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Gladius Reviews (GameCube)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the GameCube release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 3.5
Story / Presentation The main creative ideas in the game and how well they're executed 3.5
Overall User Score (13 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Chronicles (Dec 01, 2003)
Another strong showing for LucasArts is what this game boils down to. Gladius shows a lot of innovation in a genre that is mostly driven by foreign developers. For a multiplatform release, the level of polish that has been applied to Gladius is pretty impressive, and shows that games that appear on multiple consoles don’t have to be mediocre. I whole heartedly urge you to pick up this title if you have even the smallest interest in RPG’s, or strategy gaming or are just a LucasArts fan.
Die Grafik sieht recht realistisch aus, “fühlt“ sich aber irgendwo nach Cartoon an. Keine Kritik an dieser Stelle, da die Themen der Hintergründe dadurch wirklich exzellent getroffen werden. Ähnlich verhält es sich mit dem Soundtrack, der mit donnernden Trommeln und schallenden Fanfaren auch gut zu einem großen Hollywoodfilm gepasst hätte. Klasse Job!
GameLemon (May 26, 2004)
Before all the sugar completely eats away at your tooth enamel, let me point out, that despite all it's strengths as a strategy game, Gladius remains a very niche, subjective gaming choice; if you don't like strategy, it's appeal will be very limited, and with the highly demanding learning curve that it throws at you, it's presence on your shelf may indeed be very short-lived. If you do like what it's all about, however, that same shelf of yours may never see a more welcome and permanent visitor.
Game Over Online (Dec 18, 2003)
If you’re looking for a game with a ton of depth, replayability and a solid storyline, look no further. Gladius is stockpiled with a ton of features that will appease everyone from the beginning adventurer to the hardcore strategist. Along with an easy to grasp combat system and solid technical merits, Gladius is easily recommendable as a gift for any gamer during this holiday season.
1UP (May 09, 2004)
Gladius is slowly-paced, and there are a few minor graphical issues, but the majority of the game is well-built and fun. Each scenario is intended to deliver a good 36 hours apiece, meaning most SRPG fans will likely be getting good value for the money. But take that as a warning: unless you seriously have a thing for turn-based combat and having to really work for your progress, the game isn't for you. But if you do, Gladius is one of the better examples of the genre on the system.
GameZone (Nov 19, 2003)
Gladius is one of the best strategic turn-based RPGs out there, and its length (40 hours?) makes its value skyrocket. If you’ve always been interested in testing out the turn-based RPG market, Gladius would be a great starting point. Fans of Final Fantasy Tactics and similar games should also take a peek at Gladius as it is a solid RPG all-around.
GameSpot (Oct 27, 2003)
If you're up for a deep, long-lasting, strategic gaming experience, then Gladius is perfect for you. Once you've played it for many hours, you'll spot little things about it that could have been fleshed out or polished up. However, at the heart of this game is an interesting and well-thought-out combat system, and there are so many viable combinations of characters and skills to experiment with that this game could easily keep you busy for much longer than most games do these days. The swing meters also add a refreshing bit of action to an otherwise fairly static style of gaming, which makes Gladius not just a great game but, in certain ways, a pioneering one.
RPGFan (Nov 06, 2003)
Ultimately though, Gladius is an ambitious game that attempts to breathe new life into the genre. It's not entirely successful, but it is the best gladiator game I've played. Sure, it's the only one I've ever played in depth, but I really did have a decent time with it. At any rate, I'd much rather play this than sit through Ridley Scott's film again...
82 (Dec 26, 2003)
Gladius macht als rundenbasiertes Strategie-Rollenspiel eine erstaunlich gute Figur. Zwar werden die gemächlichen Gladiatorenkämpfe auf Dauer spielerisch etwas eintönig, während die Story auf Sparflamme kocht, aber Taktiker und Tüftler dürften am Aufbau der ultimativen Gladiatorenschule dennoch lange Freude haben. Vor allem die großzügige Handlungs- und Entwicklungsfreiheit lädt immer wieder zum Experimentieren ein, während die Hatz nach neuen Mitstreitern, Fähigkeiten, Items und Trophäen bis zum Schluss motiviert. Schade nur, dass die mickrige Spielwelt jeden Forscherdrang bereits im Keim erstickt und einem die Gegner weniger durch fordernde KI-Routinen als durch schiere Überzahl und überlegene Charakterwerte gefährlich werden. Technisch ist Gladius solide, aber unspektakulär [...]. Für Stimmung sorgt hingegen der orchestrale Soundtrack und die trotz schlampiger Übersetzung erstklassige deutsche Synchro.
IGN (Oct 28, 2003)
Gladius doesn't try to be a Japanese RPG or a straight out tactics game. It's plucked elements from several strategy games and patched them together into something that feels fresh. Definitely not a game for everyone (or gamers that don't have free time), Gladius fills a rather gaping tactical void on consoles. Give it a chance -- you might just be surprised by how addictive turn-based battles can be.
GameSpy (Nov 26, 2003)
Gladius is a great strategy/RPG and a welcome addition to the perennially under-populated GameCube library. It's a must-buy for anyone with even the slightest interest in the genre, presuming they can handle the lack of super-deformed character design.
N-Zone (Feb 13, 2004)
Zugegeben, eine kurze Eingewöhnungsphase ist nötig, aber das Gameplay fesselt danach überraschend stark. Allerdings machen die Kämpfe aufgrund der leicht dümmlichen KI mit Freunden definitiv mehr Spaß.
75 (Nov 24, 2003)
Les RPG tactiques ne sont pas légion sur consoles de salon, et celui-ci a en plus comme originalité de se dérouler dans une ambiance qui ravira les amateurs de péplums. Gladius est un titre efficace et riche dans son système de jeu, qui séduira les amateurs du genre mais rebutera les allergiques du jeu au tour par tour.
Game Revolution (Nov, 2003)
All of which makes Gladius a very respectable fighter. Many action-oriented gamers arena’t going to like this game at all, but you strategy buffs will be pleased that Gladius is such a strong contender, because you really don’t have any other options. There are no other games like it. This gladiator wins by default.