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User Reviews

Bigger in artfulness. Bigger in difficulty. WWWWolf (452) 4.83 Stars4.83 Stars4.83 Stars4.83 Stars4.83 Stars

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.9
Gameplay How well the game mechanics work and the game plays. 4.2
Graphics The visual quality of the game 4.4
Personal Slant A personal rating of the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.2
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.9
Overall User Score (53 votes) 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Snackbar-Games.com (Jan 04, 2005)
The final verdict on this game is simple: buy it now. Metroid Prime 2: Echoes is easily the best on the Gamecube to date. Every part of Echoes is polished, beautiful, and engrossing. I was hooked from beginning to end despite the number of horrible deaths that Samus endured due to my inability to destroy certain boss characters. My recommendation is to grab this game, turn off the lights, turn up the volume, and prepare for and amazing experience.
One could easily compare Metroid Prime 2: Echoes to Zelda: Majora's Mask, not so much for the whole alternate reality thing, but more for the whole quick cash-in sequel to one of the most critically acclaimed games of its era thing. But really, what's wrong with that?! Metroid Prime was a great game, and Metroid Prime 2: Echoes is a great game, even though it breaks very little new ground and doesn't do much with the tacked-on multiplayer. Metroid fans will love the increased challenge and unique approach to the franchise, but I highly doubt the game will win over new fans, especially those sour on Metroid Prime. That said, Echoes is a great game despite some minor design flaws, and it is one of the best games released on the GameCube. It may not have had the enormous hype of Halo 2 or Grand Theft Auto: San Andreas, but Echoes very well could be like those in that it's the best game of 2004 for its respective console.
N-Europe (Dec 02, 2004)
Overall, this is a truly excellent game. It is very well made, challenging, long and so amazingly atmospheric. Sadly, there is a small voice at the back of my head, when ever I see or hear something lifted from Prime, nagging at me, asking why Retro couldn’t have just put a tiny bit more effort in and given us a completely new game. The amount of effort put into Metroid Prime was simply staggering, with a variety of people, all very well respected in their industries called in to help with each part. Rather than call these people in again, they have simply just used what they did before. Whilst this still leaves a AAA game, it just leaves the cherry off the top of the cake for emphatic Metroid fans.
Jive Magazine (Nov 30, 2004)
Overall, you're not going to find many better games this year, or from this generation, than from Metroid Prime 2 Echoes. The game improves upon the original in nearly every area, which is saying a lot. From the moment you load the game, the presentation floors you and doesn't let up. Any self-respecting gamer must have this in their collection. There is absolutely no excuse. You must own this game.
GameSpy (Nov 16, 2004)
While there a few other niggles to mention -- chiefly no widescreen support, and for some, the same slightly non-intuitive joypad setup, along with the somewhat drab musical scoring -- Echoes shrugs these issues off easily and remains a highly polished, highly challenging, and well-crafted video game. It'll break you apart at times, but you'll be eager to get right back on top and beat it down. Metroid Prime 2 Echoes is a more than worthy sequel, and it stands alongside this year's cream of the crop. Don't dare miss out.
Da Gameboyz (Nov 29, 2004)
The game is ULTRA smooth and never skips, plus the areas are clear and well put together. Plus the sound is fantastic, it too is very clear and the music is great, there's a good bit of "classic Metroid music" and lots of great new songs that help make for a great feel, and the sound effects are great. You can here every little detail from the wind in the distance to your foot steps echoing in metal buildings. Everything about Metroid Prime 2 is almost flawless, I give Metroid Prime 2 for the Nintendo Game Cube a perfect ten out of ten!
I have recently been asked to name my game of the year for 2004. It’s pretty tough, I can tell you. There have been some amazing titles this year, and nailing one isn’t easy. However, I haven’t played a game all year (or perhaps even two years since the first game) that has been such a challenge, so rewarding, and equally as hard as Metroid Prime 2. It pushes you to your limits of skill, ability and stamina, and it rewards greatly with an incredibly well-designed game with some of the best boss fights I have ever seen. It has an amazing atmosphere and feel that not many games can give, and now I have finished it, I miss it. It feels like something has gone from my life, and it’s weird. I felt the exact same way when I completed the original Metroid Prime two years ago, and I hope one day we’ll see a sequel and I can experience it all over again.
