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User Reviews

Great, now I'm scared of my TV Terrence Bosky (5458) 5 Stars5 Stars5 Stars5 Stars5 Stars
A real horror game, in the spirit of King and Lovecraft, not just blood and gore weregamer (169) 4.57 Stars4.57 Stars4.57 Stars4.57 Stars4.57 Stars
The One That Changed Me Jeff Clawson (7) unrated
Eternal Darkness is the Gamecube's gift to fans of Cthulu. kawaii (19) unrated
Take a step into the Darkness SiriusCrane (9) 4.57 Stars4.57 Stars4.57 Stars4.57 Stars4.57 Stars
An enjoyable 3rd-person adventure with a twist, but not going to become a classic. Shadowcaster (261) 2 Stars2 Stars2 Stars2 Stars2 Stars
A Tribute To All Things Macabre MasterMegid (902) 4.57 Stars4.57 Stars4.57 Stars4.57 Stars4.57 Stars
Great game Boris Stovich (29) unrated
An excellent game with superb pacing. Simon Strange (59) 5 Stars5 Stars5 Stars5 Stars5 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.0
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.5
Gameplay How well the game mechanics work and the game plays. 3.9
Graphics The visual quality of the game 4.0
Personal Slant A personal rating of the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 4.1
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.2
Overall User Score (99 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Nerdicus Reviews (Oct, 2014)
Do yourself a favor. Plug in your old Gamecube, find a copy of this game, and devote a weekend to playing through Eternal Darkness. I promise you. You won't be disappointed.
Defunct Games (Oct 31, 2017)
Eternal Darkness: Sanity's Requiem proved to the world that Nintendo could kick ass even in the adult market. This is one of the best first-party exclusives on the GameCube and one of the best horror games ever made. There is quite simply nothing like it, and it's worth checking out for anyone with the nerves for it. Open the tome this Halloween, and take a peek.
If you have a GameCube, you should own this game; it’s that simple. Eternal Darkness not only represents the first Nintendo-published title that’s mature, frightening and strictly for grown-ups, it also happens to shed some light on a genre that’s become a touch stale. No one’s yet tired of the great storytelling emerging from Resident Evil, Silent Hill and so forth, but Eternal Darkness‘ mechanics let this title tell its story even better than its peers. A game that plays you with its unique sanity effects, that forces you to adapt to over a dozen characters and that holds no punches when it comes to the horror of Lovecraftian agents plotting out demise, Eternal Darkness will be a significant milestone in gaming for years to come.
UOL Jogos (Jul 12, 2002)
Eternal Darkness pode não parecer grande coisa se você tentar destrinchar cada elemento separadamente e analisar suas capacidades com as comuns espectativas de jogos de videogame. Mas ele é um clássico caso onde o todo é muito maior que a soma das partes, e a experiência provavelmente deixará muita gente comentando suas sessões de jogo por muitos anos.
Eternal Darkness is the best GameCube game to date. You will be hard pressed to find a better overall gaming experience than Silicon Knights and Nintendo's offering. Top-notch graphics, excellent audio, an intriguing storyline, and great gameplay all come in together in one hell of an effort that was well worth the wait. With 12 different characters and hours and hours upon gameplay, Eternal Darkness will keep you busy for a long time.
N-Europe (Dec 12, 2002)
The first must-have game for those who are looking for an adventure type game for the GameCube. It may not exactly be an adventure game, but there is enough exploration and puzzle solving for it to feel the void. The only place that this game falters, if it does, is that the GC disc was too small for Silicon Knights to fit everything on it and there are just some small details that add that little bit more to a game. Apart from a few, more or less insignificant, flaws this game shines or rather consumes all light and delivers an epic story and an experience that hasn’t been seen yet on the GameCube and one that hasn’t ever quite been realised on any other console. Definitely I must have for everybody craving adventure and story and definitely at least a rent for all other GameCube owners. I cannot wait for Too Human!
Gaming Age (Jun 25, 2002)
Eternal Darkness is a keeper. It?s the best game on the GameCube and the best game I?ve played in a very long time. Cube Club events and previous showing of the game to the public pale in comparison to the real game. After you play the game for two hours I guarantee you won?t be able to stop until you?ve finished. The story is so detailed and intricate in design that you?ll discover things that other players may have missed. There are secrets to discover and the game is extremely rewarding when you do. The difficulty level is spot-on and although you may get stuck in a few spots, you?ll soon slap your forehead and figure it out over time. The graphics are great, the sound is perfect, and the fun factor is off the scale. Nintendo and Silicon Knights have created the best reason to own a GameCube. I give this game the highest recommendation available. Don?t skip out on this one! It?s all in the details.
