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Advance (Jan, 2002)
A horrifyingly bizarro mix of a Grand Theft Auto style top-down adventure a four retroesque arcade games. And yet, and yet... it really works. This is a peculiar fruit, yet one which, through its very daftness and lack of pretension, works on all fronts.
GameZone (Sep 28, 2002)
Overall, I’d have to say that Urban Yeti was a fun, if short, gaming experience … but one that I wanted more of. I definitely applaud CaveBarn in their creation of a game that is unique, funny, and something different than the normal “been there done that” that we gamers run into so often these days. Hopefully a sequel addressing the issues will hit the stores sometime in the future. In the meantime, get ready to Yeti!
IGN (Aug 23, 2002)
Urban Yeti's overall game structure is similar to the Grand Theft Auto thing, with players running through a sequence of tasks to advance through the three-location adventure. Early in the game you'll have to find a find a newspaper that'll get you a job to earn money in order to pay the toll to cross the bridge into the next town. The main adventure connects the game's real gems: minigames that are inspired by the classics.
Beating the entire game (or entering "TONYGOLD" as a password) lets you play the mini-games any time you like. They provide a nice diversion from the overriding mission-based action, but they feel incomplete, as does the game itself, which is worthy of a rental but not a purchase. If Urban Yeti had twice as many levels and less restricting mini-games, old-school as well as new-school gamers would be all too ready to Yeti.