Amazing Island Reviews (GameCube)

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100 point score based on reviews from various critics.
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Critic Reviews

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GamePro (US) (Aug 26, 2004)
Whimsical graphics and lighthearted music transport you to the Amazing Island, where you can design your own monster (? la Magic Pengel) and send it out to challenge a series of obstacle courses. Each obstacle course consists of a series of events, which are surprisingly unforgiving. Most require exact timing and precision, even though the controls are simple and straightforward. Complete the beginner course to gain the ability to draw by yourself, which is the game?s strongest selling point. If you?re the creative type, it?s easy to get lost for hours in the many customization options. Once you?re done building your dream creature, you can take a snapshot for its Monster Card and upload it to your GBA.
Dude, FistsofDeath rocks at Seaside Sparklies. The little hamster-framed pile of doom skips between tracks and collects all the wee gems in record time! Still, there’s at least a small part of me that wonders why this is so terribly much fun. The creatures you make aren’t always what you mean to, some of the minigames are beyond tedious, the graphics are a little primary color-happy, and the rewards (outside of new stuff for your monsters) are surprisingly uninspiring.
GameZone (Sep 07, 2004)
You heard me, I have to turn in my official "Fonzie" badge next week because I could not make a cool looking monster in a game aimed at ten year olds. You see, it seems that my character (Andy) has a pure heart, and because of that pure heart I was whisked away to Amazing Island through the magic of a book appropriately titled "The Secrets Of The Amazing Island". That being said, the residents of Amazing Island, The Maboo Tribe have been hoping that one as pure as I (Andy really, personally I'm not that nice) would come to the island and stop the dark magician "Black Evil". Being that Andy is such a swell eleven year old, he sets off in his quest to free the temporarily possessed Maboo Tribe members and stop Black Evil.
Finalement, le projet de Yuzo Koshiro reste assez satisfaisant à jouer. On se balade dans la petite île de Maboo avec son monstre en réalisant des épreuves sommaires avec un seul objectif, réaliser des monstres (puissants, gracieux, vilains... ) selon notre imagination.
Next Level Gaming (Sep 15, 2004)
Sega had announced Amazing Island exclusively for the Nintendo GameCube. The game had some great possibilities because Sega was touting this game as being something of a lovechild of Mario Party and Pokemon. The game has finally launched in the US. And I had the duty of reviewing this game. I was actually looking forward to this game for some time. I have weird tastes these days for games. And this game intrigued me for some reason. So let me stop yapping here and get on to my review of Amazing Island.
IGN (Aug 23, 2004)
Among the great many things lacking in Sega's Amazing Island, the lack of a warning label sticks out the most. While some unfortunate gamers may suffer epileptic seizures while playing, nearly all may require minor thumb surgery promptly after finishing the game. Or at the very least, some will be in the mood for a lengthy thumb massage. As for this editor, well… let's just say writing this review turned out to be a tad more painful than originally envisioned. You see, Amazing Island is a game calling for the near exclusive use of the chubbiest of digits. This game wants your thumb. And it wants it bad. So bad, in fact, that a bulk of the game sees you thumbing the controller as if there were no tomorrow.
NintendoWorldReport (Sep 03, 2004)
With such a stark contrast in design quality between the game’s two main pieces, it’s hard to pinpoint Amazing Island’s overall appeal. Artists (or wannabees) will likely enjoy bringing their monster creations to life, and even casual gamers will appreciate the endless hilarity to be mined from putting shoes on a dragon’s hands or moving a demon dog’s eyes onto his butt. However, these same players will be disappointed, confused, and fed up after a few compulsory rounds of mini-games. Perhaps the best audience for Amazing Island is kids, who will enjoy experimenting with the monster editor and may have more patience for the sub-par action elements. In any case, rent first.
GameSpot (Aug 30, 2004)
Sega's Amazing Island combines monster-raising with the traditional party game. Unfortunately, it doesn't carry on the tasks of either of those genres particularly well. Despite sporting plenty of cute characters, Amazing Island hardly lives up to its name--perhaps "OK Islet" would be more appropriate.
Amazing Island has been described by Sega as "Pokemon meets Mario Party". I enjoy Pokemon, and I enjoy Mario Party, but I didn't particularly enjoy Amazing Island. There are certain elements from each of the games, but not the winning parts. This time, mixing methods wound up producing a mediocre game. However, if you're not of age to drive, you might actually enjoy this game.
I know this game is aimed at kids but they deserve something better than this. It may be fun to play around with this game for a few hours but after that you'll be more than happy to return it to your local videogame rental outlet.
G4 TV: X-Play (Mar 30, 2006)
Despite Amazing Island's core problems and lack of focus, it's notable for its enjoyable creation mode and good-hearted nature. This should make it appealing to parents looking for an alterative to the violence-ridden games their kids are clamoring for. But those same kids are also familiar with more complex games like Pokemon and Monster Rancher and will probably be ultimately disappointed by the simplicity and shallowness of Amazing Island.
Game Revolution (Sep, 2004)
Just when you thought you were safe from Pokemon knockoffs and mini-game nonsense, Sega’s Amazing Island rises up from the ocean of rehashed game concepts to take residence in your Gamecube. But unlike the myriad of games it attempts to emulate, this colorful chunk of land lacks the depth and fun to warrant anything other than a very brief visit.