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User Reviews

A unique game that can captivate the female audience (without being "girly") *Legion* (144) 2.8 Stars2.8 Stars2.8 Stars2.8 Stars2.8 Stars
*YAWN* James Kirk (168) unrated
The most adult game on gamecube? Tracer__ (13) 5 Stars5 Stars5 Stars5 Stars5 Stars
Great sim game even your wife or girlfriend will love! gametrader (233) 4.2 Stars4.2 Stars4.2 Stars4.2 Stars4.2 Stars
A great game, but you should probably rent it... Paul Brown (18) 2.6 Stars2.6 Stars2.6 Stars2.6 Stars2.6 Stars
Strangely Addictive Vessol (67) 4.4 Stars4.4 Stars4.4 Stars4.4 Stars4.4 Stars
The only game where chores, shopping, and debt are made fun! Jon Collins (28) 4.6 Stars4.6 Stars4.6 Stars4.6 Stars4.6 Stars

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.6
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 3.5
Personal Slant A personal rating of the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 3.8
Overall User Score (91 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
UOL Jogos (Oct 01, 2002)
E Ă© aĂ­ que entra o grande porĂ©m de "Animal Crossing". Enquanto jogos tradicionais normalmente trazem suas prĂłprias caracterĂ­sticas para avaliação, o novo game da Nintendo depende em grande parte da dedicação e criatividade do jogador. Quanto mais vocĂȘ investe em "Animal Crossing", mais o jogo recompensa vocĂȘ - e por isso mesmo o tĂ­tulo nĂŁo Ă© para qualquer um.
Edutaining Kids (Sep, 2002)
Our testers are entirely enthralled with the game. The only caution that we have so far is that Animal Crossing is very addictive! The real-time clock feature of the game might make some children anxious to play every single day. Note also that children should have some reading and spelling skills, or they will need help from older siblings or adults.
Gamer's Pulse (Nov 18, 2002)
Finishing off this extensive review, I have come to the conclusion that Animal Crossing does everything it was meant to and it does it all superbly. With such a great replay value (I wouldn’t be surprised if people were playing this game years from now) it is hard to pass up this game. It is also a great family game, with the ability to have up to three other players in the same village as you, things can get pretty fun. Finally, you may be asking if it’s worth the money. Well, let me ask you a question, how many games will get you months, maybe even years, of gameplay? They are very scarce, and with Animal Crossing being as great as it is, this is one title most people shouldn’t pass up - even adults. Look out Harvest Moon and The Sims, Animal Crossing is in town.
Insert Credit (Jan 13, 2002)
Considering the effusive mien of the review, it must sound like Animal Crossing has been a crown of a transcendental nature or some experience of salvation and epiphany. But this is just a game and is not capable of evoking such emotions. Its lack of delusions of grandeur that’s also free from heavy pretensions is what’s truly, piercingly astonishing. And that’s along with its soft childhood-like sensibilities, ones that are usually only retrieved from games by Ferry Halim, but to find it spread out across an entire game like a mass of quicksilver is something of a miraculous event. Like our lives that Nintendo is emulating, there is no ultimate reason why you should be excited to wake up every morning, as there is no reason why you should play Animal Crossing every day. But, like life, there is no reason not to.
Animal Crossing doesn’t sound like it should be any fun. At E3, I grilled the poor Nintendo lackey, “So you live? You work? Just wander around and go to fishing tournaments?” “Yes,” he said. I clearly had not played the game
and he clearly had.
Gaming Target (Oct 17, 2002)
Animal Crossing is a delightfully deep and sublimely rewarding game, just one wrapped in a technological package that will be hard for some to swallow. This is the type of game that does not presume to dictate your goals to you, but one that allows you to set your own goals and dynamically provides you with opportunities to accomplish them. Perhaps not a game that you could sit down and play for hours each day, Animal Crossing is, at least, a game that you could sit down and play for half an hour each day, for the next half-year! Finally, since the game creates a completely random village every time you initialize the game world data, you will always be able to start a new village with entirely different neighbors, items, and layouts to keep you occupied. Do I need another reason to play but for Punch Out? Yes, the NES original arcade boxer is embedded in Animal Crossing somewhere, and the prospect of playing it both on screen and on the go alone has me salivating.
Overall, AC presents a must-have title, that will most likely never be seen again (except for the upcoming sequel). Take advantage of all of the greatness in one game, which is wrapped up in a great box, with a free 59 block memory card (you'll need it, the game takes up all 59 blocks). Good quality graphics, sound, and most of all, entertaining are all AC's high points. The only down turn is the "kiddish" feeling that is included. It's almost too cute, to a point that is almost sickening. If you are a hard time "shoot em up" gamer, then why did you even waste your time reading this review? This is for people who like a vacation away from violent games and who want to live a second life, in animal form, of course.
