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User Reviews

Fun... but not necessarily for one WWWWolf (452) 4 Stars4 Stars4 Stars4 Stars4 Stars
Final Fantasy Crystal Chronicles TalesOf777 (12) 3.67 Stars3.67 Stars3.67 Stars3.67 Stars3.67 Stars
A great multi-player action/adventure game with a touch of RPG. Gundark Krozmotov (120) unrated

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.4
Gameplay How well the game mechanics work and the game plays. 3.7
Graphics The visual quality of the game 4.4
Personal Slant A personal rating of the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 4.2
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.7
Overall User Score (35 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Consoles Plus (Sep, 2003)
Final Fantasy Crystal Chronicles est un superbe action-RPG. MĂȘme si son cĂŽtĂ© rĂ©pĂ©titif en solo risque de lasser, le mode multijoueur se rĂ©vĂšle exceptionnel.
Gaming Target (Mar 01, 2004)
If The Wind Waker was the reason to get a GBA to GameCube link cable, Final Fantasy: Crystal Chronicles is the reason to get four. This is the penultimate multiplayer action RPG, although some die-hard Final Fantasy fans may weep over the departure from the series' classic formula. Crystal Chronicles is the multiplayer event of the year and, while it is a little bit light on the story side of things, the innovative combat scheme becomes exponentially more cool with each player you add. So, grab your buddies and their GBAs, a Copy of Crystal Chronicles and slay monsters to your heart's delight.
In dem Rollenspiel-Mix sorgt die Substanz Miasma bei Kontakt dafĂŒr, dass man bald das Zeitliche segnet. Schutz vor dem teuflischen Zeug bieten Kristalle, die jedes Dorf mit einer Aura umgeben. Jedes Jahr mĂŒssen die Edelsteine mit spezieller Myrrhe gereinigt werden. Ihre Aufgabe besteht darin, jĂ€hrlich einige Tropfen des kostbaren Gutes nach Hause zu bringen. Die sammeln Sie in einer riesigen Spielwelt ein. Technisch bewegt sich der Titel auf hohen Niveau. Besonders gelungen: Wird ein Game Boy Advance an den zweiten Controller-Anschluss gehĂ€ngt, fungiert dieser als Mini-Radar. Gemein: Wer keinen GBA besitzt, kann nicht im Mehrspieler-Modus antreten.
N-Europe (Mar 12, 2004)
The bottom line on Crystal Chronicles, then, is this: A lavishly beautiful, unusually innovative, daring and unique breed of action- RPG that is sometimes a little too old-fashioned for its own good and occasionally marred by teething problems. It irritates and impresses, all at once. But when push came to shove, I couldn’t help but be charmed by FF:CC, and I doubt you will either. A flawed gem, it may be, but a gem all the same, and worthy of the Final Fantasy name, even though it bears few similarities to that seminal series. Enjoy Final Fantasy: Crystal Chronicles for what it is, and not for what it isn’t, and you won’t look back.
Nintendo Life (Apr 15, 2009)
Though some may be annoyed by the radical departure Final Fantasy Crystal Chronicles took from the main series, the end result is fabulous. Though some of the minor decisions the developers made when developing the game are questionable, the core gameplay itself is fabulous and really helps it stand out from the pack.. The gameplay is just as addictive as past titles and the difficult curve is spot-on. While all these amazing things came at the cost of the story, it still proves to be somewhat decent. Simply put, Final Fantasy Crystal Chronicles is a spectacular title that'll surely please any newcomers to the franchise.
Gameplanet (May 10, 2004)
With 2 to 4 people playing Crystal Chronicles provides one of the best cooperative experiences in gaming. The solo game can be a little lonely, but can still be rewarding for those looking for a challenging quest.
