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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.4
Graphics The visual quality of the game 3.5
Personal Slant A personal rating of the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.4
Overall User Score (8 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
MAN!AC (Apr 29, 2005)
Yoshi beschert Euch ein völlig neues Handheld-Erlebnis! Das oft in der DS-Werbung angepriesene, nie dagewesene Spielgefühl wird auf dem GBA Wirklichkeit. Nach etwas Eingewöhnungszeit und anfänglicher Gehirnakrobatik ("Den GBA dreh' ich nach rechts, aber spinnen muss ich nach links") kommt Ihr dank zig origineller Ideen aus dem Staunen nicht mehr heraus. Die zahlreichen Schwerkraft-Features und die lustigen Verwandlungen des Schoßdrachen nutzen die fantasievolle Technikinnovation formidabel aus. Die an manchen Kanten dezent hakelige Steuerung trübt den Hüpfspaß kaum. Älteren Zockern muss ebenfalls nicht bange sein: Der Niedlichkeits-Overkill von "Yoshis Story" (N64) bleibt außen vor und der Schwierigkeitsgrad meist fordernd.
80 (May 10, 2005)
Man muss Nintendos Mut zur Innovation bewundern: Der Tilt-Sensor ist eine coole Sache, die wir auch in Zukunft hoffentlich öfter in Aktion sehen werden (die nächsten Spiele mit dieser Technologie sind ja bereits in Arbeit). Nach etwas Übung dreht und wendet man die Welt nach Belieben, die Gewöhnung fällt hier leichter als beim ähnlich anspruchsvollen King of Swing. Der Sensor wird sehr intelligent genutzt; während die ersten Levels noch sehr einfach gehalten sind, wird es schon ab der zweiten Welt kompliziert – man muss timinggenau kippen, damit Yoshi an die richtigen Stellen katapultiert wird, teilweise ist auch das Zeitlimit haarscharf. Nichtsdestotrotz ist das Vergnügen ein kurzes, denn die Levels sind trotz aller Vertracktheit sehr einfach aufgebaut, das Spiel in seinem Innersten ein Jump-n-Run sehr simpler Bauart. Außerdem ist das Game schon aufgrund des liebevollen Designs nicht nur für jüngere Yoshi-Fans sehr anziehend!
GamerDad (Nov 07, 2005)
Graphics resemble the paper cut-out environments of Yoshi's Story, although the prerendered sprites and backgrounds don't look quite as good on the GBA. The GBA's rotating sprite effects are put to really good use in Topsy Turvy, though. Music is typical happy chirpy fluff, although it is strangely catchy. Even though Yoshi's abilities have been dumbed down, play control is still responsive. It may not be as good a game as Yoshi's Island or Wario Ware: Twisted, but Topsy Turvy is still a fun and creative game in its own right. If such a cute and silly game appeals to you, you probably don't care how silly you may look tilting your GBA around in public!
Au final, bien qu’un peu répétitif à cause du système de missions, Yoshi’s Universal Gravitation se révèle surprenant et addictif. Côté réalisation technique, seule la bande sonore est en deçà du reste. La jouabilité est exemplaire, pour peu qu’on assimile cette maniabilité faisant appel aux réflexes naturels du joueur. Enfin, les graphismes correspondent parfaitement à la « charte Yoshi » avec son style « dessiné à la main » et coloré à souhait.
neXGam (2005)
Yoshi's Universal Gravitation ist ein nettes Jump'n Run, welches hauptsächlich durch die (vorbildlich funktionierende) Einbindung des Tilt-Sensors spielenswert wird. Wer in diesem Genre nach einer kleinen Packung Innovation sucht sollte sich den Titel demnach auf den Einkaufszettel schreiben.
Innovation is cool. Nicely executed and generally entertaining innovation is even cooler. The twist mechanic is making a reappearance in Yoshi Topsy-Turvy and, besides a few minor gripes, is a really funny, creative use of the gyroscope.
All in all, it's a neat trick Nintendo is really making an effort, in big and small ways, to change the way we play games, and this another inventive example. Topsy-Turvy will certainly make you approach traditional platforming from a fresh perspective. I just wish as much thought had gone into the level designs, which are, for the most part, pretty standard fare. Still, with the dearth and quality GBA titles on the market, this should be one of the year's highlights for the system.
70 (Apr 25, 2005)
Nintendo nous donne la preuve qu'il est encore possible de nous surprendre sur GBA. Alors qu'on découvre tout juste les possibilités du stylet sur DS, voilà une toute nouvelle approche du jeu de plates-formes qui consiste à incliner la console pour modifier la gestion de la gravité. Le système fonctionne de manière impeccable et offre de nouvelles sensations de jeu, même si on a forcément l'air un peu idiot à tourner sa console dans tous les sens.