DarkZero (2004)
This is a great game which is currently my personal favourite on the GameCube. It’s not so much a game as it is a hobby. That’s the kind of dedication which is needed. Some will play for a week get bored and never touch a gain and some will play fanatically for a lot longer. This is the game I bought my import GameCube for.
Gaming Age (Oct 11, 2002)
While some things will begin to wear thin on even the most dedicated players out there, it's safe to say that Animal Crossing will keep offering enough new material on a day-to-day basis that it will be worth playing for many months, if not years, to come. It may not be everyone's bag, but Animal Crossing is certainly one of the most original, addictive, and fun games I've ever had the pleasure of playing. Do yourself a favor and nab a copy today.
IGN (Sep 05, 2002)
Leave it to Nintendo to take life's most mundane tasks and turn them into something fun. Best described as a mixture between Harvest Moon, The Sims, and a classic game compilation, Animal Crossing arrives on GameCube with all the trimmings that usually make games flop: an unknown license, so-so graphics, mediocre sound, and game mechanics that sound more like chores than fun. And yet, this game will certainly not be a flop -- not if Nintendo's legions of fans have anything to say about it.
N-Philes (2002)
Animal Crossing is another innovative smash hit from Nintendo. If you can look past the cute and silly atmosphere of the game, then you’ll find yourself enjoying a game like you haven’t for years! Animal Crossing is another must-own – and If not a must-own, a must-play for sure. Do yourself a favor and at least play the game – at least play it for crying out loud.
NGC Magazine (Oct, 2004)
Yes, it's an old game, and one that Europe should have had the pleasure of playing long before now (it came out in Japan on the N64 literally years ago). And it's one that's incredible difficult to describe - if you even got half an inkling of what it's about then this review has done its job. But ultimately, what Animal Crossing delivers to your Gamecube is nothing less than a whole new world, and one that you really should visit.
Game Critics (Oct 09, 2002)
The unusual design of Animal Crossing means that there are going to be two basic reactions to the game. There are going to be people who love it, and those who hate it. It is true that the gameplay is often overly simplistic, and the amount of repetition can be pretty daunting, especially in terms of dealing with the NPCs. Some players will simply be unable to get into the collecting and small discoveries that really drive this game. Others however, will find the joyous nature of the game and surprisingly deep internal systems a constant delight.
N-Europe (Dec 19, 2002)
To summarise, if that is at all possible, Animal Crossing is perhaps the deepest and most immersive game I have ever played. The community aspect is on a par with any MMORPG you care to mention, which is a hell of an achievement for an offline console game. Those of you, who are willing to overlook the dated presentation, get on the phone to Nintendo Europe, if dealt with correctly, this could be one of the biggest games of all time, and giving us Doshin really is no substitute.
Animal Crossing upphör aldrig att förvÄna. NÀr jag tror att jag sett allt hÀnder nÄgonting nytt. NÀr jag Àr övertygad om att ingenting kan överraska mig lÀngre sÄ gör Animal Crossing just det. Spelet har en uppfinningsrikedom och ett djup som fÄ, om nÄgot, spel kan mÀta sig med.
IC-Games (Sep 28, 2004)
When you are a big player like Nintendo its easy to get sloppy, or just chuck out relentless games and hope they stick against the wall. Either way you’ll probably end up raking it in by your name alone. Instead this giant only seems to release a select few games with every attempt to make each one as playable as the next. Animal Crossing is one of those classic games that could only have come from Nintendo, addictive, compulsive and good old fashioned fun rolled into one, and we love every bit of it. However next time we’d better not have to wait two years longer for it than anyone else. (pleeease)
DreamStation.cc (Jun 01, 2003)
Overall once you get past the outdated looks of Animal Crossing you'll see that there is a real winner here. A game with loads of personality and tons of features that I couldn't even highlight here for fear of making this the longest review ever. I cannot recommend this game highly enough. If you don't have this game already go out and buy it! If this review hasn't convinced you yet, did I mention it comes with a free Memory Card 59!?! Go out and get this game and if you're not satisfied well, you can direct any spiteful mail in my direction, so I can promptly delete it! A testament to Nintendo's commitment of both quirky and quality games, Animal Crossing stands head and shoulders above a sea of over hyped, but severely lacking me too games. Bravo Nintendo for having the courage to bring a title like Animal Crossing to the United States where if it doesn't explode or bleed enough, it doesn't sell enough.
