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User Reviews

An excellent game for any gamer new or old to the RPG genre Games_consultant (12) 4.43 Stars4.43 Stars4.43 Stars4.43 Stars4.43 Stars
Baten Kraptos: Eternal Ripoff would have been a better title. MasterMegid (902) 0 Stars0 Stars0 Stars0 Stars0 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 2.9
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation)
Overall User Score (35 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Un des meilleurs jeu de la game-cube. J’aurai voulu lui mettre 20/20 mais la perfection n’existe pas, mais elle se rapproche.
95 (Mar 29, 2005)
Baten Kaitos hérite d'une note amplement méritée qui, je l'espère, saura vous convaincre du caractère exceptionnel de ce titre. Le RPG de Namco fait office de monument sur GameCube, et il faut espérer que les joueurs lui réserveront un accueil à la hauteur de l'événement si l'on veut une fois pour toutes faire comprendre aux éditeurs que nous avons besoin nous aussi de RPG de cet acabit pour subsister
94 (2005)
Baten Kaitos rompt avec la routine habituel et propose un judicieux mélange de jeu de rôle et de jeu de cartes style Magic. Un ensemble qui peut sembler surprenant, mais qui finalement réunit tous les suffrages pour devenir un incontournable du GameCube et même un des meilleurs titres du genre sur consoles actuelles. N'hésitez pas à l'acquérir, surtout que Nintendo Europe a intégralement traduit le jeu.
Game Chronicles (Jan 09, 2005)
On the outside this is your everyday RPG, full of towns and forests complete with a world map to travel in. What makes it special are the breathtaking graphics, flawless character animation, great musical score, cool cut scenes, great story full of startling twists, and a unique card battle system that’s surprisingly fun. If you own a Gamecube and like RPG’s, there is no reason not to own this game.
RPG Kingdom (Aug 05, 2005)
Baten Kaitos est une perle rare dont l'austérité supposée peut déplaire. Mais passer à côté pour une raison aussi futile serait idiot.
Nintendo Difference (Apr 26, 2005)
Baten Kaitos est de toute évidence un titre à posséder si on aime un tant soit peu les jeux de rôle, il n’y a rien à ajouter. Une véritable expérience de jeu, comme le sont les Final Fantasy, mais avec une touche originale propre à lui. Indéfinissable, il aurait fallu un test d’une cinquantaine de pages, alors autant conclure, l’achat de ce jeu ne vous fera jamais rien regretter.
Gameplanet (Jul 06, 2005)
When the only complaints involve a couple of niggly aural moments and that you have to strategise well to get battles over quickly, it really paints a pretty good picture for a game. Baten Kaitos is well worth the purchase for any RPG fan.
Gamezine (Apr 05, 2005)
En conclusion, on pourra trouver plusieurs défauts à Baten Kaitos. Oui, le jeu est très dirigiste, propose peu de liberté, est très axé sur les combats au détriment d’un scénario assez classique, mais heureusement le jeu propose assez de qualités pour mériter une place dans votre ludothèque. Outre une réalisation sublime, Baten Kaitos propose un rythme très équilibré, un système de combat stratégique et rapide. A contre-courant des productions actuelles, Baten Kaitos propose donc un appréciable retour aux sources, et s’impose donc aux cotés de Tales of Symphonia comme le meilleur jeu de rôles sur GameCube. Merci Namco.
DarkZero (2005)
Never before have I played through a game with such an invigorating storyline and memorable moments. Although some of the writing and voice work is questionable, neither take away from the impact the game delivers. Despite the battle system being quite complex with many rules, it is surprisingly incredibly easy to pick up. A game that bleeds originality like Baten Kaitos should be given a chance by RPG fans no matter what their taste. While there are small tidbits throughout the game that will cause you to cringe, they do not add up to anything that can reach up and remove Baten Kaitos from its island in the sky.
NintendoWorldReport (Nov 16, 2004)
When it comes down to it, RPG fans will not be disappointed in this gem of a title that Namco has brought exclusively to the GameCube. This is first-class work with a compelling storyline and an active card-battle system that stays fresh throughout the life of the game.
