Hitman 2: Silent Assassin Reviews (GameCube)
There are no reviews for the GameCube release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
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|Acting||The quality of the actors' performances in the game (including voice acting).||4.1|
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|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.8|
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|Overall User Score (11 votes)||4.0|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Game Freaks 365 (2002)
Silent Assassin doesn't seem like that long of a game, but the missions take forever. The missions are fun though. They seem to just suck you right into the mob world. The game had some great spy techniques and intelligent, but bad looking, enemies to use them against. With over 20 hours of game play full of assassinations and terminations, it will keep you occupied for months to come.
Deaf Gamers (2003)
Hitman 2's transition to the GameCube has been a good one and it instantly becomes one of the best games on the console. The subtle blend of stealth and assassination make this, in many ways, a refreshing title for mature GameCube owners who are looking for something more cerebral and challenging.
GameZone (Jul 26, 2003)
All that critical acclaim you see on the box is true. Hitman 2: Silent Assassin is a killer game, literally. Fans of The Godfather or the more recent Road to Perdition will no doubt be thrilled by everything they experience while playing this game. However, you don't have to be a fan of hitman/mafia movies to enjoy Hitman 2. Any gamer could appreciate the high-quality gameplay, the marvelous soundtrack and the good voice-acting. Hitman 2's story is all the more effective, and all the more easy to enjoy thanks to its superior voice actors. But that's not what you'll really, really love about this game. You may even skip the story (I know I was tempted to at times – not because I didn't like it, but because I wanted to get back to the game). The polished gameplay is more than enough to win you over.
GameSpy (Jul 11, 2003)
Originally released for the PC, Xbox, and PlayStation 2, Hitman 2 is finally making a belated appearance on the Nintendo GameCube. The good news is that the game is completely intact, so if you never saw it in a prior incarnation you don't have to worry about missing out on anything. The bad news is that the other versions are already a few months old, and as such, in the bargain bin. It might be worth tracking one down, simply for the cost savings.
Thunderbolt Games (Jul 18, 2003)
You are standing at the main entrance of the wall surrounding the mansion grounds, sweat beading on your forehead from the midday sun. Extremely bored, you cast a quick glance down at your wristwatch. Damn. Still over three hours to go until you’re relieved of post. Annoyed, you kick at a rock, sending it skipping down the path leading away from the estate. As your eyes track the bouncing stone, you spot the postman sauntering towards your position. What’s that he’s carrying? Flowers? Sent by another one of Guillani’s admirers no doubt. When will those bloodsucking women learn that they aren’t going to get any of his money? In fact, they’ll be lucky to keep their lives after he gets done using them.
Game Over Online (2003)
Since it's on the Greatest Hits, Platinum Collection, and Player's Choice labels these days, Hitman II: Silent Assassin is a cheap buy. It's one of the smartest, most atmospheric third-person shooters to come out in recent memory, combining strategic thinking with intense gameplay, and you'd be foolish to overlook it.
64 Power / big.N / N Games (Jul, 2003)
Hitman 2 ist sicherlich keine Grafikreferenz, sieht aber insgesamt gut aus. Zu merklichem Geruckel kommt es im Spiel kaum. Wirklich herausragend ist die musikalische Untermalung. Das Budapester Symphonieorchester hat hier ganze Arbeit geleistet und verleiht dem Titel Filmatmosphäre. Nicht weniger gut ist die deutsche Synchronisation ausgefallen. Hier waren Profis an den Mikrofonen. Hitman 2 hat aber auch seine Schattenseiten. Zum einen ist die Story nicht sonderlich glaubhaft. Moralische Rechtfertigung für das Tun des Spielers hätte man auch geschickter ins Spiel einbringen können. Zum anderen basiert der Titel in vielen Missionen zu sehr auf Trial & Error. Gerade Gelegenheitsspieler wird dieses Spielprinzip schnell überfordern. Wirklich frustrierend ist Hitman 2 aber nie.
Jeuxvideo.com (Jun 25, 2003)
Hitman 2 surclasse allègrement le premier volet de la série. Plus riche, plus beau, plus jouable il s'avère juste indispensable pour qui aime un tant soit peu ce genre de titre. Vivement la suite !
Digital Entertainment News (den) (Aug 22, 2003)
All around, this is an excellently executed game. It's nice to see Eidos still has some tricks up its sleeves. If you run through this game properly, each mission should take you around an hour to complete. And that's the mark of a realistic stealthy shooter.
N-Zone (Aug 12, 2003)
Die Entwickler haben sich wirklich ganz schön ins Zeug gelegt. Dieses Spiel zog mich von Anfang an unweigerlich in seinen Bann. Die musikalische Untermalung sorgt zudem für ein weiteres Quentchen Nervenkitzel. Für Gelegenheitsspieler ist es aufgrund des relativ hohen Schwierigkeitsgrades vielleicht nicht unbedingt geeignet, wer aber bereit ist, viel Geduld und Beharrlichkeit aufzubringen, wird sicherlich ebenso begeistert sein. Hat man sich einmal eingespielt, fällt es schwer, den Controller wieder aus der Hand zu legen. Angesichts des verspäteten Erscheinens auf dem GC hätten die auch in der PS2- und Xbox-Version deutlich erkennbaren Ruckeleinlagen eigentlich noch beseitigt werden können!
IGN (Jun 18, 2003)
I really like Hitman 2: Silent Assassin for GameCube. It's a fun, smart action shooter that features a couple of unique ideas. IO Interactive has done a great job of developing levels that really feel non-linear and if you're anything like me you're going to appreciate the logic and AI that saturates each path 47 chooses, whether it be to stealthily execute a bad guy or to run through a building while blasting enemies with a shotgun. There are rewards and consequences to doing each -- really. Also like me, I expect that some will probably wrestle with Hitman 2's unintuitive control system, which is probably one of its biggest downfalls, but anybody who takes the time to learn it well will ultimately also learn to overcome it.
GameSpot (Jun 18, 2003)
Hitman 2 is late to the party on the GameCube, but owners of Nintendo's system would be better off playing it late than never. That's because it's remarkably well done in most every way and is a major improvement on the original. Many of the design decisions made by IO Interactive were directly in response to common criticisms leveled against the original, but these improvements don't come at the cost of a simpler or easier experience. Even the most experienced gamers will find a serious, rewarding challenge in the game's highest difficulty mode, yet the well-rounded design of Hitman 2 means just about anyone with a taste for the subject matter, or just a stomach for it, will really like the game and its distinctively cinematic style.
Game Informer Magazine (Jul, 2003)
Hitman 2 follows the "think before you shoot" school of thought, also prevalent in games like Deus Ex and Thief (none of which are on GameCube, so maybe that’s a moot point). It relies on wits more than hits and gives you some artistic license in the completion of its missions. Think Max Payne with a higher IQ, and you’re on the right path.
GamePro (US) (Jul 07, 2003)
This version of Hitman 2, though, could have used extra polish before being hired. If it weren’t for the low frame rate evident especially in the outdoor environments and the really dumb A.I., the action would have been more pleasant. Even the sounds of weapon fire and panicking victims should have been refined. The once complex control scheme found in the previous versions, however, has now been streamlined, creating an easier feel on the fingers and making the gameplay more enjoyable. If you haven’t played Hitman 2 yet, now is a good time to play it.