Thunderbolt Games (Jul 16, 2005)
Playing Animal Crossing is just like an interactive Big Brother. you tune in each day to see what the town is up to, see what everyone's feelings are and generally 'evict' those that you don't like. It's easy to see why everyone in Europe was importing this from the US; there is simply nothing else like it. And whilst unique doesn't necessarily mean great, Nintendo have a real winner here, something that almost every gamer out there will want to show to their friends, who won't stop bothering their parents until they have it too, and then they show it to their friends
This game certainly isn't for everyone, but those that are willing to give it a chance should find Animal Crossing to be one of the most delightful surprises in the GameCube lineup.
VGPub (2004)
All in all, Animal Crossing is a very enjoyable experience with a very relaxed style of gameplay. Numerous unexpected events like fishing tournaments and holiday gifts help keep interest and up the replay value. Gameboy connectivity, and e-reader card support are nice bonuses for those with the proper equipment. If nothing else, Animal Crossing is worth a purchase for the classic NES games alone. It is a highly recommended purchase for pretty much anyone.
GamesAreFun.com (GAF) (Apr 23, 2003)
If you want to show someone what a GC can do graphically, use Waverace or Super Mario Sunshine. But if you're looking for an open-ended experience that somehow defies description, pick up Animal Crossing. If you're still unsure after trudging through this painfully long review, give it a rental to check it out first. As for me, I recommend it to anyone looking for something different, and to anyone who is into the whole "collecting" factor found in many games today.
Cubed3 (Aug 06, 2004)
There is so much to say about a game like Animal Crossing, and it is open to so many different interpretations from different people, that it is almost impossible to review. Animal Crossing, like Doshin the Giant, is very much a game of many levels; at worst, it's repetitive and simple, a good idea gone to waste. It can, however, be an extremely engaging and rewarding experience, if you let it; if you are prepared to approach it with an open mind and let yourself be absorbed in your own quirky little world. I cannot lie and say that everybody will adore this game, because some won't. Animal Crossing definitely isn't a surefire success, but it definitely is a typically accomplished Nintendo attempt at doing something new, and if its magic works on you, you'll find it an experience hard to forget.
allaboutgames.co.uk (Jul 12, 2003)
Right now, Animal Crossing is rapidly becoming something of a cult title and must-own for collectors. Stacks of FAQs, tips and fansites abound on the Internet, and rumour and speculation is going wild for the upcoming sequel. Even after several months of play, the game always delivers new and fresh ideas. If you fancy something different, something warm and entertaining, something that reconfirms Nintendo's consummate ability to create pure fun, give it a try. Brilliantly executed and crammed with superb touches, Animal Crossing is one of the best and most innovative releases of the past few years.
GameZone (Jan 10, 2003)
Trying to catch an elusive pop-eyed goldfish to place in an aquarium? Or a carp? How about satisfying an innate desire to decorate your pad in '70's retro? Is the stock market too scary? Try the "stalk market", where turnips are bought and sold! Do you have something special you want to write a family friend? Compose an artful letter and attach a special gift, your friend will be so excited! If your other friends own another copy of the game, you can even visit their villages and interact with them there.
GamePro (US) (Sep 16, 2002)
Oh, life! There's always something or other not quite right with our lives...you don't make enough money, someone won't pay attention to you, the dog piddles on your PS2. Wouldn't it be nice if there was a place where everybody liked your company and you could do whatever you felt like, whenever you felt like it? That's what Nintendo is providing with Animal Crossing?a perfect world in a 3-inch disc.
Animal Crossing is the type of game that'll have you thinking about it when you're at school or work, when you're on the bog or in your car. The game actually runs real-time using Cube's internal clock, so it becomes a 24-hour affair. Specific events only happen at certain times in the day or particular times of the week. You'll be writing diary notes to make sure you catch the black market in town, or meet the mayor at the Well. Animal Crossing is nothing short of captivating. With potential to effect or even take over your real life and dominate your everyday thoughts. You'll love it.
N-Zone (Oct 18, 2004)
Ich verstehe wirklich nicht, warum sich Nintendo mit Animal Crossing so lange Zeit gelassen hat. Der Titel ist wirklich einzigartig und besticht durch die schier endlose Langzeitmotivation. Wer auf Spiele wie Die Sims brechen aus oder Harvest Moon: A wonderful Life steht, braucht Animal Crossing. NatĂŒrlich merkt man dem Titel an, dass er schon zwei Jahre auf dem Buckel hat. Die Grafik, welche schon damals kaum ĂŒber N64-Niveau hinauskam, gewinnt keinen Schönheitspreis. Auch die Musik bietet nicht mehr als das ĂŒbliche Gedudel. Allerdings wirkt das ganze Konzept so stimmig und es gibt Nintendo-typisch unglaublich viele liebevolle Details, dass man ĂŒber die technischen MĂ€ngel gerne hinwegsieht. Simulations-Fans sollten auf jeden Fall einen Blick riskieren.