G4 TV: X-Play (Jan 01, 2003)
The stylish design and exceptional gameplay of "Eternal Darkness" cannot be overemphasized. It's not only one of the GameCube's best games thus far, but it dares to tackle a complex and adult plot without compromising the integrity of the psychological horror tradition it stems from. "Eternal Darkness" is a thoroughly enjoyable experience and a must-buy game.
Entertainmentopia (Jul 19, 2002)
So what does it boil out to? This is a game to make you buy a GameCube, there is no question. Like Resident Evil and Silent Hill? Good, this game is nothing like them, it is a truly unique experience from one of the best developers and publishers in the business. If anyone at Nintendo ever doubted the decision to buy Silicon Knights Eternal Darkness is proof enough that we are seeing a new Nintendo, and a new generation of video games full of intrigue, story, and content and relying less on flashy graphics and murderous rampages of over the top violence. Eternal Darkness is a testament to a new age in video gaming, and age of renaissance.
Thunderbolt Games (Feb 22, 2004)
Eternal Darkness is a high quality and utterly absorbing game with a superb and gripping plot. The sheer imagination and flexibility on show here puts the tired and linear approach of the Resident Evil games to shame. This is a great looking, amazing sounding and genuinely surprising and scary horror game that any self-respecting fan of the genre should play.
GamersMark (Jul 12, 2002)
About once or twice a year. A game as good as Eternal Darkness comes out. You know what I mean the ones like Halo(Xbox), GTA3(PS2), or MGS2(PS2). The few games that the minor flaws is totally out classed by the greatness of the game. Sure the Nintendo GameCube has had great games. But none of them really brought with it a new gaming experience like Eternal Darkness did. Was it worth the 4 year wait??? You damn right it was. Something my parents always told me was ”You can’t rush perfection” and that applies to Eternal Darkness in every way. Silicon Knights did something great with this game. All I could ask of the Knights right now is make sure their next GameCube project(Too Human). Is also worth the wait.
The Next Level (USA) (Jul 01, 2002)
While it's certainly not the prettiest game to hit the system, Eternal Darkness gives the GameCube that mature (or matoore, as Nintendo's announcer puts it) edge that it so desperately needs in order to attract the older, casual gamers of the world. With a riveting and immersive story, coupled with some of the finest gameplay to grace the current generation of gaming, Eternal Darkness is a highly recommended game which all GameCube owners should pick up, lest the darkness consumes you!
If you own a GameCube this is a must buy game. This game takes the survival horror genre and adds its own chapters. It delivers one of the most incredible experiences that the world of video games has to offer. Do not go into this game expecting another survival horror game, play this game only late at night with no lights on.
Nintendojo (Jul 04, 2002)
Forget anything that you’ve read before, this game breaks all the moulds. It blows Resident Evil out of the water. If you’re old enough to buy cigarettes or if you’ve thought that Santa Claus has been nailing the tooth fairy on the side, you should first seek professional help and then you have to buy Eternal Darkness. This game is awesome. End of story.
Armchair Empire, The (Aug 21, 2002)
I’ll stick my neck out here and say, that Eternal Darkness: Sanity’s Requiem is a must have for GameCube owners. Everything about it is done right. Control is easy to grasp, the audio, graphic, and level designs are top shelf, the storytelling is head and shoulders above most other games, and the Insanity Meter ads a sick twist – it gets the adrenaline pumping. Definitely worthy of your attention!
Game Freaks 365 (Oct 21, 2003)
In my opinion, this is a must-have title. Splendid sound effects, graphics, and gameplay call for a great masterpiece such as this. The only minor complaint is somewhat repetitive sounds and possibly too simple controls. Other than that, Eternal Darkness scares the crap out of you and makes you ask for more at the same time. Pick Eternal Darkness up today and join the fight against evil.
Nintendo Spin (Apr 25, 2004)
There is no doubt that ED is a very polished title. Nintendo and SK have obviously put a lot of effort into the game and it shows. However, ED's polish isn't what elevates it above other titles in the genre. What makes ED so great is that it doesn't use the fact that it's a survival horror game as an excuse for poor play mechanics. It shows us that a game can still be scary and involving without making the sacrifices such as poor combat, camera, and controls. Eternal Darkness has shown me just how good a survival horror game can be and I hope that this game will force other makers of games in the genre to examine how their titles play as well as how scary they are.