GameZone (Jun 27, 2005)
Nintendo never ceases to amaze me. Here we have Yoshi Topsy-Turvy, a 2D platformer developed for a four-year-old system that isn't much more powerful than the SNES. Defying logic and technical limitations, this game is almost as innovative as the astonishing Kirby: Canvas Curse. All it took was a little thought, a little know-how, and a larger game cart that can sense player movement.
GameSpot (Jun 10, 2005)
Greener than Luigi and sporting a longer tongue than Mario, Yoshi is no longer a member of Nintendo's B-list. He's now a hero in his own right. In his latest Game Boy Advance adventure, Yoshi's Topsy-Turvy, Yoshi is pitted against Nintendo supervillain Bowser, who, for some reason, has taken to turning the egglings that inhabit Yoshi's Island into apples. Further complicating matters is Hongo the great book spirit, who decides to trap Bowser in a pop-up book. But in doing so, he consigns the whole of Yoshi's Island to the same fate. It's an unusual storyline for sure, and things only get stranger as Yoshi attempts to play through the pop-up book's various chapters en route to a confrontation with Bowser on the last page.
Die Umsetzung dieser tollen Idee gelingt leider nicht so richtig. Der Sensor kennt nur drei Zustände (links, rechts, Mitte) und kann mit dem feinfühligen Wario Ware Twisted nicht annähernd mithalten. Das Leveldesign ist stellenweise einfallsreich, stellenweise total lahm, durch den misslungenen Sensor macht diese Grobmotorik-Schaukelei aber generell keinen Spaß. Zumal auch die Kollisionsabfrage deutlich präziser hätte sein können (oder besser: sollen).
Gameplanet (Jan 11, 2006)
Tilt control is not ideal to play in public, unless you like being looked at rather strangely. Other than that, Universal Gravitatoin is a good game to have around to come back to now and again.
Gamezine (Apr 29, 2005)
Bref, Yoshi’s Universal Gravitation n’est certainement pas le jeu du siècle, mais pas forcément bon pour la poubelle pour autant. Cependant, pour 40€, on est en droit de s’attendre à autre chose que 5-6 heures d’amusement puis de passer à autre chose (c’est carrément criminel quand on parle d’un jeu à 60€). Mr. Nintendo, si vous m’écoutez, c’est bien beau l’innovation à tout-va, mais il faudrait que le reste suive aussi quand même.
60 (UK) (Dec 05, 2005)
Playing Yoshi's Universal Gravitation reminds me of playing racing games before I'd stopped impulsively twisting my hands like the control pad was a steering wheel. I love it that way. It's old but new.
IGN (Jun 10, 2005)
More than a decade ago, Nintendo blessed gamers everywhere with what conceivably could be considered the finest 2D platform game ever created. With the company's dinosaur at the helm, Nintendo produced Yoshi's Island, an official-yet-unofficial sequel to the company's outstanding Super Mario World. The company continued to headline this greenmachine in other successful game designs, including Yoshi Story on the Nintendo 64, and more recently, the love it/hate it Yoshi Touch & Go on the Nintendo DS. But Yoshi Topsy Turvy is such a turn for the worse, pardon the pun; this original Game Boy Advance platformer is a major step backwards in production and presentation from past Yoshi game designs, and even the embedded "tilt" technology can't change the fact that this title is a major disappointment.
The Video Game Critic (Apr 05, 2006)
The tilt control is fun for the first few minutes, but once the novelty wears off, it's more disorienting than anything else. You may even find yourself feeling woozy after prolonged play. Topsy Turvy does have it moments, like the stage where you rock the "pirate ship" amusement park ride. But all in all, the whole is less than the sum of its parts, making Topsy Turvy one of the least appealing Nintendo titles in recent memory.
G4 TV: X-Play (Mar 28, 2006)
After a prolonged period of playing Topsy-Turvy, it's apparent that not enough effort and care went into the game. If the colors were more vibrant, the tilting felt more responsive, and some of the stages weren’t such an outright pain in the saddle, this game would easily get the X-Play stamp of approval. Not this time. Try again Yoshi, and next time with feeling.
1UP (Jun 10, 2005)
It's difficult to talk about Yoshi Topsy-Turvy without also mentioning Nintendo's most recent GBA release, WarioWare Twisted! So let's get that out of the way right up front.
GameSpy (Jun 10, 2005)
It's a shame that Topsy-Turvy feels so bland, because there are some solid ideas underneath the dull stages and poorly implemented technology. Maybe if there's a sequel, we'll see some improvements, but for right now, it looks like motion sensors are better suited for micro-games than platformers.