Spider-Man Reviews (Game Boy Advance)
There are no reviews for this game.
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||2.9|
|Graphics||The visual quality of the game||2.9|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.1|
|Sound / Music||The quality of the sound effects and/or music composition||2.7|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.0|
|Overall User Score (7 votes)||2.9|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
The Video Game Critic (Aug 31, 2003)
The action is fairly conventional until you reach the amazing 3D bonus stages, which let you swing through the city via a first-person point of view! That's pretty impressive for the Game Boy Advance! Control is often a sticking-point in Spiderman games, and this one is no exception. In the outdoor levels, it's easy to swing around from building to building, but in close quarters you tend to stick to everything, which gets annoying! Even so, Spiderman The Movie is a quality title, delivering old-school charm with a new-school flair.
IGN (Apr 17, 2002)
Spider-Man's 2D titles haven't really strayed from the same formula used in past Game Boy adventures, and this game is a proper and excellent evolution of the franchise on the Game Boy Advance. Digital Eclipse addressed a couple of the issues I had with the previous Spidey title on the system -- this game has much better hand-to-hand combat, for example. The team also did a nice job incorporating Spider-Man's day job as a photographer in the game's design, though it would have been much cooler if the pictures you took would actually save to cartridge for future viewing. It's not without its problems, of course, but folks who happen to dig Spider-Man will probably seriously enjoy what the Digital Eclipse team has done to coincide with one of the biggest summer film events ever.
Game Informer Magazine (Jun, 2002)
Marvel’s wall crawler has spun an extravagant web on the Game Boy Advance. Instead of focusing on just one play mechanic, which has been the case for most of Spider-Man’s handheld games, developer Digital Eclipse created an all-encompassing adventure that is just as complex as Spidey’s console brethren. Although sophisticated – making use of every button on the GBA (even Select) – the controls are fashioned to be responsive and easy to manhandle. The difficulty balance and level designs were created around the expansive move set, forcing players to use all of the actions frequently. It really does play like a dream, and for the loyal Spider-geeks out there, the atmosphere within the game ties into the extensive comic book universe more than it does the movie license that it’s based on.
64 Power / big.N / N Games (Aug, 2002)
Technisch gibt sich das Spiel keine Blöße, vor allem die Animationen von Spider-Man sind traumhaft. Spidey kann an Wänden und Decken entlangkriechen. was ab und zu problematisch wird, weil man nicht immer zwischen Vorder- und Hintergrundgrafik unterscheiden kann. In den Bonusleveln schwingt sich der Spinnenmann in Schwindel erregender Höhe durch die dreidimensionale Stadt, was sehr beeindruckend aussieht. Etwas einfallslos sind die Bosskämpfe ausgefallen, denn sie beschränken sich aufs bloße Prügeln - von den Netz-Fähigkeiten Spider-Mans wird hier kaum Gebrauch gemacht. Spider-Man ist nicht unbedingt der Pflichtkauf für den GBA, spielt sich aber tadellos, ist kurzweilig und sehr unterhaltsam.
The Age (Jun 20, 2002)
This GameBoy Advance game has you spinning around New York as Spidey, but the game play is a lot different to the GameCube version. To begin with, play is a 2D sidescrolling platform adventure. Each level is missionbased and requires beating the living daylights out of an assortment of thugs. There's also deadly chemicals to destroy, bosses to defeat and bombs to defuse. Your final objective is to put a stop to the crime spree that's hit the Big Apple by uncovering a villainous mastermind. There are some bonus levels to discover, which give you the chance to earn extra points and obtain extra lives. Of course, there are plenty of powerups, webups and keys to collect.
Game Over Online (May 30, 2002)
Overall, Digital Eclipse's game is consistently comic book like. It manages to make a true 'platform' Spider-Man game that holds its own against its peers. I really enjoyed the game a lot, from the visuals to the audio. Sadly, the story development of the other games is missing from here but I had the added benefit that I wasn't fighting the camera or studying intensely to learn the controls. With a flexible saving system, it's a highly recommended platform action game. Hopefully, the next Spider-Man game on the GBA won't be as conservative.
NGC Magazine (Oct, 2002)
What's here, though, is solid stuff. The collision detection is spot on, there's a decent enough challenge, the visuals are nicely drawn and it's sufficiently engaging to keep you from getting too bored too quickly. if it's a Spidey game you're after, you'll find much to enjoy here - even if it is just about identical to its prequel.
Officiel Nintendo Magazine (Jun, 2002)
Spider-Man fera bien des heureux parmi les admirateurs du héros en collants et plaira aux amateurs de bons vieux jeux d'action.
Jeuxvideo.com (Jun 12, 2002)
Voilà un jeu qui va ravir les fans du Tisseur possédant une Game Boy Advance. Mais pas eux uniquement. Les amateurs d'action 2D à l'ancienne trouveront ici une valeur sûre pour alimenter leur vice sur portable. Et bien, pour une fois qu'une grosse licence cinéma donne quelque chose de bon, ne boudons point notre plaisir.
GameSpot (Apr 23, 2002)
Despite the rough edges, however, it is the Spider-Man character itself that makes Spider-Man: The Movie fun to play. No matter how boring it gets, hunting for that last bomb or fighting that next goon, you can easily waste hours just webswinging above the city or crawling around walls and rooftops. It's not one of the GBA's 10 best, but Spider-Man: The Movie will no doubt please filmgoing audiences and fans of the comic book superhero.
GameZone (Jun 03, 2002)
Spider-Man: The Movie GBA is a entertaining little game if your into side-scrollers or Spider-Man but I wouldn’t recommend a purchase since the action is fairly slow and you get next to nothing in the way of bonus additions. Its safe to assume though that this game will sell like wildfire thanks to its content license, thankfully Activision was able to bring a decent game to the table instead of just whipping something up in a rush and relying on the Spider-Man name to sell copies.
Eurogamer.net (UK) (Jul 06, 2002)
To be fair, this is a heck of a lot better than its predecessor, Mysterio's Menace, but it's still not quite there. As Digital Eclipse will now have learnt, there's only so much fun you can inject into an ageing formula, and apparently the GBA isn't powerful enough to produce a proper 3D platformer. The bonus sections here offer a little variety (even if they are a mite lacklustre in practice), and the presentation is of a high standard, in particular the short portion of digitised FMV at the start of the game and the slick sprite animation throughout. 9/10 for effort then, but overall the game comes up short.
Super Play (Sweden) (Jul, 2002)
Själva äventyret är ganska finurligt och uppdragen är för det mesta snäppet bättre i två dimensioner. Seriekänslan är också mer påtaglig, inte bara i mellansekvensernas upplägg utan också i de karaktäristiska effektljud som visas som ord på skärmen när man slåss. Det påminner lite om Batman som TV-serie, och är något jag hade klarat mig bra utan. Sammanfattningsvis är dock Spider-Man: The Movie faktiskt snäppet bättre på Game Boy Advance än i någon av de andra versionerna. Det är absolut inget måste i spelhyllan, men väl värt att kika närmare på om du, som jag, gillar Spindelmannen.