|Sleepy Little Racing Game||Game22 (42)|
Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.2|
|Gameplay||How well the game mechanics work and the game plays.||3.8|
|Graphics||The visual quality of the game||3.8|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.4|
|Sound / Music||The quality of the sound effects and/or music composition||3.3|
|Overall User Score (18 votes)||3.5|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Consoles Plus (Jul, 2002)
La réalisation est très soignée, mais ne pousse visiblement pas la Game Cube dans ses derniers retranchements. La jouabilité est assez évidente et autorise une prise en main rapide.
Deaf Gamers (2002)
Burnout is arcade racing like it was meant to be. Fast, furious and engrossing with a superb control system, great graphics and a constantly flat out frame rate. For four wheeled action on the GameCube you can't buy a better title than Burnout.
Netjak (Mar 24, 2005)
Burnout is not flawless, but its few drawbacks (the short time limits, strict boundaries and lack of length) matter little in the end. Its wicked gameplay dominates the experience making Burnout a must play, even if you’re not a fan of the genre. One of the best racing games on the GC, and in my opinion, one of the best arcade-inspired racers period.
NGC Magazine (May, 2002)
To be perfectly honest, if you're looking for a thrill-some no-brainer of a driving game then this is exactly what you're after. If it's a GT3-beater you had your hopes on, then you'll have to wait a little longer. For the rest of us, Burnout proves to be rewarding, exciting, addictive and highly enjoyable. Get it in, we tell you.
NintendoWorldReport (Jun 07, 2002)
Well then, it really goes without saying: You really need to play this game. Make the trek down to the local games place or major rental chain, plop down the $6 to take it home, and play it. Enjoy the experience that this game brings, because it's pretty damn cool to do the things that this game does. It's a rush, for sure. As a whole, Burnout is a great racing experience, although a bit lacking in the extras area, which leaves a question mark for potential buyers. But still, it's a must-play, and it's the type of game that can be perfected with a really good sequel.
N-Zone (Jul 06, 2003)
Wer ein „richtiges“ Rennspiel sucht und mit der Jetski-Raserei von Nintendo nichts anfangen kann, wird mit Burnout seine helle Freude haben. Mich als erklärten Fußgänger und U-Bahn-Fahrgast hat die wahnwitzige Raserei jedenfalls sofort gepackt. Gerade die Tatsache, dass hier die Renn-Action mitten im normalen Straßenverkehr stattfindet, macht die Faszination dieses Titels aus. Wenn echtes Autofahren nur halb so spaßig wäre wie eine Runde Burnout, dann würde ich sofort meinen Führerschein machen!
GameZone (Jun 30, 2002)
Burnout is a fast paced thrill ride through a variety of different environments. It’s the fastest, most intense racing game I’ve ever played. With its beautiful graphics and smooth framerate, it’s a great game all around.
64 Power / big.N / N Games (Apr, 2002)
Was Burnout so spielenswert macht, ist das exzellente Gefühl für die Geschwindigkeit - wenn du mit 150 Sachen in den Gegenverkehr donnerst (nicht selten, weil es die Streckenführung von dir verlangt), dann gibt das schon einen kleinen Adrenalinkick. Leider sind zwei Szenarios mit 14 Strecken viel zu wenig. Erfahrene Zocker haben schon nach fünf oder sechs Stunden alle Strecken, Fahrzeuge und Spielmodi freigeschaltet - aber dann bleiben ja immer noch die 2-Spieler-Modi, bei denen (vom geteilten Bildschirm abgesehen) keinerlei Abstriche gemacht werden müssen. In der vorliegenden Form ist Burnout ein tolles Spiel für zwischendurch, mit mehr Strecken, besserem Sound und einem 4-Spieler-Modus hätte der Titel das Zeug zum Megahit!
Gaming Target (Jul 10, 2002)
Originality isn't really Burnout's strong point. It's that the game combines so many elements of other racers, and uses them to its advantage to create a look and feel that stands out in its own right, and impressionably overall is a worthwhile experience. While Burnout might not be the best racing game on the GameCube, it's one you should certainly try out just to say that you've been there, and done that, and you had a good time with one of Acclaim's latest and greatest racing titles.