Netjak (Mar 09, 2004)
If you’re looking for a story-intensive fifteen-hour epic in the vein of previous Final Fantasy games, you won’t find it with Crystal Chronicles. Instead, you’ll find a fantastic multi-player experience in a rich, vibrant world full of plentiful action. One caveat, however: like in any game requiring human co-operation, it’s only as good as the people you play it with, but for those who put the time and effort into getting the crew together on, say, a weekly basis, you’ll find a game worthy of the Final Fantasy name.
Gamezine (Aug 15, 2003)
Graphiquement, FFCC est superbe. Mais je trouve dommage que le design n'ait pas Ă©tĂ© plus poussĂ©, les dĂ©cors sont sublimes mais certains persos me donnent un arriĂšre-goĂ»t de Nintendo 64, les fans de Ogre Battle 64 me comprendront sĂ»rement. Mais d'un autre cĂŽtĂ© cela ne m'empĂȘche pas d'y jouer, je ne peux pas passer un seul instant sans y jouer, peut-ĂȘtre que je suis trop exigeant et que je m'attendais Ă  encore mieux que ça
 Mais je vous rassure la magie opĂšre toujours et malgrĂ© quelques rĂ©ticences ce jeu est un pur chef d'oeuvre. Un mix entre Saga Frontier 2 et Final Fantasy IX, ça vous tente ? Moi oui et je n'arrĂȘte plus d'y jouer, sans aucun doute le meilleur volet depuis FF9.
Eurogamer.net (UK) (Jun 16, 2004)
The fact that it's clearly been designed with kids in mind, however, doesn't make Crystal Chronicles into a bad game. It's still a superb game; one of the best action RPGs we've played in a long time, and certainly some of the best fun you can have with three other people and a sofa - within reason. It's just that you'll need to think very carefully about whether you're really in a position to make the most of the game before you buy it, because anyone expecting single-player thrills will be sorely disappointed.
DarkZero (May 23, 2005)
Dedicated fans of the Final Fantasy series (and there are many out there) will find FF:CC as an original break from the pack but will be remembered as ‘that GC FF’ and will never be categorised along the more traditional classic titles of the series. New and casual gamers will be hooked by the graphics and subtle approach into the fantasy genre, appreciative of the simple menus and not being too bogged down in statistics or strategy. Despite the over-looked advantages of the GBA-GC connection system, a fault on Nintendo’s part, Final Fantasy: Crystal Chronicles remains a visual and awe-inspiring game throughout. One is enjoyable, but four is very much a party.
N-Zone (Oct 27, 2003)
Grafisch hat mich der Titel von der ersten Sekunde an gefesselt. Obwohl die Sprachbarriere bei dem Spiel erwartungsgemĂ€ĂŸ sehr hoch ist, probiert man stĂ€ndig weiter. Im Einzelspielermodus kann der Titel eindeutig mehr Punkte machen. Zu nervig ist das stĂ€ndige Umorientieren vom TV- auf den GBA-Bildschirm im Mehrspielermodus – auch wenn es Spaß macht. Ebenfalls heftig ist die zwingende Notwendigkeit von Game Boy Advance plus Linkkabel fĂŒr das Rollenspielen mit einigen gleichgesinnten Kumpels.
(PAL version)
Final Fantasy: Crystal Chronicles kann tierischen Spaß machen, wenn man es richtig angeht. Im Multiplayer-Modus ist schon eine Menge Koordination und Teamwork erforderlich, aber das ist ja auch genau das, was Nintendo erreichen wollte. Die Endwertung ist somit als Multiplayer-Wertung zu verstehen. Einzelspieler können mal locker zehn Prozent abziehen.
