|The wierdest game since the hippy days of Get off my Garden on the c-64.||Sycada (191)|
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||4.2|
|Graphics||The visual quality of the game||3.6|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.1|
|Sound / Music||The quality of the sound effects and/or music composition||3.8|
|Overall User Score (55 votes)||3.9|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
GamerDad (Dec 04, 2003)
Even with the unlockable minigames the game can be a bit on the short side, but if one thinks of the whole game as more of a puzzler game that challenges one to improve in skill, it works out well. This game comes highly recommended to anyone from the younger set of gamers. Older set of gamers with a sense of humor will enjoy the nostalgia factor as well as some of the mild middle-school sense of humor of some of the games. If you're looking for a deep game, look elsewhere, but if you just want a nice little diversion from life, WarioWare, Inc. fits the bill perfectly.
Le Geek (Jan, 2005)
Wario Ware is a textbook "Green Eggs and Ham" game. Try it, you just might love it.
The Video Game Critic (Sep 28, 2003)
Some games are completely off-the-wall, like the one where you have to rapidly tap a button to make a princess sniff dripping snot back up into her nose! More than a few tend to be inspired by old-school 2D games including Donkey Kong, Zelda, and Metroid. Wario Ware will appeal to gamers of all ages, but I think people with a long history of gaming will appreciate it most.
Gaming Age (Jun 11, 2003)
This is one of those rare titles that is incredibly easy to pick up and get into, but extremely hard to put down for long. With an auto-save function after every stage; conceivably, you can just play a quick stage that would take roughly about 40 to 70 seconds and put the game down. This makes WarioWare, Inc. a wonderful game to have in your GBA for all occasions. All in all it is wonderful to see a game with all of the addictive qualities of the arcade games of old. But put in a creative fast paced environment, making WarioWare, Inc: Mega MicroGame$ an exciting gaming experience for gamers of all ages and all levels. Now if you will excuse me, I believe that I have stopped playing WarioWare for long enough now...
The Next Level (2003)
WarioWare, Inc.: Mega Microgame$ may have more than 200 little games to master, but the total gaming experience is more than the sum of its parts. The real fun is trying to survive a barrage of successively faster and harder challenges when you don't even know what's coming next. Easy to pick up, easy (in theory) to put down, the game is not only probably the GBA title most suited to on-the-go play, but one of its most fun games overall as well. The unlockable full games are worth the $30 price of admission alone, and when your batteries run out, even the manual is packed with stickers and brain teasers. (Who says Nintendo games are just for kids?) WarioWare is more than just instant action - it's an instant classic.
Half the fun is figuring out what to do in each game, and once you've mastered a few challenges, it's hard to put down. Brandish this whenever you have a few minutes to kill and you'll be masterfully entertained, even long after you've beaten it.
Game industry News (GiN) (2003)
I am not a drug addict. I don't drink, I don't smoke, I don't do anything illegal or even daring for that matter, but I will admit that I am an instant Warioware addict. Nintendo deviated from the norm of SNES ports to come up with a unique, refreshing dose of video heroin that will hook anyone who plays it, even those who are prejudiced to label it as stupid when they don't even touch it. For those people, go back to your nerdy role playing sessions! I'll stick with Warioware.
Lawrence (Jun 19, 2003)
You will play this game. It will provide hours of single player and multiplayer fun that you can't experience with any other game on any platform.
Diehard GameFan (Jun 15, 2003)
This game is addiction in its purest form. Random games that come out one after the other are bound to keep you hooked. You’ll be playing this cart for days mastering every single game, stage, and full- version game there is. And there’s enough here to keep you in your happy place for weeks on end. If you haven’t bought this game already, BUY IT NOW!
GamersMark (May 29, 2003)
With over 200 bizarre microminigames (say that 3 times fast) to play & 15 unlockable full classic games. Wario Ware, INC has a lot of non-stop fun to offer players of all ages. Easy to pick up, easy to put down (sometimes), the game is not only probably the GBA title most suited to on-the-go play, but one of its most fun games overall as well. If you travel a lot and hate getting interrupted while deep into GBA games like Golden Sun. Do yourself a favor and pick up Wario Ware! So next time you’re on your way some ware you won’t have to panic when you’ve reached your destination searching for a save spot. You’ll have Wario with you and it really won’t matter if you saved or not.
Armchair Empire, The (Jun 22, 2003)
Wario Ware, Inc.: Mega Microgames is another high water mark for Nintendo and an even higher mark for the Game Boy Advance – it should be in your GBA library.