Eurogamer.net (UK) (May 18, 2002)
There's really no reason to not recommend Burnout to you. It's an incredibly fast paced, nerve wrecking twitchfest of a racer, and commands your attention for every moment that you grip the controller. The visuals and the game's simple premise might seem off-putting at first, but there's a lot to do, and a rich bed of content to dig up beneath the surface of the main game. If you buy it, you should find plenty to do with it. Superb stuff.
Meristation (May 29, 2002)
Estamos ante todo un juego de conducción. Gráficamente, esplendido, muy jugable, con muchas posibilidades, y con el más que atractivo Burnout y las repeticiones. Sin embargo, tiene muchos aspectos por pulir, que no lo dejan a la altura de otras joyas del género. Si buscas un arcade de larga duración, y te gusta eso de editar tus propios "accidentes", ¡este es tu juego!
GamePro (US) (Apr 29, 2002)
The game's most important aspect, control, is as sharp as your reflexes' you'll be darting in and out of traffic in no time, and the faster cars with looser handling will put you to the test. Only the music' a lackluster combination of generic dance beats and tire squeals seems lacking. Burnout is a low-profile, working-man's arcade racer low on flash, high on crash. It delivers the goods seek it out.
Gameplanet (Jun 17, 2002)
And finally, the Time Attack. No opponents, no traffic, just you and the road. Try and beat your time and hone your skills for the Championship mode. Ok, so we've covered the play modes, but are they any fun? Try driving down the wrong side of a busy motorway, getting as close as you can to other cars just so you can get another boost, as the one you are currently using is just about to run out. Moves like this are made easier but three different control modes. You have the A = accelerate, B = brake, R = boost set-up -- where you can also use the C-stick to give you analog acceleration and braking -- as well as the R = accelerate, L = brake setup that seems to have become the standard for driving games these days.
Game Chronicles (Aug 11, 2002)
Burnout is a truly unique racing experience and should not be missed by racing genre aficionados. The excellent graphics and spectacular settings make Burnout a truly enjoyable gaming experience.
IGN (Apr 29, 2002)
Acclaim continues to reign king of racing on GameCube with the release of Burnout, a visually improved and control-tweaked port of the PlayStation 2 version that released November 2001. It's an arcade racer through and through, and is a markedly different experience for Nintendo's still growing next-generation system. As opposed to the fantasy titles Extreme G III and Smashing Drive, the Criterion-developed racer pits you in vehicles and environments reminiscent of the real world. Burnout brings gamers on the edges of their seats, and sends them rocketing down four-lane highways into oncoming traffic at 60 frames per second. Featuring an unprecedented sense of speed, tight control, and addictive gameplay mechanics Burnout is more than worth a look for racing fans. Only its longevity, lack of extra polish, and arcade influence may turn would-be buyers away.
Overall, Burnout is a quality racing title for the Gamecube. Sure, the crash replays can get annoying after a while, there are some problems with the graphics and the music could have been better, but if you look past the minor problems the game really shines. It may be a port, but this is one quality title that racing fans will appreciate.
The Video Game Critic (Aug 13, 2002)
The main problem with the game lies with its use of timers and checkpoints. Like many arcade racers, the game is really a race against the clock, and not making it to the next checkpoint in time will end your game even if you're in first place! Another issue is how the transparent green arrows tend to have traffic coming out of them, which is hard to see. Finally, after a wreck, you often find yourself resuming the race in a far better position! This is especially unfair in the two-player mode, where you can pass a crashed player only to have him reappear ahead of you! Problems like this add an element of frustration to an otherwise outstanding racer. But then again, that's what sequels are for.
Jeuxvideo.com (May 16, 2002)
Difficile de résister aux attraits de ce titre hallucinant de dynamisme. Dommage que cette version GameCube ne soit qu'un simple portage de l'opus PS2 et que l'on ne trouve pas d'option 4 joueurs. L'intérêt du jeu reste relativement limité sur la durée, mais l'expérience est inoubliable.
