DescriptionFollowing the events of Legacy of Kain: Blood Omen, over 200 years the vampire Kain has assembled an army of vampires to take over the world of the humans. Fighting across Nosgoth, goal is to make his way to the great city of Meridian and take control of this stronghold. However, upon reaching the gates of the city, the army is challenged by the Serafan Order, an organized force of vampire hunters and its leader, the magical Serafan lord. Kain engages the Serafan lord in single combat, is struck down and defeated. Kain's sword, the Soul Reaver, is claimed by his enemy. Unconscious for 200 years, Kain awakes under the care of the vampire Umah to a world he barely recognizes. Having lost his army, the vampires have been hunted down by the Serafan and only a few remain. The city of Meridian is ruled under martial law by the Serafan Order and demands great things of it's citizens. Strange glyph magic is used to power machines and fuel industry and at the same time is deadly to vampires and used as wards throughout the city. Kain swears vengeance on the opponent who defeated him and seeks to reclaim his place as ruler of the vampires.
The Legacy of Kain: Blood Omen 2 is a third person action game with adventure elements, more similar in perspective to Soul Reaver than the first Blood Omen game. The player controls from behind Kain's shoulder and may move him in different directions, attack, jump, use dark gifts, and grab on to ledges. Kain's life energy steadily depletes and must be replenished constantly by drinking blood. Blood is found by consuming any living creature nearby, often requiring defeating an enemy through combat first. As Kain consumes blood, his meter is filled up. Once full, Kain gains additional health. Kain also learns new dark gifts throughout the game by defeating boss creatures. Some gifts include: the ability to blend into mist, fire projectiles, use projectile telekinesis or make a great horizontal leap. Many of these abilities can be used to perform stealth kills which will instantly defeat a foe. Kain will fight using his bare hands or by picking up daggers, swords, axes, and other weapons. These weapons all attack differently, eventually breaking, and may also be thrown at enemies from afar.
The Serafan uses glyph magic, partially because it is deadly to vampires. Kain will often encounter areas where he is barred from progress because of glyph barriers and must find a way around them. Additionally, glyphs function similar to electricity in that they power machines and switches. Many of the puzzles featured in Blood Omen 2 involve needing to create a glyph circuit in order to deliver power to a specific point. Glyph energy glows as it travels down it's connection, allowing the player to see exactly where the energy spark is.
There are no GameCube user screenshots for this game.
There are 47 other screenshots from other versions of this game or official promotional screenshots.
- "Наследие Каина. Blood Omen 2" -- Russian spelling
Part of the Following Groups
- Game Feature: Possession
- Legacy of Kain series
- Premier Collection releases
- Protagonist: Vampire
- Theme: Steampunk
- Theme: Vampires
There are no reviews for the GameCube release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Consoles Plus||Mar, 2003||88 out of 100||88|
|64 Power / big.N / N Games||Feb, 2003||77 out of 100||77|
|GameZone||Jan 07, 2003||7.6 out of 10||76|
|Game Informer Magazine||Feb, 2003||7.5 out of 10||75|
|64 Power / big.N / N Games||Jan, 2003||75 out of 100||75|
|IGN||Jan 14, 2003||7 out of 10||70|
|Armchair Empire, The||Jan 12, 2003||6.9 out of 10||69|
|Thunderbolt Games||Apr 17, 2005||6 out of 10||60|
|Deaf Gamers||2003||5 out of 10||50|
|Play.tm||Mar 15, 2003||40 out of 100||40|
|Topic||# Posts||Last Post|
|Girl With a Pearl Earring||5||Mark Ennis (130)
Sep 20, 2007
DevelopmentMany of the art and characters, and the main storyline has been recycled from an unfinished Dreamcast sequel of Chakan, a Sega Genesis title. The main reason for the similarity is that both the cancelled Chakan game and Blood Omen 2 share their lead artist, Steve Ross. He also co-wrote the Blood Omen 2 story. In addition to the general similarity of themes, Chakan himself differs from the Blood Omen 2-era Kain only in that his body and face are harder-worn and he wears a hat, a worm-riding character is clearly the predecessor to Umah, several enemies bear the "broken ankh" symbol of the Sarafan in Blood Omen 2, enemy designs range from very similar to virtually identical, and the depiction of the streets of the city is essentially a futuristic version of Meridian.
Here's part of the planned storyline:
The City has existed since the beginning of time. Once it was a place of transcendent beauty and purity governed by five beings known as the Aeris. Then, many centuries ago, a catastrophic plague ripped through The City. This scourge cleaved each Aeris into two separate entities: A Siren, a being of light and song, and a Daemon, a dark, vile creature.The striking similarities between these projects and Blood Omen 2 led many Kain fans to believe that Blood Omen 2 was some sort of re-branded Chakan. Some concept artwork was available http://www.andnow.net/chakan/artwork.html
The Daemons soon overwhelmed the Sirens beginning a long reign of brutality and horror. They stripped away the Sirens' souls turning them into pitiful empty creatures who wander aimlessly through The City. The Daemons imprisoned the Siren souls in Soul Worlds; strange domains existing beyond space and time.
With no one left to challenge their power the Daemons began to feed on The City's population. They did not feed on the flesh of their victims, but on their souls, their life force. Through centuries of dark rule The City was transformed from a place of peace and serenity into a cruel, hard, twisted place. A place of horror, death and decay.
There are also some connections to a cancelled game called Siren. More information on the topic is available on the fansite The Lost Worlds.
HyldenThe Hylden are those yellow creatures that were depicted fighting the blue winged vampires in the ancient murals that Raziel kept finding all the time in Legacy of Kain: Soul Reaver 2.
Soul ReaverDespite the depiction of Kain holding the sword known as Soul Reaver on both the game's cover art and it's title screen, in fact Kain is lacking the Soul Reaver, having it taken from him before the game even begins.
Voice ActingA sample of Kain's famous "Vae Victus!" battlecry (used extensively in Blood Omen: Legacy of Kain) was recorded for the name but not used.
VoradorThere has been quite a lot of discussion about whether the appearance of Vorador in Blood Omen 2 has a real explanation or it's just a pulled-out-of-the-nose item, like to give the voice actor something to do. Near the ending, Kain and Vorador engage in a discussion from which it raises a challenge for a future confrontation between them. In this discussion, Kain already says something about Vorador being 'reborn a second time'. This not only begins to explain that there is an explanation behind Vorador's presence in this game, but also might hint the possibility of more installments of the series.
Information also contributed by bächtërmän, Mark Ennis and WildKard
Related Web Sites
- The Legacy of Kain Series: Blood Omen 2 (official website)
- Legacy of Kain (Official website)
- Legacy of Kain: The Lost Worlds (Website dedicated to the 'lost' content of the games in the Legacy of Kain series. Missing bosses, areas and plotlines that might have been.)
- Wikipedia: Legacy of Kain: Blood Omen 2 (Information about Legacy of Kain: Blood Omen 2 at Wikipedia)