GamePro (US) (Nov 12, 2004)
Galactic exterminator Samus Aran returns to wage inter-dimensional war in Metroid Prime 2, a direct sequel to her beautiful-but-blemished 2002 FPS debut. And guess what? It's an extraordinary return to form.
Lawrence (Nov 15, 2004)
Some may feel Echoes is too much like Prime with different enemies, weapons and puzzles. Well, yeah. “More of the same” is never a bad thing when no other game came along in the mean time to do it better. Well, now one finally has.
NZGamer (Dec 19, 2004)
Retro Studios set the bar awfully high for themselves with Metroid Prime yet somehow they still managed to surpass their previous effort. Admittedly the game isn't as amazing as the original was when it was first played but it can't be marked against because of it. Echoes is a brilliant game which quite frankly is another masterpiece of gaming history. Immersive storyline, stunning graphics, incredible audio and wonderful gameplay, Metroid Prime 2: Echoes is one of the years finest.
Nintendojo (Nov 23, 2004)
Without a doubt, Metroid Prime 2 Echoes solidifies both the Metroid franchise and Retro Studios as AAA institutions. While not leaps and bounds above its predecessor, Metroid Prime 2 delivers a solid experience that doesn’t disappoint. With the delay of Resident Evil 4 until past the holidays, this is definitely the game for Gamecube owners to get their hands on this holiday season—a must buy.
GamersMark (Dec 04, 2004)
If you hadn’t noticed, I got all nitpicky with this review of Metroid Prime 2. Quite frankly, as a huge fan of the series, it’s the easiest thing for me to do. However, despite all the game’s "flaws," I truly believe that Metroid Prime 2: Echoes is one of the greatest adventure games ever created. There’s just an incredible amount of polish put into the game’s single-player aspect that I cannot help but be impressed with. When I first began to play the game, I started to think that maybe it wasn’t going to be good as the first Metroid Prime, but after two to three hours of game time, the pace of the game quickens, getting better and better with each passing moment, eventually going to the point when you realize that not only is it better than the original game, but up there with what’s heralded to be the best in the series - Super Metroid. Metroid Prime 2 is a 20 hour gaming experience that you’ll want to experience over and over again.
Game Chronicles (Dec 10, 2004)
Personally, I can't get enough Metroid, and I know there are many out there who agree wholeheartedly with me. Whatever your sentiment, though, the game is definitely worth at least one good play-through. Echoes will most likely go down as one of the great classic games for the Nintendo GameCube, and that's how it should be.
Metroid Prime 2: Echoes is an essential purchase for all GC owners. Whether or not you'll like this more than Metroid Prime is really down to personal taste, but either way you're guaranteed one of the best game experiences of this generation.
NintendoWorldReport (Nov 16, 2004)
With its modest advancement of the series and an onslaught of competing games being released this fall, Metroid Prime 2: Echoes has no hope of turning heads the way its predecessor did. It is, however, an excellent adventure game and yet another showcase title for the GameCube. I certainly wouldn’t recommend it if you’re looking for a solid multiplayer experience or a game you can play through easily in a weekend, but for Metroid fans and all Nintendo loyalists who can appreciate a great puzzle mixed in with the action, Echoes is a knockout.
Kombo.com (Nov 25, 2004)
Definitely one of the best games available on GameCube, and it shouldn’t be skipped. Retro Studios impresses again with what is the best GameCube release of the year.
Game Vortex (Dec 21, 2004)
Metroid Prime 2: Echoes is faithful to the series and also manages to sneak a few new ideas into the game’s well-worn exploration. Echoes is everything fans could want from the series, but control issues and constant backtracking may leave some more casual players feeling left in the dark.
Armchair Empire, The (Dec 28, 2004)
The other feature that professional game reviews belly-ached about not being included with the original is multiplayer. Played via split-screen (half and quarter) can be an entertaining diversion if you have some buddies handy. The modes included are Deathmatch and Bounty. Everyone will have their preference but my favorite multiplayer mode is Bounty, which mixes deathmatch and coin collecting. It’s also amazing how one variable – curling into a ball – can drastically change how a death match is played. As good as the multiplayer is, it’s the single-player game that will get the most attention.
