|Seven ways to kill the fun||Unicorn Lynx (181564)|
|[To Goichi Suda.] It was the seventh of July…||yenruoj_tsegnol_eht (!!ihsoy) (2628)|
Our Users Say
|Acting||The quality of the voice or video acting.||4.3|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.5|
|Gameplay||How well the game mechanics work and the game plays.||4.0|
|Graphics||The visual quality of the game||4.5|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.4|
|Sound / Music||The quality of the sound effects and/or music composition||4.5|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||4.5|
|Overall User Score (39 votes)||4.3|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
NintendoWorldReport (Jul 27, 2005)
So you’ve got to ask yourself a question. Are you looking for a gameplay experience or are you willing to just let yourself get lost in a game’s oddities and charm? If it’s the former, replay some RE4 and don’t think about Killer 7 anymore. However, if you’re in the mood for something different – something that’ll make you think, then I can wholeheartedly recommend this game.
Play Magazine (2005)
The set pieces in Killer 7 are stylishly arresting and hypnotic in their originality. The game could be called an interactive movie, a melding of graphic novel and anime and game, which the designers were certainly inspired by all. The craft behind Killer 7 is incredible, structuring a game that makes me feel like I’m playing Snatcher for the newer, warped generation. Vile and bizarre, refreshing and absorbing, Killer 7 is an aggressive blessing to cleanse us from the masses.
Press Start Online (Sep 29, 2005)
Stripped down to its bare bones and viewed purely as a "game", Killer 7 is a competent enough adventure, with a few notable flaws in the occasional repetition and the occasional poorly-implemented puzzle. Seen for what it really is - with the plot and mood intact, its overriding sense of style choking any accusations of a lack of substance - Killer 7 is an art masterpiece, masquerading as a piece of software.
64 Power / big.N / N Games (Jul, 2005)
Killer 7 ist ein schwer zu bewertendes Spiel. Für die einen mag es ganz große Kunst sein, für die anderen der größte Schrott auf Erden. Vergleiche mit anderen Spielen sind schwierig, denn Killer 7 passt nicht in gängige Videospiel-Raster und stellt seine eigenen Gesetze auf. Ist das Kunst? Ist das noch Spiel? Auf jeden Fall ist es anders: Krank, verstörend und nichts für Zartbesaitete, aber irgendwie faszinierend und fesselnd.
Worth Playing (Jul 26, 2005)
Above all, Killer7 is a great start for what will hopefully become a style of console gaming that will grow, meet many improvements, and finally show the world that art and videogames can, indeed, be one.
N-Zone (Aug 24, 2005)
Selbst mich als mittlerweile "älteren Zocker" haben einige Story-Elemente massiv geschockt. Das Prädikat "Ab 18" ist bei diesem Spiel durchaus ernst zu nehmen. Die allgegenwärtige Simplizität ist dagegen erfrischend innovativ und tröstet über die banalen Rätsel und das substanzlose Gameplay hinweg.
Nintendo Difference (Jul 18, 2005)
Difficile de recommander Killer7 à n'importe qui, l'ambiance résolument adulte et un gameplay très agréable mais favorisant surtout la mise en place d'un scénario très complexe font qu'il est très loin d'être accessible à tout le monde et provoquera soit un rejet violent, soit l'adoration totale. Killer7 fait partie des trop rares jeux d'auteur, une véritable oeuvre d'art vidéoludique.
Killer 7 ne laissera personne indifférent. Très conceptuel, ce titre devrait trouver son public, ceux qui aiment les jeux à ambiance et à l'esthétisme poussée. Animée par un scénario profond et des délires parfois étonnants, Killer 7 est un de ses jeux qu'on adore ou qu'on déteste. Ici on a choisi la première option et la note qui va avec. Une note légèrement supérieure sur GameCube liée à un meilleur confort de jeu et des chargements moins pesants.
MAN!AC (Aug, 2005)
High machender Ego-Shooter-Abenteuer-Mix mit simpler ‘Schienen’-Steuerung im Kunstgewand.
Gamesmania.de (Aug 04, 2005)
Allein der Mut, ein derart abgedrehtes Spiel zu veröffentlichen, verdient Hochachtung. Killer 7 ist ein bizarres Erlebnis, das sich nur schwer in Worte fassen lässt. Mit Sicherheit ist die Inszenierung nicht jedermanns Geschmack, doch wer nach einer wirklich außergewöhnlichen Spielerfahrung sucht, der wird bei diesem eigenwilligen Titel aus dem Land des Lächelns garantiert fündig.
