|Geist- It Will Possess You...if you give it a chance||STU2 (72)|
|Fun, but not without its flaws||Matt Neuteboom (989)|
Our Users Say
|Acting||The quality of the voice or video acting.||3.7|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.4|
|Gameplay||How well the game mechanics work and the game plays.||3.9|
|Graphics||The visual quality of the game||3.8|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.1|
|Sound / Music||The quality of the sound effects and/or music composition||4.1|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||4.1|
|Overall User Score (19 votes)||3.9|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
GamersHell.com (Aug 30, 2005)
In conclusion, Geist is an original videogame that unfortunately lacks the overall power and control mechanics to emerge as the game it could easily have become. Minor bugs, and what feel like rushed elements, could have been prevented to make the game more wholly enjoyable, but this certainly does not mean that Geist isnÃ¢â‚¬â„¢t a thoroughly decent game. If you like adventure games and shooters, you simply must give Geist a try. Anyone who insists that the GameCube only offers games for kids is probably now possessed.
Gamesmania.de (Oct 05, 2005)
Als eingefleischter Fan aller Ego-Shooter war mein erster Eindruck eher enttäuscht. Eine Steuerung, die kaum geeignet war, um genau zu zielen. Ruckler, schon während der ersten Zwischensequenzen und dann auch noch im Spiel, mitten im Feuergefecht. Zum Glück verfliegen diese Eindrücke, sobald eure Aufmerksamkeit auf das großartig umgesetzte Feature des Besitz Ergreifens von Personen und Gegenständen gelenkt wird. Somit entwickelt sich mit dem Lauf der Dinge ein recht ansehnliches Action-Adventure, das auf erwachsenes Publikum ausgerichtet ist.
Gamers.at (Dec 17, 2005)
Ego-Shooter gehören seit Jahren zu den beliebtesten Spielgenres. Dementsprechend viele Neuerscheinungen buhlen jedes Jahr um die Gunst der Massen. Vielfach sind die Endprodukte Schnellschüsse, die mit althergebrachten Formeln die Kasse füllen sollen. Geist versucht nicht nur ein "deutsches Wort" international bekannt zu machen, sondern auch einen innovativen Zugang zu einem festgefahrenen Genre zu finden.
Fragland.net (Oct 25, 2005)
Geist is finally an exclusive game for the gamecube, one where we don't even get to see Mario for once! The story starts when you as John Raimi are being called to France to dismantle the Volk Corporation who are doing strange scientific experiments that cannot bear to see the daylight. During your heroic attempt to discover what has been going on you suddenly become victim of these gruesome tests yourself! Result: your ghost is sucked out of your body and you become an invisible force. Thanks to some luck you succeed in escaping and only thing remains: to successfully complete your original mission and in the meantime get as much revenge as possible.
Sci-Fi Online (2005)
As well as the single player mode, there are several multiplayer options which are great fun. The deathmatch mode is great. You don't need to scare the people to jump into their bodies, and running around possessing different creatures in a bid to kill your opponent is great fun. All in all, Geist is a bit of a winner.
NintendoWorldReport (Aug 14, 2005)
Geist is a first person adventure. Anybody going into it expecting it to be like Halo or Goldeneye 007 is going to be disappointed. In fact, the game shares much more in common with The Legend of Zelda. Geist’s pacing is far more deliberate that that of a first person shooter. It requires you to think, not just act. The compelling story and incredibly fun and unique possession mechanics allow Geist to rise above its competition.
Cubed3 (Sep 28, 2005)
Some will look around the Internet and see middling-to-bad reviews of Geist and immediately be put off from making the purchase (as has been the case in the US). However, I say give it a try as what you have here is far better than earlier builds and whilst it may not have the radiant glow of Metroid Prime or TimeSplitters, it does have its own faint shine that will bring a twisted smile to many a face.
GameZone (Aug 18, 2005)
Fun, original and edgy, Geist is an action-packed ghost story that attempts go well beyond the usual shoot-um-up fare. It’s a rare blend of bullet-fueled action and puzzle-solving that involves spiritual possessions of souls and objects. Sure it’s not perfect and the shooting elements can be a bit awkward, but this is still a fun game with a lot to offer gamers looking for a mature title overflowing with originality.
