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Popeye: Rush for Spinach Reviews (Game Boy Advance)

Popeye: Rush for Spinach Game Boy Advance Title screen.


ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
68 (Jun 19, 2005)
The design and implementation of Popeye: Rush for the Spinach is unlike anything on the current portable market, but uniqueness does not always equal a good game experience. The graphics capture the charm of the beloved cartoons series, but the repetitive game structure hampers the overall gaming experience. What it left me, was a game that I wanted to like more than I did.
Portable Review (Dec 06, 2005)
Glance over to the right, and you should notice the genre this game falls under. Popeye: Rush for Spinach is the first racing game that I’ve played to have no mode of transportation besides the character's own legs. Sonic could easily fit the bill, but as fast as he is, his is an action game, not pure racer. I was sort of confused at first, but then I realized this could be an interesting game, with things I’ve never experienced before in gaming.
NintendoWorldReport (May 09, 2005)
Good. Gravy. After this, it says “Congratulations! You win!” No, sir. I do not win. This is what happens when you get an old, dated license and have absolutely no idea what to do with it. It’s almost as if Namco snapped up this license very quickly and suddenly experienced buyer’s remorse. And so did I, for having to play a mediocre racing game featuring favorite old characters doing strange things. It looks nice. It sounds nice. It even handles nice. But this game is what it is and that’s all that it is: Average.
GameZone (May 03, 2005)
Sorry, Popeye, but Race for Spinach lacks a number of things that could have made this one a genuinely satisfying and madcap racing game. With very little to offer in terms of level diversity, an actual story for the game’s Adventure mode and some jerky control issues, the fun just doesn’t last for very long.
GameSpot (May 25, 2005)
Historically, the racing and platforming genres haven't been comfortable bedfellows, except in rare cases like the time-attack levels featured in Sega's Sonic the Hedgehog games. The key there is that Sega simply took an excellent side-scrolling platformer and added a split-screen race mode to it. Popeye: Rush for Spinach is a mediocre platformer, and its racing aspects just make things worse.
GameSpy (Apr 29, 2005)
Popeye: Rush for Spinach simply doesn't offer up enough variety to hold any sort of entertainment value. Although the game looks pretty good, it's not enough to hide the title's repetitive gameplay mechanics. The most unfortunate thing about Popeye: Rush for Spinach is that the license and characters seemed tailor made for video games, but instead it got slapped onto this generic racing title that all the spinach in the world couldn't save.
15 (Jun 28, 2006)
En dehors de graphismes tout à fait décents, Popeye et sa course à l'épinard ne sont qu'une atroce souffrance comparable à ce qu'on pourrait ressentir, ligoté sur une plage au milieu du varech en attendant pendant des heures que la marée nous libère de l'odeur. Un truc de marin quoi.