4Players.de (Jul 23, 2005)
Wer Killer 7 hinter sich hat, wird es nicht so schnell vergessen. Es gibt einfach zu viele Szenen, die sich für die Ewigkeit ins Gedächtnis brennen. Man ballert, knobelt und wundert sich durch eine einzigartige Parallelwelt mit bizarren Charakteren und grinsenden Monstern. Sicher: Es gibt Gründe gegen Killer 7 - die Rätsel sind zu leicht, manche Dialoge erscheinen abstrus, das plötzliche Auftauchen der Gegner frustriert. Und wer eine klare Story sucht, wird komplett enttäuscht. Aber es gibt einen großartigen Grund für Killer 7: Es tötet den Mainstream. Dieses außergewöhnliche Action-Adventure ist ein herrlicher Kontrapunkt zum zielgruppenorientierten Gamingfusel, der alles und jeden in einem gepanschten Mix befriedigen will. Killer 7 ist wie ein klarer Schnaps. Es schert sich keinen verdammten Pixel um den Appetit der Masse.
GameSpot (Jul 07, 2005)
Chances are you'll either love Killer7 or hate it. The game offers two difficulty settings, plus some unique bonuses for once you finish the adventure for the first time. But the way in which this game might stick with you could easily outweigh whatever replay value these extras provide. Especially for a game that's filled with lots of mindless shooting, Killer7 makes you think. And it makes you wonder why most games don't even bother to try. And maybe that's the whole point.
IGN (Jul 01, 2005)
There's no doubt that people are going to be divided on Capcom's unpredictable, stylized and sometimes downright psychotic new adventure game, Killer 7. The title, from director Suda 51 (a man who incidentally wears a Mexican wrestler's mask in every photo we've seen of him), is a bizarre journey into a surreal world where nothing is exactly as it seems and profanity, sex and bloodshed are commonplace. This is a particularly difficult game to review because its Achilles heel is its awkward control setup, which feels archaic by today's standards. And yet, despite this issue we're confident that players who adore old-school adventure games like Myst and Snatcher will enjoy -- maybe even love -- Killer 7 for the very same reasons. Capcom has delivered a game with a bold vision and an intriguingly "out there" storyline that is bound to keep players guessing until the very end.
Eurogamer.net (UK) (Jul 22, 2005)
The slightly awkward conclusion is that Killer 7 definitely isn't for everyone. It's a concept game, an arthouse game, a simple game, an often beautiful game, but most certainly never an everyman's game. For some people Killer 7 will be deemed awful, shallow, impenetrable, undesirable. It's a game that's sure to polarise opinion, but this reviewer swung from loving it to hating it and eventually to admiring it despite its obvious flaws. You just wish Capcom had gone all the way and done something truly mesmerising with gaming, so you could say yours truly is personally disappointed that it's ended up merely being a stylised shooter. But taken on its own merits, it's a damned fine effort and it's earned itself a fan here - certainly in the context of any future drunken rant on the subject. Just try it.
Edge (Jul 07, 2005)
Despite its outlandish and unconventional manner, it's a game whose characters and storylines are far more engaging and confrontational than any number of bigballed thirdperson grit 'em ups, presenting subjects like domestic abuse, politics and grisly execution without getting bogged down in them. With something this focused and so seemingly untroubled by the cynical tendencies of many modern games, it's also tough not to see it as some kind of antidote to the abundance of muscular mannequins and snarling action dumbos.
Game Informer Magazine (Jul, 2005)
Killer 7 is undeniably unique, and while it doesn't feel entirely realized as a game, it shines as a piece of interactive art.
GameCell UK (2005)
However, for these very reasons, I loved killer7. I thought its linear nature worked with the style of the game, and I adore Capcom’s adventure games – they play well and are really enjoyable. I never tired of hearing an enemy laugh, scanning for it, then blowing its head off. The missions were superbly designed, with some fantastic areas to play through.
GameZone (Jul 14, 2005)
Killer 7 dares you to step into the mind of an assassin, which makes me wonder: if assassins were this disoriented in real life, would they ever get anything done? In a nutshell, Killer 7 is an adventure with point-and-click gameplay. Real first-person shooting occurs, though you're stationary the whole time. It's a strange collection of weird imagery, gorgeous graphics, impressive music, and a crazy story that'll hold your curiosity. Note that in that list I didn't say anything about the gameplay.
Game Informer Magazine (Jul, 2005)
Unclassifiable, ambiguous, and nothing short of demented, Capcom’s Killer 7 completely distances itself from commonplace video game conventions and demands that you surrender any semblance of reality to even begin to understand it. Just when you think that you have this game figured out, you get knocked further down the rabbit hole, tumbling helplessly into a world of confusing riddles, enigmatic half-truths, and implausible machinations. It’s a story that even the greatest of cryptologists wouldn’t be able to decipher, and a gaming experience so alien that it should make you curl up in a ball and cry your eyes out. So why is it nearly impossible to tear yourself away from it?
