Prehistorik Man Reviews (Game Boy Advance)

Prehistorik Man Game Boy Advance Title screen


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Critic Score
100 point score based on reviews from various critics.
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5 point score based on user ratings.

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Critic Reviews

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Game Vortex (Dec, 2002)
If you have ever played a platform game, you know how the game works. Everything is very responsive and well laid out - no real problems here. Overall, there's really not a lot to complain about with Prehistorik Man, it's a very good platformer that will unfortunately probably be overlooked by most gamers. In my opinion, any gamer who claims to love platformers or any 'old school' games should go out and at least try Prehistorik Man.
Consoles Plus (Dec, 2001)
PM est plus qu'un jeu de plates-formes, puisqu'il inclut une dimension aventure assez forte. Il faudra dialoguer avec les autochtones et accomplir bien des missions. Bref, c'est un vrai plaisir que les amateurs ne se refuseront pas.
La réalisation n’est pas en reste : graphismes précis et riches en nuances, musique tribale rythmée… Votre troglodyte dispose de nombreuses armes pour se défaire des dinosaures. Comme il n’y a pas de pile de sauvegarde, il faudra se contenter de quelques mots de passe pour reprendre la partie précédente. Ce qui implique aussi de devoir re-sélectionner ses options à chaque démarrage de jeu. Barbant ! Enfin, la difficulté est très progressive (trois niveaux sont proposés dans les options). Prehistorik Man n’apporte pas de grande nouveauté au genre, mais il excelle sur tous les plans.
Armchair Empire, The (Feb 23, 2002)
Does Prehistorik Man provide the Jurassic-sized fun of Bonk's Adventure or fall an Ice Age short? With nice graphics and a storyline you don't mind following with a likeable hero, Prehistorik Man is a GBA title that has a lot going for it even though it follows the tried-and-true path of the 16-bit platform game to a "T". Still, once you plentifully restock the cave clan's food supply, you won't feel too compelled to take another prehistoric trip. He's no Bonk, but Sam the Prehistorik Man is an interesting little character in an interesting little game that doesn't quite produce the same level of fun encountered during Mario and Sonic's GBA adventures. It nonetheless rises above the second-tier level of the plethora of GBA platform action titles out there to give you a t-rexcellent gaming quest for your money.
Gaming Age (Jan 29, 2002)
Prehistorik Man isn't the toughest game on the planet, but it does offer enough to keep you busy for some time. If Prehistorik Man accomplishes anything, it reminds us of how timeless the 8 and 16 bit age was. Prehistorik Man is easy to control and is fun to play, which is something games now days have gotten away from.
Advance (2001)
Die Grafik ist recht ansehnlich, aber nicht besonders spektakulär. Lediglich die Animationen der Endmonster sehen wirklich gut aus. Die Musik besteht aus passenden Breakbeat- und Jungle-Rhythmen, die aber in einer Endlosschleife dauernd wiederholt werden und ziemlich schnell auf den Keks gehen. Bei der Steuerung ist negativ anzumerken, dass Sam im Sprung ziemlich lahm ist, was besonders in den Bosskämpfen für Probleme sorgen kann. Insgesamt ein neues Hüpfspiel, das zwar nicht wochenlang fesselt, aber kurzweilig und recht spaßig ist.
Nintendo Difference (Jun 03, 2003)
Prehistorik Man est vraiment un très bon jeu de plates-formes mais ceux qui connaissent déjà la version Snes pourront s'en passer.
GameSpot (Jan 31, 2002)
There isn't much else to say about Prehistorik Man. The music is a well-done mix of primitive jazz and techno beats. An in-game password save--that costs 20 bones to acquire--lets you record Sam's progress. Gathering the letters to spell B-O-N-U-S gets you into a secret area, which boosts the game's longevity somewhat. However, once you defeat the final serpent boss, there isn't much practical incentive to revisit the main quest. At best, Prehistorik Man is a weekend diversion from the GBA's more substantial fare.
IGN (Feb 13, 2002)
It's little things like that that don't make Prehistorik Man a complete platformer. Details, details, details. These are what send platform games over the top. The Marios and Warios on any of the Nintendo systems are always good examples of this dictum. Even past prehistoric platform titles like Bonk for TurboGrafx 16 take this to heart. Titus seemed to be going the in the right direction, as witnessed in Sam's animations, some of his missions, etc. But they just didn't follow through with the complete game. In the end, Titus' lack of effort in adding the finishing touches will only help move Prehistorik Man to the discount shelf sooner.