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Critic Reviews

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Let's say that the game was longer, had a much better battle engine, was a good looking 2D game, had good audio, better boss battles, actual side quests, had good replay value, and was fun, then that YYH: SD would be a great game. What bugs me is that Atari can't make a good anime game. They failed with DBZ and now they failed with Yu Yu Hakusho. However, Atari can't resist making quick cash, which leaves fans of the series wanting more; a lot more.
Stupide Prügelei - nicht einmal für Fans zu empfehlen.
GameZone (Jan 28, 2004)
Unfortunately the Spirit Detective’s adventures translates very poorly on the Game Boy Advance. There are a few great moments in the game that fans of the series will truly enjoy, but these moments are scattered far and between to make gamers want to stick with the game for a long period of time. If you’re a big fan of the animated series, it might be worth your while just to get to play through key moments of the series. Other than that, keep away from this one.
NintendoWorldReport (Feb 10, 2004)
Atari’s Yu Yu Hakusho on the GBA is an insult to gamers and anime fans alike. With its charismatic cast and open-ended, special-agent plot device, Yu Yu Hakusho is a prime franchise for videogames, but judging from this rush job, the developer and publisher don’t seem to recognize this. Hopefully Atari will wise up and pay more attention to game mechanics and presentation when making its next Yu Yu Hakusho videogame.
IGN (May 04, 2004)
All you do is run, and occasionally attack enemies who have essentially no AI.
The Game Hoard (Feb 23, 2018)
Yu Yu Hakusho fans deserve better than this travesty. Despite how much of the structural things it gets right in regards to following the show’s storyline, it completely fails to capture the feel of the show, the things that would make people actually interested in playing as Yusuke and his friends instead of just watching them. Everything in this game revolves around a single brainless combo that can take down most every opponent, with the more interesting skills punished due to how aggressive enemies can be when they aren’t stuck on the other end of your A button presses. Battles are boringly easy and the only other things to do in this game are dull minigames, constant walking to where a compass points you ,or bumbling around in search of a switch or door.
1UP (May 09, 2004)
The popular Japanese anime gets butchered here, and the in-game characters seem to have been modeled after the developers' nose goblins. What seems like these unattractive blobs jerking and spazzing convulsively after French-kissing the electric socket are actually "fights." Players slide Urameshi up to an enemy and hammer the Attack button until something—good or ill, it matters not—happens. Mazes are set up to ensure that every item that wants fetching will be good and tedious to find. In short, blech.