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User Reviews

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Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.8
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations, special editions and non-story DLC items. 4.0
Overall User Score (11 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Thunderbolt Games (May 18, 2003)
A game can be great because of gameplay. A game can be great because of graphics, especially in this day and age of newfangled gaming technology. A game can be great because the music is so beautiful or catchy that it lingers in your immediate thoughts the whole day long. But when a game like this has so much to go off of, including thirteen seasons of material and several other pieces of paraphernalia, you find yourself thinking it's great because of its subtleties, and this is the greatest greatness of all.
Game Chronicles (Aug 16, 2003)
This is one of those rare games where the license really doesn’t matter. You could still have just as much fun with Simpsons Road Rage even if the Simpsons name wasn’t slapped on the box. Aside from the opening song and underlying plot there isn’t much to do with the Simpsons.
N-Zone (Oct 14, 2003)
Die Raserei mit den gelben TV-Stars hat mir persönlich etwas mehr Spaß gemacht als die Handheld-Version von Crazy Taxi. Die Tatsache, dass jeder Charakter über einen eigenen Boliden verfügt, bringt mehr Abwechslung ins Spiel. Vor allem den Missions-Modus fand ich wirklich lustig, allerdings hätte ich mir mehr als zehn Missionen gewünscht. Bei den übrigen Modi sind zwar sechs Strecken gerade einmal ausreichend, aber über mehr hätte ich mich sicherlich auch nicht beschwert! Wer einen unkomplizierten Fun-Racer sucht, kann dennoch bedenkenlos zugreifen.
IGN (Jun 23, 2003)
As poorly as the console versions of The Simpsons Road Rage ranked, I honestly didn't think the Game Boy Advance version was nearly as fact, there's a lot of fun, enjoyable modes in the GBA's game design, and it doesn't have a hard time being a better Crazy Taxi clone than the handheld version of Crazy Taxi. But it's both the lack of character and lack of cartridge save that hurt the product; without Simpsons catchphrases, it just feels like the Simpsons license was slapped onto an existing game design (which it was, honestly). And without the cartridge save, it makes it a far less friendly portable game design. Passwords just suck.
Leider krankt die GBA-Fassung an den gleichen Kolbenfressern wie die vor über einem Jahr erschienene GameCube-Version: Mangelnde Motivation, schlechte Technik und keine neuen Ideen. Hinzu kommt noch ein völlig unnützes Bilderpasswortsystem, das voraussetzt, dass der Spieler alle Simpsons-Charaktere anhand ihrer Bilder erkennen kann..
65 (Sep 08, 2003)
Contrairement aux versions sur consoles de salon, The Simpsons : Road Rage est un titre très fun qui vous fera passer de bons moments sur votre GBA. Les nombreux bonus à débloquer et sa jouabilité sympathique en font une cartouche à envisager si vous aimez ce genre de jeu.
GamersMark (Jan 25, 2002)
The game starts off with a cutscene that presents you with Burns’ scheme, when that’s finished you are presented with easy to navigate menus. The menus aren’t too impressive but they are easy enough for to just power on your GameCube and just play. The character selection menu is pretty cool though, when you highlight a character they pull up in their vehicle and yell out one of their catch frases.
GameSpy (Jul 23, 2003)
Road Rage is almost fun enough, but overall too shallow to be worth a solid purchase to anyone. It could have been much better if the developers didn't have a cruddy game to work from in the first place, but so goes business. Unless you were weird enough to like the game when it was on the big screen, then you might be able to find some extra enjoyment in the portable version. That's a big "might," though, since it's basically a carbon copy. Otherwise, it's best that you just drive right on by.
GameSpot (Jul 23, 2003)
The concept behind The Simpsons: Road Rage is clever, but the game just doesn't deliver on its potential. You might be able to spend a weekend or two wandering the neighborhoods of Springfield just for kicks, but there are a number of other games out there that are more deserving of your attention.
Next Level Gaming (Aug 18, 2003)
Bottom line, this game is seriously not worth playing. If you really, REALLY love The Simpsons, and you don't have a console to play the other version on.... well, I actually still wouldn't recommend playing this game. The more of a fan you are, the madder I think you'll be. The Simpsons' name is really the only redeeming aspect of the game, which is really sad. To close, I make this plea to any game developers that are reading- don't put out a portable version of a game just to have one. Not every console game needs to be on the GBA. If you do make one, take the time to make it well. The handheld gamers of the world will thank you.
Game Over Online (Sep 15, 2003)
I really like The Simpsons. I like the characters that Matt Groening creates. I like the irony and the parodies on the real world. Heck, I even bought Sierra's release of Futurama just to delude myself that Futurama lives on after Fox's cancellation of it. I'm a fan of this stuff because it is sophisticated and smart in its humor. This game isn't sophisticated, nor is it smart. The whole genre of Crazy Taxi was worked in successfully as a sub-game of Grand Theft Auto. In my mind, that sub-game was more fun than this one because of the whole living city backdrop, and for those developers, it probably wasn't a focal point of all their creative energies. The Simpsons can only get this game's engine started. To get it moving along, it'll need something else that just can't be found in the Game Boy Advance version.
Worth Playing (Jul 02, 2003)
As far as the controls go, A is to go, B is to stop. The directional pad is used to move, and the L and R toggle the power sliding feature. Not much here, I know. One final annoyance before I end this. My biggest beef is the way they chose to save your game. It is the most awful option EVER! Instead of a save point, you are given a 10 picture password after each successful completion of a mission, and you must enter this password to get back to your current game with your already-unlocked goodies. This only happens if you turn it off, which I am sad to say you do all the time.
GamerDad (Aug 19, 2003)
It's the Simpsons, so kids and adults will find it appealing. There's nothing offensive here, aside from the gameplay, and the game even lacks the controversial Itchy & Scratchy style ultra-violence (even though both are, locked at first, playable characters). The password save is annoying, but the unlockable content will occupy kids on long car trips but really wouldn't you rather they played a better game?
Really, that's what's most sad of all. Simpsons: Road Rage takes a great formula (Crazy Taxi), and sucks out the fun, and marries it to a great franchise (The Simpsons), and sucks out the personality. And while there certainly seems to have been an effort made to make this game more than the sum of its parts, the corners cut everywhere else result in a product that will satisfy neither the gamers nor the fans of the TV show.