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User Reviews

There are no reviews for the GameCube release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 2.7
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.0
Gameplay How well the game mechanics work and the game plays. 2.7
Graphics The visual quality of the game 2.8
Personal Slant A personal rating of the game, regardless of other attributes 2.4
Sound / Music The quality of the sound effects and/or music composition 2.9
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 2.1
Overall User Score (9 votes) 2.7


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
70
Okay, die Kampfszenen zwischendurch sind zwar formidabel animiert und die “Capoeira Moves“ in ihrer grafischen Pracht kaum zu toppen, für ein “Actionspiel“ aber dennoch viel zu selten anzutreffen. Die KI der feindlichen Horden lässt ebenfalls einiges zu wünschen übrig. (…) Wenn ihr dann eine Sekunde später wegen der schwammigen Steuerung und der abyssischen Kameraführung 16 Stockwerke in die Tiefe rauscht und daraufhin die ganze &%*# noch einmal über euch ergehen lassen müsst fliegt unter Garantie euer unschuldiger Controller mit Wucht gegen die Wand. Noch etwas: Dass Halle Berry ein verflucht feines Frauchen ist, darüber müssen wir uns nicht streiten. Wenn man jedoch ein komplettes Spiel programmiert, in dem es anscheinend ausschließlich um Frau Berrys Hintern geht, frage ich mich, was zur Hölle mit unserer Entwicklerwelt los ist! So bleibt uns unterm Strich trotz viel versprechender Lizenz nur ein durchschnittliches Spiel mit falsch gesetzten Prioritäten.
69
N-Zone (Sep 27, 2004)
Zu Beginn dachte ich, dass mir Catwoman die Wartezeit bis zum zweiten Teil von Prince of Persia erträglicher machen würde, so angetan war ich von dem Spiel. Spätestens nach einer Stunde wusste ich es aber besser. Aufgrund eines wirren Leveldesigns, vieler unfairer Kletterpassagen und eines lächerlich simplen Kampfsystems ist Catwoman nur ein (viel zu kurzer) Actionhappen für zwischendurch. Da selbst die Technik des Spiels ziemlich schnell an Qualität verliert und nicht ansatzweise mit der anderer EA-Filmumsetzungen mithalten kann, bekommt das Spiel von mir noch nicht einmal eine Kaufempfehlung für Fans des Kinofilms. Wer in diesem Sommer unbedingt einen Superhelden nachahmen will, sollte lieber zum wesentlich besseren Spider-Man 2 greifen!
63
GameSpot (Jul 21, 2004)
It used to be that you'd have to wait awhile to see games based on the big summer movie releases. But these days, the simultaneous movie-video game release seems to be rapidly becoming the norm. Electronic Arts, which has done some great work recently with its games based on the Lord of the Rings movies, is now delivering a game based on the upcoming Halle Berry movie, Catwoman. Catwoman attempts to deliver some Prince of Persia-like acrobatics, but its sharp graphics are offset by bad control, weak voice work, and shoddy gameplay.
62
4Players.de (Aug 18, 2004)
War die Verfilmung von Catwoman schon äußerst mau, so zeigt das dazugehörige Spiel, dass es sogar noch schlechter geht. Alles wirkt extrem oberflächlich, primitiv und unausgereift. Dabei hätte eine spielerische Mischung aus spannenden Peitschenkämpfen und akrobatischen Geschicklichkeitseinlagen durchaus Potenzial gehabt. Aber scheinbar fehlte den Entwickler einfach die Zeit oder Lust, sich neben der plakativen Einbindung von Halle Berry hier und Halle Berry da auch noch um das Gameplay zu kümmern. So sind die Kämpfe und Schalterrätsel so anspruchsvoll wie das Öffnen einer Dose Whiskas, die Gegner dumm wie Miezenschiss und die Kameraführung so sinnvoll wie Lockenwickler für Siamkatzen. PC-User müssen sich zudem mit einer fast unzumutbaren Steuerung sowie derben Grafik-Bugs herumärgern, während sie sich zusammen mit Xbox- und GameCube-Besitzern auch noch darüber wundern werden, warum Catwoman auf ihrem System deutlich schlechter aussieht als auf der betagten PS2.
59
Gamesmania.de (Aug 13, 2004)
Wenn man Catwoman spielt, dann glaubt man fest, dass die Qualitätssicherung von EA beim Master-Termin in Urlaub war, denn so ein unterdurchschnittliches Filmabenteuer hätten wir vom Branchen-Riesen nach den Herr der Ringe-Titeln eigentlich nicht erwartet. Catwoman sieht nicht schlecht aus, in Sachen Gamedesign und Steuerung erwartet den geduldigen Spieler allerdings ein Patzer nach dem anderen. Wer ein ordentliches Action-Adventure sucht, der greift zu Prince of Persia. Und wenn es unbedingt eine Filmumsetzung sein muss, dann bietet Van Helsing noch immer deutlich mehr Spielspaß als diese lahme Katze.