NintendoWorldReport (Jun 22, 2003)
Wario Ware is the quintessential handheld game. It’s perfect for almost any situation. Its absurd style and addicting gameplay will keep you coming back for more. It’s not long, and it’s not really hard, but it is an absolute blast. If there is one game that you absolutely must own for your Game Boy Advance, it’s Wario Ware.
Christ Centered Gamer / Christ Centered Game Reviews (Jun 01, 2005)
This is a very fun, simple, and silly game that is really perfect for a portable platform. You can play this game for virtually any length of time, both large and small. If the small appropriateness allowances don't bother you, and you like puzzle games, I think you will really enjoy this game. It can have a very high replay value if you like to get high scores and beat them forevermore. :) If not, or if simple puzzle games are not your kind (i.e. if you really don't understand why people like Tetris, etc.) then you may want to stay away from this game. But for the rest of us, you may find yourself playing this game over and over.. and coming back for more.
Netjak (May 27, 2003)
In all, Nintendo’s video game version of Short Attention Span Theatre is a must-buy (or at least a must-try). Hopefully Wario can get a full-time position on Nintendo’s staff so we can keep the microgames coming.
Digital Entertainment News (den) (Sep 20, 2003)
In short, not only is this a game you can easily play with only a few minutes of time, but it's one that has a great amount of replay value. It's extremely fun, wonderfully original, and in short one of the best surprise hits the GBA has ever recieved.
PGNx Media (Apr 12, 2004)
Wario Ware is an incredibly fun game, there’s no denying that. There’s a lot to do and you’ll spend much time discovering all the microgames and going through everything the game has. Give Wario a try; you’ll end up liking him.
NZGamer (May 16, 2004)
Wario Ware is a very fresh experience the first few hours through, and you still won't find an experience quite like it 15 hours later. And the game is still challenging, it has a wonderful level of difficulty that thanks to the high score emphasis really adapts to the player. The problem is like anything, the micro games will begin to grow stale after a while, especially some of the more common ones. So even if you absolutely love beating high scores, it doesn't necessarily mean you'll never get bored of it. But for the moment I have put some 30+ hours into the game, and still find it worthy to pick up and play when I'm not busy.
Its about time the GBA games collection got a wacky original game and Wario Ware Inc is no let down, its insanely fun, extremely funny and so so strange you can tell its Japanese. I would recommend that every GBA owner get a hold of this game, because it really is a brilliant game.
Gaming Nexus (May 12, 2003)
Wario Ware, Inc. is by far the strangest game I’ve ever played, and it is also one of the most enjoyable games I have ever played. It has a short life span however this game deserves some time in your GBA. Get it while you can because I see a lot of people missing out on this game when Nintendo pulls it from shelves because it didn’t sell well.
UGO (UnderGroundOnline) (2003)
It is really tough to explain why Wario Ware, Inc. is worth the money, but it definitely is. The tons of minigames, coupled with unlockables and a some great sound work, make this game worth your time. It'll take a few rounds before you really start getting hooked, but when you do, you'll have a quick, fun, simple game that is perfect to pull out when you're waiting for the movie to start or waiting for your train to arrive. Just make sure no one sees you playing it; onlookers would be likely to lock you up.
GameSpy (May 25, 2003)
My first few hours with WarioWare were extremely fun, as I couldn't get enough of the game's distinct brand of inspired insanity. Once that initial novelty started to wear off, however, I lost a bit of the enjoyment. The core gameplay is still plenty strong, though, and I fully expect to be enjoying WarioWare for the foreseeable future. WarioWare, Inc.: Mega Microgame$ is the ultimate game for the attention span impaired; Luckily, it's a lot of fun for everyone else too. It's great to see such a bold, original product from the Nintendo of 2003; If it could just turn this into a trend, it'd go a long way toward restoring lost luster to Kyoto's number one video game company.
GameSpot (May 27, 2003)
While it can be said that the game isn't quite as exciting once you've seen every minigame it has to offer, the method that it brings the games to you stays fresh, and a bevy of unlockables--including full versions of Dr. Mario (renamed Dr. Wario here) and Nintendo's classic arcade game Sheriff--keep things moving along quite nicely. In the end, the game does have a lot of that Tetris-like appeal, making it something that you can play in short bursts and return to again and again, which is one of the most admirable qualities a portable game can have. Anyone looking for an exciting change of pace will have a fantastic time with WarioWare.