Game Over Online (Aug 30, 2002)
Quite simply, Eternal Darkness is a passionately, beautifully crafted digital-masterpiece that will go down in the history books as an instant and well-deserving classic. Silicon Knights really kicked some ass with this title. If you have a Gamecube, it is imperative that you obtain a copy of this game by any means necessary. If you don’t have a Gamecube, get one, it’s that good.
IGN (Jun 21, 2002)
Eternal Darkness comes from a development studio well-versed in making deep, intriguing games, and it's a title that has been in construction for several years. Nintendo and Silicon Knights have molded the game into something that might initially trick some into believing it’s a Resident Evil clone. However, this couldn't be further from the reality of the situation. The truth is that the title exceeds the play mechanics of Capcom's series in just about every way, from tighter controls, to a much more compelling storyline, 12 playable characters, the addition of multiple combat types, and a magick system that could really become a game all by itself. The end result is far more satisfying.
ZTGameDomain (Jul 12, 2005)
This leads me to the conclusion of why this game is so good: it plays like a videogame, and you play it on your TV, but it feels like a movie and it has the plot-depth of a novel. Crazy, eh? This is something that is extremely rare to find as far as videogames go, and it’s sad because many people will probably just shrug this game as another “Resident Evil” clone or something of the sort. The game is truly a breakthrough in gaming, and even though the flaws can be overlooked, it is something that you, as a Gamecube owner, should not. Pick this one up indefinitely.
Kombo.com (Nov 16, 2003)
Eternal Darkness’ dark and artistic style had captivated me to playing for hours on end. Another mature title for Gamecube just proves the point that Nintendo is not a “kiddie” console. Eternal Darkness is the second mature title on the gamecube, but certainly not the last. Unfortunately the epic story of Eternal Darkness does come to an end. ED doesn’t offer much replay value but its still a long game with 3 different endings. Overall, Eternal Darkness is an awesome game that can be defined as a “genre maker.” I recommend you purchase Eternal Darkness because its one of the best Cube games out there.
Just RPG (Jul 19, 2003)
This game is everything anybody wants, there are no flaws. My only even semi-complaint was that the cinemas could’ve been slightly better, but that’s hardly a valid complaint. Voice acting is perfect; some characters actually even speak in their native language, graphics are surreal, and the control interface is very easy to learn and use to your advantage. Last but definitely not least, replayability hits a real high note on the fact that you can play through the game 3 different times, choosing one of the 3 main villain “alignments” each time, causing different bosses and different story aspects each time, finally unlocking an “Eternal Mode”, which I won’t explain… it’s just awesome. If you don’t enjoy this game, you deserve a really horrible fate.
NintendoWorldReport (Jun 25, 2002)
This game is, quite simply put, a masterpiece. The craftspeople of Silicon Knights have woven an experience that is new and innovative, yet borrows heavily from a variety of influences. It’s every bit as mature and engrossing as it was hyped up to be, and is very likely to give people nightmares. It’s a game that should not be played by the weak of heart, and certainly not for children. Eternal Darkness is by far the best game for the GameCube right now, easily outdoing games like Resident Evil in terms of atmosphere, and besting other mature titles with a storyline that isn’t insulting in its heavy-handedness. Anyone complaining about the lack of mature titles for the GameCube as the main reason for not owning one just ran out of stalling time.
NintendoWorldReport (Jun 30, 2002)
Still, one or two relatively minor blemishes can’t taint this wickedly excellent game. Eternal Darkness is a must-own game for anyone old enough to purchase it and appreciate the depth of its story and style. It’s a treat even for people like me who usually don’t go for this kind of game. You’ll start playing and just won’t be able to stop for hours at a time. Go let Eternal Darkness take over your life for a few days...you won’t regret it.
Lawrence (Mar 12, 2003)
On the whole, the game is a little easy for experienced gamers. But Eternal Darkness is certainly worth the play. With great graphics, game play and sound, backed by a strong and involving story, little more could be asked for. It's a horror survival game that doesn't seek to keep you guessing at inane puzzles for hours on end, it focuses on what it should, inspiring fear in the hearts of excited gamers.
GamingTrend (Oct 30, 2005)
This game really is a must buy for anyone who owns a GameCube and is old enough. It is an adventure game at its roots, but it also provides itself a niche for psychological-horror. It would be very cool if a sequel could be made, but I am not sure it is possible. Do not think of Resident Evil when you consider purchasing this game. These two games are far apart from each other in story, controls and overall ambiance. I really enjoyed this game and it is the first truly great game for the GameCube in my mind. This game deserves Pure Gold.
Consoles Plus (Aug, 2002)
Eternal Darkness aura su se faire attendre. Ce titre est une vraie réussite de la part de Nintendo. Frissons garantis !
