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Toxic Crusaders Reviews (Game Boy)

Toxic Crusaders Game Boy Title Screen


Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.8
Graphics The quality of the art, or the quality/speed of the drawing routines 2.5
Personal Slant How much you personally like the game, regardless of other attributes 2.7
Sound / Music The quality of the sound effects and/or music composition 2.8
Story / Presentation The main creative ideas in the game and how well they're executed 2.5
Overall User Score (6 votes) 2.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
N-Force (Dec, 1992)
Sound is as cool as a snowball giving the action a great atmosphere. Take it from me. Toxic Crusaders is a right good game.
Mehr ein Ballerspiel denn ein Jump&Run, kommt es bei Toxic Crusaders allerdings kaum auf große Überlegung an. Die Bonusgegenstände erhöhen lediglich die Lebensenergie und vielleicht mal kurz die Sprungkraft. Und auch die Levels und der Sound bieten keine größere Abwechslung. Ödes Rumlaufen ist angesagt.
Video Games (Nov, 1992)
Das ballerlastige Hüpfspiel Toxic Crusaders bleibt der Troma-Philosophie treu und präsentiert sich als grafisch billig und inhaltlich blödsinnig, Fünf verschiedene Atommutanten führt Ihr hintereinander über Müllplätze und ballernde Kloschüsseln. Ihr hüpft und lauft, hüpft und ballert - nur hartnäckigen Fans zu empfehlen.
HonestGamers (Sep 24, 2008)
Playing Toxic Crusaders taught me an important lesson — it's very easy to make a poor game out of a poor show. There didn't seem to be much of any creativity or thought going into the level designs as each small level in each stage essentially seemed to be the exact same. Go to the right. Shoot stuff. Occasionally jump to a higher surface and continue going right. Watch out for toxic waste. Grab the occasionally healing item to replenish hearts. Exit the level. Pick a new character (or the same one) and do the same things in the next level. Remarkably, it took me very little time to get tired of that formula.