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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they're executed 3.4
Overall User Score (12 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The Next Level (Apr 18, 2005)
The bongos, at first glance, seem like little more than a gimmick to grab attention, but 2D platformers have been gone from the console scene for years. Now it takes something that seems like a gimmick to bring one about, but even without the bongos Jungle Beat would be an excellent 2D platformer with a great sense of style and humor. With them, it's an amazingly energetic chunk of gaming joy that physically engages the player in the action more than a brisk round of button-pressing could ever hope to.
NintendoWorldReport (Mar 22, 2005)
Donkey Kong Jungle Beat isn't a Donkey Kong Country game, and it doesn't pretend to be one. The game does not have many levels by platformer standards, and its bosses are a let-down, but the levels are undeniably well-designed. Arcade-style gamers who appreciate time trials and score meters should most definitely buy this fantastic game, and anyone with a pair of DK Bongos should give it a rental.
Press Start Online (Jul 07, 2005)
Yet despite this brevity, Donkey Kong: Jungle Beat remains a must-have title for the Cube, if only for the fact you’ll be grinning through the pain of your throbbing palms. In this age of samey FPS’s and yearly updates of continuing franchises, isn’t it refreshing to have someone come up with a quirky idea, and a company having the balls to follow it through?
N-Zone (Mar 29, 2005)
Nintendo zeigt eindrucksvoll, wie einfach Innovationen sein können. Gott sei Dank beschränkte man sich nicht auf die geniale Steuerung, sondern spendierte dem Titel viele tolle Ideen und ein grandioses Gameplay. Lediglich der etwas geringe Umfang bietet Anlass zur Kritik.
Next Level Gaming (Apr 04, 2005)
Donkey Kong has to brave the dangers of the jungle to rescue his simian pals! Feel the beat of a completely new gaming experience as you drum through an incredible jungle adventure with Donkey Kong! Run, jump, battle, swing on vines and collect bananas and baby apes as you explore beautiful side-scrolling environments. You'll also have to hitch rides on parrots and bounce off pinball-like obstacles. Create sound waves that can stun enemies, jump off walls and even spar with other apes.
IGN (Mar 11, 2005)
Nintendo games are surreal. Think about it. Where else will you find blindingly colorful worlds filled with giant-sized mushrooms, stretching rainbows and man-eating plants? In what other titles do "Super Happy Tree Fruit" grow wild? And how many other publishers can claim that one of their biggest mascots is little more than a blubbery, pink blob of gelatinous goo? Over the years, the Japanese-based development studio has churned out hit after hit, each one testing our skill and -- perhaps even more -- our imaginations. More recently, the software house has endeavored to provide us with new ways to play games, including the handheld Nintendo DS, which uses two screens, one of them with touch functionality.
N-Zone (Feb 18, 2005)
Es gibt Titel, die verdienen einen Innovations-Oskar. Donkey Kong Jungle Beat gehört dazu. Die Schauplätze sind sehr abwechslungsreich und das Spieltempo ist für ein Jump & Run enorm hoch. Ihr rast förmlich durch die Levels. Nicht zu vergessen die innovative Steuerung via Trommeln, welche unsportlichen Spielern in hektischen Abschnitten so manche Schweißperle auf die Stirn treiben wird. Ich konnte mir nicht vorstellen, dass dieses Controller-Prinzip aufgehen würde, aber das tut es tatsächlich. Es steuert sich einzigartig und vermittelt ein völlig neues Spielgefühl. Ferner wird man gefangen genommen von der tollen Präsentation, dem stimmungsvollen Soundtrack und den vielen abgefahrenen Ideen, die an alte Donkey Kong Country-Zeiten erinnern. Der einzige große Kritikpunkt ist der Umfang, denn etwas mehr als 20 Levels sind nicht gerade viel.
85 (Feb 17, 2005)
Ich liebe Jump`n´Runs. Ich hasse Instrumente. Und mich hat bisher jedes zappelige Rhythmus-Spiel kalt gelassen - Samba de Amigo war schon auf Dreamcast der Alptraum für mich. Also habe ich mich mit einem Batzen negativer Energie diesem Akustik-Affen genähert, Zähne knirschend die Bongos eingestöpselt und…war nach einer halben Stunde hellauf begeistert! Warum? Weil die Steuerung mit ihrem Mix aus Schlägen und Tönen nicht nur unheimlich präzise, sondern auch verdammt intuitiv ist. Vor allem lässt sich der Affe auch zu zweit wunderbar durch die Level treiben - einer klatscht, einer trommelt! Und wenn das erst einmal in Fleisch und Blut übergegangen ist, kommt ein völlig neues Mittendrin-Gefühl auf - man erlebt die Faszination der guten alten 2D-Hüpfer aus neuer Perspektive! Es gibt eigentlich nur eine kalte Dusche: die Spielzeit. Ein Wochenende, dann ist man durch. Aber danach hat man nicht irgendein, sondern das innovativste Jump`n´Run seit Jahren erlebt!
