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Description
Worms: Armageddon is a standalone expansion to Worms 2, introducing extensive improvements and additions over the original game, among which are:- 16 new weapons and 6 new utilities, with some existing ones changed or rebalanced (3 were removed entirely)
- new singleplayer campaigns and challenges
- new gameplay schemes, some of which have to be unlocked through campaign missions (certain weapons are only available in some of these schemes)
- new menu interface, sounds, voice banks, and music
- new predefined maps
- expanded map editor, included voice bank editor (the latter is a separate application)
- teams can now have custom representative flags, victory anthems, and gravestones
- each team is assigned a special weapon of choice - Holy Hand Grenade, Flamethrower, Mad Cows, or Old Lady
- AI-controlled teams now have one of five difficulty settings
- jumping controls updated so worms can jump backwards and do backflips
- instead of selecting a worm at the start of each turn, this option is now regarded as a utility and usually has a limited number of uses
- new multiplayer options, including a more elaborate WormNET lobby
Like the previous Worms installments, the game is an artillery variant. The player give an artillery piece a shot angle and shot power, and try to hit the opponent, taking into account wind effects. The player and the opponent exchange these shots in a turn-based fashion. The game puts the player in command of a team of up to eight worms, which can move around the landscape (one at a time), using many types of weapons to try to dispatch the enemy, from bazookas to mini-guns to exploding sheep. In some situations, the worms can also jump, swing by rope, and descend with a parachute.
As of 2002, updates have been handled by an authorized community member named Deadcode, who was joined in 2006 by CyberShadow. The two have removed many bugs and glitches, improved game stability and compatibility for Windows operating systems that have been released along the way, added new features (more resolutions, expanded options and settings, auto-recorded match replays, full PNG support for map importing...) and integrated WormKit, an extension framework for the game which allows for easier modding. These updates have been available from Team17's servers and are included by default in subsequent digital releases.
Screenshots
Promo Images
Trailer
Alternate Titles
- "Worms: Армагеддон" -- Russian spelling
- "Wormageddon" -- Working title
- "WA" -- Common abbreviation
Part of the Following Groups
- Animals: Worms
- Best of Infogrames / Atari releases
- Covermount: Fullgames
- Gameplay feature: Freely destructible terrain
- Gameplay feature: Jetpack
- Gameplay feature: Recordable replays
- Games that include map/level editor
- Games with officially implemented community changes
- Games with randomly generated environments
- Green Pepper releases
- Software Pyramide releases
- Standalone expansions
- Worms series
User Reviews
Just plain sucks...but nice try | Dason Rise (20) | unrated |
Critic Reviews
Pocket Magazine / Pockett Videogames | Feb 01, 2000 | ![]() ![]() ![]() ![]() ![]() |
100 |
Video Games | Dec, 1999 | ![]() ![]() ![]() ![]() ![]() |
100 |
Mega Fun | Jan, 2000 | 80 out of 100 | 80 |
Jeuxvideo.com | Dec 23, 1999 | 16 out of 20 | 80 |
Power Unlimited | Feb, 2000 | 8 out of 10 | 80 |
Player One | Dec, 1999 | 79 out of 100 | 79 |
Electric Playground | Feb 09, 2000 | 7 out of 10 | 70 |
IGN | Jan 28, 2000 | 6 out of 10 | 60 |
Gamekult | Nov 05, 2000 | 2 out of 10 | 20 |
Forums
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Trivia
Like Worms, Worms Armageddon featured a Wormsong, called "Wormsong '98". This time, there is no chorus. Here are its lyrics:Many moons have passed since the worms went to war. Onwards and upwards, bigger weapons than before. Boggy B took cover, he shivered on patrol. The arms race crazy, simply way out of control.
Then his friend threw it, the latest device. Boggy B went and got it, against all advice - "What the...?" BOOM! His tail was split, and his energy lost. How many more will this dreaded war cost?
Then came the nuke, and the disease tumbling down. If the bug didn't get to you, you'd probably drown. But the worms battled on, through hunger and pain. Living to fight, just to victor again.
And now it's the curtain call, the final onslaught, no better bullet could you possibly have bought. But spare a thought for Boggy and with it his friend. So fight with their honour, and fight until the end!
Related Web Sites
- Worms: Armageddon (official website)
- Official Worms: Armageddon Site (Still hosted by Team17, the official website holds many goodies and frequent game updates that make it more compatible with newer systems.)
- The Allotment (Almost everything about Worms Armaggedon can be found here. Strategy guides, speech packs, new graveyards, and of course, Worms news.)
- The Worms Universe (One of the biggest and oldest Worms sites around. Tons of content are available there.)
- Wikipedia: Worms: Armageddon (article in the open encyclopedia about the game)
Kartanym (12705) added Worms: Armageddon (Game Boy Color) on Aug 27, 2001
Other platforms contributed by Kartanym (12705), firefang9212 (78970), Vincent Valentine (28) and Adam Baratz (1484)
Credits (18 people)
16 developers, 2 thanks
Lead Programmer:
Programmer:
Additional Programmer:
Graphic Artists:
Additional Graphic Artist:
Game Designer:
Producers:
Product Manager:
QA Co‑ordinator:
Music and Sound FX:
Product Marketing Manager:
Documentation:
Special thanks:
Programmer:
Additional Programmer:
Graphic Artists:
Additional Graphic Artist:
Game Designer:
Producers:
Product Manager:
QA Co‑ordinator:
Music and Sound FX:
Rebellion, Audio Arts
Product Marketing Director:Product Marketing Manager:
Documentation:
Special thanks:
Emmanuel Régis, Emmanual Regis's team