64 Power / big.N / N Games (Sep, 2005)
Puuuh, was hat Geist meine Erwartungen nach oben geschraubt. Ein Shooter von Nintendo. Das muss innovativ sein, das muss neu sein, es muss einfach gut sein. Okay, die Entwickler sind keine unbekannten Westler, doch Nintendo vertreibt ja nicht irgendwas. Deshalb darf man schon enttäuscht sein, dass man hier einen fast gewöhnlichen Shooter bekommt, der sich die Innovationen durch zu große Linearität selbst zunichte macht. Ordentlich sind aber die Mehrspielermodi, die, waren sie nicht nur im Splitscreen spielbar, in meinen Augen noch ein Kaufgrund wären.
N-Zone (Nov 11, 2005)
Hat man Geist durchgespielt, so stellt man eines fest: Da hätte man wesentlich mehr draus machen können. Die Geisterpassagen bieten genügend Abwechslung, um den Spieler gut zu unterhalten - trotz der großen Linearität. Die Balleranteile von Geist sind in vielerlei Hinsicht in die Hose gegangen. Was die Technik betrifft, staunt man über hübsche Umgebungen und ärgert sich über teilweise schlechte Texturen und eine instabile Bildwiederholungsrate.
4Players.de (Oct 20, 2005)
Auch Geist kann trotz seines innovativen Ansatzes und seiner überaus ansehnlichen Kulisse nicht in die Riege der außergewöhnlichen Exklusivtitel à la Eternal Darkness oder Metroid Prime aufsteigen. Es ist insgesamt ein gutes Abenteuer, das den Durst nach Action und Adventure tatsächlich für kurze Zeit stillen kann - nicht mehr, nicht weniger. Die innovative Seelenwanderung und taktische Bosskämpfe stehen auf der einen, die wirklich schwachen Shootereinlagen sowie die Offensichtlichkeit der Rätsel auf der anderen Seite. Die Story pendelt sich auf einem unterhaltsamen Niveau ein, kann aufgrund ihrer Vorhersehbarkeit jedoch keine Dramatik aufbauen. Man kämpft sich gerne mit Raime bis zum Finale durch, legt noch ein paar Multiplayer-Matches nach, aber er wird als Held genau so schnell vergessen sein wie Geist als Spiel.
N-Zone (Oct 19, 2005)
Geist ist sehr unterhaltsam, lässt aber auch viel Potential ungenutzt. Das Prinzip ist erfrischend und funktioniert richtig gut, wenn man sich nicht daran stört, dass der Titel sehr linear ist und die Geister-Spielereien streng vorgegeben sind. Leider nagen die knapp durchschnittlichen Baller-Sequenzen und die durchwachsene Technik an der Wertung.
GameSpot (Aug 15, 2005)
By now, the first-person shooter is probably the single-most-played-out style of gaming around. So many games have pushed this style of gaming to the limits, and so many more have fallen short of the mark, that it's difficult for any such game to stand out anymore. Geist at least serves as an important reminder that an original game design and a first-person perspective aren't mutually exclusive. The shooter portions of Geist aren't all that special, but there's a lot more to this game than meets the eye.
IGN (Aug 12, 2005)
Call us cynics, but we can't help but feel that developers too often take the paint by numbers approach to videogame design. As a result, genres sometimes become saturated with formulaic clones of the same basic idea. Ask yourself, how many games have aspired to be the next Grand Theft Auto? Probably more than you can count on two hands. Unfortunately, one of today's most overpopulated genres is the first-person shooter, and again many of these games are so similar in theme and design that it can be difficult to tell them apart. Which is why some software houses have done whatever they can to ensure that their so-called "FPS" stands out from the pack.
Gaming Nexus (Nov 08, 2005)
Nintendo and N-Space have created a haunting shooter experience that turns the traditional FPS on its ear. Some minor control issues, slight framerate stutters and a brief musical selection prevent Geist from being perfect, but the intriguing story, innovative multiplayer and spectral gameplay keep the game fresh and make it a must-have for GameCube owners.