The Next Level (USA) (Jun 18, 2002)
Simply put, Burnout is something every arcade-racing aficionado will appreciate. Unfortunately, it is a bit on the short side, with only a few extras are available after the initial gorging on championships, but overall, it's well worth it. Short but sweet, and leaving you waiting for more, this game will easily take you for the best ride the GameCube has to offer.
GameSpot (Apr 25, 2002)
Burnout is a run-of-the-mill arcade driving game that features spectacular crashes. But after a few hours of playtime, the crashes will begin to grate on the nerves and you're left with a game that can easily be completed in a day. With 14 tracks and just a few hidden cars to unlock, it offers very little in the way of replay value. If you're desperate for a new driving game for your GameCube, rent Burnout and get it out of your system. Because of superior controls and Dolby support, the GameCube version of Burnout is the best available, but it's hard to recommend as a purchase because it fails to do anything that prior games in the genre haven't done already.
Officiel Nintendo Magazine (May, 2002)
Malgré une durée de vie perfectible, Burnout nous « scotche » à l'écran par les sensations de vitesse qu'il procure. Un jeu à déguster à petites doses.
Adrenaline Vault, The (AVault) (May 16, 2002)
Cubists have been lacking a road racer for too long, but now Burnout fits the bill with some arcade thrills. The controls are just right, the graphics are great, and weaving through traffic is addictive. Also, charismatic computer opponents do a lot to enliven both the single- and two-player modes. However, this title falls short of being a blockbuster simply because it doesn’t offer enough. There isn’t enough play variety and not nearly enough tracks. Also, the music and sound needed more punch. However, the core game is a winner, perhaps the start of a great franchise, and thus deserves a serious look from any driving fan.
Armchair Empire, The (Jul 07, 2002)
Burnout obviously was never meant to push any limits and in the end, it never does. What it does do though, is bring fast paced, exciting and accessible car racing to the GameCube line-up. Sacrificing flash and variety, it emphasizes tight control, accessibility, adrenaline-rush speeds and deep concentration for weaving through traffic. Even if it weren’t the GameCube's only true racing title it would be worth a second look. Being that it is, it’s a must have for racing fans loyal to the Purple Square.
Cubed3 (Jun 25, 2003)
In the end, the core gameplay of Burnout is great, but there are far too many areas that leave the player feeling empty and unsatisfied. The final credits will roll far quicker than they should, and then you will simply be left wanting more, even though there is no more. Back at the GameCube’s launch, though, this was by far the most impressive racer available. But now you would be well advised to steer clear and plump for Burnout 2: Point of Impact instead.
Quebec Gamers (Feb 21, 2003)
Burnout est bon le temps d'un moment mais on s'en lasse assez vite. Dommage car le jeu promet dans les premières minutes qu'on y joue. Mais lorsqu'on voit les premiers accidents qui ne sont pas toujours aussi beaux qu'on pourrait le croire, et les sons de collision qui sont presque toujours les mêmes, on se tanne un peu de jouer. Dommage car l'effet de vitesse était bon, et le jeu semblait bien bon au départ!
GameSpy (Jul 05, 2002)
All in all, Burnout is a passable racer that can fill the void of arcade racers until a better one comes around.
Kombo.com (Nov 14, 2003)
Few car-racing games get a lot of media attention. Games in the spotlight include the Gran Turismo series and the Ridge Racer franchise. Burnout, on the other hand, did get people's attention, but is seen by many as just an okay game. To put it short, Burnout is just an average racer with nice graphics. It would have received a higher score if it was deeper, had better music, and licensed cars. The game isn't terrible; it isn't great either
Gamekult (May 06, 2002)
Si Burnout est une semi-déception dans son portage bien trop semblable à la version originale, il n'en demeure pas moins un excellent choix pour les fans de courses 100% arcade peu regardant sur la qualité purement graphique. Cartons monstrueux, ralentis somptueux, trafic dense et circuits variés font de ce titre un des tous meilleurs de sa catégorie toutes plates-formes confondues, même si on peut regretter que l'IA soit trop scriptée et que la durée de vie en solo soit limitée. Malgré cela, le jeu est enthousiasmant d'efficacité et de simplicité et les aficionados de l'arcade n'auront d'autres choix que d'aller se le procurer pied au plancher.