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Atari 50

User Reviews

Zen and the Art of the 2-D Shooter Ye Olde Infocomme Shoppe (1696) 5 Stars5 Stars5 Stars5 Stars5 Stars
Brilliant, but tough Jon Collins (28) 3.8 Stars3.8 Stars3.8 Stars3.8 Stars3.8 Stars
A dieing genre... Exeox (45) 3.8 Stars3.8 Stars3.8 Stars3.8 Stars3.8 Stars
This is the evolution of the scrolling shooter to perfection. gametrader (233) 4.4 Stars4.4 Stars4.4 Stars4.4 Stars4.4 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 4.3
Graphics The visual quality of the game 4.2
Personal Slant A personal rating of the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.7
Overall User Score (59 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Diehard GameFan (Jun 04, 2003)
While the game itself is rather short, there are a lot of modes that will keep you busy for a long time. Aside from the main game mode, you have a practice mode, which allows you to hone your skills. Then there’s Conquest Mode, which is essentially an enhanced practice mode. In it, you will be able to see a demo of how a specific stage SHOULD be played in slow-motion, the option to play the stage in slow motion (to copy the demo), and finally, playing the stage normally. This can really speed up your mastery of the game. Finally, there’s Challenge Mode. This is where all your training pays off. You get three lives, and no continues whatsoever.
Diehard GameFan (Jun 04, 2003)
Bottom Line is this people. The US has been given a game that normally wouldn’t make it over here. An exceptional game that takes skill to play. A game that is beautiful to watch and a lot of fun to play. It’s reason alone to buy a Game Cube. I can’t stress enough how important it is that Ikaruga made it stateside and how important it is for you to support these localizations. Because if games like Ikaruga fail in the sales area, we’re going to be stuck with the same crappy platformers and churned out piles of crap from Electronic Arts that we’ve grown accustomed to. Supporting this game is telling distributors, HEY! We know that there’s lots of great games never leaving Japan, and we want some of them!’ So if you can, go buy this game. You won’t regret it for a second.
GameZone (Jul 09, 2003)
Overall, I would recommend Ikaruga to anyone. A lot of games these days would only appeal to certain audiences, but Ikaruga is the kind of game I think anyone could enjoy. Excellent graphics and sound mixed with challenging and intuitive gameplay is always a winner in my book for any game. Sadly not too many people will play Ikaruga. Games like Ikaruga usually don’t get a lot of attention, so the people that do play it need to tell everyone how cool it is. So that’s what I’m doing now…go play Ikaruga.
Outstanding in every sense, Ikaruga is immensely difficult and just as enjoyable. Though it excels in all areas, the gameplay clearly forms the foundation. Taking a simple idea and expanding upon it in every conceivable direction, Treasure has created a refined and inventive shooter that challenges and rewards its players. It requires a great deal of investment and finesse to make sense of the on-screen chaos, but therein lies the fun. Old school is cool.
(PAL version)
Ohne das Spiel auf eine Stufe mit einem richtigen 3D-Spiel der neuesten Generation hieven zu wollen, kann man selbstbewusst verkünden, dass die Grafik zu gefallen weiß. Gegnerschaften, vor allem die Endgegner, sind liebevoll designt und stellen richtig kleine Kunstwerke dar. Die zweidimensionale Ballerei findet übrigens vor fotorealistischen Hintergründen statt. Explosionen und Animationen geben ebenfalls keinen Grund zum Mosern. Gleiches gilt für dne Sound des Spiels. Ohrwurmige Melodien und eine Robotstimme, die Boni oder Punktzahlen kommentiert, schaffen eine motivierende Akustik, um die nächste Punktegrenze zu überschreiben. Sicher muss man für diese Art des Spiels geboren sein, doch Ikaruga ist nun mal eines der besten Shoot'em-Ups überhaupt.
Dank des guten 2-Spieler-Modus und des genialen Leveldesigns lädt Ikaruga immer wieder zu einer kurzweiligen Runde zwischendurch ein. Wer mit Shoot‘em-Ups nichts anfangen kann, wird die kurze Spielzeit von rund einer halben Stunde kritisieren, alle anderen bekommen den besten Genrevertreter seit Jahren geboten, und das konsolenübergreifend.
Original Gamer (Jan 04, 2009)
Although the game is short, about an hour or so, this is an arcade shooter which isn't meant for long hours of play. The game is full of addictive fun and difficult levels making it a good game. Its innovative gameplay is what makes this game truly great.