Wenn man drei weitere Spieler mit GBA und Linkkabel auftreiben kann, dreht FFCC ohne Zweifel zur Höchstform auf. Teamwork ist Trumpf, und das lĂ€sst sich im Gegensatz zu Online-Spielen natĂŒrlich einfacher und effektiver bewerkstelligen, wenn alle Spieler in einem Raum sitzen. FĂŒr Einzelspieler sieht die Sache aber etwas anders aus. Die voll auf Multiplayer ausgerichtete Steuerung erweist sich im Einzelkampf als unhandlich, was in den KĂ€mpfen zu Hektik und Fehleingaben fĂŒhrt. Zwar macht das Spiel auch alleine Spaß, aber man sollte keinen Meilenstein vom Schlage eines Final Fantasy VII erwarten. Man kann FFCC in etwa mit Phantasy Star Online vergleichen: Im Multiplayer-Modus rockt es alles weg, aber fĂŒr Einzelspieler ist es “nur“ ein gutes Rollenspiel. Nicht weniger, aber eben auch nicht mehr.
Armchair Empire, The (Apr 14, 2004)
Fun is always the key component to any game – if it ain’t fun, you won’t be playing it – and Crystal Chronicles manages to fill that fun component, particularly as a multiplayer game. Those that like solo RPG adventures shouldn’t be disappointed because there’s plenty of game to be had wrapped up in a good-looking (and sounding) package. The control could have been tweaked a little, but overall Crystal Chronicle worth a go-round.
Die fantastisch gezeichneten, abwechslungsreichen Landschaften mit ihren grandiosen Effekten können Sie natĂŒrlich auch alleine genießen. Aber erst mit ein paar Freunden und der GBA-Steuerung macht dieses Final-Fantasy-Epos seinem Namen alle Ehre: Es wird Ihre Fantasie beflĂŒgeln. Und das ist doch wirklich „gut“, oder?
Gamers.at (Apr 10, 2004)
Lange mussten Nintendo Fans auf die RĂŒckkehr der Final Fantasy Serie warten, denn nach der Abwendung von Squaresoft in Richtung Sony, stand die Serie auf Nintendo Konsolen praktisch vor dem Aus. Doch die Erlösung naht. Aufgrund einer Übereinkunft zwischen Square und Nintendo, wurde ein externes Entwicklerteam damit beauftragt ein Gamecube Final Fantasy zu kreieren. Dabei gingen die Entwickler dieses Studios einen komplett anderen Weg als den, den die Serie seit erscheinen des ersten Teils eingeschlagen hatte. NĂ€mlich weg von den rundenbasierten KĂ€mpfen, hin zum Action Adventure im Stil von Zelda oder Secret of Mana. Und Game Boy Advance Besitzer kommen natĂŒrlich auch nicht zu kurz.
Nintendo Difference (Mar 25, 2004)
En multi c’est du grand art oĂč il est difficile de faire des reproches, la note ne sera quand mĂȘme pas parfaite faute Ă  l’investissement requis pour profiter de cet extase ludique. En solo c’est vite lassant et on se rend bien compte que le jeu n’a vraiment pas Ă©tĂ© crĂ©Ă© pour ce mode. FFCC est un jeu multijoueur, le mode solo n’est vraiment pas Ă  la hauteur de ce qu’on pourrait espĂ©rer chez un FF. Aussi n’espĂ©rez pas jouer Ă  un Final Fantasy classique ! Si en multi ce jeu adopte un style qui lui est propre, en solo c’est un Diablo tout bĂȘte dans lequel seul l’exploration de nouveau monde vous sauvera de l’ennui. Square a fait ce choix, critiquable Ă  bien des Ă©gard, mais il faut prendre le jeu tel qu’il est : un jeu multijoueur avec une option solo. Ca ressemble Ă  du PSO qui ne vaut pas grand chose en offline.
NintendoWorldReport (Jan 25, 2004)
Final Fantasy Crystal Chronicles is designed as a multiplayer game, and that’s where its main appeal lies if you can gather the people and GBAs. Those looking for a single player quest may not be as enthralled with it, but it’s not a bad game in any respect.
