|A return to the past for the Zelda series...||Chris Lesinky (315)|
|Perfection achieved||SiriusCrane (9)|
Our Users Say
|Acting||The quality of the voice or video acting.||3.7|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.8|
|Gameplay||How well the game mechanics work and the game plays.||4.2|
|Graphics||The visual quality of the game||4.3|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.1|
|Sound / Music||The quality of the sound effects and/or music composition||4.2|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||4.1|
|Overall User Score (69 votes)||4.1|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Bright Hub (Feb 12, 2009)
I'm not sure how impartial I can be about this. I love Zelda games, and I have played nearly all of them. The hype surrounding Twilight Princess went on for years, and while the game they released is great, I'm not sure it's the best Zelda game of all time. There is a lack of a payoff in the plot which is disappointing. Get it. Love it. But know that this reviewer still has a huge soft spot for Wind Waker.
Although the much-delayed quest is available on both the GameCube and Wii, it’s the motion sensitive controls of Nintendo’s latest console that bring a new dimension to the traditional swashbuckling. As always, simple actions such as pushing blocks, fishing and swordplay are the nuts and bolts of the game, allowing players to interact with the fantasy worlds, complete challenges and battle an inspired army of monsters. But while all these moves were once unleashed by simply pressing a button, using the Wii remote and nunchuk adds a dramatic sense of interactivity: when dueling with a skeletal warrior, players can jerk the remote forwards to parry, or swing it down to finish off enemies on the ground; when fishing, you can tilt the controller towards you then flick it forwards to cast a line; and when solving puzzles using Link’s boomerang, players can use the remote to actually aim at targets on the TV screen.
The Video Game Critic (Mar 27, 2007)
This long-awaited new Zelda epic manages to live up to some pretty lofty expectations. It plays similar to Ocarina of Time (Nintendo 64, 1998), but Twilight Princess is far greater in scope, pushing the GameCube system to its limits. It's difficult to find fault with its elegant gameplay, thoughtful controls, and rich, semi-realistic graphics.
UGO (UnderGroundOnline) (2006)
The gameplay in Twilight Princess is pretty classic Zelda. Exploration and puzzle solving are still the prime ingredients, as you'll go from dungeon to dungeon, getting new gear and progressing deeper into the world. Your end goal, of course, is Hyrule Castle, where Zelda has transformed into the "Twilight Princess." Don't worry, this is all stuff you'll learn in the first hour.
The A.V. Club (Jan 03, 2007)
If you thought you had Link all figured out, it's time to think again. Sure, The Legend Of Zelda: Twilight Princess is packed with series staples—a robust main adventure, plenty of side quests, a long line of memorable dungeons—but this is a much darker Zelda. The land of Hyrule has been conquered by an evil new king and is being overrun by the Twilight Realm. Once again, a young boy named Link must save his kingdom, this time with the help of Midna, a small, spunky sprite with glowing blue tattoos and adorable demonic curves. But there's a catch. When Link set foot in the Twilight Realm, he was transformed into a wolf. Now, switching between his human and canine forms, Link can use old weapons and new wolf senses to fight off Shadow Beings and restore Hyrule and Zelda, the Twilight Princess, to their former glory.
Snackbar-Games.com (Jan 19, 2007)
Even back at E3 2005 Nintendo was letting gamers play a demo of this new Zelda. I was fortunate enough to play the demo at E3, and I was amazed at how incredible the game was turning out to be. I couldn't wait to get my hands on the game and immediately paid off the game in full when I returned home from E3. But I had to wait and wait and wait until late in 2006 before the game was finally released for the Gamecube. It seems that Nintendo wasn't done baking Twilight Princess, in fact the game shifted over to a new console, which we all know as the Wii. I'm happy to report that even with all of the waiting (and playing second fiddle to the Wii version) Gamecube owners are treated to one of the best Zelda games ever released.
Gaming Nexus (Feb 28, 2007)
In a way, nearly all of Twilight Princess embodies that perfectionism. It is not the first of the new, but the best of the old, the sum total of the Zelda series from all the way back in 1986. No, you probably won’t be amazed from the get-go, and you might not feel the concept of the Wii in its fullest in this game. The Legend of Zelda: Twilight Princess is simply the best Nintendo can accomplish with their current idea of what Zelda is. It surpasses every one of its predecessors in interactivity, presentation and sheer volume of content. It is the last of its kind. What comes next will be truly revolutionary.