88 (May 10, 2005)
Ein Rollenspiel mit „Kartenkampfsystem“. Sofort leuchten alle Alarmglocken rot. Bei Titeln im Stil von Yu.Gi.O oder Magic the Gathering graust es mir normalerweise. Glücklicherweise hat Baten Kaitos mit gerade erwähnten Spielen nicht das Geringste gemein. Zunächst absolut ungewohnt, geht das kartenbasierende Kampfsystem schon nach wenigen Schlachten ins Blut über und entfaltet später im Spiel ein unglaubliches taktisches Potenzial. Es ist einfach erfrischend innovativ, sich mit einer handvoll Karten in die Schlacht zu stürzen. So könnte man alleine Stunden damit zubringen, ein optimales Deck zusammen zu stellen. Das alles noch verpackt in einem wunderschönen, „himmlischen“ Setting, einer durchgestylten Präsentation und einer spannenden Story, Spielerherz, was willst du mehr? Eine weitere erlesene Rollenspielperle für den Gamecube – Zugreifen!
IGN (Nov 12, 2004)
With Baten Kaitos, Monolith Software has crafted a beautiful and thoroughly engrossing game filled with great characters, impressive visuals and solid combat. The world of Baten Kaitos has been fully realized through a spectacular mixture of pre-rendered backgrounds and FMV. It also boasts one of the more unique approaches to combat and inventory management in recent memory, basing acquisition of items and weapons on magical cards known as "Magnus."
Above all else, an RPG needs to immerse the player in its universe in order to be successful. Though this can be done in many ways, the most common is to create a compelling story. Strangely, Baten Kaitos does not follow this tradition; the events and characters of this game are not particularly interesting or engaging. However, every other aspect of the game, from the visuals to the music to the battles, kicks into overdrive to create a vibrant fantasy setting. For those gamers lamenting the discontinuation of the Chrono games, Baten Kaitos is the closest thing I’ve seen to a successor, though its wings don’t quite soar to those titles’ lofty heights.
VGPub (2005)
This game isn't for everyone, and it's a shame since it's a pretty good title. It's heavily recommended to hardcore RPG fans, and to even some lighter RPG fans. The gameplay lasts for over 60 hours, so you'll be playing it for a good long while. The card system definitely deserves a try, no matter how much people may not like a card RPG. It really works well, and is the biggest selling factor. The horrific voice acting defiantly detracts from the game's value, but Baten Kaitos is deserving of a look.
85 (Jun 13, 2005)
Baten Kaitos: Eternal Wings and the Lost Ocean is the newest RPG for the Gamecube I could get my hands on. Although the genre-lovers aren't being overwhelmed by a huge offer on this console, they did get titles like Paper Mario 2 and Tales of Symphonia. Monolith Software, known from the Xenosaga series on PS2, now tries to go in the footsteps of these top titles with BK. The unique thing about this specific game is the fact that the combat system is completely centered around the strategic use of cards. Whether this is the only unique thing and whether this was sufficient to keep me clustered to the gamecube for several days, I'll let you know below.
Für die grafische Gestaltung wurde gekonnt in die Trickkiste gegriffen: Zwar bestehen die Hintergründe aus starren 2D-Grafiken, die sind aber geschickt mit einer Vielzahl von beweglichen Objekten überlagert. Das Ergebnis ist eine wunderschöne, extrem detaillierte und äußerst abwechslungsreiche Welt, die sehr lebendig wirkt und viel mehr Stimmung erzeugt, als jede 3D-Polygongrafik. Mindestens so stimmungsvoll ist die Musik, wenn auch nicht ganz so abwechslungsreich. Die riesigen deutschen Textmengen drücken kräftig das Spieltempo nach unten, wichtige Dialoge werden mit englischer Sprachausgabe ausgegeben. Durch das gemächliche Tempo und den großen Umfang ist Baten Kaitos ein sehr langes Spiel. Rollenspiel-Freunde lassen sich davon aber nicht abschrecken und erhalten einen weiteren Pflichttitel für ihre GameCube-Sammlung!
GameZone (Nov 12, 2004)
Namco hit a homerun with Tales of Symphonia. That game had more going for it than any GameCube RPG at the time. Even now when Paper Mario is available, Tales of Symphonia's memorable moments are still vivid in my mind. The music, the battles, the anime sequences – it was just what an RPG should be.
GameSpot (Nov 18, 2004)
Developer Monolith Soft has recently been carving its own notable niche in the world of console role-playing games, and is best known as the creator of the PlayStation 2's Xenosaga series. Baten Kaitos: Eternal Wings and the Lost Ocean is yet another RPG with yet another long and unwieldy title, and it's a beautiful game with a captivating world, a unique art style, and a card-based battle system that draws on the possible combinations of several hundred cards that can change over time. The battle system has a flaw or two, but the lavishly detailed world of Baten Kaitos is a great place to go for a nice fairy tale.
