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User Reviews

There are no reviews for the GameCube release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.3
Graphics The quality of the art, or the quality/speed of the drawing routines 2.6
Personal Slant How much you personally like the game, regardless of other attributes 2.1
Sound / Music The quality of the sound effects and/or music composition 1.9
Overall User Score (9 votes) 2.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90 (Aug 13, 2005)
For a game that has humble beginnings, Alien Hominid has gone on to grow up and become a beast of a game. The sense of humor is always welcome and the artwork is unbelievable. Don’t let it’s lack of three-dimensional graphics turn you away, before there was 3D there was 2D, and this is by far one of the best looking 2D games I’ve ever seen. The Behemoth have made a great game and hopefully, have the foundation for making a great sequel because this game is worthy of your hard earned money especially when it’s nearly half the price (MSRP $29.99) of lesser quality unoriginal titles available in stores now. If you don’t get this game you’ll only have yourself to blame for the lack of originality in the video game industry.
NintendoWorldReport (Jan 11, 2005)
With its strictly 2D graphics and deceptively simple play mechanics, Alien Hominid will not appeal to everyone. But if you grew up with this kind of game on older systems, or if you just enjoy fast-paced action games in general, this is one of the best on GameCube.
GameZone (Dec 13, 2004)
Allow me to turn the clock back to a time when the arcades were filled with 2D shooters that seemed to somehow suck the quarters right out of your pocket one-by-one until you were left with a really sore thumb and the satisfaction of seeing your initials flashing on the screen. Times change, though, and these games have taken a back seat to some amazing 3D games but somewhere deep inside there still lurks the gamer that loved the old-school platform shooters. That’s why when Alien Hominid first appeared as a free downloadable Macromedia Flash game on the internet, so many gamers just had to download it. Well lucky for us Alien Hominid is now available on our GameCube and trust me when I say that this is one game you shouldn’t ignore.
GameSpot (Nov 18, 2004)
Here's a fact: Console gaming is a technology-driven business. This isn't exactly the forum for getting into the how and why, but it's also a fact that this focus has allowed the art form of 2D graphics to fall by the wayside--at least within the big business of console gaming. But original 2D gaming is thriving on the Web, thanks in no small part to the Macromedia Flash platform and amateur artists and programmers with lots of time on their hands. has for years been a forum for no-budget Web-based gaming and animation, and it's where Alien Hominid, the debut game from the independent development studio The Behemoth, began its life. With a surplus of charm and a tried-and-true side-scrolling shoot-'em-up design, Alien Hominid gained loads of momentum on the Web, which has allowed for the unlikely crossover to the PlayStation 2 and GameCube. While its gameplay design may appear to be derivative, there truly isn't anything else quite like Alien Hominid on consoles today.
Next Level Gaming (Dec 09, 2004)
Alien Hominid pretty much came out of nowhere. O-3 Entertainment and developer The Behemoth did a sneak attack on the Playstation 2, Nintendo GameCube and Microsoft Xbox systems. And the results of this sneak attack prove not only that with a great, crazy concept, funky art and 2D side-scrolling gameplay, you can still make a game that kicks ass and takes names. Many are comparing this title to Capcom’s smash hit Viewtiful Joe. But there are very little to compare. Sure they are very artful and unique, but the comparisons pretty much ends there. Alien Hominid is about a little alien dude who falls to earth. And the FBI discovers him and tries to capture (well, in this case kill) him. This is where the story begins. And you are in full control of this little yellow alien. The minute your space ship lands in the city, Alien Hominid is non-stop booger-nosed funk action from top to bottom.
IGN (Nov 09, 2004)
Brief quotes from recognizable media outlets often serve as testimonials and really help drive interest in videogames, so here come the one-liners fit to be printed on any box... "Alien Hominid is what Neo Contra should have been." "It's a new Metal Slug with more style." "I like hominids and Cap 'n Crunch!" "This game is so much fun, Ed's brain hemorrhaged while we were playing together and now he's stuck in one those poses that are usually reserved for victims of The Joker."