58
Game Over Online (Aug 06, 2004)
With the success of Spider-Man, a series of comic book characters are now seeing life again on the silver screen and of course, in front of computers and consoles. This companion release to Catwoman can be lauded for its timeliness. It came out around the same time if not on the same day as the movie. It features a virtual Halle Berry as Patience Phillips. And you may even get to see this Berry in that leather outfit even more than in the film itself. But that's about all the strengths I can think of with this game. Once the adventure starts, it all goes downhill from there.
50
Cincinnati Enquirer (Aug 05, 2004)
This single-player adventure may be worth a weekend rental for fans of the film -- and it can be easily completed in that time -- but others should steer clear of this hairball of a game.
50
Next Level Gaming (Aug 08, 2004)
I am going to be totally honest. The day that big bad Hollywood announced that they were going to make a movie based on Catwoman I knew it was going to be a major bomb. First and foremost I pretty much despise anything that tumbles out of the hole that is called Hollywood. They take big stars (who made them big, not me?) and put them in situations that just downright suck. When will people wake up and see that stars do not make a movie. It is the storyline that drives it. And they chose everybody’s new Hollywood drool tool Halle Berry. I never took the time to see this horrid excuse for a movie, but I know that the fools at Warner Bros threw about $135 Million into this mess, and it has been a huge box-office bomb, making a pathetic $32 Million since its release a few weeks ago. So somehow the Catwoman game landed on my desk at the Next Level Gaming offices. So here we go, but I warn you right now that this review is not going to be pretty.
50
GameZone (Aug 02, 2001)
The world has been saved by a bat, by a spider, and by a man who is unbreakable. Humans with mutant powers have continuously kept the world's dangers at bay. Next summer the world will be saved by Elektra, the woman who Daredevil fell for in the movie that he saved the world in. Hundreds of "beings" have had their chance to be a comic book hero – now it's the feline's turn.
48
Just the thought of watching the Catwoman movie makes me vomit a little in my mouth. The idea of playing the game that is based on this waste of film is the equivalent to dunking my head into the world’s dirtiest toilet and gargling. After spending two complete days with this killer app (killer as in you’ll die a little inside each time you play it), I can safely say that I’ve experienced horrors that your mind can’t even begin to comprehend. In short, playing this epic-sized monstrosity is similar to being scratched to death by a house cat…not only is it painful, it’s also embarrassing.
45
1UP (Jul 23, 2004)
Games with popular movie licenses have been all the talk this summer. With surprise hits like Chronicles of Riddick: Escape from Butcher Bay and Spider-Man 2, developers have been shaking the stigma that you can't make a good game from based on a movie. However, given what seems ample material for a quality action-adventure title, EA misses the mark by a mile.
43
XGP Gaming (Jul 22, 2004)
Basically, there’s nothing to like about Catwoman outside of the graphics. At the very most, the game deserves a rental. However, you’ll be just as happy saving the $6 and maybe trying out the film instead. It’s unfortunate that companies try to bank so much on these movie licenses. You’ll probably get more enjoyment out of a scratching post than this game.
40
TotalVideoGames (TVG) (Aug 10, 2004)
To highlight the sheer ineptness of this title, leave your joypad alone for a few seconds and marvel at the extent to which the developers created an idle animation. Sure we've seen Sonic wag his finger at you and Mario fall to sleep, however Catwoman struts her stuff in this elaborate cut-scene styled effect whenever you let go off the pad for a few seconds, it's just a shame that this much effort wasn't put into the actual game.
40
IGN (Jul 20, 2004)
Electronic Arts has enjoyed a great run in the last few years, trumping everyone with dozens of great games, million-plus selling franchises, and innovation that is tough to compete with. Every so often it's bound to happen, though. You know a slip-up, a mistake, a wrong guess. That one game that maybe they shouldn't have bought the movie rights to. That's Catwoman. Or as I like to call it, Shatwoman.
30
Jeuxvideo.com (Aug 26, 2004)
C'est fou comme une mauvaise jouabilité peut flinguer un titre. Puisqu'il est quasiment impossible de manier Catwoman comme on le voudrait, on ne s'amuse pas à suivre le personnage dans ses aventures. Souhaitons un destin tout autre au film sur grand écran.
0
Game Revolution (Aug 05, 2004)
By now we’re all well aware of the Curse of the Movie License, the nearly unchallenged theory that games based on films suck. Catwoman, however, is that rare double-whammy of despair, that tragic one-two punch of tastelessness: a bad game based on a bad film.