Retro Studios’ 3D vision of Metroid inspires polar responses from many – people seem to either love it or hate it. I am most definitely part of the former group. And Echoes is most certainly a game designed for those with an affinity for the series, as it is a relentless adventure that will take you from feeling lost, confused, and beaten one moment to triumphant and jubilant seconds later when you master its difficult bosses and labyrinth-like world.
IGN (Nov 12, 2004)
Metroid Prime 2 Echoes proves that Retro Studios' first game was not a fluke. This long-anticipated sequel to what I consider to be one of the greatest games ever made arrives as one hell of a great new installment to an already-outstanding franchise.
4Players.de (Dec 04, 2004)
Was habt ihr in den nĂ€chsten Tagen vor? Weihnachtsmarkt? Freunde besuchen? Essen gehen? Wenn ja, dann macht einen großen Bogen um Metroid Prime 2. Denn dieses futuristische SchmuckstĂŒck ist mit Abstand das beste GameCube-Spiel des Jahres 2004. Festhalten - ich bin entzĂŒckt und lasse es sprudeln: Es ist prĂ€chtig, taktisch, spannend, abwechslungsreich, fair, mysteriös, lebendig und fordernd. Es vereint den idyllischen Lichtzauber von ICO mit den bedrohlichen Parallelwelten eines Soul Reaver. Es lĂ€sst sowohl Action- als auch Entdeckerherzen höher schlagen, denn ihr kĂ€mpft auf einem tragisch verknĂŒpften Zwillingsplaneten nicht nur um euer eigenes Überleben, sondern erforscht seine bizarre Flora und Fauna und lĂŒftet schließlich das Geheimnis einer tragischen Völkerschlacht. Es lĂ€uft technisch einwandfrei und schlĂ€gt optisch selbst das als Xbox-Ausreiz-Wunder angepriesene Halo 2 - mal abgesehen davon, dass euch dieses Abenteuer hier mindestens 20 Stunden Lebenszeit versĂŒĂŸt.
Metroid Prime 2: Echoes hat es etwas schwer, da es sich gegen einen ĂŒbermĂ€chtigen VorgĂ€nger behaupten muss. Der “Wow!“-Effekt die Überraschung und die Faszination des Neuen sind beim zweiten Teil nicht mehr vorhanden, so dass es einen nicht mehr so aus den Latschen haut, wie seinerzeit Metroid Prime. Ganz oben wird die Luft halt dĂŒnn, doch fĂŒr sich genommen ist auch Metroid Prime 2: Echoes ein fantastisches Spiel, das die restliche Softwarepalette in die Schranken weist und ganz oben auf den Wunschzettel gehört!
Wham! gaming (Nov 23, 2004)
This is the Christmas of the hyped sequel. PS2 owners got Grand Theft Auto San Andreas, Xbox owners got Halo 2, and Gamecube owners got Metroid Prime 2: Echoes. Thankfully MP2 lives up to its hype, and delivers a killer piece of software for those who own a GC.
Video Games Daily (Jan 17, 2005)
Metroid Prime 2 is a very solid sequel to one of the best games of this generation. It stays faithful to the original Metroid games while giving players a completely fresh experience that you won't find in any other game, on any system. It's up there with Half-Life 2 and Halo 2 as the best games of 2004, and outperforms them both in many departments. Don't think - buy.
Gamer 2.0 (Nov 28, 2004)
If you finished Metroid Prime and were left wanting more, this is the game you want. Metroid Prime 2: Echoes features a lot more action, is much more story driven, has better graphics and sound, and the game is a lot harder than its predecessor was. Even if you do get by the game's sheer challenge, it'll take about 20 or so hours to even get to the end, and of course, it'll take much longer if you strive to get that 100% completion percentage'pretty much what all the Metroid 'pros' try to do, and they try to do it at a record time too, but either way'the game has a much harder difficulty and some new goodies to unlock as well. Despite how much better this game may be compared to its predecessor, if you didn't like Prime's pacing and consistent backtracking, you'll probably want to continue to stray farther and farther away from this title. This game, once again, is pure Metroid'considering its past greatness, that is really all there is you need to know if you want this game or not.