DarkZero (2004)
While most people wont see anywhere near the lifespan this game offers, it really doesn’t hold back on the addictive gameplay. Get past the adorable façade and realise just how much there is to this game; if you can dedicate time to your town, trading and own a GBA, there is no reason you shouldn’t buy this game now. If you don’t, get it anyway; you’ll be sacrificing everything for it soon enough. Trust me; no console game will last you quite as long as this.
Game Over Online (Apr 17, 2003)
Animal Crossing offers up an experience unlike that of any game before it. The satisfaction that you get from completing a 40-speciman collection of fish or insects, or accumulating an impressive collection of furnishings or old NES games, is something that must be experienced to really be understood. You see, like The Matrix, no one can be told what Animal Crossing is. But if you take the time to experience it for yourself, you’ll undoubtedly understand why AC is a must-have game despite its technically limited presentation.
Gamesmania.de (Oct 12, 2004)
Es ist schon eine seltene Leistung, einen Spieler jeden Tag aufs neue vor die Konsole zu locken. Genau das schafft Animal Crossing aber dank seines Echtzeit Kalenders ohne Probleme. Das abwechslungsreiche Gameplay hat mich auch ehrlich gesagt schon nach dem ersten Tag sĂŒchtig gemacht. Und zwar so, dass ich Abstriche bei Grafik und Sound gerne in Kauf nehme. NatĂŒrlich ist klar, dass Animal Crossing keinen Hardcore-Action-Spieler ansprechen wird, doch dafĂŒr kann es bei Familien um so mehr punkten! Das Gleiche gilt ĂŒbrigens fĂŒr Spieler die gewillt sind, einmal etwas komplett Neues auszuprobieren.
(PAL version)
Wer fĂŒr Spiele ohne Zeitdruck Ă  la Die Sims was ĂŒbrig hat, sollte Animal Crossing eine Chance geben. Wen die Grafik abschreckt, den können wir gut verstehen. Die ist nicht nur völlig veraltet, sondern auch arg bunt. Ist diese optische Abschreckung aber erst durchbrochen, stĂ¶ĂŸt man auf ein Spiel, das auch ĂŒber Monate noch seinen Reiz behalten kann. Freunde des „etwas anderen Spiels“ sind hier genau richtig.
Nintendos Rollenspiel ist tatsÀchlich einer der innovativsten Titel der letzten Zeit. Einzig die klatschbunte Schnullergrafik ist Geschmackssache.
4Players.de (Oct 21, 2004)
Vorsicht, Animal Crossing macht sĂŒchtig und droht einen Großteil eurer Freizeit zu verschlingen! Der Ă€ußerst offen und liebevoll gestaltete Mikrokosmos verzichtet zwar komplett auf Story und Spielziele, lĂ€dt mit seinen skurrilen Bewohnern und amĂŒsanten Ereignissen aber immer wieder zum Abtauchen ein. Man geht angeln, sammelt Muscheln, pflanzt BĂ€ume, erntet FrĂŒchte, fĂ€ngt Insekten, grĂ€bt nach Fossilien, kauft neue Möbel, spielt Videospiele, hört Musik, schreibt Briefe und vieles mehr, wĂ€hrend man sich immer wieder mit seinen tierischen MitbĂŒrgern unterhĂ€lt und ihnen Gefallen tut. Die Handhabung ist dabei so einfach wie das Konzept zeitlos und jeden Tag erwarten einen neue Überraschungen. Trotzdem schießt Nintendo an einem Großteil der Zielgruppe vorbei, da der Spielverlauf fĂŒr Kids mangels verstĂ€ndlicher Sprachausgabe einfach zu textlastig ist, wĂ€hrend sich Ă€ltere Spieler wohl nur schwer mit dem kullerĂ€ugigen Protagonisten identifizieren dĂŒrften.
GamesCollection (Jun 30, 2009)
Animal Crossing Ăš un gioco che ti insegna tante cose: a non aver paura degli animali, ad affrontare dei traslochi (degli animali intendo), ma anche la vita, il lavoro, l'amicizia e tante altre cose. Animal Crossing Ăš un gioco d'oro e non ve lo perdete, anche se un amico vi dicesse: "Ma no! Gioca a The Sims!" Beh in quel caso ditegli che, se lo vedo, sarĂ  meglio per lui ritirare tutto! Non ve lo perdete! [Erica] Animal Crossing Ăš un gioco molto particolare, che merita senza dubbio una possibilitĂ  e che va affrontato senza pregiudizi. E' un gioco che non va paragonato a nessun altro, perchĂš nessun altro gioco mette come AC l'accento sulla possibilitĂ  di interazione assolutamente non competitiva con gli altri, mediante piccoli favori, due chiacchiere, una gara di pesca... Animal Crossing Ăš un "communication game", un gioco in cui piĂč di tutto conta il dialogo con gli altri. Niente di piĂč educativo per noi e per chi ancora guarda ai videogiochi come a qualcosa di malefico e diseducativo...