Peliplaneetta.net (Nov 15, 2002)
Toisin kuin zombiet ja muut möröt, joiden olemassaolon voi melko suurella varmuudella kiistää, mielenterveyden menetys voi iskeä keneen tahansa. Eternal Darkness valitsee rohkeasti sen pelottelukeinokseen ja onnistuu jotenkin vielä huvittamaankin kaiken ahdistavuutensa keskellä. Tämä ei voi olla merkki muusta kuin loistavasta pelistä. Sisältöön panostaminen ei mene koskaan hukkaan, ja Nintendo on viime aikojen tuotannollaan osoittanut olevansa valmis sylipainiin isompiensa kanssa. ED on jälleen kiistatonta klassikkomateriaalia ja jokaisen seikkailupeleistä ja/tai Poesta / Lovecraftista kiinnostuneen ykköshankinta. Minä sen sijaan pelaan nyt 5 tuntia putkeen jotain söpöilyä, että uskallan yleensä mennä nukkumaan.
Mygamer.com (Sep 07, 2004)
There are many details that are very worthy of mentioning, but it could spoil the experience, especially the first experience. It's better to start playing this game knowing short to nothing about it. So instead of spoiling it, this review serves the true purpose of a video game review: to give the potential player an idea of how good the game is in its different parts and as a whole. It's safe to say that Eternal Darkness is going to go down as one of the top five GameCube games the system had, and one of the best all time. Do yourself a favor and try it. Feel the experience.
GameSpot (Jun 25, 2002)
Eternal Darkness: Sanity's Requiem has been a long time in coming. It originally started as an Nintendo 64 project, but when sales of that console went south, Nintendo decided the game would be better received on the GameCube. So after four years in development, Nintendo's first M-rated game for the GameCube is finally here, and the lengthy development cycle has resulted in an uncanny attention to detail that few games possess. Slick, polished, creepy, and alluring, Eternal Darkness raises the bar for what action adventure games should be and stands as the first example of a game that plays the player.
Total Cube (Oct, 2002)
De la magie, de l'aventure, un pied dans le monde de l'impalpable. Indispensable !
Retroage (Oct 31, 2010)
„Eternal Darkness” to najlepszy action adventure horror na Gamecube i jedna z najlepszych, choć mocno niedocenianych na tę konsolę. Pierwsze podejście to ok. 15 godzin wyrwane z życiorysu. W kolejnych dwóch można już zejść poniżej 10 godzin, (bo przecież chcecie zobaczyć, co będzie jak wybierzecie inny kolor w komnacie przeznaczenia). Mała uwaga – grajcie wieczorami przy zgaszonym świetle z mocno podkręconą głośnością – inaczej stracicie 70% rewelacyjnego klimatu. Gorąco polecam każdemu miłośnikowi horrorów i dobrych gier w ogóle.
Gamesmania.de (Oct 29, 2002)
Eternal Darkness: Sanity's Requiem ist ein Action-Adventure der Extraklasse, das in keiner GameCube-Spiele-Sammlung fehlen sollte. Da auch noch Anfängern der Einstieg leicht gemacht wurde, fallen uns bisher nur zwei aktuelle Titel für Nintendos Next-Gen-Konsole ein, die dem Horror-Thriller von Silicon Knights das Wasser reichen könnten. Zum Einen wäre da Super Mario Sunshine und natürlich noch das kommende StarFox Adventures.
Overall, Eternal Darkness: Sanity's Requiem is near flawless, with every aspect combining into a luscious, rewarding title that becomes a must-have game for any console, surpassing some of the best games in existence, while delivering a new presentation method for Nintendo. With Too Human just around the corner, after playing ED, I can not wait until Silicon Knights' next offering to the GameCube brings more spectacular action to Nintendo's ''kiddy'' hardware.
Gamer 2.0 (Jun 16, 2004)
Here's the big thing, the innovative feature Silicon Knights has been touting all along; the sanity effects. As you play Eternal Darkness you'll notice three bars on your HUD screen. Health, magic or mana, and your sanity meter. The way the sanity meter works is that it goes down every time you see or do something that would be disturbing. Like encountering a Zombie or any other kind of monster can lower it. But if you finish off the enemy it can go back up slightly.
A superb game that both thrills and chills at the same time. Let's hope that this is the first in a long running series of titles. Definitely one of the must own games on the GameCube.
