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User Reviews

Deadly Alliance, how do i hate you? Let me count the ways. Faith Schmitt (2) unrated
A great rebound from their last screw up. Exodia85 (2157) 3.67 Stars3.67 Stars3.67 Stars3.67 Stars3.67 Stars

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.2
Gameplay How well the game mechanics work and the game plays. 3.2
Graphics The visual quality of the game 3.5
Personal Slant A personal rating of the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.3
Overall User Score (16 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Consoles Plus (Apr, 2003)
Mortal Kombat nous avait vraiment étonnés sur PlayStation 2. Cette version Game Cube est en tout point identique, c'est-à-dire technique et gore à la fois. Ce Mortal Kombat se démarque surtout des autres jeux de baston par la possibilité de recourir à plusieurs techniques de combat différentes (généralement, trois par combattant). Le nombre de coups et combos possibles est donc colossal.
PGNx Media (Dec 10, 2002)
All in all, this game delivers the total package= What everyone has come to expect of the Mortal Kombat series, and so much more, all wrapped up in one bundle. This game is a new twist to an old series, and will hopefully be enough to bring the MK series back to the top of the Fighting Game world. All in all, I give this game a 9.5 out of 10, because it does not disappoint in any area, and does not fail to rekindle the fighting passion, that MK once had.
GameZone (Dec 11, 2002)
This game is definitely one of the best fighting games available to Gamecube owners. Practice is needed to complete a lot of the game’s modes, such as Konquest or Arcade. Your challengers will become increasingly difficult, which makes the Practice mode very helpful. Combos are easy to memorize, but a little harder to pull off since the necessary timing is required. Even just watching the fights is entertaining; the realistic movements and detailed character models create pure eye candy. Mortal Kombat: Deadly Alliance should not be missed.
After a long hiatus Mortal Kombat has finally returned, and I’m happy to report that Midway didn’t pull any punches with Deadly Alliance. In fact, this is easily the most hard-hitting MK in the series yet.
88 (Mar 07, 2003)
Mit Mortal Kombat: Deadly Alliance besinnt sich Midway endlich wieder auf die Qualitäten der Serie. Albernheiten wie Friendships und Babalitys gehören der Vergangenheit an und weichen den fatalen Moves. Dieses Spiel ist definitiv zu brutal, um in Kinderhände zu gelangen, sollte jedoch von Volljährigen als das interpretiert werden, was es ist: Ein gutes Prügelspiel mit viel Tradition, dessen Gewaltdarstellung man als Teil des Konzepts nicht überbewerten sollte. Wer mindestens 18 Jahre alt ist und keine Abneigung gegen Prügelspiele hat, sollte sich dieses tödliche Turnier auf keinen Fall entgehen lassen. Dazu spendiert Midway auch noch ein Making Of und das offizielle Mortal Kombat Musik Video. Kauft es Euch, so lange die BPjS nicht dazwischenfunkt!
IGN (Nov 19, 2002)
We are a happy office. For the first time in all of IGN's history, we can sit together in unison and say in agreement that we enjoyed the latest Mortal Kombat game. Not without its problems, particularly in terms of the unforgiving CPU aggression, Deadly Alliance is still among the best fighting games of 2002. A late night favorite for the last couple of weeks and for a few months more, Deadly Alliance is a remarkable achievement in the history of a series we wrote off long ago. Congratulations all around, and congratulations to anyone lucky enough to pick this one up!
85 (Mar 06, 2003)
J'ai déjà dit que c'était une bonne surprise ? Mortal Kombat est, pour résumer, un jeu de baston violent, un peu bourrin sur les bords mais qui a su se renouveler et enrichir son gameplay de deux ou trois petites choses bienvenues. Que les férus de VF 4 ou de Tekken 4 ne sautent pas au plafond en voyant la note, car MK ne joue pas dans le même registre technique, et en tant que jeu de boeuf, il s'en sort fichtrement bien. Le seul bémol de cette version GameCube sera pour la croix (pas d'autres choix) qui n'est pas vraiment adaptée. On s'habitue mais si on a le choix de la version, ça mérite que l'on y réfléchisse.
(PAL version)
Hat neben purer Gewalt auch spielerische Qualitäten.
Den größten Fortschritt hat MK in der Grafik vollzogen. Diese protzt mit vielen Details, schicken Effekten und umwerfenden Animationen der Kämpfer. Die düstere Musik bringt die martialische Atmosphäre gut rüber, an den Sprachsamples hat man sich aber schnell satt gehört. In diesem Sinne: Finish him!
N-Zone (Mar 25, 2003)
SKANDAL! Der knallharte Prügelklassiker taucht endlich wieder aus seiner Versenkung auf. Neben den gelungenen Beat 'em Ups Bloody Roar: Primal Fury und X-Men: Next Dimension gibt es für Prügelspielfans abermals Anlass zur Freude. Zwar hatten wir schon Befürchtungen, dass es die Fortsetzung mal wieder nicht schaffen könnte, in den Händlerregalen zu landen, aber nach eingehender Prüfung und ein paar winzigen Abstrichen wurde der Klassiker glücklicherweise doch für den deutschen Markt freigegeben - angesichts des eimerweise spritzenden Blutes schon fast verwunderlich.