Nintendo Difference (Oct 27, 2002)
Si vous aimez les jeux genre Les Sims avec aucune fin et une durĂ©e de vie illimitĂ©e, Animal Crossing est pour vous. Enfin, il l'est si vous ĂȘtes capable de supporter une ambiance fort enfantine. Additionnez de deux la note si vous ĂȘtes un adepte du genre, puisqu'il est tellement amusant!
Pelit (Sep, 2004)
SelventÀvin mÀÀritelmÀ Animal Crossingille lienee ohjelmalelu. Animal Crossing ei ole perinteinen peli siinÀkÀÀn mielessÀ, ettÀ vain suoritus palkittaisiin. Pelaaminen on viihdyttÀvÀÀ ja antoisaa, teki sen miten tahansa. Valmiita haasteita ei ole.
Just RPG (2002)
Don’t let it fool you: despite it’s cutesy appearance, Animal Crossing is a fun game with enough content to keep you coming back for months or even years. Anyone with an interest in simulation games should check out Animal Crossing. Animal Crossing has enough depth and content that casual and hardcore gamers alike will find themselves pulled in. The added costs of all the extras may turn some away, but be assured, the game is powerful on it’s own and well worth a look.
Gamezine (Oct 06, 2004)
En outre, AC est un jeu trÚs trÚs riche en possibilités. Une durée de vie hallucinante pour un concept passionnant. Le mieux à faire est de l'essayer, au moins pendant un mois. Car c'est sur une longue durée qu'on arrive à concevoir la puissance et la profondeur du soft, tout cela malgré des graphismes un peu trop simplistes et un concept "trop" audacieux. Mais finalement c'est pas plus mal comme ça.
NintendoWorldReport (Oct 06, 2002)
Overall, Animal Crossing has a charm and an addictive nature that keeps you playing, keeps you looking for a good set of furniture, and keeps introducing new events and characters as you do more with it. However, there are going to be people who write this off due to the graphics, and others may not think that writing letters and decorating your house is all that interesting. Everyone should give the game a try first though. You might be surprised by how much you like it.
NintendoWorldReport (Oct 12, 2002)
Animal Crossing is a great game and lends itself to the overused comparison to ‘crack’ more so than any game before. While the game is addictive to no end, it remains addictive while containing very little compelling gameplay or basic substance. Despite not being able to play any mini-games, fight, jump, or do much of anything, the urge to play each day so that you might happen upon a rare item that a friend doesn’t have remains as vibrant as ever. As shallow and unappealing wading through text just to collect virtual furniture may sound, it’s an overall enjoyable experience. Should Nintendo have created a game using the very basic mechanics and design of the title, it most definitely would have resulted in an absurdly boring creation, but thanks to the diversity, originality, and charm featured in Animal Crossing, the game will have many coming back for more every single day and enjoying every moment.
Geeks Under Grace (Oct 13, 2014)
The bottom line? You’re never too old, too grown up, or too “cool” to play Animal Crossing. If you think you are, you’re doing yourself an injustice. Don’t be fooled by its cutesy, talking-animal world. There’s something for everyone in this game. Go give it a shot! You’ll be glad you did.
Stratos Group (Oct 03, 2002)
This review only skimmed the surface of what Animal Crossing has to offer. You have so many things to do in this game it boggles the mind. Using the Gamecube's clock, seasons change, the sun sets and rises and the weather changes. The game offers something that not many games really take advantage of nowadays; the ability to have a pleasant experience while playing a video game with your family. You truly will not experience the pleasure of Animal Crossing without playing it. Well, what are you waiting for?
GameSpy (Sep 17, 2002)
At Nintendo Spaceworld 2000, Shigeru Miyamoto talked about an upcoming game called Animal Forest +. The legendary creator told the press corps how this game would enable communication without Internet use. He talked about how it would create a genuinely interactive world that truly seemed alive. He excitedly talked about all sorts of concepts that I didn't quite grasp, because, frankly, he thinks on a higher plane than I do. From the quizzical looks on many reporters' faces, I was not alone when I thought to myself, "What the hell is he talking about?" Two years later I finally understand what he was getting at
and it's a brilliant experience
for a certain type of gamer.