Gaming Target (Jul 12, 2002)
Despite all of its many successes, and significantly fewer failures, Eternal Darkness manages to accomplish a feat that no game remotely similar to it ever could… Eternal Darkness plays you, the gamer, as much as you, the gamer, play Eternal Darkness. Every aspect of Eternal Darkness, from the graphical, aural, and cinematic elements, was deliberately handcrafted to weave you, the target audience, into the experience. Few games can claim this ambitious level of immersion and originality, and fewer yet manage the careful balance of gameplay and narrative required to successfully form such a cohesive experience.
4Players.de (Nov 04, 2002)
Survival-Horror à la Resident Evil kennt jeder. Aber Survival-Wahnsinn? Eternal Darkness bereichert das mittlerweile überlaufene Genre um ein frisches, innovatives und glänzend inszeniertes Spielerlebnis. Wenn Ihr wissen wollt, wie man seinen Verstand verliert und wie der Wahnsinn auf schrecklich leisen Pfoten selbst die Wahrnehmung des Spielers beeinflusst, solltet Ihr Euch von Eternal Darkness durch die Geschichte jagen lassen. Der sanft ansteigende Schwierigkeitsgrad, der gelungene Mix aus Kampf und Rätseln sowie eines der besten Magiesysteme, das mir abseits von Rollenspielen je begegnet ist, halten den Spielspaß konstant auf einem hohen Niveau. Umrahmt von einer düsteren Story, die zwar zu Beginn viele Fragen offen lässt, aber den Spieler unaufhaltsam und packend zur Auflösung treibt, ist dieses Schmuckstück mein Favorit für das Spiel des Jahres.
The Video Game Critic (Nov 10, 2002)
The most interesting feature of the game is its bizarre sanity meter which triggers events that blur the line between fantasy and reality. Your character will grow larger, the camera will sway, the title screen will appear, or a message will tell you you're controller isn't connected! While these don't really affect the gameplay, they usually catch you off guard and sometimes freak you out. Scary, quirky, and fun, Eternal Darkness is a good choice for those looking for an original horror title for the GameCube.
Gaming Target (Jul 05, 2002)
Finally, the moment for Nintendo enthusiasts who have waited for the company to mature has arrived. Although Eternal Darkness isn't quite like any other horror game you've encountered, it does pack a lot of innovation that hopefully in the future more game developers would realize that there's more to this scary genre than just shooting and running the whole time. Eternal Darkness is a tale of wide-open proportions that packs a serious punch in originality, but at the same time still struggles through a few minor areas. Now that the light is gone, and darkness has eclipsed the earth, ready your body for true blissful torture as Eternal Darkness: Sanity's Requiem is now waiting for you to find a new reason to keep that light turned on at night.
(...) Ein wirklich „sehr gutes“ Spiel, dessen aufwendige Inszenierung an einen gekonnt gemachten Psychothriller erinnert – wegen ziemlich ungeschminkter Gewaltdarstellungen aber mit Recht erst ab 16 Jahren freigegeben ist.
Om du någon gång i år ska blunda för undermålig grafik och köpa ett spel för innehållet, låt det bli den här gången. Och försök inte bilda dig en uppfattning på tio minuter i spelbutiken, eftersom det helt enkelt inte gör spelet rättvisa. Eternal Darkness är en helhet som bör upplevas just så. För dig som köper det väntar 15 av årets mest spektakulära speltimmar.
Nintendo Difference (Jun 29, 2002)
Eternal Darkness: Sanity's Requiem est un excellent jeu. Rien d'autre à dire sur ce jeu, achetez-le dès sa sortie, tout simplement.
That Gaming Site (Oct 27, 2009)
Eternal Darkness is an underrated title with one of the best stories and several of the best scares on the GameCube to date. It may not be as pretty as others, and it does have some camera control issues, but it’s an engrossing and terrifying adventure. Anyone who is a fan of the horror genre needs to seek out a copy and experience Eternal Darkness immediately.
Nintendo Life (Oct 01, 2010)
Eternal Darkness can safely be called one of the GameCube's best titles, with beautiful visuals, deeply rewarding gameplay that encourages one to return, and a superb story that puts most horror movies (or, for that matter, most video games) to shame. Play it with a friend to show off how good the GameCube can be. Play it by yourself to appreciate this classic one more time. But, whatever you do, don’t play it in the dark.
GamesAreFun.com (GAF) (Apr 26, 2003)
To quote Edgar Allen Poe: Sleep -- those little slices of death. O, how I loathe them. After playing Eternal Darkness, this isn't an issue for me, I didn't want to sleep until I finished it and now that I have, I don't think I'll ever be able to sleep again.
