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User Reviews

Let's freaking party! Kain Ceverus (34) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.5
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.1
Overall User Score (20 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
NintendoWorldReport (Nov 28, 2005)
Mario Party 7 is great fun for the whole family; it can be tough for younger children, but you may just need to adjust the star handicap. Overall, the game is very challenging, and trying to collect all of the mini-games is rewarding. I will be playing this one even on my Revolution next year.
GameSpy (Nov 29, 2005)
So, should you pick this one up? If you've never played a Mario Party game before, and have four controllers and lots of friends, this is the place to start. There's a huge variety of great mini-games, several fun maps, and lots of different gameplay modes. On the other hand, if you already have Mario Party 6, there's not a lot of reason to pick this up unless you're a huge fan who's dying for more maps. It's better than the last game but not all that innovative. Of course, until somebody else steps up and makes a great party game, Mario Party's the only gig in town.
75 (2006)
Un titre avant tout destiné aux soirées entre amis. Le micro est mieux utilisé cette fois et globalement la base de jeu reste efficace. Gageons qu'un huitième volet sur Revolution apporterait son lot de nouveautés et relancerait pleinement la machinerie.
75 (Jan 30, 2006)
Ce septième opus de la lignée des Mario Party est une bonne opportunité de s'initier à la série et de découvrir ou redécouvrir le concept du jeu de l'oie multi-épreuves. Plus complet que ses prédécesseurs, cet épisode parvient à se démarquer en tirant un trait sur certaines idées tout en en introduisant de nouvelles. Le micro est mieux intégré aux parties et la possibilité de jouer à 8 en fait un modèle de convivialité.
74 (Jan 26, 2006)
Mario Party 7 macht mit vier Spielern richtig viel Spaß – vorausgesetzt man geht nicht zu ernst und zielstrebig an das Ganze heran, denn meist entscheidet der pure Zufall über Sieg oder Niederlage. Eine Tatsache die erfahrene Spieler nervt, Gelegenheitsspieler jedoch eine mehr oder weniger faire Chance bietet. Im Einzelspieler-Modus versagt Mario Party 7, wie zu erwarten, natürlich völlig. Für Party begeisterte Nintendo-Freaks und Fans der früheren Teile, dürfte der aktuelle Mario Party Teil aber äußerst interessant sein. Meiner Meinung nach, ist aus den Mario Party Spielen aber schon längst die Luft raus.
Tja, so ist Mario Party halt - es kommt jedes Jahr mal eine neue Kleinigkeit dazu, aber letztendlich ist das alles nicht mehr wirklich aufregend.
Yahoo! Games (Nov 15, 2005)
This edition doesn't mess with the formula at all. A collection of Nintendo characters move around a game board and engage in a variety of mini-games, over 80 in all. Some games are solo, some head to head, and others offer group challenges that pit the entire party against one another. Most are simple using only a control stick and one button, and the theme can be racing, action, or some puzzle variant.
IGN (Nov 07, 2005)
Mario Party 7, like its predecessors, begins with a simple storyline that comes up short on overall presentation. Toadsworth invites Mario and friends to take a vacation on a cruise ship. But when Bowser learns that he was excluded from the invitation, he becomes enraged and vows to exact some kind of revenge. In traditional form, the cut-sequences are rendered in real-time using game engine assets and as a result characters lack any detailed facial animations or voice work. These production values got the job done six years ago, but it's disappointing to see so little care taken to capitalize on the recognizable and beloved qualities of Nintendo's A-list roster. By comparison, THQ Australia's SpongeBob SquarePants: Lights, Camera, Pants!, boasts far superior storyline cinemas that in turn help connect the different gameplay situations in a fun and entertaining manner.
Diehard GameFan (Nov 17, 2005)
I complain about the lack of originality in the game, but don’t get me wrong… this game is still plenty addictive. But remember how I mentioned that the games replayability is largely based on how many people you have to play with? Well, so is the addictiveness. If you’ve got a group of friends to sit down and play with, you will all have a great time and find yourself playing for hours at a time. Especially if you toss a few bottles of cheap booze in there. Not endorsing it, just saying…On the other hand, if all you have is yourself to play with (get your heads out of the gutter) against the computer, than you probably won’t find yourself playing for very long. It’s just not as much fun without a bunch of friends. And the computer makes the game either too easy or too hard. There’s really no nice middle ground.
65 (Feb 12, 2006)
Eigentlich unterscheidet sich die siebte Klempnerparty von den Vorjahresveranstaltungen nur marginal: Die neuen Minispiele hat man größtenteils in ähnlicher Form schon einmal gesehen, am Spielablauf hat sich trotz neuer Schauplätze ebenfalls nichts großartig geändert und die Spracherkennung funktioniert zwar etwas besser als im letzten Jahr, aber gerade bei jüngeren Zockern immer noch nicht zufrieden stellend. Überhaupt wirkt der Mikro-Einsatz künstlich aufgesetzt, da alle entsprechenden Minispiele auch mit Pad funktioniert hätten. Völlig unverständlich warum die Entwickler im Gegensatz zum Vorgänger trotzdem nur eine Sprachsteuerung anbieten. Die einzig wirkliche Neuerung ist im Prinzip der Acht-Spieler-Team-Modus. Doch auch wenn dieser trotz lediglich zwölf verfügbarer Minispiele eine nette Erweiterung darstellt, rechtfertigt er kaum einen Neukauf.
