User Reviews

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Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall User Score (6 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90 (Nov 17, 2003)
Loin d'une adaptation moyenne et peu travaillée à la Splinter Cell, Prince of Persia, s'impose comme une nouvelle référence du jeu d'aventure-action mâtiné de plates-formes, aux côtés de Castelvania. Ubi Soft donne une leçon de gameplay et de qualité graphique à nombre de productions installées confortablement sur GBA. Sur une console qui commençait à ressembler à un émulateur Super Nes (malheureusement) , Prince of Persia apporte un soleil radieux, redonnant des couleurs à la plus "hype" des portables.
PGNx Media (Nov 18, 2003)
Prince of Persia: Sands of Time is a great handheld experience. The game looks simply fantastic and the gameplay is very strong. The difficulty may annoy some at first, but there are ways to chicken out if you can’t handle it. Definitely recommended for handheld gamers.
N-Zone (Dec 09, 2003)
Während der gesamten Spielzeit war ich von den Animationen der Hauptfigur hin und weg. Dasselbe kann ich von den Hintergründen leider nicht behaupten. Sicherlich hat der Titel, was die räumliche Gestaltung angeht, seine Highlights, allerdings hätten sich die Entwickler hier etwas mehr Mühe geben können. Besonders gelungen sind die im fortschreitenden Verlauf hinzukommenden, neuen Fähigkeiten, die auch geschickt angewendet werden müssen. Auch das Partner-System findet bei den Rätseln häufige Anwendung. Das Zeit-Feature fügt sich ebenfalls sehr gut in den Spielfluss ein.
There’s a lot to like about Sands of Time for GBA. The puzzles are well-done, and Ubisoft has thrown in a huge number of ways for the Prince to interact with his environment. You’ll shimmy along ledges, swing around on horizontal posts, and cling to the lips of platforms for dear life.
Nintendo Difference (Nov 27, 2003)
Prince of Persia : Les Sables du Temps est un jeu on ne peut plus sympathique. Les nombreuses idées originales concernant le contrôle du temps font de lui un jeu unique en son genre. Ses graphismes et son animation fluide ne gâchent en rien le plaisir. Les amateurs seront juste déçus du fait que le jeu n'a plus rien à voir avec son ancêtre, les autres apprécieront et prendront plaisir à jouer !
GameZone (Nov 17, 2003)
Game Boy Advance continues to surprise me. Prince of Persia: The Sands of Time is a must-play game. This game isn't perfect, but I don't think anyone will be disappointed to find it in their stocking. You'll probably love it in spite of its flaws, especially if you were one of the people who bought a Genesis to play Aladdin. This is a really great game. Even the music is good!
GamePro (US) (Dec 05, 2003)
The GBA version of Prince of Persia: The Sands of Time upholds the series fun factor, and the 2D platform holds its own against the stunning 3D graphics of its console cousins. As this adventure begins, the prince is out pillaging a nearby kingdom when a mysterious booty, the sands of an hourglass, is mistakenly unleashed, giving both the prince and an evil vizier the power to control time. Now the prince must turn back the clock before his own kingdom crumbles.
Game Chronicles (Dec 06, 2003)
I was most pleased that Ubisoft released Prince of Persia: The Sands of Time for the GBA. All too often these big budget titles tend to forget about this niche market, but with games like Splinter Cell, Metroid Prime, and now The Sands of Time, it’s becoming quite apparent that Nintendo and many developers are starting to commit to the shared bond these two systems have. While this latest Prince of Persia game is still best played on the console, the GBA version is a perfect way to accessorize your game and even take the adventure with you the next time you leave the house.
GameSpot (Dec 15, 2003)
If you've played through other side-scrolling adventure games on the GBA and you're hungering for more, Prince of Persia: The Sands of Time ought to fit the bill nicely. Between the character-switching with Farah and the unique ability to rewind time, there's enough new stuff here to keep you at least mildly entertained even if you've beaten all of the GBA Castlevanias and their ilk. Though it isn't as impressive as the other versions of the game, The Sands of Time is an enjoyable experience and is recommendable to anyone with an interest in side-scrolling action adventures.
