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Um den Schwierigkeitsgrad etwas erträglicher zu gestalten, stehen euch nun beliebig viele Continues zur Verfügung, außerdem dürft ihr euch nach jedem Level ein achtstelliges Passwort notieren
- ein wahrer Segen für Einsteiger! Steuerung, Grafik und Sound fangen das Flair der NES-Version sehr gut ein, besonders die Musik weckt sofort nostalgische Erinnerungen. Oldie-Lover kommen definitiv nicht um diesen Titel herum!
One of the most influential platform games outside of Super Mario Bros. is Capcom's classic Ghosts 'N Goblins. The game introduced a couple of neat new twists to the genre -- great graphics and multiple weapons. Our hero, Arthur, is naturally on a quest to rescue a girl, this time from the clutches of an evil demon. To get to her, he'll have to battle through six massive levels of swamp, castle and forest. He'll pick up cool weapons including firebrands, axes and daggers, and he'll battle nefarious end of level bosses. The Game Boy Color version is one of the best to date, and the game lends itself spectacularly to the little machine. A must-have for Game Boy platform fans.
As far as action platformers go on the Game Boy Color, Ghosts 'n Goblins is definitely on the top. It doesn't have any real extras (I still can't find the promised two-player or Game Boy Printer modes), so I wouldn't put it up with, say, Super Mario Bros. Deluxe as a "perfect" game -- but it comes pretty darn close.
Since this is a near-perfect clone from Nintendo, the graphics aren't really much of an issue. On the color, GameBoy characters and background come of clear and defined, retaining the moody dark color scheme. If you compare this to newer GBC titles, you will find only slight differences in level of detail. In terms of the sound, it seems to have followed the repeating tune formula of most GameBoy games. It may be cool for a while, but in the end you find yourself playing it mute. In all, Ghost and Goblins is a hard title to get through. Essentially it is frustration in portable form. But above all it is a great way to appreciate the good old Nintendo days.
Endlich hat der nächste Klassiker den Sprung auf den Game Boy geschafft und kommt sogar ziemlich gut daher.
Poursuivie une nouvelle fois par la malédiction de la petitesse de son écran, la Game Boy Color livre malgré une version assez satisfaisante de Ghosts ‘N Goblins. Si on grincera des dents à de nombreuses reprises faute de pouvoir anticiper correctement les très nombreuses embuches, le système de mot de passe aide à faire passer la pilule, et la maniabilité est toujours aussi difficile à prendre en défaut.
Capcom’s handheld conversion of the classic coin-op’s just as you’d hope it to be. Catch is, the newly added continue feature makes winning a lot easier than ever before. It’s a textbook case of ‘be careful what you wish for.’
Replay value in this game is pretty low, believe it or not. Once you finally beat the game, you will watch a short ending and then a short credits sequence; and that’s it. Not much of an incentive to keep playing, right? There are no new abilities or power-ups gained, the game doesn’t get any harder and it just feels monotonous to play knowing you will not be rewarded. In the end, this isn’t a bad game, but it doesn’t offer any incentive to keep it interesting. If you’re looking for a good GnG portable game, try checking out the Game Boy Advance port of Super Ghouls ‘n Ghosts - or, better yet, the upcoming PlayStation Portable game, Ultimate Ghosts 'n Goblins.
Ghosts 'N Goblins' demonic themes (Satan steals your girl) and high level of difficulty will turn off some Game Boy Color owners (and their parents), but solid (though repetitive) platform action will attract hardcore gamers, at least until another NES classic makes it to the portable system.