GameSpot (Nov 11, 2005)
Now in its seventh year, Nintendo's Mario Party series has found itself locked in to the sort of annual rhythm usually reserved for sports game. The core formula never changes, but you can always expect a new conceptual gimmick, some minor gameplay tweaks, and a fresh batch of minigames. And this remains the case with Mario Party 7. It's not dramatically different from Mario Party 6 or, frankly, any of the other Mario Party games, but as a cheery collection of simple pick-up-and-play minigames that's well suited for younger and more-casual players, it still works.
Despite what I say parents will continue to purchase a game in this series for their kids every Holiday season. Hey, if I could corral eight screaming, rapscallions into one room for a couple of hours of peacefulness, it just might be worth the price.
Does "rock throwing" deserve a 9/10? Actually, rock throwing is pretty great, way better than this collection of decent-to-aggravating minigames built around the most annoying, dull, and arbitrary board game in the history of mankind.
G4 TV: X-Play (Mar 27, 2006)
Now that we’re seven games into the series, we think it’s safe to say the Mario Party is in desperate need of a paradigm shift. Mario Party 7 holds its own in comparison to earlier outings but frankly, we’re getting very tired of the series. Maybe if they come up with a whole new way of playing the minigames the series will get back on track. Like some kind of wand controller that let’s players gesture at the TV screen, perhaps? Now that would be revolutionary.
56 (Jul 01, 2006)
And, truth be told, this is probably the best Mario Party title out there. The developers have finally weeded out the literally painful games (I've still got scars from the first Mario Party), they've added a few new characters (including DRY BONES~!), there's tons of single-player gunk to muck about with, and it really is a blast to play this game with your friends. If you're a hater, MP7 isn't gonna change your mind; but if you've never played one before, or if you're a fan who hasn't bought any new Mario Parties in a while, check this one out. If you've already got MP4, 5 or 6, wait and see what Nintendo's got cooked up for the WIIIIIIIIIII before you make any major purchasing decisions.
Gameplanet (Aug 16, 2006)
If you haven't played the first six then now is as good a time as any to start. If you own any of its predecessors, chances are you will find nothing in this title that justifies the price.
Mario Party 7, despite its kid-friendly facade, is the most insidious and deceptive title in recent memory. Here’s how the scheme works. Step one: Provide dozens of arbitrary and mindless exercises that can only be tolerated for 45 seconds each. Step two: Tell a bunch of chumps that, for maximum enjoyment, these chores need to be played by a group of people already predisposed to having a good time together. Step three: Light up a victory cigar as the people succumb to the misconception that the game, not present company, is actually delivering the entertainment.
Much like Madden or Mega Man, what we have here is a franchise that's not going anywhere. It's stale, it's been copied, and much of the action stretches the concept of "fun," but if you've enjoyed yourself at the first six parties, it's hard to imagine what would keep you away this time. Until it goes online, it's doubtful Mario Party will be easy to recommend. If you're still contemplating a class action lawsuit over the hand blisters you received from the original few games, Mario Party 7 won't bring you back.
1UP (Dec 14, 2005)
Imagine that Mario has invited you over to his home for a party. He seems like a fun-loving kind of guy, so naturally, you accept his invitation. Upon arriving at his mushroom shaped pad, you realize that something is not right. All your favorite characters, even that creatively bankrupt jerk Waluigi, are there but they're not as lively as you remember. They mull lifelessly as though they are without souls.
The Video Game Critic (Dec 06, 2006)
One innovative (but ill-advised) feature is the inclusion of "voice-activated" games played with an included microphone that plugs into a memory card slot. These "mic" games are so weak that they smack of desperation. There's nothing more assinine that having to sit there and watch a CPU character play a solo mic game. What was Nintendo thinking? Even the "normal" mini-games fall flat, with too many slot machine and dice games that require more luck than skill. When playing with four people, three players will often have to wait for one player to complete a solo mini-game, and that's just plain wrong. Mario Party seems to have run its course, and if Nintendo wants to resurrect the series, they should forgo the gimmicks in favor of streamlining its slow, convoluted gameplay.
30 (UK) (Jan 02, 2006)
That's the major problem with Mario Party 7, as indeed with all the Mario Party games. There's no fast-paced pick-up-and-play fun here, oh no - instead, you have to make your way round stupid game boards, watching and waiting while everyone else rolls the dice, makes their move, picks up some extra coins, visits the stupid "orb shop" etc. etc., whilst begging, PRAYING for someone to land on a square that actually launches a mini-game.