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But even though it's a slim game by the standards of something like Meteos, Lumines, which has depth and variation in its main endless mode that Dialhex doesn't countenance, it's still a game that does lots for the small pile of coins it costs to own. When you pick it up, it's richly absorbing. You won't necessarily want to "redial" immediately when you succumb to the mounting triangles, but breaks in play are seldom permanent; of the puzzle games I've reviewed in recent times, this one has done a better job of worming its way into my jacket pocket when I leave work. Worth looking into if you feel like you could murder a good puzzle game.
Les plus vieux d’entre vous se souviendront peut-être de Swap de Microïds (un casse-tête où il fallait tourner deux cases de couleurs pour ensuite détruire des régions de même couleur). Dialhex en reprend un peu le principe, sauf qu’il s’agit de faire des hexagones de couleur. L’excellente musique change en fonction des hexagones créés. Mais le jeu est loin d’être simple. En effet, il faut faire tourner six cases de façon à les former ces hexagones, et ce n’est pas une mince affaire !
Well executed, but the actual content may not be for everyone. Import at your own risk.
Dialhex is supposed to be simple like the rest of the titles in the bit Generations series, but with only two single-player modes—which are really one mode with two different rule sets—it's too simple for its own good. The gameplay is strong enough to make it a game worth trying out, but probably not until it comes to the United States with (hopefully) a budget price. Dialhex is an example of how a little bit more could have gone a long way in making a game better, and that sometimes simple can be a bad thing.