Gaming Target (Dec 03, 2004)
Metroid Prime was a great game, and Metroid Prime 2: Echoes is a great game, even though it breaks very little new ground and doesn’t do much with the tacked-on multiplayer. Metroid fans will love the increased challenge and unique approach to the franchise, but I highly doubt the game will win over new fans, especially those sour on Metroid Prime. That said, Echoes is a great game despite some minor design flaws, and one of the best games released on the GameCube. It may not have had the enormous hype of Halo 2 or Grand Theft Auto: San Andreas, but Echoes very well could be like those in that it’s the best game of 2004 for its respective console.
GameCola.net (Jan, 2005)
What else is there to say about Echoes? The sound is excellent. The mood of the music changes to match the context, and the sound effects are solid. The light world as a whole seems rich and full of life, while the dark world is claustrophobic and menacing. Retro has done an excellent job of crafting a world, and while the dark world is not as compelling visually as the light world, it does serve its purpose nicely. This is a game for anyone who enjoys adventure and exploration. It is not a first person shooter; it is an adventure game that just happens to be in first person. It is also one of the finest titles available on GameCube, along with its predecessor. Really, I would confidently recommend this game to anyone who likes action and adventure titles.
Gaming Age (Dec 23, 2004)
Metroid Prime 2: Echoes is the best GameCube game this year. It doesn?t quite surpass the original, but it?s excellent nonetheless. Even though the game does introduce some new weapons and play mechanics, it?s very much like its predecessor, taking some of the freshness away. Also, the Dark Aether parts of the game added quite a bit of backtracking and mapping which really took me out of the experience more than I?d have liked. Still, the game is better than almost any other released this year, so it?s definitely worth picking up. It?s just not quite as fine tuned as the previous effort. Retro?s dedication to the GameCube hardware shows just how good first person games can look on Nintendo?s console. If you enjoyed the original Metroid Prime, Echoes is a sure-fire bet. Even if you?ve never touched a Metroid game before, I highly suggest this game to anyone with a pulse. It?s worth owning a GameCube just to play both Metroid Prime games. What are you waiting for?
Game Revolution (Nov, 2004)
Good and evil. Yin and yang. Vanilla and chocolate. History and philosophy have long split the world into binary code, and it's this very principle on which Metroid Prime 2: Echoes has been built.
GameSpot (Nov 11, 2004)
It was only two years ago that an upstart Texas developer named Retro Studios allayed an industry's worth of skepticism by delivering Metroid Prime, a sublimely rendered 3D take on Nintendo's beloved sci-fi adventure series. That game defied many gamers' expectations--it more accurately re-created, from a first-person perspective, the moody, exploration-based shooting action of past Metroid games than many doubting nostalgists thought possible. Prime was, in essence, an unexpected and unadulterated success. In the last two years, Retro has perfected and evolved the form of its previous game to bring us Metroid Prime 2: Echoes, a sequel that takes the established framework and builds on it with diverse new locales, innovative abilities, and inventive gameplay. Despite the addition of a middling and somewhat unnecessary multiplayer component, Echoes stands shoulder to shoulder with its predecessor, delivering absolutely everything you'd want from a new 3D Metroid adventure.
Games TM (Dec 02, 2004)
As disappointing as it is, it can't take anything away from the meat of the title - the single-player campaign. All the style and playability of the first Prime is still here, while the new weapons, suits and combat system provide enough of a new experience to enjoy it all over again. Fair enough, it doesn't evoke the same reaction this time around due to us having already seen much of what's on offer before, but that doesn't prevent it from being a damn fine game that should be played by all.
