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PGNx Media (Oct 06, 2004)
The boy genius returns to consoles thanks to the kind folks at THQ. Jimmy Neutron is one of the few Nickelodeon licenses that isn’t totally repelling to me (Fairly Oddparents and yes, SpongeBob Squarepants complete the list), so I went into the game wondering if the developers could pull off a reasonably good game and not solely rely on the license. Do they complete that goal? Read on to find out.
GameZone (Dec 27, 2004)
Jimmy Neutron, the genius kid inventor who makes nerdiness look cool, is back again in yet another console adventure. This time, he inadvertently unleashes a horde of Twonkies (little aliens who look like mutant Tribbles from Star Trek), when he visits the comet Twonkus-3. Once on earth, they begin to morph into not-so-nice critters when they listen to music. Jimmy must use all his wits, and lots of crazy inventions, to save Earth.
Game Chronicles (Oct 31, 2004)
If phrases like "Puking Pluto" and "Atomic vomit" are commonly heard around your household, chances are that The Adventures of Jimmy Neutron, Boy Genius is a popular show with your kids. If not, I'll shorten this review to a pair of sentences so as not to waste your time. The Adventures of Jimmy Neutron, Boy Genius: Attack of the Twonkies (hereafter referred to as "Attack of the Twonkies" as a service to my own sanity level) is a game designed for the 8-to-12-year-old set. It is slow, repetitive and potentially quite annoying for non-fans - unless you're the biggest adult Jimmy fan in the world, this is probably not a game worth buying for yourself.
Nintendojo (Oct 28, 2004)
Jimmy Neutron: Attack of the Twonkies is certainly a good GameCube title to pick up for twenty bucks right off the bat. The platforming can be fun and the rocket ship missions in between are even better. However, considering the extraordinarily short length and simple gameplay, this can only be recommended to a handful of people. If you're a fan of Jimmy Neutron, you should definitely have this game in your collection seeing as how it’s the best yet. If you're looking for something with a bit of color, light-hearted humor and some cool visual effects, give this a rent. You may enjoy yourself for a day or so.
IGN (Sep 29, 2004)
Game editors usually fear titles based on big-name licenses. Fear multiplies the further you go down the age demographic, ultimately settling on games based on Saturday morning cartoons. Traditionally, they've always been the worst of the lot. While exceptions do exist, cartoon-based kiddy games have always lacked engaging gameplay and the kind of visuals capable of drawing in the average gamer. Well, has anything changed of late?
60 (Oct 19, 2004)
Jimmy Neutron's obsession with Twonkus 3 leads the premise of this adventure as you begin the game on a mission to fix your rocket ship to travel to the comet. While on the Twonkus-3, you gather some mineral samples, escape from a Twonkus monster before he can destroy your ship and return home only to discover you have brought back some Twonkies (aptly named by friend Carl). At first a Twonkie is really cute like a Mogwai (from the movie Gremlins), but then it undergoes a transformation into a gremlin-like creature. This is where Jimmy steps up his mad MacGyver skills to save Retroville.