NintendoWorldReport (Jan 11, 2007)
The Legend of Zelda: Twilight Princess is one of those few genre-defining games that while clearly dedicated to fans of the series, also serves as a wonderful adventure for those new to the series. Zelda revisits many of the ideas that made the Zelda series classic, but does include enough new content to make it an original and satisfying experience. In an era of shortened and simplified games, Twilight Princess stands as a testament to the benefit of high production games. As such, Twilight Princess is a game for all gamers and easily one of the greatest games ever crafted.
EL33TONLINE (May 04, 2007)
This is possibly the best game I have ever played. Nothing else need be said. It’s all kinds of amazing, all kinds of clever, and oh so soulful – thanks be to Aonuma, Miyamoto and their team for making something as magnificent as Twilight Princess, and thanks be to Iwata for keeping it on GameCube as promised, even when it became evident that this was going to be a Wii launch title. Scale is probably the most eminent feature of the game. It is vast, truly massive, and I mean big in the sense of unique content, not randomly generated dungeons or repeated game play ideas. There is something new around every corner, something new to discover or learn.
Cheat Code Central (Dec 21, 2006)
Perhaps it is fitting that Twilight Princess was delivered to rabid Zelda fans in the same year the series celebrates its 20th anniversary. The Zelda series has always captured the imaginations of gamers both young and old with its focus on exploration and experimentation and like a gift from the gods of gaming, the latest adventure continues this wonderful time-honored tradition. Featuring a more mature Link than we’ve seen in recent years, Twilight Princess delves into darker themes with macabre overtones which earns the first Teen rating for the series. While it’s not approaching Resident Evil territory, Link’s latest quest is far heavier in tone than 2003’s cel-shaded Wind Waker.
1UP (Dec 18, 2006)
In case you missed the news, The Legend of Zelda: Twilight Princess is one of the best games this year -- and arguably the best entry in gaming's best-rated classic franchise, too. But unless you're one of the lucky half-million or so who stumbled into owning a Nintendo Wii, you've been stuck on the outside in the cold, peering sadly through the windows at everyone else's Zelda parties.
GamesRadar (Dec 22, 2006)
We gotta be honest - we're a little surprised to even be writing about a GameCube game at this point. Once Twilight Princess was announced for Wii, everyone just kinda moved on. Why bother playing this version when a widescreen-enabled Wii edition is coming out a month sooner? Well, honestly, there's no reason to play this one over the Wii version, but that doesn't keep the GameCube from delivering one final, glorious experience that no modern adventure can topple.
GamePro (US) (Jan 08, 2007)
t's simple, really- the innovative controls of the Wii make it a better home for Twilight Princess by adding an immersive experience with the motions used via Wii remote and nunchuck. There's no physically movement with the GC controller, and there's certainly no realistic fishing action! It all boils down to whether or not you own a Wii: if you do, then get Twilight Princess for the Wii immediately. If you don't, and for some insane reason you don't plan to buy one, then definitely get your hands on the GameCube version of Twilight Princess, as it's still one heck of a game even without the motion-sensing controls.
GameSpy (Dec 15, 2006)
I've had the pleasure of reviewing the last three Zelda titles over the past eight or so years, and even though my personal favorite incarnation remains A Link to the Past on the SNES, I'm thoroughly satisfied with what Twilight Princess has managed to achieve. There's no doubt in my mind that Nintendo has once again crafted a video game that will be remembered for years to come. Link's back, and his new adventure on the venerable GameCube hardware is absolutely the best way this console's life could have come to a close.
Power Unlimited (Feb 26, 2007)
In Twilight Princess, het nieuwste Zelda-avontuur, ben ik de stoerste en dapperste Jurjen die ik ooit ben geweest. Dat komt door de fantastische manier waarop de held is vormgegeven, de manier waarop hij zijn zwaard hanteert, en de onverschrokken blik in zijn ogen. In de laarzen van dit personage beweeg ik mij door een overweldigend mooie versie van Hyrule. Een wereld waarin ik af en toe een rustig plekje zoek om van het uitzicht te genieten. Op mijn paard raas ik door de bossen, voorbij de waterval, met hoge snelheid over de uitgestrekte velden, sjok, sjok, sjok, door het ondiepe water. Even op bezoek bij mijn vrienden in Kakariko Village of even een diepe duik nemen bij de Zora, de waterwezens die ik mijn vrienden noem. Misschien, wie weet, vind ik op de bodem van het meer een schat. Dat is de ene kant van het verhaal.
Game Freaks 365 (2006)
The Legend of Zelda: Twilight Princess has been dubbed one of the biggest launch titles in history, coming out with the Nintendo Wii on November 19th. The game’s appearance on the Nintendo Wii was confirmed by Nintendo President Satoru Iwata at E3 2005, and since then it has been a target of hype and anticipation like no other. Numerous delays including the delay of the GameCube version of the game until December 2006 have held Twilight Princess back, but rest assured that Nintendo’s flagship Wii title is for real. It’s not too bold to say that Legend of Zelda: Twilight Princess is the greatest Zelda game of all time, and Ocarina Of Time sits playing second fiddle.