GamesCollection (Oct 25, 2008)
Echoes introduce alcune novitĂ , quali il doppio mondo da esplorare e la modalitĂ  multiplayer, ma bisogna dire che in realtĂ  ciĂČ che di buono si trova in MP2 non Ăš altro che l'ampliamento e il miglioramento delle idee giĂ  viste in Prime. La modalitĂ  multiplayer tra l'altro non Ăš realizzata con la stessa cura del gioco principale, quasi come se l'obiettivo primario fosse "solo" quello di inserirla. Bisogna dire perĂČ che MP2 Ă© molto piĂč difficile e complesso del primo episodio, forse proprio per la maggiore tortuositĂ  del percorso da fare e il continuo ricorso alla doppia mappa del pianeta, e questo potrebbe essere indubbiamente un punto a suo favore, almeno per chi ha sviscerato al 100% il primo gioco e desidera una sfida ancora maggiore.
Nintendo Difference (Jan 27, 2005)
L'un des meilleurs jeux de la Gamecube, avec des qualités intrinsÚques indubitables et un plaisir de jeu toujours aussi intense. Metroid Prime 2 Echoes est une pure tuerie vidéoludique !
Nintendo Life (Aug 07, 2011)
Metroid Prime 2: Echoes is, at its heart, a tribute to Metroid fans, and if for some reason you're a series vet who missed out on or skipped this title the first time around, then you've yet to play one of the most relentlessly challenging and addicting experiences the franchise has to offer. Believe it or not, before Other M came out and divided gamers like the Berlin Wall there were a lot of people who considered Echoes to the series' weakest entry. A lot of people still do. Either way, when this game is considered to be a weak-point in a franchise, you know it's doing something right.
GamesRadar (Nov 23, 2004)
Other than a few superficial tweaks and some vanilla, offline multiplayer, the rest is exactly like the first Prime. The same organic, layered environments and completely convincing scenery envelop your senses, further aided by the visor-cracking sounds effects and haunting music. It's very close to a total rehash, but the poisonous dark world mechanics add even more atmosphere to a series that's already one of the most engrossing, rewarding experiences out there.
MP2 does not have any disrespect for authority. If anything, it supports authority by going against an evil and trying to reestablish the good guys (a.k.a. the Luminoth) as the authority on the planet. There is also no prejudicial bias in the game. The Ing are a fictional race that serve only to be warriors. They have no culture, and they have a hive mentality, much like bugs. They seem to only attack, and attack Samus on sight. In terms of crude or gross humor, MP2 features none of it. It wouldn't be a Metroid game with that stuff. Ethical values are promoted throughout the game. The entire game is spent in an effort to improve your suit so that you can defeat the Ing, and save the Luminoth There are no problems in this category.
videogamer.com (Dec 17, 2004)
If anything is apparent from reading this review it's that Echoes is very similar to the first Prime, and it's very difficult to ignore that. However, it was such a great formula, and with Echoes it has been refined and built upon to create a truly worthy sequel. Yes, it's challenging, but it's challenging in the very best way and it is a rare gem that reminds you just how great gaming can be. This game is not for everyone, and certainly won't convince the first games' critics, but anyone who has a fondness for the original will no doubt want to add this to their collection.
TotalVideoGames (TVG) (Nov 23, 2004)
Thankfully after the disappointingly short single-player campaign in Halo 2, Metroid Prime 2: Echoes throws up a significantly stiffer challenge that will tax most players in excess of 20 hours, whilst ensuring youĂąve collected and scanned everything the game has to offer will raise this considerably further.
Bordersdown (Dec 14, 2004)
So given that Echoes as a game is overall better than Prime, why isn't it scoring the same mark? Simply because it is no longer a genre defining piece of software. Prime laid the ground and rightly scored a maximum mark for its genius and quality; Echoes at its heart is merely Prime-plus. Whilst none of the levels quite match up to the stunning quality that was Phendrana Drifts, it is, as a sum of its parts, wonderfully evocative as a playing experience and induces the same level, if not more, of internal satisfaction that Prime achieved. It won't convert those who didn't like Prime, but then it was never designed to. It simply gives everyone who wanted more Metroid an even bigger helping of what they craved.