Cubed3 (Mar 13, 2004)
This game has definitely earned the right to carry the 'Final Fantasy' moniker and is a worthy addition to the Nintendo catalogue and, more importantly, your growing collection. As with any other FF title, Crystal Chronicles does require some effort and has a few flaws, however your perseverance will be greatly rewarded in the long-term. This will not satiate any GameCube owner's appetite for an actual straight, turn-based RPG, but it has breathed new life into what was becoming a slightly stagnant franchise. In a time where even Square Enix is all too happy releasing rehashes and old ports it certainly says a lot about game developers' attitude towards Nintendo and its supporters when heavy-weights such as this deem it feasible to test new ideas on the Kyoto company's consoles!
Gamesmania.de (Mar 31, 2004)
Es bleibt also noch die Eingangs gestellte Frage nach den hohen Erwartungen zu beantworten. Final Fantasy: Crystal Chronicles ist zwar keine Fortsetzung oder WeiterfĂŒhrung der Serie, so wie es viele wohl erwartet, beziehungsweise erhofft haben. Trotzdem bietet das Spiel viele Ähnlichkeiten und altbekannte Details, so dass es sogar ein wenig an die 16-bit-Abenteuer der ersten Stunde erinnert. Und vor allem die PrĂ€sentation ist sehr sehens- und hörenswert. Unsere Erwartungen erfĂŒllt das Spiel also durchaus, trotz einiger Abstriche, die wir machen mussten. Nichts desto trotz wird solide Abenteuer-Kost geboten, die man zumindest angespielt haben sollte!
UOL Jogos (Feb 06, 2004)
Se nĂŁo fosse pelo complexo sistema de controle, "Crystal Chronicles" seria o "Mario Party" dos RPG - uma divertida opção de multiplayer que pode ser iniciada sem compromisso. O preço de admissĂŁo para essa modalidade Ă© alto devido Ă  exigĂȘncia do GBA com cabo de conexĂŁo, mas vale a pena para os fĂŁs do gĂȘnero que buscam algo Ășnico.
Om man har ett par Game Boy Advace i bekantskapskretsen Àr det egentligen ingenting att tveka över - i sÄ fall ska man köpa det hÀr. Det Àr ett multiplayerrollspel av en helt annan kaliber Àn pinsamheterna som vi normalt fÄr stÄ ut med. Gauntlet Legends, Black Stone: Magic & Steel och liknande dynga. Final Fantasy: Crystal Chronicles lyser av kvalitet som fÄ andra spel i genren, har en bottenlöst vacker grafik och ett soundtrack som fÄr en att smÀlta i TV-soffan. Felet det faktiskt lider av Àr olyckliga och hade kunnat avhjÀlpas med lite enkelt justerande, vilket hade gjort det till ett av de bÀsta spelen att bÀra namnet Final Fantasy. Kanske till och med det bÀsta. Men istÀllet för att grÄta över vad Crystal Chronicles inte Àr ser vi till att glÀdja oss Ät vad det Àr istÀllet. En fabulöst vacker saga för fyra spelare. VÀlkomna tillbaka, Square!
G4 TV: X-Play (Mar 28, 2006)
If you're looking for the typical turn-based "Final Fantasy" experience with cinemas that last for days, you won't find it here. It's not worth rushing out and buying four GBAs and link cables (you'll probably never use all that equipment ever again), but it's a must-have if you and your friends already have most of the required hardware and love multiplayer gaming. There's no other title quite like it.
GamePro (US) (Feb 09, 2004)
Final Fantasy: Crystal Chronicles represents the best and worst side of connectivity at the same time. Soloing is a bit repetitious and slow, but gather some friends and a whole lot of hardware and you’re in for one of the smartest, weirdest, and most magical four-player adventures you’re likely to play.