Eurogamer.net (UK) (Nov 01, 2002)
And the third thing we want to contest is the difficulty level. Well, we don't really want to contest it, but some will definitely blitz through Eternal Darkness in about 15 hours and moan, "that was too easy," and for them we must raise a hand. However, to reach the end of ED and complain is arguably to have missed the point - you should buy this game because it's frightening in a way that few games ever have been, and because it's a vividly explored, engrossing narrative the likes of which few out-and-out storytellers like Final Fantasy can compete with. Given the sheer quality of the composition and a very engrossing 15 hours of gameplay, I have to recommend this. There isn't much else like Eternal Darkness, and though it might have felt that way for a bit, I'm not losing my mind.
Eternal Darkness proves to be a thoroughly enjoyable title from beginning to end. The different segments provide enough variety to keep interest high and they are so well intertwined with the overall story that I really appreciated how the game came across as if I was playing through a movie or book. With genuinely creepy moments, fantastic sound, replay value out the wazoo, and a story that is told so well that it comes across flawlessly, Eternal Darkness is another notch on the GameCube's belt, and it's a title that no GC owner should be without.
Cubed3 (Feb 15, 2003)
No game is perfect (not yet anyway) and ED is no exception so now we will deal with the few minor faults. Remember we said that this started life as an N64 game well this still shows. Although on the whole the game looks and sounds superb now and again you see a poor texture or bad piece of animation. This detracts you enjoyment of the game very little and you wont notice most of the glitches. But the bad points are easily swamped by the sea of great achievements. The fact that this is a Nintendo game is very hard to believe but the entire thing is just as good as the more stereotypical Nintendo titles. The developer has done a sterling job and we look forward to playing the other gaming greats that they are no doubt working on as we speak....
AllRPG (Jul 28, 2002)
Overall, I would recommend Eternal Darkness to absolutely everybody. There's a little something there for everybody. While being linear enough to not seem overwhelming, it's loose enough that it doesn't seem linear at all. Add that to the super special ending you see after beating the game three times and you have a top-notch gaming classic. Chock full of gaming firsts, Eternal Darkness is a must-play. Just stay away from that preachy Canadian packaging.
AceGamez (Nov 22, 2006)
Eternal Darkness is an original and innovative survival horror game, with more of an emphasis on story, exploration and scares than on combat and huge monsters to blast. It is well-paced and intriguing, with an epic story that is brilliantly presented. It also scares and shocks more effectively than any other game I've played, with the emphasis more on psychological scares than over-the-top gore. Just remember this when you get freaked out, it isn't really happening...is it?
Club Skill (Dec 20, 2004)
The survival horror genre has somewhat lacked in the past few years - there have only been two contenders which have really progressed further. Resident Evil and Silent Hill; both of which became hugely popular on Sonyís PSOne. While these two have battled it out, Silicon Knights have been busy and developed a true contender to rival Konami and Capcomís survival horror crown. Eternal Darkness: Sanityís Requiem is here, and it truly is scary.
Cincinnati Enquirer (Jul 09, 2002)
"Eternal Darkness: Sanity's Requiem" is a highly polished game for the 20-, 30- or 40-something year old who may be craving an interactive action/adventure with a mature story line.
N-Zone (Jul 06, 2003)
Sicher stellt auch Eternal Darkness nicht das perfekte Spiel dar. Dazu sind die Rätsel zu anspruchslos, das Spiel zu kurz und auch der taktische Anteil bei den Kämpfen zu niedrig. Dennoch hat mir in letzter Zeit kaum ein Spiel so viel Freude gemacht wie Eternal Darkness. Das kommt vor allem daher, weil alles wie aus einem Guss wirkt. Die Story zieht einen immer mehr in den Bann, bis man am Ende den Controller gar nicht mehr aus der Hand legen mag. Alleine wegen des grandiosen Sounds und der verschiedenen Zwischensequenzen, lohnt es sich, das Spiel erneut durchzuspielen. Ich werde auf jeden Fall noch einmal auf Zombiejagd gehen und die Welt retten.
GameZone (Jun 24, 2002)
Eternal Darkness is very well done. The game has some minor drawbacks, but overall is a mental challenge that likes to play tricks with game players and game characters alike.
GamePro (US) (Jul 02, 2002)
It's always a good sign when a game opens with a quote from Edgar Allen Poe. While Eternal Darkness may not deliver the gruesome and graphic chills of Silent Hill and Resident Evil, it holds its own with multiple, tightly meshed story lines, deep spell-casting elements, and a reality-bending sanity system.
