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User Reviews

There are no reviews for the GameCube release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.2
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they're executed 3.1
Overall User Score (9 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gamer's Pulse (Nov 20, 2002)
Wow. I really love this game, and have to say that I’m thrilled that I got it. The faithful recreations of all the characters from the days when 2D fighters were their finest is nothing short of a miracle. The extra additions of the grooves and super combos was also a stroke of genius, and now that I look at this tiny little disc, I have to ask myself, “How did they fit it all in there?” If you are, or ever were a fighting fan, you’ll love this game.
NintendoWorldReport (Aug 04, 2002)
All in all, Capcom vs. SNK 2 EO is the complete package. The only reason for fighting fans to waver on their purchase is if they are already satisfied with the port they have on the PS2 or DC. Just make sure to be prepared to get used to the GC controller or just go out and buy an arcade stick or a PSX-GC adaptor.
NintendoWorldReport (Oct 18, 2002)
Overall, CVS2:EO is a very solid 2D fighter, and, well, heck, it's the only one on the GameCube, for now. It's a great buy if you haven't already snagged it for another system. 48 characters and 6 grooves should last a person quite a while.
This is a much improved effort from the last title we looked at, Capcom vs. SNK Pro on the Playstation. The loading times are far superior. The graphics are much improved too. The backgrounds look very nice indeed. Some of the fighters look a little too pixelated but this aside, the game looks very good for a 2D fighter. If you are a fan of 2D beat 'em ups then you owe it to yourself to purchase this title.
DarkZero (2001)
Overall it’s a very hollow gaming experience and it doesn’t push the genre in any new directions, very unfortunate for two brands of such great heritage. This is not to say that it is a bad game, on the contrary it is a very fun game to play, it’s just that’s all it can ever hope to be, a fun game that you play briefly before you go out. Available in bargain bins everywhere and with a great multi player there isn’t any reason why you shouldn’t give it ago. It’s a shame to see no Tag option or the inclusion of any Marvel characters as that would round off the package nicely.
GamePro (US) (Feb 04, 2004)
Capcom vs. SNK 2: EO introduces a nice feature for newcomers, but its implementation of 'easy operation' is handled as a novelty rather than something that can be expanded upon. That's a shame as the C Stick could have added a new dimension to how combos are handled, but it doesn't help players get any better at the game. Young players who just want to mash buttons have flashier fighting games to choose from as the nuances that distinguish Capcom's fighter will be completely lost on them. Gamers who own only a GameCube can still have fun since it's the only 2D fighter available so far on the system, but all others should pass.
GamerDad (Apr 04, 2004)
Ah the wholesome violence of an electrified Blanka, Guile's Sonic Boom, and Chun-Li's lovely hundred MPH kick, that's 2D Street Fighter and it's amazing how, in the eyes of this GamerDad, the once mildly controversial violence (this ain't Mortal Kombat) looks tame and pure today. What Street Fighter means is great gameplay and this is a terrific way to introduce your kids to the fun, timing and skill related smackdown of this terrific fighting game. Best of all it adds all the wacky SNK characters and, if you've got Xbox Live, you'll show them what it felt like when you were a lad, getting smacked around by some tiny anonymous student in thick glasses. Street Fighter – always the great equalizer between bullies and nerds.
(PAL version)
An Capcom vs. SNK 2: EO scheiden sich die Geister: Entweder ist dir die simple Grafik des 2D-Prüglers absolut egal, die Steuerung stört dich auch nicht und es kommt dir nur auf die Prügelei an, dann kannst du mit diesem Game gar nichts falsch machen. Oder aber du stehst auf Kämpfer, die nach was aussehen und du willst auch mit der Steuerung zurechtkommen, dann solltest du das Spiel vielleicht erst einmal Probe spielen. Echte Fans schreckt das alles nicht ab, sollte es auch nicht denn sie werden zumindest mit dem Dauerspaß zufrieden sein.
An Capcom vs. SNK2: Eo werden sich die Geister scheiden. Entweder du magst diese Art von 2D-Prüglern, oder aber du stehst eher auf Beat‘em-Ups mit einer ordentlichen Grafik. Allerdings müssen sich nur echte Grafikfetischisten angesichts der Pixelcharaktere vorher überlegen, ob ihnen Capcom vs. SNK 2: EO das Geld wert ist. Denn bei diesem Preis und der beiliegenden Memory Card kann man als Best‘em-Up-Fan wohl schwer nein sagen.