Nintendo Difference (Feb 19, 2006)
Pari réussi pour Alien Hominid, digne successeur des Metal Slug, qui vient combler un gros manque de la ludothèque GC dans le genre. Dommage par contre que Zoo Digital n'ait pas daigné éditer le jeu en Europe sur GameCube, réservant donc cette version uniquement à l'import. Cependant, le jeu se trouve assez facilement, et en plus à bas prix : difficile dans ce cas de ne pas craquer pour cette petite bombe.
ands down, this is one of my favorite games of the year. It’s not the most polished game out there by any means, but it makes up for its lack of finesse with sheer style and quirkiness. The old-school shooter vibe will feel instantly familiar to those who enjoy hardcore titles like Metal Slug or Gradius, but the mood is far more reminiscent of Homestar Runner than Contra. The hand-drawn visuals look great, the bosses are unique and huge, the difficulty is blistering, and the Alien Hominid character is endearing. He may have began his life on the web, but he’s ready for cult status with shooter fans. If you’re looking for something fun, funny, and challenging, this is the title for you.
Game Over Online (Jan 24, 2005)
Overall, the game is quite a bit of fun. Alien Hominid offers up a serving of both what was great and frustrating about old-school gaming. This is likely to divide players, but me? I liked it.
80 (GAF) (Mar 18, 2005)
In the end, Alien Hominid was one of the best experiences I've had on my Gamecube, and at the very reasonable price of 30 dollars (and dropping), it is a must-have title. Fans of shooters should expect it to stay in their gaming rotation for a while, and any gamer should at least try it out.
Alien Hominid was developed specifically for the net by The Behemoth several years ago and had enjoyed a relatively, popular cult following since. Upgraded and updated for its debut on the next-gen console, the game is loaded with action, humor, horror and above all, personality.
Don't take Alien Hominid's cover in like it's for children. It's a cartoon, sure, just not one you'll want your family to playing. It's one for the target video game demographic, including those who grew up playing Konami classics like Contra. That's the section of the industry that will find the most to like, and if you need an alternative to Metal Slug, this is the next best thing.
In a day where realistic graphics and deep gameplay rule the day, it's nice to see a company release a game that has neither. Alien Hominid is a game that, while deep for what it is, does not need to be deep if the player doesn't want it to be. A port/remake of a flash game by the same name, most people would probably look at it and think that it is a low-quality game, and games such as Elf Bowling 1 and 2 for the DS would only help such thinking. However, Alien Hominid is a surprisingly entertaining game along the same vein as the Contra series.
Bordersdown (Sep 04, 2012)
Alien Hominid is a great package. A little quirky and rough around the edges, it survives on originality, genuinely funny content and an enormous challenge. The presentation and graphics style are like no other and the shooter gameplay is varied and different enough to maintain the interest in what’s coming next. Don’t say we didn’t warn you, though: Alien Hominid is double-ultra-mega hard.
GamePro (US) (Jan 24, 2005)
Can a game originally intended to run on Macromedia Flash hold its own as a full-length console title? Alien Hominid attempts to answer that by breaking thru preconceived boundaries and showing that solid concepts work well in any form. Don't expect Hominid to be a straight port of the Flash game, the graphics, sound, and game engine have been totally revamped for its console inception.
Game Revolution (Dec, 2004)
Aliens, Predators and Alfs might terrorize our planet beautifully, but they sure are ugly. If humanity is going be enslaved by marauding alien invaders, why not face extinction by something cute and cuddly? Take, for instance, a devilishly happy extraterrestrial that smiles even while spilling the blood of the innocent and slicing mankind up like deli meats. That sounds like a much nicer way to go, and in fact turns out to be pretty fun in Alien Hominid for the PS2 and GC.
The Video Game Critic (Jan 20, 2005)
The game's flashy graphics and huge objects often make it hard to tell what's going on. Finally, this game gave me the worst case of carpal tunnel ever. Alien Hominid takes its cue from several 2D classics, but it doesn't possess the same old school sensibility or addictive gameplay. I've heard several people complain that this game is too short, but for this critic, it's enough Hominid for a lifetime.