GameSpot (Feb 06, 2004)
After a decade-long absence, Final Fantasy has returned to a Nintendo console in Final Fantasy: Crystal Chronicles. But if you've been playing the revered role-playing game series for a long time, this might not be the return you expected. Crystal Chronicles is a hack-and-slash action RPG that in some ways has more in common with dungeon crawls like Baldur's Gate: Dark Alliance and Diablo than it does with its own namesake. It's a decidedly Japanese-flavored take on this style of gaming that contains some truly bizarre elements and one of the most unique (and slightly off-putting) multiplayer implementations we've ever seen. It's not for everyone--but, in the end, Crystal Chronicles can be a tremendously entertaining multiplayer game for those willing to work together to overcome some obstacles both in the game itself and in its design.
Fragland.net (May 14, 2004)
Only two games have my utter respect, Resident Evil and Final Fantasy. Too bad (for me that is) those two games are each released on a different platform. When I saw the first footage of the firstnamed game's remake, I chose the GameCube as my platform. The lil' cube maybe gives me lots of joy, I missed the games of my other favorite series. Then salvation came, and Squaresoft (now Square-Enix) said the magic words "FF is coming to the Cube". After about a month of wondering what it would be like, a two-second movie was released. Ever since the release of that movie I've been checking the calendar up until now. I could finally get started on Final Fantasy: Crystal Chronicles...
IGN (Jan 30, 2004)
Nintendo fans have waited a long time to play Final Fantasy on a Nintendo console -- something that hasn't happened since the Super NES days. Now that the iron curtain between Nintendo and Square has been lifted, fans finally have a chance to explore the Final Fantasy universe on GameCube -- although it might not be in the way they expected. Final Fantasy Crystal Chronicles doesn't contain any of the Final Fantasy staples. There isn't a detailed story arch, there aren't any full motion video sequences, there isn't a deep experience/upgrade system, and you won't find a wide variety of magic spells. In fact, the only reason this game can get away with being called a Final Fantasy game is because there are a few recognizable items and creatures, and it shares the franchise's quality music and artwork.
Gaming Age (Feb 02, 2004)
If you enjoy hack and slash games you should have a good time with Crystal Chronicles. Crystal Chronicles is a great attempt at connectivity and a fun game as long as you have the massive hardware requirements needed to fully enjoy it.
GamersHell.com (Feb 28, 2004)
My conclusion of Final Fantasy: Crystal Chronicles is a mixed one. The single player mode is quite short (around 15 hours of playtime or so). It is much different than what most fans of the series would think a Final Fantasy game should be. The multiplayer side of it is great but it gets a little pricey! The game, the GBA's and the cords. Now if you can afford all of this or already have these components, then this game is for you! If you are looking for a typical Final Fantasy single player game, this might not be for you. I enjoyed playing the game even though it is more Diabloesque than like Final Fantasy. If you have doubts, rent the game before you buy it.
Game Vortex (Apr 16, 2004)
While Final Fantasy: Crystal Chronicles has a solid gameplay foundation, things like the obscene difficulty spike at the end and quirky quest mechanics make it very tedious and cumbersome at the end of the game. The bottom line is that these dungeons are fun to go through the first time. Making people go through them over and over again at the end is just plain boring.
Jeuxvideo.com (Mar 10, 2004)
Comme beaucoup d'entre vous, j'attendais beaucoup de ce fameux FFCC, peut-ĂȘtre trop, et certainement pas un modeste 15/20. En toute objectivitĂ©, il faut reconnaĂźtre que le jeu demeure largement perfectible Ă  de nombreux aspects, et il me paraĂźt indispensable de sanctionner la politique de Nintendo qui impose l'achat d'autant de GBA que de joueurs pour les parties Ă  plusieurs, alors qu'il aurait Ă©tĂ© possible de passer par les manettes GameCube. Cela n'aura pour seule consĂ©quence que de priver la grande majoritĂ© des joueurs du vĂ©ritable potentiel du titre, et de rĂ©server le plaisir Ă  une Ă©lite fortunĂ©e.