Portable Review (Oct 07, 2006)
WarioWare is a truly unique series, and the original is still my favorite. You can’t really get a feel for what WarioWare is like until you play it, but once you do you’ll be hooked. The game absolutely excels at replay value, and will keep you playing for a long time. There’s always something new to do, and even without the special control styles of its sequels, the original WarioWare is just as intriguing and special. A game perfectly suited for portable play sessions, anyone who doesn’t already own it should buy WarioWare and let the addiction set in.
Silicon-Fusion.com (Jul 12, 2003)
Wario Ware, Inc.: Mega Microgame$ took about a couple of hours to complete the main challenge but be warned, this is one of the most addictive and original games to have come out in a long time. It will take a while to unlock everything and even then you'll be playing it constantly. In fact, I was so gripped by this game that nostalgic feelings of Tetris came to mind and then it dawned on me... Not since Tetris has a game of this caliber hooked me to a handheld like a fat kid to cake. It's a game that can be picked up for a minute or it's a game that can have you enthralled for hours. Everyone out there who owns a GBA or is planning to purchase one in the coming days, weeks or months should pick up this title. It will delight, bedazzle and captivate you to no end. Gems like this don't appear everyday, faults are not necessary and excuses are futile. Wario Ware, Inc.: Mega Microgame$ is genius, long live Wario!
Cubed3 (Oct 28, 2003)
An absolutely wonderful little gem of a game from those Kings of Innovation, Nintendo! You will certainly be hard-pushed to find a more addictive, more diverse and simply wackier title on the GameBoy Advance. A worthy successor to Wario Land 4, kicks Wario World in the teeth and may only be surpassed by Wario Ware on the GameCube later this year. I urge you to go buy this now!
Pocket Gamer UK (Oct 22, 2005)
The variety and manner in which the challenges are randomly mixed, combined with a bewildering cadence, is fundamental to WarioWare's unique flavour, but the game's core attraction remains its staggering simplicity. With most tasks rarely requiring more than a single button press - they are, fundamentally, straightforward reaction tests - anyone can play WarioWare. And given the addictiveness, everyone will want to. Whether it's to beat your high scores or open up new areas of play (a multitude of bonus games, including classic puzzle favourite Dr Wario and a series of two-player original offerings, can be accessed by completing the main game mode), everyone inevitably returns to WarioWare, Inc. for one more go.
HonestGamers (Staff reviews only) (Jan 30, 2004)
This is, you'll soon find, what makes Wario Ware such a great title. It certainly doesn't have a lot of depth. Instead, it adopts the 'less is more' line of thought, then multiplies it a hundred times over and crams everything into a single cartridge. The end result is a collection of games you've played hundreds of times. The difference here--the one that makes the experience so fresh--is that you haven't played them all at once. Give Wario Ware a try at the earliest opportunity. You're unlikely to regret it.
GamesAreFun.com (GAF) (May 17, 2003)
The only warning that must be issued is this: Wario Ware is definitely not for everyone. Some folks just won’t be able to accept the title’s less-than-focused brand of gameplay, which is understandable. You won’t know until you try, however, and that’s something everyone should at least do. Nintendo must be commended for trying something this different, and including a modified version of Wild Gunman earns even more homage. “Shoot!”
PAL Gaming Network (PALGN) (Aug 19, 2003)
One of the best games available for GBA. Don't be put off by its simple exterior after all it's Nintendo. No: It's WARIO!
While skeptical at first, I soon realized the error of my ways. Though I still considered the game to be somewhat of a gimmick, it still manages to be a lot of fun and is a great game to play if you have only a few minutes or a few hours. With so many games, so much to unlock and so much fun to be had, Wario Ware is a game I can easily say is a must have for anyone looking for a game that is pure, simple fun.
This is one wickedly fun oddball of a game that proves beyond a doubt that Nintendo's still got some great ideas cooking. If you have a Game Boy Advance, you owe it to yourself to see just how bizarre this game is. It may be over quick, but it's got the sort of staying power and pick-up-and-play appeal that'll keep you coming back whenever you get tired of the latest games. It's the perfect title for anyone who craves addictive, fast-paced action or just something different from the status quo.
Eurogamer.net (UK) (May 30, 2003)
Unlike a lot of GBA games, Wario Ware overcomes its potential brevity with a meaty selection of bonus games, and offers so much in one package that it's always going to happily occupy that slot should you feel like slipping the GBA into your pocket as you slide out the door. It may contradict the relaxing weather we're enjoying at the moment, but we'd happily sweat our way through a T-shirt drawer if it meant the difference between sunburn and playing Wario Ware.
