Teenage Mutant Ninja Turtles Reviews (Game Boy Advance)
There are no reviews for this game.
Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||4.2|
|Gameplay||How well the game mechanics work and the game plays.||4.2|
|Graphics||The visual quality of the game||4.5|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.2|
|Sound / Music||The quality of the sound effects and/or music composition||4.0|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||4.3|
|Overall User Score (6 votes)||4.2|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
EAGB Advance (Nov 01, 2003)
Playing TMNT on the GBA has brought back fond memories of playing TMNT on the old NES/SNES. It's a good game indeed, and not just for nostalgic reasons. Mirage Studios and Konami have put together a pretty decent game that has variety, customized levels for each turtle, good controls and very crisp game play. It would have been better if they could have added a few more levels to make it longer or even a co-operative multiplayer feature. But as it stands, the game certainly rocks and is a definite must buy even if you aren't a TMNT fan.
Game Shark (Nov 18, 2003)
With all the levels, secret codes, mini-games and all four turtles, you will not run out of fun very quickly. This game reminds me of Final Fight One and if you liked that and enjoy the Teenage Mutant Ninja Turtles, this game is well worth the coinage. It makes the ten-year wait time between TMNT games well worth it.
GamePro (US) (Oct 21, 2003)
The only drawback to this nostalgic experience is the lack of any multiplayer options. As everyone knows, the Turtles work best together as a team, not as individuals?unfortunately, though, this TMNT allows action only one Turtle at a time. Still, the popularity of these mutant amphibians is hard to pass up, especially if you crave instant brainless brawling for your GBA.
Digital Entertainment News (den) (Dec 10, 2003)
Teenage Mutant Ninja Turtles is a decent game that suffers mostly from the same problems that the older games did. Namely, it's too repetitive and monotonous. Unfortunately, while the older games were fresh and new, and had just enough variety sprinkled in them to make it work, this newer title doesn't seem to make as much of an effort, bringing variety in after the fact with the various racing levels rather than infusing it into the main game.
Kombo.com (May 18, 2004)
It has been several years since the TMNT videogame. Mirage Studios and Konami made TMNT GBA with a few flaws that are will shorten game life. It is not as fun as the other TMNT videogames products and it is not the best action GBA on the market today. The game is varied for the most part and forces the gamer to play until all the turtles beat the game. It is a fun game for a crazy new TMNT fan, but older TMNT fans will be disappointed by the exclusion of the original cartoon characters. This game is not perfect; however, fans of the new show will find it a good time while it lasts.
Video Game Generation (Sep 10, 2006)
While the original Teenage Mutant Ninja Turtles has a better single-player mode than the second one released on GBA, it also lacks the solid multiplayer modes and longer storyline the second one provides. Still, on the whole it’s a slightly better game, since what is here is pretty fun stuff. While it’s still worth a look for fans of the series, unless you can find it dirt-cheap you’re probably better off buying the recently released Teenage Mutant Ninja Turtles Double Pack and getting both TMNTs in one box.
IGN (Oct 22, 2003)
The console version is very pretty, but it's also extremely dull and repetitive. This game never comes off boring because the developers inject a bit of variety in each of the characters abilities and challenges. The game isn't much more than your typical Final Fight or Double Dragon type of game, but it's a pretty satisfying gaming experience...especially for those who dig the Turtles. But you just can't ignore the fact that the game's irritatingly short. The game's over before it feels like it actually starts, and even with 17 levels to plow through, some missions end surprisingly quick.
Deeko (Oct, 2003)
Nostalgia fans like me were most likely expecting to see a new Final Fight inspired TMNT brawler, something akin to Turtles in Time on the Super Nintendo or The Hyperstone Heist on the Sega Genesis. What we end up with is a title that has more in common with the original NES platformer, though far more simplistic in its delivery and style. The gameplay is quite good, with each turtle possessing his own style of gameplay, but the overall redundancy and ease that the game offers up is simply inexcusable. The graphics are lacking, though mimic the cartoon in terms of style and the music is poor as well. The action may be fun, but the fact remains that there are just too many problems that plague this title to keep it from being anything more than average at best. As I said at the beginning of my review, I was amazed... amazed at how mediocre a game could truly be. This is one of those rare cases where I would have preferred a simply port over a truly original game...
AceGamez (Nov, 2004)
Fans of the new TV series and even older fans of the Teenage Mutant Ninja Turtles will enjoy this title, provided they can ignore the skateboarding and other driving sections of the game. The graphics capture the essence of the Turtles very well, and the beat 'em up sections will have you smiling. However, there are much better titles of this genre available for those not a fan of the shelled ones, such as the superb Gekido. I'd love to say "the game totally rocks dude!" but this is sadly best left to the diehard Cowabunga! criers amongst us.
GameSpy (Nov 11, 2003)
Konami's Teenage Mutant Ninja Turtles, the battling foursome's first handheld game in more than a dozen years, is a mixed bag. The innovative level design and variety keep things interesting, but it's over far too quickly. I'm not expecting the 800-or-so hours that a game like Final Fantasy Tactics Advance delivers, but the return of the turtles should warrant more than an afternoon of action.
GameSpot (Nov 14, 2003)
Owing to the fact that the environments don't offer much to look at, the graphics come across as blah. The character designs are great--each turtle has the proper skin tone, weapons, and accessories--and the animation is smooth, but it's hard to be wowed when you're standing in front of a brick wall fighting enemies that don't fight back. The audio fares a little better. Much of the music sounds identical to what plays during the cartoon on Fox, and the variety of sound effects is a good mix of punches, thuds, and, slaps.
Jeuxvideo.com (Dec 19, 2003)
Voici un jeu très décevant au regard de ce que nous proposera la version consoles de salon. Cette version GBA n'est pas inintéressante mais vu que le jeu se termine rapidement, que les tortues disposent de peu de coups, que nous n'avons pas droit à un mode multijoueur, on restera dubitatif devant le réel intérêt du jeu une fois qu'on l'aura fini une première fois.
The Video Game Critic (May 30, 2004)
The game occasionally redeems itself with some interesting racing and shooting stages, but these hardly compensate for the repetitive fighting action. TMNT saves your progress and high scores, which would be a great feature if only the game was any good. Konami needs to go back and study their old TMNT games like The Manhattan Project (NES) and Turtles In Time (SNES), so they can remember how to make a fun game.