Netjak (Sep 20, 2005)
Overall, I liked Geist. The story coupled with some truly unique game play elements easily pushed me to the very end despite some rather frustrating moments. The controls were rough in spots, the graphics left a bit to be desired in key areas, but in the end it didn’t matter: I was wholly entertained by the roughly 12 hour story mode. If you are looking for something new to play, and you have a Gamecube collecting dust underneath your TV, go ahead and give it a shot: I think you just might enjoy it...
GameTrailers (Oct 27, 2005)
Geist is a techno-thriller that gives you the power of possession.
MAN!AC (Sep 30, 2005)
So intelligent das Konzept, so enttäuschend die Umsetzung: Ich will gar nicht über die altbackene Grafik und die dezent ungenaue Steuerung meckern - das könnte ich ja noch verschmerzen. Vielmehr nerven mich die vielen Einschränkungen im Spielverlauf, denn die versprochene 'Geistige Freiheit' ist eine Mogelpackung. Der Verlauf einer Mission: durch die wenigen in Besitz nehmbaren Gegenstände und Personen linear vorgegeben. Die Ballerabschnitte: dank dummer Gegner keine Herausforderung. Nur selten blitzt das Potenzial des Ego-Abenteuers auf, zum Beispiel wenn Ihr die Szenarien als Ratte oder Motorrad aus ungewohnter Perspektive erkundet. Leider setzen unüberwindbare, nicht immer nachvollziehbare Levelgrenzen dem Forscherdrang schnell ein Ende.
Cheat Code Central (2005)
While Geist would take a back seat to bigger name titles released in November, let me remind you that it's August and the Cube hasn't really seen any decent FPS for quite awhile. Certainly Geist isn't perfect as I suggested, but it is entertaining and will at least require 8-10 hours on first run through. Toss in the multiplayer hjinks and you've got a game you can play with your buds (or alone) till the big blockbusters start rolling in, in a month or so. Thanks to some new mechanics tossed into an old (and some would say dying) genre, Geist delivers a FPS experence that you've never had before and that definitely counts for something.
GamePro (US) (Aug 15, 2005)
There's plenty to enjoy and explore in Geist, but that fidgety FPS gameplay is going to dampen the spirits of any regular combat gamer. Still, it's great to encounter an adventure game that tries to offer something different. You could at least give Geist a ghost of a chance.
Game Shark (Aug 25, 2005)
Since the GameCube is so short on first-person shooter games, I’d have to recommend it to people who only own that system. Multi-system owners who have access to better shooters should probably stay away. But for the flashes of brilliance it does possess, Geist earns its B- score.
Jeuxvideo.com (Oct 07, 2005)
Loin d'être le grand FPS Gamecube que nombre de personnes attendaient, Geist n'en est pas moins un titre honnête, utilisant à son avantage une certaine originalité et un schéma de progression plus qu'intéressant. Le changement d'identité reste une excellente idée, aboutissant à des modifications de gameplay réjouissantes et à un renouvellement régulier. Toutefois, à cause d'une qualité graphique moyenne, et d'un déséquilibre global, Geist ne parvient pas à monter sur les hautes marches du FPS console, mettant de côté sa nature profonde. Cruelle errance.
NGC Magazine (Oct, 2005)
The truth of the matter is that it looks like N-Space, the developers behind such classics as Mary-Kate and Ashley: Magical Mystery Mall and (our particular favourite) Rugrats: Search for Reptar, in this case couldn't transfer their skills from toddlers and shopping to ghosts and guns.
Nintendo Life (Oct 14, 2012)
All the issues aside, Geist is a good game, just not a great one. There are many technical problems and a slight unbalance between the two play mechanics, but the originality infused to the story and adventure elements is almost captivating enough to see through those issues. There is a level of inventiveness present here that isn’t witnessed frequently in modern gaming, and it's experiences like this that’ll make you wish more developers would take risks instead of vomiting out the exact same type of game over and over. If you’ve ever dreamt about having the power to be invisible and scaring the living daylights out of unsuspecting victims, then Geist is able to provide enough hauntingly memorable moments to recommend a visit to the Volks Corporation - just expect quite a few frustrations along the way.