IGN (May 22, 2003)
Even though it takes only an hour or two to complete the main challenge, Wario Ware has an incredible amount of replay value because, honestly, there's no way you'll see everything on the first time through. This game is amazingly fun, incredibly funny, and a really intense gaming experience in the later levels; and even though there's nothing terribly original in any of the 200 different mini-games, it's the idea to compile them all together in a quick-shot-succession design with such a wacky theme that makes Wario Ware one of the most original titles in the Game Boy Advance library.
DarkZero (Dec 31, 2003)
A wonderful little gem which is unparalleled for its addictive pick-up-and-play gameplay, but just doesn’t have the lastability to compete with other titles; if you pick this up, make sure you have something else to play in between your bursts of WarioWare goodness. Don’t get me wrong, this is a fantastic game to play, and you will want to see it through to the end…just the end will probably be nigh in a couple of days at the most. It’s the kind of thing that would probably be handy for brief trips, or during load times in games after you have completed the main game. Everyone should give it a go - whether you will still be looking at it with the same enthusiasm in a couple of weeks is another question.
JeuxActu (Dec 09, 2003)
Ce qui est étonnant avec ce jeu, c’est que le joueur a sans cesse l’impression de revenir 20 ans en arrière, à l’époque des Game & Watch de Nintendo. Ces minis jeux électroniques proposaient une mécanique de jeu super simple basée sur les réflexes purs. On retrouve cette même urgence dans Wario Ware, avec une bonne dose de second degré en plus, chose inhabituelle chez Nintendo. C’est rapide, drôle, complètement farfelu et inattendu. Le meilleur est encore lorsqu’une fois l’effet de surprise passé, vous passerez votre Game Boy à un ami pour voir l’effet produit par ce jeu hors du commun. Encore mieux, faites-le essayer carrément par votre mère ou qui que ce soit qui ne soit pas « gamer ». Fous rires garantis.
Game Critics (Jul 23, 2003)
WarioWare has a number of great unlockables and it's possible to get medals in each of the 200 microgames by achieving a certain minimum score in each. It shows how far we've come that we could still expect more and more out of a game with our fairly recently inspired ideas of what "replay value" should entail. Just like in the older, simpler days, the goal in WarioWare once everything has been unlocked remains to get a new high score for bragging rights. However, unlike the days of the original Nintendo, WarioWare actually saves the high score when the system is turned off.
N-Zone (Jul 08, 2003)
Um sich die Zeit im Bus oder im Zug zu vertreiben ist dieses Spiel absolut perfekt! Etwas enttäuschend ist allerdings, dass das Modul lediglich vier, etwas langweilige Zweispieler-Games beinhaltet. Wenn wenigstens noch eine Linkmöglichkeit geboten wäre, hätte die Multiplayer-Wertung um Einiges besser ausfallen können.
Super Play (Sweden) (Jun, 2003)
Är man på rätt humör finns det inte mycket som slår en utflykt till Warios värld. Och eftersom upplägget är så pass intensivt kan man stanna precis så länge man önskar. Samtidigt inser jag att Wario Ware knappast passar alla. Tycker man att spel som Pokémon Snap och Vib Ribbon är konstiga så kommer Wario Ware förmodligen att framkalla kraftiga migränanfall. Annars är det hur kul som helst.
Game Critics (Jun 18, 2003)
The combination of a unique concept and a refreshing original and light-hearted setting make WarioWare one of the pleasant surprises in terms of engaging original software on the GBA, as well in terms of games developed by Nintendo. In fact, it's a real shame that Nintendo isn't pushing WarioWare harder than it is, as it would be a sterling counter-example to all the talk that Nintendo's too tired and played-out as a creative force in this industry. We can only hope that this is an indicator of things to come, and that the gaming public will be as receptive as this game deserves.
Mygamer.com (Sep 27, 2004)
This game isn't the best game in the world, but it is defiantly worthy of some recognition. If you are in doubt, then snag a copy of this game used. Or, you can download a demo version of this game from the GameCube's newest demo disc. Just link up your GBA to GC and you can play a few levels. This is a nice way to experience the game. It is great way to kill time and anyone with ADD will feel comfort in this title as the rapid pace of the game is blazingly fast. Car rides long and short, waiting for bus or train, or if feeling the need to kill five minutes, this game is the perfect time filler. With its truckload of mini games, unique style of play, and bright graphics, players of this game will not soon forget it. If you want to play something different, then pick up Wario Ware Inc, as it will show you something that you never seen before.