Gameswelt (Oct 13, 2004)
’Animal Crossing’ ist ein wunderbar originelles Spiel abseits sonstiger Joypad-KĂŒnste-intensiven Games und kann mit seinem Charme trotz der kindlichen Optik sowohl junge als auch alte Spieler vor die Konsole locken. Es macht einfach Spaß, sein StĂ€dtchen zu verĂ€ndern, andere Figuren zu besuchen, kleine AuftrĂ€ge zu erledigen, unzĂ€hlige GegenstĂ€nde zu sammeln und gespannt auf Spezial-Events zu warten. Leider sind die Handlungsmöglichkeiten aber ziemlich eingeschrĂ€nkt und schnell ausgereizt, zumal die Mini-Spiele nicht gerade komplex ausgefallen sind. DarĂŒber hinaus ist die technische Gestaltung weit unter GameCube-Niveau. Wer von der zuckersĂŒĂŸen Optik und dem lockeren Spielprinzip nicht abgeschreckt wird, kann aber viele unterhaltsame Stunden in ’seiner’ knuddelig-tierischen Welt erleben.
Game Shark (Apr 09, 2003)
Animal Crossing is a great game that offers at least a few months worth of gameplay - not too shabby for around $50. Some players may get tired of having to invest time into the game on a daily or weekly basis, but for those that like what the game offers and have the patience to play it regularly, it's a great experience. Having an e-card reader and a Game Boy Advance will also add some extra features to AC, so having those devices are an important and enjoyable addition to the overall enjoyment of the game.
Game Revolution (Sep 24, 2002)
Hi there, old chum! Sorry I haven't written in a while, but dang - I've been busy. For the last few weeks, I've been living in the world of Animal Crossing. There's always something to do, something to get done. Busy, busy, busy. I remember first moving in just as September was starting in the 'normal' world. And whaddaya know? It was September in Animal Crossing. Same time, same date, thanks to the real-time, real-world nature of the game. Well, that is if my mystical portal has been properly calibrated. Most people call this portal a "Gamecube." Go figure.
Fragland.net (Oct 20, 2004)
Animal Crossing isn't actually a new game. About two years ago it appeared in Japan and the US where it sold incredibly well. Fans demanded a European version but always got to hear the excuse that it would take too long to translate. Pretty strange, seeing that the only available language in the game is English and that that sounds pretty familiar with that one language they speak in Europe. But anyway, Europeans now finally get the chance to play the game and it's up to me to say whether it's worth anything.
GameSpot (Sep 16, 2002)
Into a market dominated by action games, Nintendo has released the quiet, happy, and group-oriented Animal Crossing. Though not a challenging game by any means, nor one with any sort of plot or tension to draw the player, Animal Crossing more than makes up for that with its sheer number of activities and a good sense of humor that is both kid-safe and capable of making older kids and adults snicker. The premise is simple: Animal Crossing is a role-playing-style game where you play as a human leaving home to make your way in the countryside village of the same name as the game's title. The game itself is not so easily pigeonholed. When you arrive, since you have no money and no place to live, the owner of the general store loans you a house. Where the game goes from there is really up to you--there is no time limit to repaying the loan, and the game does not push you toward any particular course of action, unlike in a typical RPG.
Joypad (Sep, 2004)
Le plaisir pris Ă  chaque action, mĂȘme minime, la joie de collectionner et l'excitation de communiquer librement rendent Animal Crossing vraiment addictif. Fascinant en jeu solo, il devient obsessionnel avec des amis. Le fait d'Ă©changer ses cartes mĂ©moire pour aller chez le voisin et voir ses habitants dĂ©mĂ©nager et vivre sa vie est hallucinant. Sans oublier la gestion du temps rĂ©el, qui multiplie les situations.
Edge (Nov 04, 2002)
The difficulty that some gamers will have lies in Animal Crossing’s lack of intensity. The first 15 minutes you spend in your village every day are gloriously exciting, but soon there is nothing to do, and you’re forced to switch off, wait for tomorrow. Try to rush through the game, and it becomes frustrating, because you want to keep going, but the more you push at the boundaries, the more the game’s limitations become obvious – tasks repeat, events reoccur, working becomes a chore rather than a joy – and you’re forced to concede that this is not a game for a one-night stand. It has limitations, sure, but love is long-term, and providing you recognise that from the start, you will fall for this, deeply and truly.
Bright Hub (Nov 24, 2010)
All in all, this game is a welcome diversion from the usual. The gameplay is fun, the environment is very much an open sandbox to play in, and the storyline is interesting and unique. While the visuals or music won't leave you breathless, they're still good enough. The bottom line is that this is a fun game, for gamers of all ages.