Netjak (Oct 08, 2002)
The game is great, and I've actually gained more respect for Capcom. None of the problems were their doings, for it was the lack of a viable d-pad that doomed this game from rave reviews. Kudos Capcom, keep up the good work and I wish you more success on the PS2 for this game will never go gold on the Gamecube.
NintendoWorldReport (Oct 02, 2002)
So, is this game a buy? Because of the control, no, it’s not. Unless you’re extremely comfortable with the GameCube’s D-Pad, or you’ve never touched a Dual Shock controller, go ahead and get it, because what you’ll get is one of the better fighting games ever created. If you can somehow eliminate the control problems here, like by using a PS2-GC controller adapter or an arcade stick setup, this game no longer has any control issues, and you’ll be quite happy with it. If you can’t make the adjustments, though, you’re better off getting the PS2 version since it controls like it’s supposed to.
My recommendation is this. I bought this game for full price when it came out, and I don't feel that that was a mistake. At this point, the game is $20 or below, and any fan of traditional fighting games, or even of SSBM with the GC-ISM, would likely find much to appreciate in this game. I'd suggest getting a copy if you are a fan of fighting games at all.
Nintendojo (2003)
While there are spurts of entertainment to be had from Capcom VS. SNK 2 EO, its overall presentation comes off a bit over the top. Cringe worthy dialogue, a confusing interface, and general monotony hinder what is otherwise an enjoyable experience. Until these issues are corrected, I suggest both Capcom and SNK pursue solo endeavors. By no means a bad game, ‘EO would have served itself better as a budget title with less features and more replayability, because the .00 used here could be better spent elsewhere. 'EO is strictly for fighting enthusiasts and arcade connoisseurs. Beat him up guys!
IGN (Sep 27, 2002)
Nintendo fans have waited far too long for a true fighting game, but the wait is finally over with arrival of Capcom Vs. SNK 2: EO for GameCube. The title comes to the console as a port of a port of a port of a port of a port, or something like that -- all based on a classic 2D brawler originally premiered in the arcades. As such, the game is definitely on the dated side from a technical standpoint, but the selection of characters and the fighting mechanics still hold true. The problem, quite a big one, is that the game, requiring precise manipulation on a digital front, just doesn't flourish with Nintendo's GCN controller.
60 (Aug 26, 2002)
Si cette version GameCube semble à priori aussi bonne que les versions consoles qui l'ont précédée, de gros problèmes de jouabilité font que l'on n'éprouve aucun plaisir à jouer. Quant au gameplay simplifié qui est proposé, il ne satisfera certainement pas les puristes, du fait de son manque total d'intérêt. Dommage, car avec une manette appropriée, le soft aurait mérité une excellente notation.
Cubed3 (Jan 23, 2003)
Street Fighter’s back! Not exactly what we hoped for, but hey, beggars cant be choosy. Problems? Yes, but this is still the best ‘proper’ beat em up you get for your money for the GameCube without a doubt. I wouldn’t really recommend it now though unless you desperately need another beat em up besides Bloody Roar. If you don’t really mind what game you get, as long as it’s good, and aren’t bothered about getting a beat em up, I would avoid this. There are far better games out there worth your wonga.
GameSpy (Oct 12, 2002)
At the end of the day, gamers need to recognize that Capcom has done a sterling job with its adaptation of Capcom vs. SNK 2: EO on the GameCube. It has made the best of a bad situation and should not be criticized accordingly. The real tragedy lies in the fact that hardcore and novice fighting game fans alike are likely to be upset with the end results that Capcom vs. SNK 2: EO offers as a video game. And, unfortunately, there's simply no way to get past that.
Game Revolution (Oct 01, 2002)
Capcom Vs. SNK 2 EO is largely identical to Capcom Vs. SNK 2, and therefore is largely a decent offering. However, the fact that so little has changed combined with the weak GC-ism either suggests that Capcom thinks GC owners are mental invalids, or that Capcom doesn't think much about GC owners at all.
GameSpot (Sep 24, 2002)
There's really not much new in Capcom vs. SNK 2 EO, the first 2D fighting game for the GameCube and the bazillionth fighting game featuring Ken. This particular version of the game is basically identical to last year's Capcom vs. SNK 2 for the PS2, which was basically identical to Capcom vs. SNK 2 for the Dreamcast, which was a perfect port of the arcade version of the game, which was closely based on the 2-year-old original. All these games have pitted the characters from Capcom's and SNK's many popular fighting games from over the years against each other. Two years ago, the idea of a Capcom vs. SNK game was nothing short of unthinkable, as the two companies were seen as close competitors. Now it's a reality, and the novelty is long gone. What's left is by all means a solid fighting game, filled with many likable characters.