Gamers.at (Nov 29, 2002)
Lange angekündigt und nun doch endlich fertig gestellt. Eternal Darkness für den Nintendo Gamecube. Wieder ein Titel der Gamecube Kritiker eines besseren lehren wird. Denn das Spiel ist wie Resident Evil für ältere Spieler gedacht und zieht einem durch seine interessante Geschichte sogleich in seinen Bann.
GameCola.net (Feb, 2005)
I’ve played through Eternal Darkness numerous times. It’s entertaining and engaging, and the plot sucks you in. There’s enough puzzle solving and combat to keep you busy. It’s always satisfying to slay zombies. It’s not exactly a survival horror game, but it’s also not an adventure title. People who enjoy either or both of those genres will most likely enjoy Eternal Darkness.
Adventure Lantern (Oct, 2006)
To summarize the above, Eternal Darkness: Sanity's Requiem is a memorable addition to a genre that became stale all too soon, as it brought several new features with it. While the controls leave much to be desired, and the sanity effects did not live up to the developers' ambitions, the unique combat system, the strong storyline and the high quality presentation make for a solid gaming experience. Sadly, Eternal Darkness never achieved high sales so it is unlikely that we will see another game from Silicon Knights in the same universe. However, if you are a fan of both Nintendo and the horror genre, especially an H.P. Lovecraft fan (and if you are, allow me to commend you on having such diverse interests) you will find much to love in this well-executed game.
(PAL version)
Wem Resident Evil zu schwer, statisch und hakelig ist, der bekommt mit Eternal Darkness eine exzellente Alternative geboten. Gelegentliche Kameraprobleme, recht simple Rätsel und eine Spielzeit von gerade mal 15 Stunden (eine Handlungsgabelung zu Beginn des Spiels motiviert jedoch zum mehrmaligen Durchspielen) trüben den Spielspaß zwar etwas, dafür ist das Spiel aber so stimmungsvoll und so gut spielbar, dass es einfach in jede gute GameCube-Sammlung gehört - für Survival-Horror-Fans eine exzellente Abwechslung, für Anfänger der optimale Einstieg ins Genre!
Insgesamt ist Eternal Darkness ein Horrorthriller allererster Güte, der durch seine Handlungsteilung gleich zu Beginn des Spiels zum (mindestens) dreimaligen Durchspielen auffordert, Wer mit den daraus resultierenden rund 30 Stunden Spielzeit leben kann, bekommt ein atmosphärisch unglaublich dichtes Abenteuer mit einigen netten Rätseleinlagen - ein stabiler Magen ist jedoch Pflicht!
NZGamer (Apr 04, 2004)
Eternal Darkness didn't win the award for best story last year for no reason, this games story is absolutely stunning, if you give it the time of day.
GameSpy (Jun 26, 2002)
Still, the thing that makes these weak points so annoying is that Eternal Darkness is simply a hell of a lot of fun to play. You don't ever want the game to end, and when it does, you'd really love to go back and try to see if you can get things to turn out differently. Even with the lack of replayability, you'll probably find yourself coming back to the game, simply because the gameplay is so good and the characters and story are so well thought out. There are scenes and events in this game that will stick with you long after you've put down the controller, and I can't think of any higher praise. I hope it's not another three years before we see the sequel.
Netjak (Jul 07, 2002)
Do I recommend this as a purchase? Without hesitation. A rental wouldn't even skim the surface to be truthful. A full purchase would be ideal, and should at least entertain most gamers for scores of hours. I enjoyed the game a ton, and will probably shelve it after the second time through. I've read that there are numerous secrets within the game, but never had the desire to research any Easter eggs. I feel that Nintendo is still going in the right direction and is basically rubbing games like this in the face of kiddie-critics. A solid purchase.
Eternal Darkness is a perfect example of adult gaming taken seriously. What's more, it doesn't rely on 'Resident Evil's shock value, or 'Silent Hill's over-the-top gore. At it's heart is a tale of insanity, greed and revenge, all well very well presented. It saddens me, then, that the SK team didn't spend that little bit longer fine-tuning the gameplay mechanics. I wouldn't have minded playing a slightly less attractive game, if the attacking and magic systems were better implemented.
Game Revolution (Jul, 2002)
Ultimately, Eternal Darkness offers great, creepy fun. Although weak combat and arcadey features flaw this endeavor, it's simple to play and very immersive with plenty of dark atmosphere, cool magic effects, and more shuffling zombies than you can fit in a mall.
Nintendo Master (Jun 13, 2007)
Eternal Darkness fait partie de ces jeux qui ont construit la bonne réputation de la GameCube. Un survival horror à posséder absolument si vous etes un fan du genre. Ou tout simplement un joueur en quête de nouvelles sensations...