Game Informer Magazine (Jun, 2003)
Wario Ware is so basic and stupid that it’s genius. We have all seen every one of these games before in some form or another, but the presentation is so streamlined and smart that it makes this mish-mash of minigames feel new and innovative. Plus, because the onslaught of games happens at such a rapid-fire rate, it’s perfect for anyone with a short attention span or just looking to fill a quick five minutes. Waiting for the bus or a late friend will never be the same again, since Wario Ware is a perfect time killer. It may not be the next Tetris or the greatest game ever made, but it is addictive and a perfect fit for anyone’s library since it is so easy to play at any time.
Game Freaks 365 (2003)
Though the mini-games don't show us anything that we haven't seen before, nor does it have groundbreaking graphics, the idea to put them all together in one game was a great idea. I know that many other game critics brag about how this game has “infinite replay value" but I beg to differ. I got only about one hour of gameplay out of this game. Once the price comes down, or if you are able rent it (I prefer the latter), this hour of fun is not to be missed.
videogamer.com (Dec 23, 2004)
Innovation has always been something of a feature with Nintendo. In recent years this ideology has perhaps fallen by the wayside, but despite any lulls, Nintendo always seems to come back with something quirky and original; Wario Ware epitomizes that. It provides a new and addictive gaming experience that is a perfect fit for the GBA format. Although it may be a little too quirky and may not have an immediate appeal for everyone, once you get through the initial confusion there is a lot of fun to be had. So, a classic then? Critically, I don't think there is ever any doubt, though it misses the mass-market appeal to make it a true commercial smash. Which is a damn shame. Wario Ware is a gem that should be in everyone's collection.
Gamezine (May 30, 2003)
Les graphismes, quant à eux, sont assez moyens... Même si certains sont tout mignonnets, tout jolis, tout colorés, les autres sont pauvres. Manque de couleurs, de relief, etc... L'interface relève un peu le tout, chaque cycle est construit ainsi autour d'un écran. Au début ce sera un poste de radio, puis l'écran d'un téléphone mobile, une Game Boy, l'intérieur d'un Taxi, etc... Personnellement, j'ai été conquis par ce jeu et son contexte original et décalé, ce ne sera peut être pas le cas pour tout le monde... :/
GamePro (US) (May 23, 2003)
So, obviously, Wario Ware isn't your typical game. You can't really play it like a typical game, either: Hours of it at once will make your eyes glaze over. That's why this title's so good for "casual" gamers?it's a blast in 15-minute spurts, and if you stick to that schedule, there's enough action inside to keep you engaged for weeks.
64 Power / big.N / N Games (May, 2003)
Ein kurzweiliger, psychedelischer Trip, der einen handfesten Kulturschock auslösen kann. 100% Geschmackssache!
Game Informer Magazine (Jun, 2003)
If anything, snag a used copy just to see how insane Nintendo has become in recent years. With Cubivore and Wario Ware under its belt, I wouldn’t hesitate to have Nintendo become the first company ever to be committed if it threatens to release another such title.
Edge (May 16, 2003)
However, Made in Wario is not just about juvenile humour, it displays a refreshing intertextuality that manages to both poke fun at and celebrate videogames. You’ll find clever facsimiles of Virtua Boy, NES, Game Boy and mobile phone games. You’ll also find that Made in Wario confidently sticks two fingers up at an industry that seems to have lost its sense of humour.
Gamestyle (Aug 08, 2006)
Wario Ware is a perfect title for quick pick-up-and-play sessions. There is nothing to be learned or mastered, other than your own quick reflexes, and whilst it is unfortunate that so many of the games are too similar and don't offer enough gameplay variety, the actual experience of working through them is both challenging and original, with comedy value and lush visuals to boot. It may not last forever, but you'll more than likely find something new every so often, and it's no bad thing when you do.
Jeuxvideo.com (May 26, 2003)
Audacieux, novateur et effrontément osé, Wario Ware part d'un concept a priori sans intérêt pour produire au final ce que l'on peut trouver de mieux en matière de fun sur GBA. Un titre à réserver tout de même à ceux qui ne se prennent pas au sérieux, et qui pardonneront plus facilement à Wario Ware sa durée de vie un peu limitée.
Games TM (May, 2003)
Nintendo has certainly come up with a bold idea and has executed it as well as can be expected. But while the end result is a thoroughly enjoyable experience while it lasts, the fun was over a little too quickly for our liking.