NintendoWorldReport (Jan 24, 2005)
Boss gripes aside, Donkey Kong Jungle Beat is a fantastic platforming game with plenty of new ideas and a great style to call its own. The game also features beautiful graphics which are reminiscent of the technical qualities of Rare’s Star Fox Adventures. It’s been a long time since we had a great action game starring Donkey Kong (I’m not counting DK64), and Jungle Beat makes a strong case for this big ape to stick around for many years to come. As much as Nintendo has done for 3D gaming, here is evidence that they still know how to make excellent 2D platformers. Mario, you’re on deck.
Technisch ist Jungle Beat natürlich alles andere als eine Offenbarung. Doch die Grafik ist schick und hält ein paar putzige Effekte parat. Trotz des unabstreitbar hohen Spielspaßes wirkt der Titel aber ein bisschen wie ein Verlegenheitsprodukt für den Bongocontroller, der ohne eine solche Software wohl auf dem Schrank verstauben würde. Das Spiel gibt es mit und ohne Bongo zu kaufen. Aber Vorsicht: Mit einem normalen Controller macht‘s nur wenig Spaß.
82 (Mar 08, 2005)
Back in the days of the 2D-age, Donkey Kong was one of the most well-known game characters. Together with his friends he would go out on typically 2D-sidescrolling platform adventures and whoever dares to deny these were super cool is a total idiot. The first announced Cube game featuring Donkey Kong was Donkey Konga (not counting the cancelled Donkey Kong Racing), a music game that needed to be controlled with drums; de DK Bongo's. Some found it a bit sad not to get a true adventure, others (like me) enjoyed very much of the happy drumming. Now, Nintendo has released Donkey Kong Jungle Beat, a sidescrolling adventure with flashy 3D graphics, controlled with the bongo's. Read on to find out whether it's worth something.
Diehard GameFan (Apr 06, 2005)
So in short, the game is addicting. Not in the “play all night and forget to sleep” way, but in the “play a little bit, looking forward to tomorrow’s progress” way. And in the long run, it helps stretch the replay value of the game a bit as well.
80 (Feb 03, 2005)
Merci Nintendo ! Vraiment, merci ! Ce jeu est un régal, il est beau, il est bon, il est joussif. J'espère que vous n'avez ni frêre ni soeur, car ça va être la grosse baston pour savoir à qui le tour. Le jeu est vendu 50 euros seul, et 60 euros avec le bongo. Si vous n'avez pas de bongo, alors mettez les 10 euros d'écart pour en avoir un, car vous allez multiplier le plaisir par 2. Un jeu indispensable pour votre Gamecube, génial.
Retroage (Sep 30, 2009)
Na koniec, jako ciekawostki wymienić można fakt, że da się grać na zwykłym kontrolerze do „gacka”, ale nie ma to żadnego sensu. Sterowanie jest tak bardzo niewygodne, jak to tylko możliwe – ta gra jest wykonana pod DK Bongos i z nimi nabiera smaku. Drugą ciekawostką jest to, że Donkey Kong Jungle Beat ukazała się także na Wii , jako gra z serii New Play Control! (jednak nie da się grać na bongosach), a sterowanie przystosowano pod Wii Remote i Nunchuk’a.
80 (UK) (Feb 15, 2005)
Those waiting for the Revolution may be surprised to learn that it's already here. We're all keen to see just what Nintendo has in mind for its next generation console, but if the goal is as professed - to level the playing field and invent new ways for us to interact with and enjoy console games - then the Revolution's already taking place on high streets around the world.
1UP (Mar 14, 2005)
Whenever an unusual, game-specific controller hits the scene, the expectation is that you're dropping a hundred bucks, sometimes more, on something that will only work with one specific game. Gran Turismo 4, Steel Battalion, Ace Combat 5, and Samba de Amigo as just a handful of examples of games with high novelty value that also come at a higher price.
GamePro (US) (Mar 17, 2005)
Dance Dance Revolution may have a monopoly on exercising the lower part of the body, but the bongo-driven GameCube titles surely give the arms and torso the most frenetic workout on the market today.