Eurogamer.net (UK) (Sep 30, 2004)
Playing Animal Crossing feels like the gaming equivalent of watching 70s/early 80s children's TV. Think Bod, think Magic Roundabout, and try not to smile while you're playing. But please god, don't think Teletubbies, unless you're on really good medication. It's charming and childish, yet has that layer of humour sophistication that rescues it from being labelled as a mere curiosity cult. Like we said earlier, you can't really review Animal Crossing, you can merely report back your experiences. It's evidently greater than the sum of its parts, it definitely won't appeal to everyone, but to those that seek a different flavour of gaming the choice is yours. We just wish Ninty had given us that choice a couple of years back, because you can't help but feel its impact has been lessened as a result...
Games TM (Dec, 2002)
At a time when we're led to believe that aesthetic novelties are crucial to the quality of a game, Nintendo has once again proved that great, original games don't always have to rely on high-end technology. Bravo, Nintendo...
Jeuxvideo.com (Sep 17, 2004)
Difficile de donner une note à Animal Crossing. D'un cÎté, il est clair que le concept particulier du jeu laissera de marbre la plupart d'entre vous. De l'autre, celui-ci comblera tellement de joueurs réceptifs à l'esprit du titre qu'il serait une erreur de sous-estimer son potentiel. Animal Crossing, c'est avant tout une seconde vie qui vous est offerte et dont vous risquez de ne plus pouvoir vous passer.
At the end of the day, you are exhausted and ready to crash, knowing you have another engaging day ahead of you. It is bizarre Japanese style simulating at its finest, and provides enough twists and turns to keep the “Average Joe” comfortable for a while. There just happens to be something in simulations that puts you in the shoes of your character, more so than most role-playing titles do. Take that unique character creation and put it in an ever moving land, and you have something remarkable. This distinct world is ever moving, and it is this factor that can make or break it for those full time workers. Nevertheless, time is always progressing, and even if you are constantly occupied in life, your virtual world awaits you on the other side.
Gamestyle (2004)
Animal Crossing is best played for between 30 minutes and an hour every day - you'll want to pop into the shop to check what Nook has in his store each day, and you'll want to visit the dump, the lost and found and of course do a bit of digging and fishing, but after that the interaction between the animals and the often mundane errands do start to get repetitive. However, limit yourself and you'll never get bored, and make sure to visit your town on all the major holidays - Animal Crossing is harmless fun, highly addictive and somehow appeals greatly to both the post-Pokemon generation and grizzled hardcore gamers like myself equally.
Animal Crossing is a never ending game basically it is constantly growing and conforming to how you want it to be. With it also running in real time its almost like living another life within a game. All I can say is don't get to entwined or you will forget what real things mean like Food for example. Also another little thing when you start finding old NES games within your town don't play them forever while Tom Nook is waiting for you. You don't want to upset him and get paid next to nothing for all your hard work just because you got a chance to replay Punch Out, Excite bike, Balloon fight etc.
Cubed3 (Sep 12, 2004)
This is a very weird one as it should really not be that addictive since it is basically a Nintendo 64 game with a few tweaks, yet it is truly wonderful. This really goes to show just how special the members of Nintendo other than Shigeru Miyamoto-san are as the fresh idea has retained every little shred of its appeal from its original Japanese N64 release. Rent this and you definitely will not get the most out of it. Make the purchase and prepare to waste away many months of your life!
Mag'64 (Oct 06, 2004)
Dennoch macht es nach wie vor Spaß seinen Helden durch die Animal Crossing Welt zu fĂŒhren. Es ist nicht das "ich spiele jetzt mal eine Nacht durch" Spiel, aber fĂŒr 1-2 Stunden am Tag macht man es gerne mal rein und Überraschungen gibt es immer noch genug. Der Touch des ultimativ Neuen fehlt dem Spiel aber mittlerweile mit dem Blick auf die Spielelandschaft. Als Online Spiel wĂ€re es sicherlich um einiges fesselnder. So bleibt Animal Crossing ein gelungenes Spiel das aber nicht mehr allein auf weiter Flur ist. Allerdings und darauf freue ich mich eigentlich schon sehr wird das MAX Drive den Spielspaß sicherlich erhöhen. Denn dann können GCN Besitzer ihre Savegames wie beim DexDrive tauschen und viele verschiedene StĂ€dte warten auf den Spieler. Also Ihr AC Spieler. Dann sehen wir uns wieder. ;-))
FOK!games (Oct 05, 2004)
Animal Crossing is een game die zeer gemengde gevoelens opwekt. Aan de ene kant is het een uniek concept, dat zeker een verslavende werking heeft. Je hebt, zeker in het begin, echt het idee dat jij mensen aan het helpen bent, en bent ook blij als ze je belonen voor Ă©Ă©n van de taken die jij voor hen vervult. Dit gecombineerd met de volle kalender die het spel heeft met allerlei activiteiten en feestdagen, geeft je echt het gevoel dat je een onderdeel uitmaakt van een kleine maatschappij. Een grafisch wonder is Animal Crossing zeker niet, maar de presentatie past goed bij de game, en zal dan ook niet snel storend werken. Ook de muziekjes die je tijdens het spelen ten gehore worden gebracht liggen, ondanks het feit dat ze vrij kort zijn, lekker in het gehoor.