Vandal Online (Dec 24, 2006)
Hace veinte años, Japón recibió para Famicom Disk el primer The Legend of Zelda, y no sería hasta 1987 cuando el título hizo aparición en Occidente. Ahora, GameCube vive el regreso, una vez más, de Link, el héroe de leyenda en la que es, posiblemente, su aventura más grande, y uno de los mejores juegos que se pueden disfrutar... en términos absolutos. La época de DreamCast, PS2, Xbox y GameCube ha dejado muchos juegos y títulos de calidad incuestionable en todos estos sistemas, como Shadow of the Colossus, Shenmue, Resident Evil 4 o Halo 2, por citar algunos de los juegos que muchísimos usuarios tienen no sólo entre los mejores juegos de la generación, sino de todos los tiempos. Pues ahora tendrán que apretarse un poco más, porque The Legend of Zelda: Twilight Princess ya ha llegado.
Game Chronicles (Jan 09, 2007)
Gameplay, story, characters, sound, graphics and value for your gaming dollar: Twilight Princess has the best of all of these things, and I highly recommend it to anyone who enjoys a good video game and a vibrant, fully realized fantasy world.
Kombo.com (Jan 18, 2007)
For many, Twilight Princess will be better than Ocarina of Time. And for many, it will quickly become their favorite game of all time, to boot. Twilight Princess is an excellent, excellent adventure that shouldn’t be missed – Zelda fan or not. Twilight Princess enjoys flirting with perfection, delivering a truly fulfilling experience that makes purchasing a Wii worth every penny. Nintendo went all-out on Twilight Princess, and it shows.
Game Watcher (Dec 11, 2006)
The latest instalment in the epic fantasy universe of Hyrule is thoroughly enjoyable, exciting, and immersive; in other words, everything we’ve come to expect from a Zelda game. In fact it’s the familiarity of our Zelda induced glee which highlights the primary criticism of this awesome game – it’s a little too traditional and, for the most part, unchallenging. But at least you know what you’re getting with a Zelda game, and what you’re getting here is around 40 hours of sofa filling gameplay that will occasionally challenge, frequently entertain, and ultimately provide you with a carefully crafted and exciting world to explore.
Gameplay RPG (Dec, 2006)
Ce titre est un chef-d'oeuvre, véritable hommage à tous les fans de la saga. Allant au-delà même de nos espérances, The Legend of Zelda : Twilight Princess réunit tous les ingrédients qui ont fait le succès de la saga durant plusieurs années. Ses imperfections, somme toute mineures, ne nuisent à aucun moment au formidable plaisir de jeu procuré pendant de nombreuses heures.
The Legend of Zelda : Twilight Princess est l'un des derniers jeux du GameCube mais quel titre ! Il renoue avec les épisodes passés et comme Ocarina of Time en son temps, propose une expérience de jeu exceptionnel. Un grand cru qui s'impose comme un des meilleurs titres de l'année.
JeuxActu (Jan 05, 2007)
Premier chef d’œuvre de la Wii, The Legend of Zelda : Twilight Princess devient par la même occasion le dernier grand jeu sur GameCube. Une façon heureuse de tourner la page de la 128-bits de Nintendo certes mais avec la larme à l'oeil. Sans aucune hésitation, The Legend of Zelda : Twilight Princess s’inscrit comme le meilleur épisode de la série, celui qui succède au légendaire The Legend of Zelda : Ocarina of Time. Tout en reprenant les bases fondamentales de la saga, Nintendo réussit le tour de force d’insuffler une nouvelle dimension en s’inspirant de Shadow of Colossus et Okami, deux œuvres déjà élevées au rang de toile de maître. Nanti d’un gameplay varié et fichtrement efficace, The Legend of Zelda : Twilight Princess se targue en plus d’offrir une durée de vite qui dépasse presque toutes les attentes. Une légende vient de naître.
AllRPG (Apr 01, 2006)
Twilight Princess lives up to its hype. After Windwaker was released, many fans wanted a more realistic and darker Zelda game, and Twilight Princess fills this void nicely. As far as the differences between the Wii and the GameCube versions goes, the Wii does have several slight advantages, including the ability to view the game in a 16 x 9 widescreen format, although owners of both consoles may want to experiment with each versions’ controls before making their choice. All in all, though, whether on GameCube or Wii The Legend of Zelda: The Twilight Princess is a video game that should not be missed.
