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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 3.6
Overall User Score (8 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Shark (Oct 02, 2006)
The lesson here is that just because the license is for kids, the game doesn't have to be. There’s a reason this sort of gameplay has been around for over 25 years: it works, whether you’re a green squirrel or an @. And Pokemon Mystery Dungeon is the game to prove it
1UP (Sep 18, 2006)
You may have a tough time getting through Pokémon Mystery Dungeon, but it is an RPG after all, so why not play it like one? Stock up on items, tread lightly, and if you're not treading lightly, then know when to retreat. You won't find a better handheld RPG so fitting for bite-size moments of play, and those cute 'n' marketable pocket monsters are only the icing on the cake.
Portable Review (Sep 26, 2006)
Overall, Pokémon Mystery Dungeon: Red Rescue Team is an excellent example of a great roguelike game and a great game period. If you have enough patience, you should consider getting this (specifically, the DS version if you can). Not all people will like it, of course. I don’t usually do this, but I must dissuade you from getting it if you don’t think you’ll like it, regardless of what I think of it. But if you are either interested or like roguelike games, don’t pass this one up.
GameSpy (Sep 19, 2006)
Pokémon Mystery Dungeon: Red Rescue Team may not be a typical entry in the long-running series, but it's an interesting new direction for the franchise. Quite frankly, it's a nice change from a formula that has, admittedly, grown a bit stale over the years. It may confuse some and frustrate others, but its addictive nature should keep you hooked until you learn to appreciate the art of the dungeon crawl.
Diehard GameFan (Sep 25, 2006)
The best Pokemon game released on a hand held in roughly five years, Pokemon Mystery Dungeon is sure to please long time fans and even win over some new coverts to the ever growing herd of Pokemaniacs. It’s certainly no Pokemon Crystal, but it’s a worthy contender to the throne. If you need one game to fill the dying gasp of your Game Boy Advance, let it be this one.
N-Zone (Dec 12, 2006)
Zwar wurde auf den Contact Mode verzichtet, der in der DS-Version neue Dungeons freischaltet, ansonsten bleiben alle Verbindungsmöglichkeiten mit beiden Versionen weiterhin bestehen. Ein kleiner Schönheitsfehler: Zwei Game Boys können nur per Kabel, nicht aber per Wireless Adapter verbunden werden. Da Team Rot aber keinen Ausgleich für die fehlenden Features bietet, bleibt es letztlich die schlechtere Version - und da der Preis identisch ist, solltet ihr Team Blau den Vorzug geben.
70 (2006)
En attendant les volets Perle et Diamant, Nintendo nous offre un Dungeon RPG assez efficace sur NDS et GBA.
RPGFan (Nov 30, 2008)
The Mystery Dungeon games are definitely different than most Pokémon games, and there's fun to be had with them, but there are still a lot of better games available on the GBA, which makes Red Rescue Team difficult to recommend. If you've got a DS, the same is true of that system - even the second Pokémon Mystery Dungeon is superior. Unless you're a completionist who feels they must play every single game with the word Pokémon in its name, I would skip this one in favor of something else.
IGN (Sep 20, 2006)
This style of gameplay certainly has its following, as ChunSoft has been doing this type of game for years. But its implementation in Pokemon Mystery Dungeon hasn't evolved a whole lot to provide enough variety that'll sustain its extensive storyline. It drags on and on without much change, which is why it's a good thing it's been structured in segments for quick-shot, handheld-friendly dungeon exploration. Both the GBA and the Nintendo DS versions are virtually identical in experience, with the exception of a couple of dual-screen elements that feel thrown in at a bare minimum level.
65 (Nov 10, 2006)
Bien différent du concept classique de la série Pokémon, cet opus marginal trouvera quand même son public pour son côté addictif, malgré son système de jeu particulier. La durée de vie est au rendez-vous, et les fans ne résisteront pas au plaisir de se glisser pour la première fois dans la peau d'un Pokémon, et non pas de son dresseur.
L’inoxydable licence Pokémon nous revient pour un épisode inédit, pour la première fois simultanément sur les deux portables de Nintendo. Estampillée Red pour cette version GBA, il sera difficile de débuter une partie sans une petite pensée pour les premiers opus sortis sur Game Boy. Pourtant, la ressemblance s’arrête ici. Cet épisode inaugure en effet un style de jeu inédit pour nos monstres favoris : le dungeon-RPG.
Gamekult (Nov 14, 2006)
Doté d'une durée de vie incroyablement longue et de plein de petits secrets qui accrochent, Pokémon : Donjon Mystère Equipe de Secours Rouge est un titre cependant assez particulier qui ne plaira pas à tout le monde. L'aspect jeu d'action mixé avec une jouabilité au tour par tour en freinera plus d'un, par ses aspects à la fois déroutants et hors du commun. En outre, le but ultime de ce jeu, plus que d'accomplir un scénario anecdotique, reste l'amassement de biens et la progression en puissance, quitte à rendre certains joueurs accros et d'autres vite blasés.
58 (Nov 10, 2006)
En resumen, un juego que se ve superado por otros títulos en cuanto a nivel jugable, graficos y argumento, pero que todo buen aficionado a los mosntruos de bolsillo creados por un japonés que de pequeño se dedicaba a cazar insectos no se debería perder, por cuanto intenta ofrecer el punto de vista de los pokémon desde sus propios ojos.
GameSpot (Sep 20, 2006)
No matter how much you claim to love Pokémon, you should probably skip Pokémon Mystery Dungeon. It may contain plenty of recognizable Pokémon creatures and incorporate some of the franchise's key concepts, but it's nowhere near as diverse, slick, or fun as the canonical Pokémon role-playing games produced by Game Freak. Odds are that even staunch fans of the dungeon hack genre will find this game far too simplistic and repetitive for their tastes.
GamerDad (Oct 26, 2006)
It's fun to pretend to be a Pokemon and kids will enjoy the replayability, but parents have come to expect more from games in this series. The violence is cartoonish and mild, often silly and slapstick, and there's quite a bit of reading involved.