Nintendo Life (Apr 02, 2009)
When it's all said and done, there's really nothing more to say except that if you're a shooter fan, you absolutely must own at least one version of this masterpiece. There aren't many shooters on the planet that can stand toe to toe with the mighty Ikaruga and even at the $80+ the Gamecube version of the game sells for on many auction sites nowadays, it's still more than worth the price of admission. One word of advice, though. If you're going to succeed at Ikaruga, you'd better bring your "A" game for this one or you'll get your butt handed to you on a silver platter. Of course, that's what ultimately makes the game so much fun to play. It's very easy to pick up and play, but nearly impossible to master. Just ask anyone that's played it and actually lived to tell about it.
Kombo.com (Nov 16, 2003)
With a very clever game design and a difficulty curve destined to keep you playing the game until you’re one of the worldwide best players at it, Ikaruga is highly recommended for players who have ever enjoyed a space-shooter in the past, and want something that won’t disappoint. Sure there were plenty of space shooter copycats, if you will, during the early days of the video-game craze. However, we challenge ourselves to pick out the shooter games. Ikaruga, pronounced 'EE-KAH-rue-gah' for the GameCube, will really change our views on the space-shooter genre.
En Conclusion, Ikaruga est donc un hit, un shoot'em up incroyable, et une fois que le jeu est lancé, il est difficile de lacher la manette! Cependant, Atari a stoppé la distribution du jeu en Europe... Vous le trouverez peut-etre en occasion.
Nevertheless, Ikaruga remains one of the best shooters to date. Let's hope it sells well enough to warrant this genre's continued existence.
One of the best aspects of Ikaruga, at least in my opinion is that once you’re accustomed to the controls and gameplay mechanics, it’s a blast just to pick up and play. The most fulfilling aspect of Ikaruga isn’t beating the game necessarily, but playing for high scores (think arcade games like Crazy Taxi or Robotron). A two player mode, an online ranking system and some time or score-based unlockables add to the replay value of Ikaruga, although the regular game is plenty enough to keep you coming back for years to come. While Ikaruga is certainly one of my favorite GameCube games, it’s definitely not for everyone. A high difficulty level will alienate a larger audience from appreciating the game, but it’s just right for those that miss the challenges and sheer fun of yesteryear. For old school shooter fans and twitch-action fans, however, this is a must-buy.
Quebec Gamers (Sep 10, 2004)
Si de bons réflexes sont nécessaires ne serait-ce simplement que pour survivre, il vous faudra analyser et mémoriser les séquences de jeux pour vous en tirer avec des pointages dignifiants. Cette façon compétitive de jouer que peu de joueurs risquent de côtoyer, est ce qui fait en vérité tout le charme d'Ikaruga, c'est ce qui en fait un véritable chef d'ouvre. L'engouement pour le jeu devient alors maladif, et ceux qui aiment chasser des montagnes de points seront plus que satisfaits. Parcourir le jeu en tentant d'optimiser son pointage via le système de chaînes est un vrai régal. Ikaruga prend à ce moment des allures de puzzle et tenter de détruire les différentes vagues d'ennemis le plus efficacement possible fera grandement appel à votre sens logique. Il faudra au joueur sérieux entrer dans un état de transe pour obtenir les résultats optimums.
GameSpot (Apr 14, 2003)
Fans of space shooters owe it to themselves to play Ikaruga, a game that was designed both to impress their sensibilities and to challenge every ounce of their being. Yet anyone who appreciates what makes a truly great game should be able to recognize Ikaruga for its elegant design, aesthetic beauty, and sheer challenge. Make no mistake--it's not nostalgia for a bygone era of gaming that makes Ikaruga so appealing. Rather, it's that Ikaruga takes 20 years of great ideas in game design and somehow manages to put an entirely new spin on them, not for novelty's sake, but for the sake of making a game that's both familiar and utterly unique.
Consoles Plus (May, 2003)
Un bon shoot plein de choses très appréciables, mais qui ne constitue pas une véritable claque pour la Game Cube.
Nintendo Difference (Jun 08, 2003)
Le top en matière de shoot’em up , un pur régal pour les fans d’arcade et de jeux soignés. De plus vous pourrez vous entraîner avec un ami pour élaborer des stratégies de survie en vous répartissant les 2 couleurs. Vendu à un prix plus faible que la plupart des jeux Gamecube (environ 50€) , il serait dommage de vous priver de ce petit bijou (attention cependant aux joueurs manquant de patience et se décourageant rapidement).
Jeuxpo.com (2004)
Ikaruga est une fois de plus un grand jeu signé Treasure. Il reprend les fondations du shoot'em up mais on renovant le système et s'impose sans aucun problème comme LE shoot'em up sur GameCube. Un jeu incontournable pour tous joueurs qui se respectent.