4Players.de (Mar 23, 2004)
Mein Gott, wie hatte ich mich auf Final Fantasy Crystal Chronicles gefreut! Doch bereits nach kurzer Zeit ist die Euphorie der ErnĂŒchterung gewichen. An der Grafik liegt es nicht: Stimmungsvoll und mit schönen Effekten versehen, können sowohl Charakterdesign als auch Umgebungen ĂŒberzeugen. Die Soundkulisse hat sich abseits der Melodiewiederholungen und der GameCube-typischen spartanischen Sprachausgabe ebenfalls wenig vorzuwerfen, da sowohl Soundeffekte als auch Musik sich generell auf hohem Niveau befinden. Wieso zum Teufel schaffen es die Kristall-Chroniken dann nicht, Spaß aufkommen zu lassen – zumindest fĂŒr Einzelspieler? Das actionorientierte Hack&Slay-Gameplay hat doch auch bei Spielen wie der Dark Alliance-Serie funktioniert. Bei Crystal Chronicles hingegen wirkt der Einzelspieler-Modus aufgesetzt und wird durch die KI-Probleme eures KristalltrĂ€gers nicht besser.
Joypad (Oct, 2003)
Bref, il est vrai que jouer seul FFCC peut devenir rapidement rĂ©pĂ©titif, mais Ă  plusieurs c'est vĂ©ritablement une nouvelle approche du RPG qui s'offre Ă  vous ! Il faut se parler sans cesse, ĂȘtre trĂšs vif et avoir de bons rĂ©flexes pour acheminer votre troupe Ă  bon port.
Joypad (Mar, 2004)
Ainsi, mĂȘme si ce FF n'en a que le nom, il n'en reste pas moins une expĂ©rience sympathique sur le cube. Seul, le jeu devient vite lassant et trĂšs rĂ©pĂ©titif. Si vous avez au moins un pote et une GBA chacun, courez l'acheter, vous serez surpris, mais pas déçu, c'est certain !
Legendra (Mar 26, 2005)
Reste un jeu en solo pour le plaisir des yeux et des oreilles, pour vouloir se détendre devant quelque chose de beau. Nous ne pouvons pas blùmer Square-Enix de vouloir vendre ses jeux. Un "nouveau" concept comme Crystal Chronicle ne devrait pas porter le nom de Final Fantasy. Ce nom est trop lourd, trop chargé des concepts figés de la série Final Fantasy. Ce titre de Square-Enix est un trÚs bon jeu à condition d'enlever la référence Final Fantasy qui n'est là qu'a titre mercantile; appelons le tout simplement Crystal Chronicle et considérons le comme un titre nouveau à part entiÚre, c'est en cela qu'il mérite une bonne note. Car au final c'est un bon jeu!
Jeuxvideo.fr (Mar 16, 2004)
VoilĂ  donc le Final Fantasy tant attendu du Cube. Les puristes nÂŽapprĂ©cieront peut-ĂȘtre pas le changement radical, mais je pense que les dĂ©veloppeurs ont cherchĂ© Ă  adapter leur joyau par rapport au public de la console. MĂȘme sÂŽil est inadmissible que lÂŽon ne puisse pas jouer Ă  plusieurs avec de simples manettes, Crystal Chronicles propose une jouabilitĂ© innovante, une rĂ©alisation digne des plus prestigieux, pas mal dÂŽheures de jeu et un scĂ©nario divertissant baignĂ© dans une ambiance unique.
As renowned as the Final Fantasy series has become over the years, the release of Crystal Chronicles brings with it an air of unfamiliarity. Although many of its elements tie into the greater Final Fantasy universe, this is but a faint echo of what you have come to know and love.
Game Revolution (Feb, 2004)
Final Fantasy: Crystal Chronicles is an interesting game. The bland single player holds it back, but things get much better when you play with friends. Of course, that’s not as easy it sounds. Innovation in GBA connectivity is always appreciated, but not when the game relies on it. If you don’t have a bunch of GBAs, this reunion is bittersweet.