Die Bewegungen sind flüssig und hübsch anzuschauen, können aber nicht über das nervige Leveldesign hinwegtrösten. Immer die gleichen Wände anzustarren wird mit der Zeit langweilig und nach dem zigsten Sturz in eine Fallgrube ist auch das letzte Bisschen Zeitsand aufgebraucht. Nur für Profizocker!
Ska man gnälla på något är det de tama striderna som känns primitiva och ogenomtänkta jämfört med resten. Att bara veva med sablen är inte särskilt roligt men tyvärr det som erbjuds. Bandesignen kan också emellanåt kännas en aning ofokuserad och det kan vara svårt att få ordentlig överblick över vad som behöver göras. Men trots dessa småmissar är The Sands of Time en frisk fläkt och ett av de bättre spelen till Game Boy Advance just nu.
Gamekult (Dec 29, 2003)
Prince of Persia : The Sands of Time remplit son contrat de belle manière sur Game Boy Advance et n'a pas à rougir face à la plupart des productions actuelles sur ce support. Joli, maniable et très prenant grâce à son level design inspiré, le titre devrait procurer quelques heures de jeux fort agréables à ses futurs acquéreurs ainsi qu'un challenge relevé. Attention, le jeu n'est pas aussi facile qu'il n'y paraît lors des premiers niveaux qui servent plus à vous mettre en jambe qu'autre chose, mais l'utilisation du sable du temps et la majesté naturelle du prince sont suffisamment de bonnes raisons de forcer un peu son talent pour vivre cette aventure jusqu'à son terme
70 (UK) (Nov 28, 2003)
The manipulation of time to slow down fast-moving traps or rectify mistakes is as interesting as The Sands of Time gets though; the rest is a traps-and-puzzles platformer that doesn't ever really manage to feel much like a Prince of Persia title at all. In fact, I'd go so far as to say it has more in common with Disney's 16-bit Aladdin game, both in look and feel, than Broderbund's 80s original. The Prince himself even bears an uncanny resemblance to Aladdin, with jumping, swinging and combat animations right down to his baggy little trousers all making me feel very nostalgic - but for the wrong game!
IGN (Nov 12, 2003)
I'm a huge old-school Prince of Persia fan who's played through the original game several times on the Apple II computer more than a decade ago. The thought of an enhanced version of this game with new time-based elements was extremely exciting, but unfortunately the GBA team took the idea in a far more action-based direction than the careful puzzle design of the original. The Reverse, Slow, and Stop Time elements are definitely great ideas that make this game unique, but most everything else about The Sands of Time's level design feels just a little sloppy...there's no sense of precision anymore. If there should be a sequel, the team needs to look back to see what made the original Prince of Persia so great. As is, this game's a lengthy and somewhat enjoyable adventure, but the little things hurt the overall picture.
Worth Playing (Jan 07, 2004)
There's also a bit of a story presented in the game. It's something that essentially follows the plot of the bigger-budget Prince of Persia, but it really isn't presented that well here. It's hard to grow attached to characters represented by still art screens and text boxes, with no voice-acting or video like the console version's. I guess the game gets it's point across, but don't expect to play this one for a gripping plot.
GameSpy (Nov 22, 2003)
Prince of Persia: The Sands of Time is being praised the world over, but not much attention is being paid to the Game Boy Advance version, which was released around the same time. It's disappointing, but understandable: handheld versions of popular console games are usually viewed as mere cash-ins that veer way too far from its source material. In Sands of Time's case, this isn't entirely true, as a great console game has been transformed into a pretty worthy portable one.
Game Critics (Jun 15, 2004)
The Sands of Time is a fine 2D platformer, but a rather undistinguished and disposable specimen. Perhaps "fine" 2D platformers just don't cut it anymore, and the golden age of the genre is best left as a memory. Even a classic side-scrolling series like Metal Slug is finding it hard to hold its own nowadays, and the only recent notable exception would be Viewtiful Joe, a game so rammed with fresh concepts and tricksy gameplay that it's virtually unrecognisable from the 16-bit games that inspired it. Similarly, Sands' roots are in the past, but its head is stuck in the present. Perhaps, rather than trying to keep pace with its sensational 3D brother, this Prince of Persia ought to have slowed things down, looked back to its own heritage, and followed in the cautious footsteps of the series' illustrious ancestor before attempting to leap on ahead: One step. Two step. Three step. Jump.