Armchair Empire, The (Aug 22, 2005)
There’s really no way around it; while Geist offers some neat ideas, it’s an entry level shooter with an okay story and few interesting gameplay elements. And while stellar shooters are thin on the ground for the GameCube there are still better titles in the genre available, like Metroid Prime: Echoes or TimeSplitters 3.
Game Informer Magazine (Sep, 2005)
Despite a few memorable sequences, the occasional good puzzle, and some barely adequate multiplayer modes, Geist fails in most respects. The game certainly doesn’t live up to the promise of its premise, and at the same time can’t manage to deliver even basic first-person action in a competent manner. I expect more from a Nintendo-published title, and so should you.
Digital Press - Classic Video Games (Sep 15, 2005)
That leaves Geist as another title that comes close, yet fails to grasp the player with an innovative concept. The initial moments and training make the possession process entertaining. Later uses only show it for how limiting it is, and it's almost as if the training never stops.
Eurogamer.net (UK) (Sep 28, 2005)
Rather in-keeping with the dispiriting end to the GameCube's truncated lifespan, Geist arrives with little fanfare, and does little to suggest it will do any better over here than it has done so far in the States. The most telling thing is that it's unlikely to be admired that greatly by even the most partisan Nintendophile - something that effectively seals its fate from day one. As much as n-Space tries to do things a little differently, and as fun as it is to walk around in bodies that don't belong to you, too much of the game plays it by the same old rules. Much of the time, Geist just feels plain unremarkable, and although it's good enough for a weekend rental, you’d feel robbed of body and soul if you'd shelled out full price for it.
GameSpy (Aug 17, 2005)
Overall, Geist isn't a great title, but it is pretty good. If you're looking for something a little different than the standard FPS fare, Geist is definitely worth taking a look at. Hopefully, the game will do well enough to warrant a sequel, giving the developers a second chance to polish things up and make Geist a real contender in the future.
Defunct Games (Oct 28, 2017)
Geist handled the "possession by a ghost" concept better than Omikron, but the game itself was just okay. Nothing about it was really bad (except the voice acting), but it felt half-baked. It may be worth checking out if you can find it really cheap, but in the end you would probably be better off just watching the movies Poltergeist and The Exorcist again.
PC Action (Germany) (Sep, 2005)
Die Kontrolle über Menschen, Tiere oder anorganische Gegenstände übernehmen PC ACTION-Redakteure seit Jahren. Für Sie hingegen dürfte es neu sein. Im Ego-Shooter Geist sind Sie als solcher unterwegs. Die sich dadurch ergebenden Poltergeist- Einsätze etwa als Koch sind Höhepunkte des Spiels. Die öden Ballereinlagen zwischendurch wirken wegen schwacher Grafik und fehlender Gegnerintelligenz eher lästig. Mal etwas anderes.
Diehard GameFan (Aug 25, 2005)
This game won’t suck you in and refuse to let you go, but it will definitely keep you entertained for a while. Within the first thirty minutes after completing the standard shooter intro, you’ll become absorbed with the ability to possess things and seeing what they can do. Sadly, these entertaining romps as a spirit are continually interrupted by the mediocre first person shooter portion of the game, which don’t really hold your attention or move the story along in most cases. They are just kind of there. In the end, the portions as a spirit are pretty addictive. But the shooting portion of the game is certainly not. Since the game is about half and half of each, we’ll use that as a score basis.
Jeuxvideo.fr (Oct 21, 2005)
Finalement, l'avis est mitigé. Si on devait comparer à la masse des FPS tous supports confondus, nul doute que Geist ne resterait pas dans les mémoires malgré son approche définitivement originale. Mais il est une certitude: Geist est un des rares FPS du GameCube. Plus encore, il est le seul FPS exclusif à cette console (si l'on excepte les Metroïd Prime, qui tiennent plus du FPPS, ou First Person Platform Shooter) et l'effort vaut la peine d'être récompensé. Il est nécessaire d'encourager Nintendo dans cette voie et peut-être pourrons-nous bientôt compter autant de jeux adultes que de jeux « à la Mario »… Bravo Nintendo !