Gamesmania.de (Jun 04, 2003)
Wie bewertet man ein qualitativ hochwertiges Spiel, dass aber wahrscheinlich nur die Freaks über Wochen fesseln wird können? Otto-Normal-Spieler wird sich relativ schnell frustriert von Icaruga abwenden, weil selbst auf easy ein Durchspielen unmöglich erscheint. Wir meinen: Wer sich hier festbeißen möchte, der soll dies bitte mit Hochgenuss tun, aber nicht hinterher beschweren, dass euch das Spiel zu schwer ist.
Netjak (Apr 15, 2003)
Ikaruga isn't for anyone. I should have made that disclaimer at the beginning of the review; but it's not. Ikaruga is for that special breed of gamer, who knows gameplay is more important than graphics; and skill is more important than power-up's. Believe me when I say "misery never felt so good". The game is tough. Not just, "I gotta go to gamefaq.com" tough; but "toss yer controller across the room and cuss" tough. I can't tell you how many times I shut the Cube off and gave the screen my patented "double middle finger" technique. Rent the game before you buy it, especially if you aren't familiar with the genre. But, if you are a shooter gamer at heart and miss the scene; you won't be sorry.
Ikaruga is a game that hasn't gotten near the credit it deserves. If you are a fan of games like this, you owe it to yourself to give Ikaruga a try. Despite its difficulty, you will not regret doing so.
Jeuxvideo.com (May 28, 2003)
Ikaruga signe un retour magistral sur la console de Nintendo. Le jeu a beau être similaire à la version Dreamcast (quelques modes supplémentaires sur GameCube), on ne se lasse pas de ce shoot'em up à la difficulté obsédante.
IGN (Apr 09, 2003)
I do have to mention that Ikaruga is a shooter and it's a shooter-fan's shooter. If you don't like intense, mind-numbing shooting action, then you're going to hate Ikaruga. However, if you grew up on heavy doses of Ikari Warriors and Graduis, then you'll probably feel right at home with this one-of-a-kind blast-a-thon. Five more stages would have been nice, but that's nothing a sequel can't cure.
Play.tm (Jun 17, 2003)
Some people might say that Ikaruga is not for everyone but I have to disagree. It is the same circular argument that assumes certain games aren’t suited to a European/mass market so they won’t release it, or if they do they think it will never be a huge hit so little effort is put into the publicity. The brilliant ICO and Rez on the PS2 are good examples of this. Hopefully the release of Ikaruga will be a great success, it deserves nothing less. In turn it may also provide impetus for more diverse titles to make their way here. With any luck it may also spur on a few more games in the genre to be produced. Granted if you’ve never played a vertically scrolling shoot ‘em up before it is a trial by fire and that may put some people off. But Ikaruga is a damn good game plain and simple. Even though the genre is very old, Ikaruga is original, unique and a welcome breath of fresh air.
neXGam (2003)
Mit Sicherheit ein Freaks-only Spiel. Die haben dann auch das Sitzfleisch um sich mit dem wirklich fordernden Schwierigkeitsgrad abzugeben. Alle anderen überlegen sich eine Investition gründlich und spielen am besten vorher mal an. Allerdings - hat euch erstmal das Fieber gepackt, kommt ihr nicht mehr so schnell von der Konsole weg!
RetroGame Man (Aug 10, 2018)
In summary, Ikaruga is a challenging shootemup on the Dreamcast and Gamecube that still looks half-decent, and employs some really great game mechanics that keep the player engaged. The game is fun and gets more enjoyable the more you engage with it!
4Players.de (May 23, 2003)
Für Arcade-Fans alter Schule ist Ikaruga ein echtes Juwel. Das Prinzip des Farbwechsels und die daraus resultierenden Anforderungen sind erfrischend neu und lassen schnell vergessen, dass es hier keine zusätzlichen Waffen wie beispielsweise bei der R-Type-Serie gibt. Aber wieso ist das Spiel nach fünf Abschnitten vorbei? Soll hier der teilweise exorbitante Schwierigkeitsgrad kaschiert werden, der allerdings bei echten Fans für die genau richtige Herausforderung sorgt? Wie dem auch sei: Ikaruga macht einen Heidenspaß und kann allen Anhängern dieses scheinbar ausgestorbenen Genres ans Herz gelegt werden, zumal die freispielbaren Gimmicks und Modi für zusätzliche Motivation sorgen. Auch Grafik und Sounduntermalung befinden sich auf einem hohen Niveau und sorgen so für ein kurzweiliges und hammerhartes, aber leider viel zu kurzes Vergnügen.
While striking visuals and retro-themed music make up the game’s framework, Ikaruga‘s foundation is undoubtedly built on innovative, engaging and downright challenging gameplay. This title is a keeper for those of us who vividly remember all the meals we sacrificed so we could use our lunch money to feed our arcade addiction.