GameDaily (Nov 15, 2004)
Metroid Prime 2 is a fantastic sequel to one of the greatest games ever made, and if you're a Metroid fan or just looking for a quality Gamecube adventure title, Echoes is the best of the bunch. However, if you despise 3D Metroid, this sequel won't convert you, especially since it doesn't really bring anything new to the table, which in a sense is its greatest flaw. Rather than walk the line, I would've liked to see Nintendo and Retro Studios at least attempt something radically different with the single-player campaign, but what's here is still golden. We've been blessed with a phenomenal Metroid title, and it just happens to be one of 2004's best games. Buy it.
Eurogamer.net (UK) (Dec 09, 2004)
And with that, the verdict. Don't let the muted disappointment of the multiplayer discolour what is among the best single-player experiences we've ever experienced. Certainly up there with literally anything else, including Half-Life 2, San Andreas, and as far as enjoyment, intrigue, reward and challenge, far surpasses the likes of Halo 2 and Killzone, and shows up the competition in more ways than we could care to mention. It'll last you ages, it'll test you to the limit and at times make you furious with your own lack of skills and the game's lack of forgiveness. But when what you're fighting for is possibly the complete sci-fi adventure you won't mind, even when it means fighting the same boss 20 times over two hours. It's the kind of game you have absolutely no qualms being obsessed by. It's the game that compulsive disorder was designed for.
Despite a few minor flaws, I believe Echoes is superior to its already stellar predecessor. Even if the multiplayer mode won't bring players back for a round two, the greatly improved single player experience is worth the money and effort. Metroid Prime 2: Echoes had a tough act to follow, but it managed to improve upon the look, sound, and feel of the highly atmospheric series.
Cubed3 (Nov 29, 2004)
It is surprisingly difficult to criticise Metroid Prime 2: Echoes, which comes as quite a shock considering I was in the minority who felt its predecessor was slightly over-rated...Echoes still does not manage to touch the SNES' Super Metroid, but Retro has done a damn fine job in getting closer to the Nintendo classic than anyone ever has done before. Better than the original Prime? Yes. Worth getting even if you have the original? Definitely. Should you still be reading this? No, go get yourself a copy now...!
If you're a fan of Samus, or just the GameCube in general, then you really can't afford to be without Metroid Prime 2: Echoes. Who said Nintendo couldn't make a decent first-person shooter? They should be taken out and shot, preferably with Ms Aram's power beam.
Cheat Code Central (Aug 23, 2005)
Unlike the Classic NES version of Metroid that was recently released for the GBA, Metroid Prime 2: Echoes will not suffer the same humiliation bestowed upon it by Cole. If I read his review correctly I believe he was angered more that the game was even released on the GBA since it's available as a free unlockable in Metroid Zero Mission. I have to agree that some old games should just stay in the past where they belong.
GameZone (Jan 16, 2005)
In summary Metroid Prime 2 is a solid, entertaining, spectacular game that will please Metroid fans around the world. The great graphics, excellent gameplay and intriguing story line will have gamers glued to their GameCube for hours. Some gamers might be disappointed that the game isn’t that much different than the first Metroid Prime. It’s a different world and different story but the game still plays similar to the first one. But I loved the first Metroid game, and I have to say that I wasn’t disappointed with the sequel.
Fragland.net (Feb 21, 2005)
Metroid Prime 2: Echoes is a worthy successor that will give joy to every fan. The game brings a cool storyline, the same gameplay and beautiful graphics. The multiplayer is more than sufficient but you shouldn't buy the game only for this mode.
Gamesmania.de (Dec 01, 2004)
Um auf unsere eingangs gestellte Frage zurĂŒckzukommen, ist Metroid Prime 2 Ecoes sicher keine langweilige Fortsetzung ohne Innovationen. Vielmehr haben es die Retro Studios geschafft, den Charme der Serie erneut in 3D einzufangen. Gleichzeitig werden mit den frischen AnzĂŒgen, Beam-Waffen und Techniken viele Neuheiten geboten. Die fast perfekte PrĂ€sentation und die Story rund um den Krieg zwischen der dunklen und der hellen SphĂ€re von Aether tragen zusĂ€tzlich dazu bei, dass ihr fĂŒr viele Stunden vor den Fernseher gefesselt bleibt. Kaufen!