GameSpy (Mar 08, 2005)
If you've already purchased Donkey Konga, there's no reason for you not to pick up Jungle Beat. You'll still need something to do with those bongos until Donkey Konga 2 hits. Besides that, it's simply a fun game to play. Even though there's no multiplayer option, it's still a fun game to enjoy with some friends. Pass the bongos back and forth between stages and have a blast drumming Donkey Kong on his journey.
Nintendo Master (May 23, 2007)
Tout possesseur de bongos se doit d'essayer cette petite perle! Il est tout simplement impossible de ne pas accrocher: le jeu est beau, intelligent, novateur, on ne s'ennuie pas une seule seconde. Heureusement, car il est court.
Nintendo Difference (Feb 10, 2005)
Novateur, unique et jouissif. C’est qu’une fois terminé qu’un léger arrière goût de projet « pas fini » nous vient à l’esprit. Mais ce n’est rien comparé au plaisir que l’on prend à cette expérience que seul Nintendo peut nous proposer jusqu’à aujourd’hui. Si ce n’est pas à acheter forcément, attendez d’occasion ou une baisse de prix, ou alors louez-le. Ou demandez à un ami de vous le prêter. 52€ sans les instruments ça fait quand même trop pour un jeu si court.
The Video Game Critic (Jul 10, 2005)
It's fairly amazing and certainly original. Jungle Beat is strictly a single player game, and there's only one playing mode. That's fine, because with the constant pounding and clapping, you'll want to keep your play sessions brief anyway. Beware - this game will give your arms a workout! For the record, I tried using a normal controller but that just sucked. It's easy to write off Jungle Beat as a novelty item, but this game is too fun to resist.
75 (Feb 03, 2005)
On pouvait vraiment craindre le pire pour ce titre qui tente le pari fou de proposer des parcours de plates-formes jouables avec des congas. Le résultat est pourtant fort réussi et le gameplay fonctionne plutôt bien. Donkey Kong Jungle Beat peut également compter sur son ambiance délirante pour vous faire passer un agréable moment, mais si vous ne possédez pas déjà les congas vous serez peut-être déçu par sa durée de vie.
Let’s say that you are playing the original Super Mario Bros., but your sturdy, reliable NES controller has undergone some modification. Each time you press a button, there is a 75 percent chance that it performs the desired function. The other 25 percent of the time, it acts as though you either pressed an entirely different button or no button at all. Naturally, this situation would present some problems if you were trying to perform any precise tasks like hopping on an enemy or leaping an expanse of bubbling lava. Now, all you have to do is replace Mario in this scenario with a hulking gorilla and you have Donkey Kong Jungle Beat.
GameSpot (Mar 11, 2005)
Overall, Donkey Kong Jungle Beat is a scream...for the first eight levels. Once you've seen what the game has to offer, though, there's not a lot to come back to. Anyone with moderately developed action game skills will finish this game in one day, probably without actually dying once. That makes this a rental, at best, but if you're shopping for young children that like to smack stuff, or if you already picked up the bongo drums and are desperate for anything else that uses them, you could make a case for adding this one to your permanent collection.
Netjak (Apr 04, 2005)
I can easily say that Donkey Kong: Jungle Beat is one of the more interesting games that I’ve played in recent months, and if you already own a pair of bongos, you really owe it to yourself to give this game a shot, because it will provide several hours of non-stop fun. The question of whether to buy Jungle Beat is something of a dicier proposition, however. The current price of $60 for the game bundled with the bongos is extremely high, and even $40 for the game by itself (if you already have the bongos) is pushing it for a game that will last no more than a couple of days, unless you love it enough to hunt down every last crest. If only the game weren’t so expensive, the added cost of the bongos notwithstanding, I’d be able to recommend it in a heartbeat, but the relative brevity and light difficulty keep me from being able to recommend Jungle Beat as anything other than a solid rental.
Jungle Beat is a clean looking game, maybe a little sterile looking. The jungle environments are a little too sparse in places. Some of the graphics are too angular making the jungle appear as though it's been constructed from origami but at least there are no jaggies, slowdown or clipping. The giant creatures that DK runs into are well rendered and smoothly animated. If you're not fighting or avoiding them you can sometimes jump on their back and go for a ride. The level designs are imaginative but a little more variation would be welcome. The tunes are cheery and the sound effects are right on the money but the pounding of the drums can get on your nerves after a while.
Game Revolution (Mar, 2005)
Like a barrel hoisted from the heavens, the life of the infamous ape Donkey Kong has seen its share of highs and lows. No one will ever forget the dark December day when this would-be Kong lost his bananas and went on a violent spree through Westchester Construction Yard. Oh, the humanity!