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I first played Power Paws in its previous incarnation as Catrap absolutely yonks ago and, despite the fact that there has been a copy knocking around the office since then, I have felt no compulsion whatsoever to return to it. It’s not actually that hard to realise why either - it’s the sheer ease and repetitivenessossity of the gameplay that, when combined with flat graphics and dreary sound, bore the player into resignation. This is a shame because, for a few levels at least, it’s not actually that bad. This game is probably best suited to the “older gamer”, ie your grandad, who’ll probably sit quite happily for hours playing the same level over and over, marvelling at the wondrous advances that technology has mode. Hardened puzzle addicts should seek their thrills elsewhere.
Power Play (Aug, 1990)
Wer sich gerne aufs Grübeln konzentriert (ohne ständige “Feind-Flucht‘), wird hier anständig unterhalten.