Nintendo Spin (Jan 21, 2006)
If you're a Metroid fan and enjoyed Prime, by all means take yourself through this if you haven't yet. If you're not, but just a casual action-adventure gamer, you can still find worth in this even if the backtracking can prove boring and tedious. Echoes really just takes most of what Prime did extremely well and tries to refine and polish it up. It didn't succeed on every level, but it did on enough. The core gameplay is still there, and the new additions are welcome. It was just disappointing that most of the game's real fun takes place near the end of the game. That's when you get most of the really fun goodies, but it's worth the wait. The story may be somewhat lacking in core originality, but still something that should be experienced. If you're looking for a game to pass the time while you're waiting for something to release, this is truly a high recommendation.
Netjak (Jan 08, 2005)
Ultimately I was both blown away and extremely disappointed by Echoes. It's not the completely groundbreaking experience that Prime was, but that's to be expected and I don't think anyone was really counting on that. With all its flaws, Echoes still stands firm as an extremely well put-together, creative, and most importantly, fun game that is a strong contender for Game of the Year and a must play for fans of the first Prime. It's just a shame that Retro decided to stick such a generic formula to Metroid's classic gameplay features, and it really does hurt the overall fun factor. It's not enough to ruin the experience, and there's still the ever-present attraction to get all the beautiful image galleries and the multiple/extended endings. And who knows, maybe Retro stuck Samus 'just in bailey' somewhere...
Game Critics (Jun 15, 2005)
True, nearly everything in Echoes was also in its predecessor, but the merit in maintaining that game's superb balance whilst still making careful additions (Echoes bears the burden of flawlessly updating the screw attack into 3D with great Ă©lan), giving nearly every interface a new lick of paint (dig the sleek new menu design) and imbuing the game with its own uniquely foreboding atmosphere (with a moody synth score that's equal parts John Williams, Kraftwerk and Joy Division) cannot be understated. The echoes are resonating loud and clear all right, but their haunting majesty remains.
Jeuxvideo.com (Nov 23, 2004)
Le premier opus m'avait arraché un bon 19/20, il faut dire qu'il inventait un genre à lui tout seul. Cette suite n'ira pas si loin, reprenant tout ce qui fait le succÚs de Metroid Prime et y ajoutant de nouveaux éléments afin de l'enrichir, Echoes frappe trÚs fort mais laisse un sentiment de déjà-vu. Une grande aventure, mais pas nécessairement une grande innovation.
1UP (Nov 10, 2004)
Metroid Prime 2 Echoes is the second Metroid game to hit a console in as many years. This is a quickie sequel by the standards of the series -- leave Echoes out of the equation, and Nintendo released three console Metroids over 16 years. The speedy turnaround shows, too, at least (once again) by the standards of the series.
Game Shark (Dec 21, 2004)
Overall If Retro can work on the redundant and maddening backtracking gameplay, bring Metroid Prime 2 Echoes is a good game with some flaws that keep it from being truly great. the constant scanning down to only occasional, and replace the unfair game-save system, they could make Metroid Prime 3 a must-have game for GameCube players. But for right now, the second game in the series is good but not great.
Still, the fact that I'm complaining about stuff like the soundtrack or the replayability is a testament to the overall quality of the game. While some of its flaws do take a mild toll, the experience as a whole is still an excellent one. The dark world concept takes the fun thing from Link to the Past and one-ups it, the planet Aether is even more hostile than your stomping grounds from Prime, and the increased morph ball focus is a blast. And hey, it's still possible to fire missiles at flocks of birds in the distant hills and then watch the smoke rise from the tip of your shiny arm cannon. If detail like that isn't the mark of developers who care, what is? Well, there could have been ostriches, but Metroid Echoes still rules.
G4 TV: X-Play (Apr 10, 2006)
The first handful of hours with Echoes is truly a magical experience, but eventually you'll end up spending more time looking at the map trying to figure out where to go than actually playing the game. And we wish you luck figuring out what you're supposed to be doing if you put this game down for a few days. There's a four-player, split-screen multiplayer option, but much of the skill is removed with the lock-on aiming system, and there's no LAN or online play. With that said, Metroid Prime 2: Echoes is still a great game that heaps on the atmosphere and will have fans of the series chained to their couch for days. If you enjoyed the first game, don't think twice about picking it up.
