no, the only conclusion has to be that the game has been thrown together for money rather than love, and that leaves a bitter taste in my mouth. If you were a fan of the 16-bit game, this is for you, but don't kid yourself otherwise, there are better games available now, let alone on the horizon.
IGN (Jun 14, 2001)
The remake of a classic becomes a remake on the GBA...good and bad, it's just like the original.
49 (Oct 11, 2001)
Man muss den Entwicklern zugute halten, dass sie eine möglichst genaue 1:1-Umsetzung auf den GBA bringen wollten. Dass sie dabei nicht genügend Muße oder Mut hatten, die bekannten Fehler der 16-Bit-Versionen auszumerzen, ist bedauerlich. Denn in einer Zeit, da GBA-Fans nach neuen Spielen lechzen, stellt Pitfall: The Mayan Adventures keine ernsthafte Alternative dar. Spieler, die unbedingt die 90er auf dem Handheld wieder aufleben lassen möchten, sollten sich Earthworm Jim besorgen.
GameSpot (Jun 05, 2001)
Fans of the series might be able to enjoy Pitfall: The Mayan Adventure on a nostalgic level if they can grit their teeth through its serious flaws.
Ältere Spieler werden den Weltenbummler noch vom C 64 oder dem Atari VCS kennen, alle anderen werden ihn jetzt kennen lernen. Obwohl, zwingend nötig ist das nicht, denn hier haben wir es mit einer Umsetzung der SNES-Version zu tun und die hatte bekanntlich einige Macken. Was das bei einer hundertprozentigen Konvertierung heißt ist klar: hakelige Steuerung und unzureichende Kollisionsabfrage. Diese beiden Entgleisungen reichen aus, um das Spiel in die Mittelmäßigkeit abrutschen zu lassen. Zu allem Übel gibt es weder ein Passwortsystem noch einen batteriegestützten Speicher. Man muss sich das frustige Spiel am Stück geben oder immer wieder von vorne beginnen. Schade, denn Grafik und Sound bewegen sich zwei Klassen höher als der Rest des Spiels.