GameSpot (Nov 20, 2002)
Mortal Kombat is a survivor. Back in the early '90s, the fighting series started out in arcades as one of the first viable alternatives to the juggernaut that was Capcom's Street Fighter II. The original game had a distinctly gritty feel that aimed for photo-realism mixed with fantastic scenes of unprecedented gore. Over the years, it became a gigantic mythos, spawning movies, action figures, comic books, cartoons, and even a live-action TV show. But even though the series expanded outside the video game realm, the core product's quality waned. Many people still regard Mortal Kombat II as the pinnacle of the series, though Mortal Kombat 3's faster gameplay and pumped-up combo system certainly added a lot to the series. By the time Mortal Kombat 4 came around, though, the arcade market wasn't in particularly good shape, and the new game's lackluster cookie-cutter gameplay and unimpressive 3D graphics didn't win it many fans.
Un titre splendide avec un univers séduisant et une prise en main aisée qui satisfera les amateurs du genre en manque de sensations.
Realm of Gaming (Apr 02, 2006)
I was glad to see that Midway put more effort into making the fights as smooth, fun, and deep as possible than creating a sequel with dozens of new features introduced and all just average. Only two modes are really available for play (though multi-player is pretty fun as well), and each can easily be completed in half an hour or less. But, surprisingly, the fighting system and Krypt make for more a more long-lasting game than you'd expect, and should keep most gamers busy for at least a month or so.
Netjak (Dec 03, 2002)
Do you know how badly I wanted this to be game of the year? It was so close, yet so far away. I could almost taste it. What has been an anthem for the Gamecube since its inception is still running strong. The small D-Pad dooms this game (as well as other fighters) from being a "Game of the Year" title. While it took me some time to get used to the controls, even now it is still difficult to consistently pull off signature moves. Pulling off these moves as well as combos, is the heart of any fighter and not doing so consistently nearly renders the game useless. Even with the problematic D-Pad, I was still able to enjoy the game more than I expected. It is a sure-fire rental, and most would benefit from a purchase. Add in the unique playing styles, amazing finishing moves and never ending replay makes MK: DA still one of the best games of the season.
GameSpy (Nov 22, 2002)
Mortal Kombat: Deadly Alliance really surprised me. After the shenanigans of the past seven or so years, I didn't think Midway was capable of creating a solid fighting game. Deadly Alliance has proven me wrong, and I'm glad it has. This is the over-the-top, pick-up-and-play fighter that's we've been missing for so long. It's far less complex than its top-rated contemporaries, but that's part of the fun. You can just sit back, turn your brain off, and beat people to bloody pulps. The fighting is satisfying, the cast is varied, and it's just fun to play. If you're looking for a fun, easy-to-grasp fighter, this is one alliance that's definitely worth joining.
Game Chronicles (Jan 18, 2003)
The sheer size and scope of this title will impress even the most jaded fighter, and the complex fighting system, multiple stances and styles and elaborate combo system will keep all but the most godlike of gamers busy for months to come. Deadly Alliance is easily the best Mortal Kombat in the history of the series, but I simply didn't find this version as playable or enjoyable as the other formats. It's nothing a good arcade stick or controller with a decent D-pad and button arrangement couldn't easily fix.
JeuxActu (Feb 14, 2003)
Ce Mortal Kombat : Deadly Alliance est une franche réussite. Très beau, rapide, jouable, profond, ça faisait longtemps que Midway ne nous avait pas sorti un bon jeu. Mais en ce qui concerne la version Gamecube, on reste un petit peu sur sa faim côté graphique et la Dual Shock aurait été encore mieux adaptée. Si vous avez le choix de la version, tentez plutôt celle de la PS2, puis de la Xbox et enfin de la Gamecube (à cause de sa manette).
70 (Apr 01, 2003)
Mortal Kombat: Deadly Alliance certainly ranks as one of the better fighter games I have played recently. I would recommend this to any fan of the series, although diehards may be incredibly turned off by the lack of finishing moves. For those just entering the arena of Mortal Kombat, the game provides more than enough back story to get you caught up and prepped to kick some ass.
Gamekult (Feb 21, 2003)
Que dire si ce n'est que ce Mortal Kombat : Deadly Alliance pas forcément très attendu s'avére être finalement un jeu de baston très efficace. Bien réalisé, violent à souhait et disposant d'une identité forte, voici un titre qui risque bien de réconcilier les fans avec une série qui s'était quelque peu enlisée au cours de ces dernières années. Bien sûr, en matière de gameplay le jeu ne peut pas rivaliser avec les ténors du genre mais "l'esprit" Mortal Kombat est bel et bien présent et redore efficacement son blason du même coup. Une bonne surprise qui tombe à pic pour combler un certain vide dans la ludothèque des jeux GameCube réputée pas très fournie en jeux de baston.