VicioJuegos.com / uVeJuegos.com (Dec 18, 2006)
Pese a todo, la aparición del juego en Wii con un control superior, formato panorámico que permite visualizar de mejor forma las bellas panorámicas, ha dejado en un segundo plano a un título absolutamente brutal, ensombreciendo ligeramente este título de GameCube. Pese a que comercialmente y a nivel de marketing sea entendible, este título ha quedado a medio camino entre un juego de Wii y de GameCube, quedando algo peor parado, salvo a nivel técnico este GOD.
Meristation (Dec 22, 2006)
Zelda vuelve a ser sinónimo de la mejor de las aventuras, de exploración, de combates, de búsquedas incesantes, de sensaciones, de sentimientos. De emociones. Nadie se podía figurar hace veinte años que aquellos sprites que dibujaban en NES un pequeño guerrero darían sus frutos hoy, en una aventura que cualquiera que presuma de ser aficionado a los videojuegos debe completar de principio a fin.
Jeuxvideo.com (Dec 15, 2006)
Faisant fi de toute la pression qui pesait sur ses épaules, The Legend of Zelda : Twilight Princess constitue bien l'apothéose de la saga et n'aura aucun mal à faire l'unanimité auprès des joueurs. A la fois poétique, onirique, violente et sauvage, cette oeuvre magistrale renferme tout ce dont on pouvait rêver et permet à la GameCube d'achever sa carrière sur un titre hors du commun.
Games Master (Mar, 2007)
Without the novelty of Wii's motion control, Twilight Princess doesn't feel quite as spellbinding. Aiming and firing the bow, Clawot etc isn't as accurate or satisfying on the waggle-free Cube. Other than that, this is still utterly amazing stuff.
IGN (Dec 15, 2006)
I still question why Nintendo refuses to add either voice work to the side characters (especially since Twilight Princess features such an improved storyline) or orchestrated music to the soundtrack.
Everything said and done, this is still a major achievement for Nintendo and it arrives as GameCube's swan song – an epic farewell to what has been a great console.
Everything said and done, this is still a major achievement for Nintendo and it arrives as GameCube's swan song – an epic farewell to what has been a great console.
GamePlay (Croatia) (Jan, 2007)
Na kraju, je li ovo, zbog svega napisanog, najbolja Zelda koju smo odigrali? Reklo bi se da jest. Da, zvukovi su zaista siromašni u usporedbi s današnjim igrama koje se hvale digitaliziranim govorom i glazbom u orkestralnoj izvedbi, klasična priča "osamljeni junak protiv sila mraka" u kombinaciji sa zastarjelom grafikom daje dojam da igrate naslov od prije nekoliko godina, a lokacije koje posjećujete, oružja koja otkrivate i brojni drugi detalji već su odavno poznati ljubiteljima serijala Zelda. Sve je to istina. Ali istina je da smo proteklog prosinca, zatrpani brojnim hitovima za razne platforme, predivne grafike, spektakularnih efekata i modernih tematika, radije od svega lutali bajkovitim Hyruleom, u kojem smo se već nakon nekoliko minuta osjećali kao kod svoje kuće. A tamo je uvijek - najljepše.
4Players.de (Dec 22, 2006)
Freut euch auf spannende Kämpfe, verschlungene Labyrinthe und diesen herrlichen Schuss Nostalgie, der allen Ocarina of Time- oder Wind Waker-Fans einen wohligen Schauer über den Rücken laufen lässt. Weniger angenehm sind zwei Dinge: Erstens trefft ihr auch auf dem Würfel auf so manche Texturtapete von anno dazumal, zweitens versagt Nintendo allen Besitzern von 16-9-Fernsehern die Breitbildunterstützung - und zwar nur auf dem GameCube. Das ist eine Frechheit, wenn man bedenkt, dass sich dieses Format in vielen Haushalten durchgesetzt hat und dass hier das letzte große Highlight für die Konsole veröffentlich wird. Natürlich will Nintendo lieber den Wii pushen - das ist verständlich. Und unterm Strich bleibt ja auch ein grandioses Spiel, ein großes Abenteuer, ein würdiges Abschiedsgeschenk für eine Plattform, die mir - ohne sentimental werden zu wollen - Spiele wie Eternal Darkness, Metroid Prime 2 und Resident Evil 4 geschenkt hat.
Legendra (Feb 12, 2007)
Zelda: Twilight Princess est incontestablement une réussite. Portée par une histoire prenante, une ambiance mature et plus noire qu'à l'accoutumée et d'un gameplay qui a fait ses preuves, vous plongerez aisément dans le monde d'Hyrule. Alors n'attendez pas, brandissez votre manette, montez Epona et chevauchez la plaine, cheveux dans le vent car ce qui vous attend est bien plus qu'un simple jeu!