Animal Crossing is one of those titles that once you pick up, you will never drop. The lasting impressions on this game are amazing and you'll soon be cancelling meetings or hook-ups just to complete a job or visit that special someone in your town. It takes the whole sim-life experience and changes it into it's own cartoon appeal without the seriousness that is plauging certain sim games of late. A pity Nintendo never upgraded it's graphics and aural capabilities to it's full maximum, but nonetheless an enjoyable game.
Entertainmentopia (Jan 16, 2003)
In all, the game proves to be a pioneer in real life gaming. The reactions are real, your choices in the game affect how you live in your town, and you must play the game all the time; otherwise your town falls into decay and you piss everyone off and you have to start over again. Animal Crossing: it’s your life, only goofier.
GameCola.net (Sep, 2005)
Overall, the game’s main draw is its addictiveness and varied activities. This is a game that you will likely spend a lot of time with. Animal Crossing is a sure bet for anyone who enjoys simulation games or just wasting a lot of time.
Nintendo Life (Jan 02, 2006)
We wouldn't recommend Animal Crossing to everyone because you'll need a lot of time to play it properly - not in huge chunks but small doses, daily. It is a shame that the best thing about AC is also one of its worst features: the real-time aspect. If you play in the evening there is less to do than in the daytime, with the shops shut and some neighbours asleep. We can't think of another game similar to this - which isn't necessarily a bad thing! If you want a different experience in a game you just might like it!
The Next Level (USA) (Jan 11, 2005)
With all the different collecting aspects, the oddball character interaction, and simply addictive nature of such a calm, passive game, Animal Crossing is a great break from saving worlds, working your 9-to-5, or dealing with the hassles and stress found in the rest of everyday life. Play it for 20 minutes or 12 hours in one go - when you finish you feel satisfied either way. And for a Player's Choice title, you could hardly go wrong.
NintendoWorldReport (Mar 21, 2002)
Animal Forest Plus is a remake of the Japan-only N64 title Animal Forest. It is dubbed a communication game, and centers around daily life in a village populated by animals and your relationships with them. The ‘Plus’ refers to additions such as GBA connectivity, new items and characters, and added Famicom games. Although providing a unique experience with vast opportunity for varied and long term playability, Animal Forest Plus fails in important aspects and may only appeal to certain players.
Animal Crossing ist bunt. So bunt, daß es den Augen weh tut. Aber auch spielerisch wurde ein bunter Strauß gebunden. Der sorgt fĂŒr Abwechslung und intensiven, lange anhaltenden Spielspaß. Die schwache PrĂ€sentation zieht den eigentlich guten Titel jedoch auf die Gesamtnote „befriedigend“ .
In summary, Animal Crossing is a good game, full of charm and innovative touches. It makes the best use yet of the GC to GBA link capability. However, as in real life, exciting and interesting things, don't happen every day. The problem is that for the rest of the time, there simply is not enough to do.
I had forgotten just how much fun I was having away from that place. I yearned to return to that life, a life away from talking animals and cute shanties. I decided to pack up and leave in the middle of the night. I didn’t say goodbye to anyone. It would be easier that way. And this time, I’m not looking back. I just don’t how it can be to anyone’s benefit for me to return there. The animals will always be different from me, and their way of life just doesn’t match with mine. Thomas Wolfe was right.
The Video Game Critic (Jul 01, 2009)
Clearly designed to be played a little every day, Animal Crossing follows the real clock and calendar, properly reflecting the time of day and changes in seasons. New characters gradually move into your community, and simple activities gradually become available like bug catching and fishing. The game does have a few memorable moments, like when you stomp on roaches and they turn into little ghosts, or going on a boat ride with a captain who sings that bizarre "cucumber song". Animal Crossing is for easily-entertained people who have a lot of time on their hands, and I'm told young kids love it. Personally, I never felt as if I was doing anything but passing the time.
Consoles Plus (Nov, 2002)
Certains l'adoreront, d'autres le verront comme la grosse arnaque de l'année. En tout cas, Animal Crossing n'est pas un titre comme les autres.

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