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User Reviews

Harder, Faster, Stronger... Better ? Pirou Julien (2985) 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 4.2
Personal Slant A personal rating of the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 4.0
Overall User Score (20 votes) 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Next Level Gaming (Apr 13, 2003)
Sonic Advance 2 for the Game Boy Advance just simply rocks! Next to the Mario World series for the Game Boy Advance, The Sonic Advance games are turning out to be some of the best platform games to ever hit the Game Boy Advance system. The games are extremely colorful and fun, and gives you a sense of speed but at the same time makes the whole game every moment worth the money you sink into the little cartridge. Sonic Advance 2 also has a ton of little extras you can find throughout the game.
The Video Game Critic (Sep 09, 2005)
My main gripe with Sonic Advance 2 is the same as the last game. The zones are so huge that it's easy to get lost in them. Sonic 2's difficulty is just right however, and most Sonic fans will appreciate the added emphasis on speed.
Gaming Age (Mar 25, 2003)
With four unlockable characters, Chao mini-games, and a multi-player mode, makes Sonic Advance one of the best original games released for the GBA. Fans of the old Sonic games will be truly engrossed by this title; and if you have never played a Sonic title before, Sonic Advance 2 would be an excellent one to start with. So, if you own a GBA, you owe to yourself and your friends to purchase a copy of Sonic Advance 2.
90 (UK) (Apr 04, 2003)
So would we buy it? Already have. This is the sort of game we need to encourage. It takes a tried, tested, and thoroughly flogged old genre and injects some more speed and ingenuity into it, and there's a heck of lot of replay value here, even if the game's levels can probably be beaten in a few hours. Granted it's not Mario 64 to what's come before it, but it's a darn sight better and more original than 99 per cent of platformers on the GBA, and it's probably the best 2D Sonic since the days of 16-bit.
Cubed3 (Dec 31, 2003)
Sonic fans will still love this game; it has everything they could possibly want. However others should still give this title a look, new gameplay mechanics mean it can be played more like a Mario game then before, with a few minor exceptions such as the annoying boss battles, this is good as it gets for Sonic on a handheld.
IGN (Mar 14, 2003)
As good as the original Sonic Advance was, the sequel is a much better platformer. Its focus on unlocking characters and extras encourages folks not only to play through the levels multiple times, but also to take their time and search out every nook and cranny to find those coveted Special Rings.
85 (Apr 03, 2003)
Un grand bravo à la Sonic Team pour cet excellent cru de Sonic. Le jeu est une merveille de jouabilité, les bonus à débloquer sont nombreux, le mode multijoueur ne demande qu'une cartouche, conclusion, si vous êtes fan de plates-formes, procurez-vous dès maintenant ce jeu, vous ne le regretterez pas.
GameSpot (Apr 07, 2003)
Even though most of the enhancements in Sonic Advance 2 make the game more difficult, they also make it much more interesting than previous Sonic games.

Although Sega found tremendous success with the first Sonic Advance--it sold more than 500,000 copies--the game itself didn't stray much from the design established in Sonic the Hedgehog 2, which appeared on the Sega Genesis console more than a decade ago. Even the graphics, as colorful and speedy as they were, neglected to use any of the special effects made possible by the GBA hardware. Practically speaking, Sonic Advance was a low-risk method of bringing the series back to its 2D roots and reintroducing the Sonic character to the massive audience that sidestepped the Sonic Adventure games on the Dreamcast console.
Tja, Sonic... was soll man da noch groß sagen? Wie erwartet, ist das Spiel mal wieder so schnell, dass einem Hören und Sehen vergeht. Manchmal ist es auch zu viel des Guten: Man drückt die meiste Zeit nur nach rechts, wirbelt wild durch die Gegend und rast dann mitten in einen Gegner. Mario-Fans werden aufgrund solcher Unschönheiten die Nase rümpfen.
If you've grown out of the franchise, Sonic Advance 2 won't compel you to return. But, if you're still a loyal fan, you're going to think Sonic's latest soiree on GBA is the coolest thing since tempeh sandwiches.
GameZone (Mar 30, 2003)
Sonic fans take note: While this game is a great improvement from the last one, Sonic Advance 2 does run out of steam pretty quickly. You’ll feel as though you played this game before, but that doesn’t necessarily mean you won’t have a good time playing it. The multiplayer feature, though, is where this game’s strength really shines through. If you’re into four-player GBA fun, this is really the game to buy.
GameSpy (Mar 31, 2003)
Sonic Advance 2 is a solid adventure with some niggling flaws. It's unquestionably a game that fans of high-speed action will want to add to their libraries, and it looks vibrant even on the new, slightly washed-out GBA SP. I turned to the game several times to check up on some facts while writing this review, and every time I was taken with it, I wanted to play it, I wanted to look at it. But it's sometimes frustrating and its boss battles are totally irritating. If you're easily stymied by difficult games, you might want to give it a miss.
Diehard GameFan (Jan 19, 2004)
What else do I need to say here people? This is a no brainer. Sure it’s nothing new. But that’s just the point. There’s a reason why Sonic Advance 3 has been green lighted without a second thought. There’s a reason why the Sonic Advance titles are among the cash cows of Sega’s itinerary. It’s because they’re GOOD. Very, very, very good. It’s 2D Sonic, the way you remembered only better. Recommended for everyone from the platforming junkie to the casual gamers. And yes, even the fanboys. All will love it and should flock to this game like Whitney Houston flocking to her crack dealer. I know of very few retail outlets that rent GBA games, thus forget about test driving and just go out and buy it. It’s right next to Mega Man Zero 2, as among the best 2D platformers released in all of 2003. And it’s hands down the best Sonic game of the new millennium. Period.
The brave little hedgehog-that-could certainly is renowned for one thing – speed. Sonic Advance 2 delivers that in spades. Solo gamers can take advantage of a multi-level quest that goes by alarmingly quickly. In all honesty, I had half of the game taken care of in less than 45 minutes. Lacking in serious challenge, Sonic 2 does feature decent level design, imaginative graphics, and impressive velocity.
If Sonic Team just decided to make a very long Sonic game where Sonic gets at least 90% of the attention, and the boss battles more entertaining, it could have been nearly as great as Sonic the Hedgehog 1, 2, and 3. Overall, the game was fun, but was too short and repetitive, to really be called a Sonic game. Play it only if you are a die-hard Sonic fan, otherwise, just stick with another platformer.
GamePro (US) (Mar 10, 2003)
For Sonic fans, there are a few original things to look for in Sonic Advance 2. There's a new playable character Cream, a bunny with flight-capable ears and a hovering Chao for a friend. There are new special stages, too, and a different style to the boss battles (now they're all fought while running at full speed). But everything else about this Sonic is really, really old school.
Game Critics (Jul, 2003)
Following the tradition of other Sonic games, the mini-games and final levels of Sonic Advance 2 all have to be unlocked by collecting Chaos Emeralds and rings—not only with Sonic, but with all four of the characters. It's a long, slow process to unlock everything the game has to offer. Long and slow are two words I never thought I would find myself associating with Sonic.