Game Revolution (Dec, 2004)
Who knew that collectible card games would get so big? What started with the interminable Magic: The Gathering has morphed into a worldwide phenomenon. If it’s a thing, there’s probably a CCG somewhere based on it. One of the most popular kid’s games is a card game about a card game. When your mind has finished exploding, continue reading.
FOK!games (Apr 22, 2005)
Voor een RPG over vliegende mensen wordt er ontzettend veel gewandeld. De enige keer dat je vleugels ziet zijn tijdens de gevechten of reizen. De afwisseling tussen diverse mini-games en het RPG element maken, samen met de aparte lokaties, één mooi avontuur om te spelen. De meeste puzzels zijn erg eenvoudig en maken het geschikt voor bijna iedere liefhebber van RPG en lange verhalen. De 60 uur heb ik niet gehaald. Ik zit nu op zo'n 30 uur gamen (in twee weken voor elkaar gekregen overigens) en ben bijna op het einde, maar ik mag hele hoofdstukken overnieuw gaan doen dankzij een kapotte memory cartridge en veel te zwakke levels en classes op het einde van de game.
Legendra (Jan 22, 2005)
Au final, on obtient un Rpg magnifique, qui restera dans les annales de part son système de cartes réussis et de part sa bande-son d'anthologie. Hélas les combats s'éternisent vraiment trop à cause d'animations impossibles à écourter. Dommage, sinon le jeu serait entré au panthéon des Rpg. Mais il reste excellent, et sur GameCube c'est rare. A vos manettes!
80 (Dec 14, 2004)
Merci M. Namco, encore une fois merci, car après Tales Of Symphonia, voilà Baten Kaitos qui va nous demander des heures et des heures. Les graphismes sont superbes, les musiques terriblement envoûtantes, et un système de combat terriblement efficace. Malgré des combats qui paraissent un peu long, on n'arrive plus à décrocher. On suit le scénario avec intérêt et énormément de plaisir. Le jour de sa sortie soyez prêt, et encore une fois prévenez vos amis que vous risquez de ne plus être disponible pendant un certain temps.
RPGFan (Aug 02, 2005)
Overall, BK strikes me as something of a disappointment. Not because it is a bad game necessarily, but more because it came so very close to greatness. Some of the great minds behind such classics as Chrono Cross have come together to create something that you can tell they put a lot of effort and work into. Had the game been scripted slightly better and perhaps refined a little more, I would have had nothing negative to say about it. As it stands, however, I find BK to be merely average. You will probably have a decent time with it, and it is more than worth playing just for the visuals, but all in all your time (and a lengthy time it may be, my finishing time was somewhere around 55 hours) may be better applied elsewhere.
RPGamer (2005)
Despite its flaws, Baten Kaitos isn't a bad game. It is definitely fun to play and once the initial boring story has been hurdled, and it does a much better job at keeping the player hooked to continue further. Though a second sojourn will not always be in the future, the first time playing through is definitely something to look forward to, and the challenge of building the best deck for each situation and character keeps the game entertaining. As each character plays different, there are many different ways to play the game as well. Though it doesn't brilliantly blind with amazing light, it certainly sparkles with its own little appeal, and is worth another look for GameCube owners.
Gamestyle (2005)
When all is said and done, Baten Kaitos does have the substance to back up its style. With a substantial story and numerous side quests to keep the player in Baten's beautiful world for some time, this is a recommended purchase for all Gamecube owners starved of decent RPG titles, provided you can live with the title's idiosyncrasies of course.
It's the balance of gameplay elements that make Baten Kaitos an interesting game to play. It's not particularly memorable but it does capture you in the moment. For a game of such length not to feel repetitive is truly an accomplishment. Predictable maybe, but not repetitive. Enjoy.
NintendoWorldReport (Feb 11, 2004)
All in all, Baten Kaitos is a fun, addictive ride. Battles, the heart of the game, are very addictive, and any RPGer should do himself a favour and check this title out—as long as you are able to wade through the leagues of Kanji. Hopefully, Namco Hometek will be localizing this title for English audiences. Baten Kaitos may not be a “normal” Japanese RPG, but that is no reason to pass it up.