Bright Hub (Feb 17, 2009)
Eternal Darkness: Sanity's Requiem is an under appreciated game. I'm not a huge fan of horror games in general, but I did enjoy playing it for the innovative Sanity meter. If you are a fan of horror games you should probably check it out. It's not that scary, but going insane is more fun than it should be.
Jeuxvideo.com (Oct 22, 2002)
Le souci d'objectivité m'oblige à mettre en avant les quelques problèmes de gameplay et la réalisation moyenne d'Eternal Darkness pour lui faire perdre quelques points qui auraient pu propulser ce soft au niveau du titre de Capcom. Mais si seul le coeur parlait, je les lui rendrais de bon coeur et sans me faire prier. En somme, si vous hésitez, remplacez le 6 par un 8 et courez vous procurer ce titre. Vous ne le regretterez certainement pas.
Eternal Darkness still prevails over its minor problems, and provides for some relatively innovative and compelling gameplay. Anybody looking for a deep, mature storyline should take a look at the game, though they should be weary of the length of the game, while game fans should take a look at the game for the unique premises it introduces, such as the sanity effects.
GamesFirst! (Aug 20, 2002)
To be fair, changing these flawed conventions is the burden of an industry and not the responsibility of any single game. It’s just disappointing to see an otherwise brilliant game fail to address so many tired routines that have gone unchallenged long enough. In the end though, my tirade doesn’t change the fact that this is one of the most ambitious, brave titles to ever be made. I would rather play one Eternal Darkness than any of the foreseeable wave of Resident Evils. If you own a Gamecube you should play Eternal Darkness, no question. It’s a turning point in how 3D adventure stories will be told, and you were there to see it; no one without a Gamecube can say that. It doesn’t take perfection to make history.
Factornews (Jan 21, 2003)
Nintendo s’aventure dans le monde des jeux pour adultes et signe un nouveau hit ! Il reste sans doute encore beaucoup de chemin à faire avant que son image enfantine ne se décolle mais Eternal Darkness ne pouvait constituer un meilleur départ pour assurer le sérieux de cette démarche.
My belief is that those under 17 should really stay away from this game and that adults should only enter into this game if they are okay with the issues listed above. I first bought this game based on the glowing reviews given it by major media outlets. For the most part, they hype was justified. The complex plot and execution in Eternal Darkness is rarely seen in games these days. While not without a few technical flaws, this game is still as good as any mature title I?ve seen on any console and is a nice departure from some of Nintendo?s more light-hearted projects. Gamers who like psychological horror films and enjoy a good adventure game will love the experience of a game that makes it cool to be an adult who owns a GameCube. Better still, the game can be found in many outlets for under $15.
Bordersdown (Jul 07, 2002)
The game may disappoint in the areas it was most expected to excel in, but even when wandering through the linear and overly predictable corridors, the game can still pull you in and engage until the very end. Other than the Biohazard remake, in terms of production values and story development, nothing else comes close on the Gamecube.
Game Critics (Jul 10, 2002)
I hate to write such a negative-sounding review of a release that commits no truly outrageous crimes, but the fact is that Eternal Darkness offers very little entertainment outside of the scripts intellectual content. The "borrowing" of H.P. Lovecrafts work and the interweaving of historical settings are admirable, but not enough to disguise the fact that its a dull, average game saved only by solid production values and a strong plot arc. With so many good ideas in the script, Im very surprised by the lack of vision in the gameplay. It's not anything close to what I'd call terrible, but it's not all that extraordinary either.
Eternal Darkness is certainly worth playing and has the potential to become an excellent franchise in the same vein as Resident Evil. The enemies are repetitive, the puzzles are simple, and players aren't given much freedom to explore, but what is here is fun to play -- thanks to an interesting story, excellent sound effects, and well-animated visuals. Those who want to be scared will likely prefer Resident Evil on GameCube, while others who are sick of traditional survival horror titles will find the new environments and characters enough of a plus to keep them playing through all 11 chapters.
Just Adventure (Sep 16, 2002)
Still, the game is undeniably attractive, slick, smooth, and well-crafted. Is it for you? Is it worth buying a GameCube for? Dear Reader, this time around that's going to have to be your call.
GamersHell.com (Apr 19, 2004)
Overall this game is a complete pile. I was not impressed with anything this game had to offer other than the controls. Every aspect of this game failed to impress me in any way, shape or form. My $49.99 was wasted on a useless game that I eventually will throw out the car window at unsuspecting pedestrians.

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