Jeuxvideo.com (Jul 15, 2005)
Killer 7 pourra être adulé comme il pourra être décrié. Si on se base uniquement sur l'aspect technique, quelques lourdeurs et autres approximations pourront gêner la progression mais ce n'est pas vraiment si préjudiciable que ça, surtout sur GameCube. Au delà du gameplay très simpliste, Killer 7 ressemble davantage à un trip psychotique qu'à un jeu d'action conventionnel. Entretenant des liens de parenté avec le cinéma de Lynch, Tarantino, Tsukamoto, Miike, etc., il est clair que le grand public aura beaucoup de mal à rentrer dans le vif du sujet sans quelques appréhensions. Mais si vous parvenez à franchir cette barrière culturelle, le voyage sera d'autant plus plaisant qu'il vous fera réfléchir tout en installant une atmosphère baroque sortie du cerveau malade de développeurs aux multiples...talents.
Game industry News (GiN) (2005)
I can't be too harsh on Killer 7 because it is one of those rare things; the product of a team that has taken some risks and tried something new. It is gorgeous and mysterious and intriguing. It's hard not to expect more of Killer 7, which is maybe a little unfair, when it's different in so many ways. This game is definitely not for everyone. For some it'll just be too weird, for others the staid gameplay won't inspire enough and for others it'll intrigue and delight. In some ways the only way to tell if you're going to like Killer 7 is just to play it. And that's not a bad thing.
1UP (Jul 07, 2005)
Killer 7 is a commendable, bold experiment, rich with color, and holds a premise worth experiencing. But it could have been served better by a development team that had a focused idea of what kind of game they wanted to make, as evidenced by the scattered, disparate parts that make up the bulk of the action. High-reaching but underachieving, Killer 7 could have been truly exceptional, although we sure hope the story doesn't end here. At its worst, it's as curiously dysfunctional a "game" as the Harmon's are a "family," and at its best Killer 7 is one of the most artfully designed footnotes in gaming history.
GamePro (Australia) (Sep 13, 2005)
Unfortunately, the game will only appeal to a very small niche of gamers, not because the game is too far outside the square, but probably more because of the game's many frustrating elements. Seriously, this game is like an acid nightmare, and it can inexplicably put you in a foul mood long after you've finished playing. For someone, somewhere out there though, this game is a work of art.
Cheat Code Central (2005)
Although you will have to wrestle with the control system, some obscure puzzles and linear paths, Killer 7 is definitely a sign of things to come. Rent it by all means.
GameSpy (Jul 07, 2005)
Despite all these flaws, I still found myself wanting to continue playing. The game is just so unique and so slick looking that it commanded my attention. Sure, I would often get irritated at the downright bad gameplay, but I was compelled to keep going to see what weird situation popped up next. Killer 7 is going to start a lot of arguments -- it's definitely a love it or hate it type of game. I'm more in the "hate it" camp, but I do have to give it some props for being so radically different. Just be aware that it's a pretty severe case of style over substance.
Armchair Empire, The (Aug 03, 2005)
For years, there are those in gaming industry that have attempted to label videogames as art. Taken in isolation, this argument might hold true for Killer7. And with that in mind, it’s gamer beware. Rent it first to see if you “get” it. Because like all art, it’s subjective – I may not know art, but I know what I like. And I don’t like this. For something truly "art wothy" try Eternal Darkness: Sanity's Requiem.
Game Revolution (Jul, 2005)
However, that audience doesn’t work at Game Revolution. We admire the effort and love the style, but we expect our video games to be first and foremost good games, not good art. That’s a bonus, not a foundation. Despite our appreciation for those that push the boundaries of game design, Killer 7 is lofty ideas come crashing down in a flurry of bad gameplay decisions, proving that sometimes weird isn’t quite enough.
Netjak (Aug 16, 2005)
Really, though, there isn’t too much in this to keep a gamer interested. Yeah, the art direction is incredible. While the story isn’t particularly mind-blowing, it is serviceable and entertaining. But the control scheme is so awful and frustrating, clearing the game is more a matter of patience with poor layout than any skill or talent. This manages to be one of those games that are more entertaining to watch than to play. If they ever made the cel shaded Killer 7 movie, I’d be all over that like THQ on a lousy licensed game. However, given how long this has been in development, how much was promised, and how incredibly mediocre this game actually turned out to be, this game gets put in the Daikatana Hall of Fame, to be remembered as a game that made us wait too long for too little.
Gamereactor (Sweden) (Jul 19, 2005)
Utan tvekan är Killer 7 ett spel man hatar eller älskar, och med tanke på hur många som hyllar detta som det bästa på mycket länge, kan jag väl inte annat rekomendera er läsare att hyra eller pröva spelet före ni slänger ut 600 kronor på det. För ska sanningen fram, så tyckte jag att det under ett par timmar in i spelet, faktiskt hade ett visst udnerhållningsvärde. Detta höll dock inte hela vägen, och i slutändan känner jag att jag uppskattar detta precis lika mycket som jag uppskattar en skål med urin. Killer 7 måste dock upplevas innan man bestämmer sig för att älska eller hata det, så pröva i alla fall.