Games TM (Jan, 2003)
Ikaruga takes the vertical shooter formula back to its roots. In doing so, Treasure has added its own unique twist and proved beyond all doubt that less is certainly more.
I like what Treasure and Infogrames have do to innovate in a seemingly tapped genre. The shift between dark and light keeps you alert, and the environments are gorgeous. You'll either have to crook your neck or tilt your TV to play the intended perspective, but Ikaruga is worth the effort. I still prefer Mars Matrix on Dreamcast, though.
Eurogamer.net (UK) (Jun 17, 2003)
Despite our woolly ineptitude, we enjoyed Ikaruga a great deal, and with a serious investment of time we're almost convinced we'd get good at it eventually. The limited number of chapters (five) makes the task slightly less daunting, and with so few gaming alternatives out there, this is somewhat unique in the next-gen marketplace these days.
GamePro (US) (Apr 14, 2003)
Ikaruga is not for everyone. There's no point in being unrealistic here. It's for that rare breed of gamer who isn't afraid of inhuman challenge, who spends days practicing their routines, who will do anything to beat his last high score. If that describes you...well, chances are you've already imported the Dreamcast version. But no matter. Treasure's latest separates itself from other shooters with its odd color system your ship can flip between black and white hues, and all enemies and bullets are similarly monochrome.
GameSpy (Apr 06, 2003)
All in all, even though the mechanics are so novel and beautiful, the bone-crushing difficulty (yes, even when it is set to easy) will alienate a lot of players who might otherwise get a lot of fun out of a game like this. But, at the very least, Ikaruga has established its place in video game history. These days, more and more games consume multimillion dollar budgets and boast development staffs of 30, 40, or more. With Ikaruga's original team of only three, Treasure has metaphorically slapped the entire industry in the face by proving that that great games and game ideas are not dependent on high technology, giant budgets, or giant staffs. That slap would resonate a lot more soundly if only they hadn't made the game so freaking hard.
GameCola.net (Mar, 2005)
As I said before, this game is really hard, and I would not recommend it to anyone who is not a big fan of shooters. It is not a game you can play while carrying on a conversation with anyone. It requires complete and utter devotion and will probably leave you with a headache. It is also addictive and gives a sense of extreme satisfaction when you clear an area you could not before. Definitely worth experiencing at least once.
The Video Game Critic (May 16, 2003)
The enemies aren't very interesting, and the backgrounds reminded me of Silpheed for the PS2. Another issue is the screen size. Being a direct arcade port, the game is played on a rather narrow strip running down the center of the screen. An alternate option is to play the horizontal mode, where you play the game like a side-scroller. A two-player simultaneous mode is also included. Ikaruga is a fascinating shooter and it's challenging as hell. Shooter fans in particular will have a field day with this one.
The Next Level (USA) (Jun 12, 2003)
To recap, Ikaruga is the most simplistic, and incredibly difficult game that's readily available. Don't let the challenge scare you away from trying it though. Too many gamers and game reviewers treat a challenging game like it had to have been some sort of mistake. We live in the day and age of infinite lives and continues, after all, so how could someone make a game purposely tough to finish? If you're bored with typical trial-and-error-ware, which is nearly every game of the past five years, you really need to give Ikaruga a shot. It's not often that a game comes along that's challenging enough to actually be rewarding, but Ikaruga nails it. Much In the same way that Super Monkey Ball and Stuntman proved that being a man wasn't always about killing the hooker, the challenge offered within Treasure's latest offerings will make you a man, and a proud one.
Lawrence (May 16, 2003)
But the bread and butter is the harcore shooting with a twist and a welcome challenge. This is truly a shooter for the shooter fan.
Ikaruga is an essential purchase if you like games of this type, but if you're not a fan of the genre then just don't bother. The same applies if you're just a casual gamer, this a is very hardcore game, plenty of late nights can be spent on JUST trying to get to the next stage, or beat your latest high score. It can be a pretty hard game to start playing too, but it can easily suck you in.
The game is not perfect. There are only five rather short stages. Also, there is a distinct lack of variety in your ship's weapons; only the main and homing lasers, with no power ups or smart bombs to collect. Additionally, the chain combo scoring system doesn't really add to the game, just making it more difficult still if you try to follow it. Finally, the very hard difficulty level makes Ikaruga an acquired taste. Progress will only be gained after your ship is destroyed again and again, and learning the subsequent enemy attack patterns. For some gamers this will prove a challenge, but for others it will prove too frustrating.
Ein eindrucksvolles Action-Spektakel mit toller Grafik und spielerischen Feinheiten. Das ungewöhnliche Hochkant-Bildformat lässt aber links und rechts breite schwarze Balken stehen. Dieser Mangel drückt das Testurteil auf „befriedigend“.

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