RPGFan (May 12, 2004)
At its heart, Final Fantasy: Crystal Chronicles is a game whose target audience is undeniably that of the younger generation. What it lacks in story and diverse gameplay it more then makes up for in its ability to put a group of children in the same room and shut the up with wide-eyed enthrallment and engagement in multiplayer shenanigans. Despite the game becoming somewhat challenging in later dungeons, its simplistic nature would suggest its not ideal for players more accustomed to games with more intricate gameplay design. However, considering what “Final Fantasy” as a name and series represents, Crystal Chronicles is decidedly a failure in any attempt to hold to the tradition of innovation and creativity within the Final Fantasy series. It may be a victory for Nintendo and the Game Cube console, but it’s surely the product of disinterest and negligence on Square’s part.
Edge (Feb 16, 2004)
Played on its own demanding terms, Crystal Chronicles offers something unique: the chance for your living room to experience the kind of convivial, epic co-operation that MMORPG players take for granted. It offers one of the most beautiful worlds ever created on a console, heavy with atmosphere and wonder, laden with the treasures of the Final Fantasy heritage. However, it asks too much expense and hassle and it inflicts too many setbacks, frustrations and restrictions to come close to being a fair exchange.
Games TM (Feb, 2004)
It's a shame really, because while there's no denying this is an above-average game (thanks mostly to the well-crafted visuals, hauntingly melodic music and attempts at innovation), it's fair to say that Crystal Chronicles should have been more than it actually is. Where we had hoped for a game that took Secret Of Mana's pleasures of multiplayer adventuring and made them even better, we've been given something playable but lacking much of the flavour you'd expect from a game claiming to be an RPG.
GameSpy (Feb 06, 2004)
Square and Nintendo remind me of two old lovers getting back together. The two companies had a long and prosperous relationship spanning six Final Fantasy titles. After a few years of separation, the two are rekindling the romance. The first date, Final Fantasy Tactics Advance, was a sizzling pairing that reminded each company why they fell in love in the first place. The second outing, Final Fantasy: Crystal Chronicles, is more like a fun date where each party has a good time but is very much aware of the other's flaws. That analogy aside, Crystal Chronicles is a good game with wonderful aesthetics and fantastic extras, but its core gameplay has some fundamental flaws.
This is a poor man's version of a massive multi-player online rpg game. Even though it's a poor man's version, you can still enjoy this game. But in order for you to enjoy this game, you have to have friends. At least up to three other friends. Make that you have to have three other friends where each will own a Gameboy Advance handheld system and live in your area. If you are able to meet those requirements than this game is one that you should definitely pick up. However not many people will be able to meet those requirements. They may have another friend but three other friends that all own a Gameboy Advance are hard to come by. If you are a single player then skip this game as there's nothing here for you to enjoy. You might be able to enjoy this game with just another friend but not by much. The requirement that one needs to meet in order to experience this game fully is its own worst enemy.
RPG Land (Mar 24, 2008)
The game’s single-player mode wasn’t the life of it, which really threw off a lot of Final Fantasy diehards. Where the fun would be found here would be the multiplayer, in which Game Boy Advance units became controllers, hooked up via separately sold cables. It was gimmicky to set up, but good fun for those that went to the trouble. Complaints about “bucket duty” and the observation that Game Boy Advances don’t quite make the best controllers will live a long life, but Crystal Chronicles still provided fun times for groups. The pros and cons balance each other out.
RPGamer (Apr 25, 2004)
Before anyone attacks me for the opinion I hold about this game, remember that I consider myself a long-time Nintendo fanboy. When a game isn't good, it isn't good, and the fact that it was developed by Square Enix and funded by Nintendo won't change that fact. On the plus side, if you've got a truckload of friends capable of playing with you, and each of them owns a Game Boy Advance and a link cable, your money might still end up being well spent if you play it through to the end.

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