A lot of gamers are likely to dismiss Baten Kaitos as a "card RPG," and that's too bad, because this is such a nice tale with such marvelous production values. And the card system is, much to this reviewer's surprise, a real blast to use once you dive into it. Overall, the level of artistry and care that went into this game is something rarely seen these days. Although, sadly, Namco probably won't sell a lot of copies of this game, they have reason to be really proud of the end product. In my view, Baten Kaitos is arguably the Cube's best RPG, and if you are a fan of Japanese RPG's like Final Fantasy or the Chrono series, you will feel right at home with this excellent title. Highly recommended.
GamePro (US) (Nov 26, 2004)
What do you get when you combine a fantasy role-playing game with a deck of magical dueling cards? The answer is Baten Kaitos, a new game from the developers of the critically acclaimed RPG Xenosaga. Baten Kaitos blends free-roaming exploration and card trading into one truly unique experience.
RPGFan (Jan 22, 2005)
It’s very unfortunate that everything in Baten Kaitos did not come together to create a truly great gaming experience. The shallow battle system becomes boring quickly, and the voice acting’s poor quality drops the game to a simply average level. The game reeks of originality, both graphically and with its gameplay style, it’s just that everything in the game simply doesn’t quite come together, putting Baten Kaitos in the realm of games for those who aren’t in search of the most complex system and don’t mind the audio quality.
74 (UK) (Mar 31, 2005)
Few would have believed, a scant couple of years ago, that the day would come when a GameCube would be an essential platform for any fan of JRPGs to own. After all, if there was one field where the PlayStation thoroughly trounced the N64 (and let's be honest, there were quite a few), it was RPGs. Their sprawling scale and love of full motion video and detailed backdrops were far more suited to the CD than to the cartridge, and Nintendo's falling out with Squaresoft was a final hammer blow to the platform's chances of seeing much in the way of RPGs headed its way.
RPG Land (Sep 15, 2004)
Overall, Baten Kaitos: Eternal Wings and the Lost Ocean (title… too… long…) is an enjoyable RPG that features a deep card-based battle system, beautiful backgrounds, crappy voice acting, awesome music, and a rather stereotypical plot. Fans of RPGs that also happen to own GameCubes might be well advised to pick up this title, if the card system doesn’t scare you away.
RPGamer (2005)
The battle system can get old after a while, especially since normal enemies can be defeated with minimum effort, but bosses are fun to fight. The story starts out rather cliché, but it eventually evolves into a decent storyline. While not as important as the actual story and gameplay, it features a lot of good music tracks and plenty of great visuals. All things considered, Baten Kaitos is greater than the sum of its parts. It has several flaws, but it's still a good game overall.
Baten Kaitos feels very much like it’s striving to be Final Fantasy, but it ends up coming off more like Legend of Dragoon—another game with an FF aesthetic, an innovative battle system and, coincidentally, winged characters, but was in many eyes underwhelming. Baten Kaitos isn’t bad, but it doesn’t stack up to the games it seemingly wants to emulate.
GameSpy (Nov 16, 2004)
Baten Kaitos may not motivate hillbillies to drop their jugs of moonshine and get off their porch to delve into the card-battling frenzy, but it's got more mainstream appeal than any card-related game before it. The brisk card battles provide a frantic element few RPGs can claim, and the visuals hold up their end of the bargain. But a huge reliance on luck, some quirky gameplay issues, and a ho-hum plot saddled with atrocious voice acting holds this one down like a pair of concrete shoes.
50 (GAF) (Sep 28, 2005)
Baten Kaitos attempts to reinvent the RPG genre in an admirable fashion; however, the changes it makes to the normal formula are either negligible due to a failure of utilizing them to their full potential or totally meaningless and frustrating. The card battle system relies too much on luck, the alternate leveling system is unnecessary, the story’s potential is totally wasted, and the shoddy voice acting only compounds the story’s already lackluster presentation. All of this is wrapped in the incredibly pretty outer covering that is Baten Kaitos’ graphics. I’m all for innovation, Namco, but Baten Kaitos is honestly the wrong way of going about it.
Cubed3 (Mar 31, 2005)
No matter how good the sound or the visuals they cannot compensate for the rest of the game, and while this game is not bad it’s by no definition good. Give it a rent or pick it up in a bargain bin but there are far better games more deserving of your money.