Thunderbolt Games (Oct 19, 2005)
Take a look in the mirror and think about what you see. A mirror allows us to look at an image of our surroundings, and ourselves and to observe and make judgments about our physical well-being. We can see our characteristics in their full, flawed glory. All our hopes, dreams, and delusions about our lives are tossed asunder as we look at our reflections. Sometimes it can be hard to accept and recognize that face staring back at you. But are you so sure that you’re really looking back at yourself? Does that mirror truly reflect what we perceive as reality? Maybe you’re merely the reflection, staring back at the real you on the other side. Or maybe somebody is looking back at you from the other side, with only a solid pane of glass stopping him or her from reaching out and taking you by the hand. And if such a sanity-shattering event should happen, what would you do?
Mygamer.com (Nov 22, 2004)
Perhaps the massive hype surrounding this title did a number on me as a reviewer. Perhaps nothing could have lived up to what I was expecting when I broke the seal on Echoes. Overall I was simply disappointed with Metroid Prime 2: Echoes but despite the flaws and my frustration, I could still see the artistry and craftsmanship that went into this title. It's not a terrible game by any stretch of the imagination, but this Samus tale has such mighty boots to fill that little short of perfection would have surpassed Metroid Prime. I guess if anyone can stomach the difficulty, Echoes will reward a gamer as one of the most lovely pieces of eye-candy in GameCube history. If easy frustration is something to be avoided, however, Metroid Prime 2: Echoes will languish alongside Majora's Mask, Codename: Veronica, and the second half of Metal Gear Solid 2 as yet another disappointing sequel.
USgamer (Sep 13, 2017)
While it makes for a decent standalone adventure, Echoes has had no real impact on the rest of the Metroid franchise. It's a collection of ideas and experiments that don't quite gel and were quickly forgotten. If not for the presence of Metroid Prime and the minor narrative link this creates between the first and third games—a far less significant link than Metroid II's bridge to Super Metroid, it should be noted—you could easily forget Echoes ever existed. Still, a handful of clever puzzles and brilliant boss battles just might make this worth the hardcore Metroid fan's time.
Jeuxvideo.fr (Nov 30, 2004)
MĂȘme si ce titre ne fait que reprendre dans les grandes lignes les bases solides crĂ©Ă©es par son illustre aĂźnĂ©, Metroid Prime 2 reste une valeur sĂ»re pour le Cube. Un opus Ă  possĂ©der absolument pour tous les fans de Nintendo qui se respectent.
PCMag.com (Nov 15, 2004)
The original Metroid Prime won just about every award that a GameCube game could win. It was a seminal title for an emerging platform, and it left players dazzled and intrigued. Fans have had high hopes for the sequel, Metroid Prime 2 Echoes, and, despite the "more of the same" feeling that permeates the game, they should not be disappointed. But newcomers to the Metroid series could be somewhat underwhelmed.
AllRPG (Sep 29, 2007)
It’s a step backward in my opinion overall. Adding the ammo system for the light and dark beams just added to the tediousness I felt while exploring. It just wasn’t as fun as it could’ve been had they not implemented an ammo system and had they increased the excitement minus the tension and fear of having to restart so far back. It was a good idea gone awry and it really is a shame. It isn’t a bad game, in fact it does a lot right, but the fun is missing and in its place is a whole lot of tedium. I hate to say it, but I couldn’t beat the entire game. I got stuck and lost interest pretty quickly thereafter. It’s a sad way to end what could have been a magnificent game.
The Video Game Critic (Jun 28, 2007)
I found Prime 2's storyline confusing, and many cut scenes left me wondering what the heck just happened. The control scheme is unchanged, which is surprising considering how many fans of the first game clamored for a strafe move. You can only save your progress at special "beacons", and while these are strategically placed, you'll usually breathe a huge sigh of relief when you reach one. Echoes also features a four-player split-screen mode, but I didn't find the redundant, closed-in environments of to be very conducive to shoot-outs. Echoes isn't as much fun as the first game, but it's still the same high caliber of first-person shooting action, and for some gamers, that's enough.

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