Game Watcher (Dec 20, 2006)
Is this the best Zelda game ever? Probably not, but besides it’s still one of the best games *this millennium*, and certainly one of the best action adventure games ever made. It may well be traditional (not to be confused with unimaginative) and not very difficult; but most aspects are unfaultable – the sheer length of the game, its interest-grabbing quality, the diversity of its gameplay, and generally the very high level of entertainment provided. If there’s such thing as a must-play game, this is one of them.
Bordersdown (Jan 26, 2007)
Twilight Princess is the final traditional Zelda, and boldly proclaimed by Nintendo to be the biggest and greatest addition to the series yet. It would be fair to say there was a body of concern surrounding this statement, where fans feared such claims were decorated by fabricated hopes and dreams. But the moment the opening symphony plays until the concluding credits, all fear and doubt quickly vanishes like the cool whispering of an autumn’s breeze. Though not flawless, Nintendo have once again demonstrated masterful craftsmanship, challenging design and imaginative artistry. Comparable to Ocarina of Time, Twilight Princess presents a world that isn’t simply played, it is experienced.
Thunderbolt Games (Apr 30, 2007)
This does not mean that Twilight Princess is a perfect game. Nor does it mean that it is best title in its respective series. This game is more or less the latest version of a realm that has been long established and already seen. Yes, the story is darker, longer, and more character driven than anything before it. Yes, the dungeons and sidequests are remarkably well crafted. That doesn’t mean that both seasoned Zelda fans and newcomers alike will enjoy the lacking difficulty and the other small problems that plague the game. From a purely graphical standpoint, Twilight Princess is the pinnacle of what the Gamecube can offer: wonderfully detailed worlds and engrossing atmospheres. But for those that have played older Zelda religiously, this title may seem like nothing more than a glorified remake. But hey, Link’s back and kicking evil’s ass. That’s always a good thing.
GameDaily (Dec 18, 2006)
Despite the lack of motion controls and some presentation hitches, Twilight Princess packs a robust and enjoyable adventure no one should miss. There's nothing like a little Twilight to make one's holiday season brighter.
All Game Guide (2006)
The only thing that drags the game down is the story itself. The situations and dialogue are terribly cliché, thus making many sequences of the game very predictable in their outcomes. Overall, Twilight Princess is a high end GameCube game that does well to satisfy fans of the series, however, do not look for this game to become a classic anytime soon.
GameSpot (Dec 14, 2006)
When game consoles transitioned from offering primarily 2D games to polygonal 3D games about 10 years ago, all of the tricks and gameplay ideas that developers had been relying on for years flew right out the window. During this time, Nintendo quickly found its footing and released masterful takes on its old franchises that retained the fun and feeling of the older games while properly updating them in exciting and impressive new ways. 1998's The Legend of Zelda: Ocarina of Time was a prime example of this. It featured a more realistic take on the series' fantasy world than ever before, while implementing innovative new controls and offering a good sense of freedom without making the player feel lost. It's one of the greatest games of all time, so it's hard to fault Nintendo for revisiting that same formula. And that's precisely what the latest game in the series, Twilight Princess, does.
Nintendo Difference (Jan 24, 2007)
Oui, 17. 17, car Zelda TP est assurément de ces grands jeux dont on n'en voit que quelques-uns par an. 17, car il est aussi bourré de petits défauts qui forment un grand tout. 17 enfin, car la concurrence est passée par là entre temps, et elle porte un sacré coup au petit elfe vert. Un beau chant du cygne pour la GC, mais une semi-déception pour un Zelda.
GameLemon (Feb 13, 2007)
In the end, with the release of the Wii (for which Twilight Princess is of course a flagship product) it seems like Nintendo decided to go a bit on the safe side, figuring that the innovations of the console itself should be enough to satisfy innovation junkies like myself. Of course I went and played it on the GameCube. And liked it, don't get me wrong! But as a long-time fan of The Legend of Zelda, it's hard not to feel a tad disappointed, especially considering how long this game was in development. In the end, I suppose all I can do is close with a question: how come in the land of video games Zelda is a hot elf princess, while in the real world pretty much anyone named Zelda is an aged, chain-smoking woman with skin like a briefcase and hair like copper wire? How come indeed.
AllAboutTheGames.co.uk (Feb 02, 2007)
I got everything out of TP as I did from OOT and more. You may feel like you've been there before several times over when you play this game, but that doesn't stop it from being so enjoyable to play and for me, it certainly doesn't disappoint.