1UP (Aug 16, 2005)
The overall effect is that you're playing an unholy union between an old -- and not very good -- point-and-click adventure and a five-year old first-person shooter. Neither comparison is very flattering to Geist, which plods inexorably towards its final boss battle with all the nuance and finesse of a production of King Kong on Ice, before coming to a dead stop. Once you're done with that, there's some medium-fun to be had with the multiplayer game, which almost cleverly uses empty-shell NPCs as ghost-hosts dotted around the map. But even that gets old before its time.
Game Critics (Sep 27, 2006)
Although it's only a fraction of what it might have been, I still think that the core of Geist is solid. The potential of a ghostly character capable of leaping from soldier to soldier, causing chaos in the middle of a firefight has barely been scratched, not to mention the poltergeist scenarios that could be crafted around possessing exploding lightbulbs, flying bedsheets, rattling pots and pans, or any number of other things that could be employed for the purpose of haunting. It would be a shame to see a property with such rich possibilities fade away… Hopefully N-Space and Nintendo will bring Geist back from the dead with a revamped modern design able to take advantage of hardware that can do it justice.
Game Revolution (Aug 22, 2005)
Although to be frank, other reasons make Geist a hard sell. It certainly has something going for it with the unique possession mechanic and clever puzzles, but the linear gameplay, mediocre delivery and short story makes it a house more cursed than haunted.
Game Chronicles (Sep 22, 2005)
Geist is a different type of FPS that doesn’t really utilize the gung-ho run and gun approach to completing missions. Instead, it uses more stealth and manipulation to achieve goals and only a moderate level of firefights. Although it seems to have had potential, it lost that somewhere in development. With normal graphics, background music that tends to be forgotten, and low replay-ability, Geist is better off on the store shelves than in your Gamecube, at least until it hits the bargain bins.
Gaming Age (Aug 15, 2005)
Geist lacks in so many areas that it's simply below average. To make matters worse, Nintendo published the game and, although it may seem unfair, gamers expect more from the Big N. I think there are some solid game ideas in Geist, but they weren't implemented in the best ways. If you're aching for a FPS that's different from everything else out there, Geist might fit your bill. I would much prefer to spend my time playing games like TimeSplitters 2 & 3, Metroid Prime, or even Bond. At least Geist is better than the awful Turok Evolution (which I see we gave a C+; if I had reviewed that game it would have earned a D). There are some clever puzzles and cool moments throughout the game, but it just isn't enough. Geist is worthy of a rental if you're really curious, but I think most gamers will come away disappointed. Disappointed because the concept was really cool, but the implementation blew. And disappointed that even Nintendo couldn't turn this one around.
Games TM (Oct 06, 2005)
It's when you stop trying to fight against Geist's constraints and start to play it for what it is that you start to experience the best it has to offer. To be fair, there are a few genuinely interesting moments, especially toward the game's conclusion, and it's also not without charm. Unfortunately charm alone isn't enough to overcome the game's considerable shortfalls in other areas and while repressing the urge to grumble at its unwillingness to acknowledge player intuition or its relentless linearity allows you to see the few shining moments hidden underneath, we still can't help but feel that it's a missed opportunity.
Common Sense Media (2005)
Puzzles become predictable, and it seems arbitrary which objects can be possessed and which are off-limits. With a few exceptions, the shooter levels will likely be routine and dull for anyone familiar with the genre. The violence also is typical of the genre: Players blast enemy humans and monsters with guns and explosives, although these scenes are not very graphic. In many ways, the game's attempts to create a gritty, mature atmosphere fall flat. Geist includes an offline multiplayer mode that conforms to many first-person-shooter conventions. Players will blast friends or computer-controlled bots in deathmatch and capture-the-flag-type contests. The final problem?: Blocky, dated graphics and choppy slowdowns. Ultimately, players will find this to be an original first-person shooter haunted by repetitive gameplay.
Gamezine (Oct 12, 2005)
Plus qu’une simple déception, ce nouveau FPS GameCube avait longtemps été présenté comme un hit, mais c’est le ratage total. Il arrive évidemment qu’on prenne parfois du plaisir à jouer, mais ces instants sont beaucoup trop rares. A moins que le jeu prenne possession de votre corps, évitez d’aller acheter cette erreur.
The Video Game Critic (Nov 16, 2014)
I appreciate that Geist tried to do something different, but I don't see how this could be considered anything other than a dismal failure.