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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.2
Gameplay How well the game mechanics work and the game plays. 2.7
Graphics The visual quality of the game 3.0
Personal Slant A personal rating of the game, regardless of other attributes 2.5
Sound / Music The quality of the sound effects and/or music composition 2.7
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 2.5
Overall User Score (6 votes) 2.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
N-Zone (Mar 27, 2003)
Aus Mangel an Test-Modulen waren wir leider nur in der Lage, den Einspielermodus ausgiebig unter die Lupe zu nehmen. Und der konnte auf jeden Fall überzeugen. Durch die Vielzahl von Gegenständen und Erweiterungsmöglichkeiten der eigenen Fähigkeiten kommt trotz der actionlastigen Kämpfe richtiges Rollenspielgefühl auf. In der nächsten Ausgabe erfahrt ihr, wie der Mehrspielermodus abgeschnitten hat.
Grafisch ist es auffallend bunt und bietet karge, aber weitläufige Umgebungen. Wenn du Spaß daran hast, einen Charakter aufzubauen, mit ihm in Schlachten zu ziehen, Items einzusammeln und zu kämpfen, was das Zeug hält, so ist Shining Soul genau die richtige Wahl. Außerdem besitzt es einen exzellenten Mehrspieler-Modus.
Gamezine (Feb 26, 2003)
oilà pour le test, j’espère que vous n’avez pas retenu que Shining Soul = Diablo (enfin si un peu mais bon) car ce n’est pas cela que j’ai voulu dire, mais Diablo est un très bon jeu et Shining lui ressemble beaucoup. Un seul conseil foncez l’achetez surtout si vous attendez avec impatience Zelda, celui-ci vous fera patientez jusqu’à son arrivée.
75 (Mar 26, 2003)
On ne va pas faire la fine bouche maintenant que les RPG commencent à arriver sur le continent européen. Shining Soul, même s'il s'adresse à un public très ciblé, friand de montée de niveaux et d'aventure linéaire un brin redondante, n'en est pas moins un jeu sympatoche qui réussira à vous détendre, surtout si vous jouez à quatre.
74 (Mar 23, 2003)
Shining Soul es un buen action RPG que seguro gustará mucho a los incondicionales de este género, pero puede decepcionar a los seguidores de la saga o a los que prefieran otros tipos de RPG. Yo personalmente hubiera preferido un action RPG con historia y puzzles en el que las batallas no fueran tan primordiales, o un RPG por turnos, pero esto es lo que hay y no está nada mal. Además, a pesar de tener un desarrollo muy repetitivo, la mecánica de juego es adictiva y si consigue engancharte, no pararás hasta derrotar al malvado Dark Dragon.
Gaming Target (May 01, 2003)
The technology behind the game is, in a word, crap. The graphics looked pretty decent in screen shots, particularly given that it was a first generation title in Japan. However, once experienced in motion, I couldn’t help but marvel at the practically nonexistent animation and shoddy collision detection. True, the art style is relatively in line with what was done with Shining Force, but there’s really no excuse for a GBA game of this type that looks significantly worse than its counterparts from the Super Nintendo and Genesis era.
Diehard GameFan (Oct 02, 2003)
It’s not the best looking Philly in the stable, but it’s a true hit if you let it prove its worth to you. Simply put: It’s a good game if you can love a game simply for the engine. If you’re a graphics geek, then look elsewhere.
Simplifié à l'extrême, Shining Soul n'en est pas moins un jeu sympathique, dont on a vraiment du mal à décrocher quand on a commencé à jouer.
RPGFan (Dec 28, 2003)
Shining Soul isn't the worst game out there on the GBA (that dubious honor still belongs to Dragonball Z: The Legacy of Goku), but it's not too far off. When a developer decides to plaster the name of a classic series on their new game, they'd better be sure the game lives up to the expectations set by those earlier titles. In the case of Shining Soul, the game never even comes close to living up to its progenitors.
GamePro (US) (Sep 24, 2003)
Shining Soul lets you pick from one of four characters (a warrior, a wizard, an archer, and a lizardy warrior), hacking up enemies to gain experience and items in the usual ways on an ordinary quest. While the four characters are pretty different, which makes for a potentially interesting second playthrough and fun four-player linked multiplayer, it’s the main game (your first solo play-through) that’s the problem. The dungeon layouts are simple just floors with enemies, an exit somewhere, and random items to pick up. There’s one town with about 10 inhabitants. Adversaries (aside from the occasional boss) come in two basic types: shoots or doesn’t shoot, with different graphics and colors. If variety is the spice of life, this life tastes extremely bland.
GameSpy (Sep 14, 2003)
I have no doubt that Atlus was thrilled to acquire a game with marquee value -- even if that value has dwindled in the five years since Shining Force III -- but anyone who buys Shining Soul based on their experiences with the rest of the series will be even more disappointed than those who merely desire a decent action/RPG. Shining Soul is pure portable drudgery.
GameSpot (Sep 29, 2003)
In the end, the simplistic gameplay and the lack of both difficulty and any real pressing motivation to complete the game severely limit any appeal. You should only be playing Shining Soul if you're someone with weak thumbs in need of button-smashing exercise. Those who are looking for a good, engaging action RPG should stay away.
IGN (Sep 22, 2003)
Shining Soul is Sega's attempt to continue the company's classic Shining namesake in an original design on the Game Boy Advance; there have been many Sega-developed series using the Shining moniker: Shining Force, Shining the Holy Ark, Shining Wisdom, Shining in the Darkness. How Shining Soul ties in with the other games in the series isn't a fact that's really made clear, but anyone who has played through some of the classic Shining games will recognize certain character and enemy designs.
Legendra (Apr 28, 2002)
En définitif, le seul reproche que l'on peut faire au jeu, c'est son manque de profondeur. Les fans de la série trouveront Shining Soul ennuyeux et les fans du genre très limité. Si vous voulez tout de même avoir un Hack'n Slash à faire dans les transports en commun, c'est l'un des seuls à ma connaissance disponibles sur portable mais je conseillerai tout de même d'opter pour sa suite qui est meilleur à tout point de vue.
Games TM (Mar, 2003)
Either way, there's a certain allure about Shining Soul that kept us playing to the end and beyond, but it's woefully apparent that this charm will not be universally recognised.
40 (UK) (Apr 24, 2003)
On the whole we're deeply disappointed with Shining Soul, and pity anybody who trusted the peculiar 5-7s out of 10 we've seen awarded, which all seemed eager to sing its praises just because it's got a Sega logo on the box and looks like an RPG. Hardcore? Don't be fooled, chaps. Maybe, somewhere, deep within the bowels of the hardcore gamer there's a desire to play endless, sprawling, repetitive games which offer no motivation to continue, but really, if you're looking for a hardcore RPG status symbol, then pick up Breath of Fire II or Golden Sun - or buy Zelda, because that's a real-time RPG done right.