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User Reviews

There are no reviews for the GameCube release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.0
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 3.2
Overall User Score (8 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Cheat Code Central (Nov, 2006)
Need for Speed Carbon is as solid a racing title as there is out there. It may not be reinventing the proverbial wheel here, but by introducing new racing modes and a completely new way to drive in muscle cars, Carbon is easily worth the 60 dollar price tag.
80 (Nov 13, 2006)
Alors que l'on pensait la série en perte de vitesse, NFS trouve une seconde jeunesse et a fait les bons choix pour nous tenir en haleine, sans aucune lassitude malgré une durée de vie un peu juste. Un bilan très positif pour un titre possédant une véritable identité.
IGN (Oct 28, 2006)
Need For Speed Carbon isn't a revolutionary game and it's far from a stinker. Instead, it's what EA does best: It creates pretty good games with lots of features. Carbon switches out drag racing and Pacific North West backgrounds for drift racing and inner city urban streets. The freaky FMV filtered stuff is back and there seems to be more than ever (too much?). The drifting is an acquired taste (but it's good), the canyon duals are decent changes (though not great), and the crews...well, they suck. Of the myriad new features, the addition of muscle cars and the online functionality are the best. The muscle cars bring real challenge and change to the races and the online games (when lag isn't hampering you) are great cop-chase endeavors.
N-Zone (Dec 27, 2006)
Auch wenn der neueste NfS-Ableger vieles falsch macht, kommt aufgrund der coolen Präsentation Freude auf. Besonders gelungen sind die Drift-Events und Bosskämpfe in den Canyons. Leider scheint der Cube für EA nur noch eine Nebenrolle zu spielen. Deutsche Sprachausgabe und eine Limited Edition sind leider anderen Konsolenbesitzern vorbehalten.
Mag'64 (Nov 24, 2006)
Need for Speed Carbon kann eigentlich froh sein der mittlerweile aktuell einzige ernsthafte Rennspiel Vertreter auf dem GCN zu sein. Gäbe es reichlich Konkurrenz das Spiel hätte es in diesem Jahr schwerer. Dabei gilt die Kritik eigentlich garnicht so im spielerischen Bereich. Eine gewohnt geile Driftsteuerung, viele verschiedene Fahrzeuge und Rennvarianten laden erneut zum Spielen ein. Und solange man zockt macht das Spiel auch Spaß und man zieht durch das Clan Feature durchaus einen Reiz. Auf der anderen Seite präsentiert sich Carbon aber grafisch eher schwach und läßt vor allem im Bereich Spielzeit tüchtig federn. Wenn ich daran denke wie groß die Locations in Underground 2 oder auch Most Wanted waren und dementsprechend die Spielzeit, das gebotene in Carbon kommt da bei weitem nicht heran. Knapp über 30 Stunden bei Underground 2 verbracht sind die hier gespielten 10 Stunden kein Vergleich mehr.
It’s one thing for the current-gen versions of this game to be not as visually compelling (such as the sense of speed not being as good), but it’s unfortunate that you only race against three other cars during typical challenges. Plus, one of those three is a teammate, so you’re really only got two other competitors out there. Add on the fact that these versions have no online at all, and the differences aren’t minor.
1UP (Dec 04, 2006)
Previous Need for Speeds have dramatically changed the way we look at racing games. Most recently Underground moved the needle on presentation, and Most Wanted revived the gameplay ideas that made Hot Pursuit 2 so beloved. While Carbon is peppered with clever little ideas, ultimately it falls victim to EA's insistence on annually iterating the franchise. It refines previous ideas but lacks that big "wow" factor we've seen in the past. It's thoroughly, thoroughly competent and shouldn't be overlooked, but it really is "Need for Speed Again."
74 (Nov 08, 2006)
Ich stehe wieder vor dem gleichen Problem wie schon bei Most Wanted: Wie bewerte ich ein Spiel, das von der Struktur und dem spielerischen Gehalt genau so gut Need for Speed Underground 3 heißen könnte? Illegale Straßenrennen bei Nacht, viele Tuning-Optionen, Verfolgungsjagden mit der Polizei und eine frei befahrbare Stadt - das alles kennen wir schon. Ist das schlecht? Nein, denn wer das bekannte NFS-Gerüst mag, wird auch hier seinen Spaß haben. Dennoch ist Carbon einer der schwächsten Teile der bekannten Serie. Warum? Weil viele bekannte Modi der Vorgänger wie die KO- und Drag-Rennen wegrationalisiert wurden oder an Bedeutung verloren haben (Cop-Verfolgungen), der Umfang viel zu gering ausgefallen ist und die Rennen für geübte Spieler keine wirkliche Herausforderung darstellen.
GameSpot (Nov 03, 2006)
After rebooting the franchise with Need for Speed Underground, EA has continued to produce some solid street racers under the Need for Speed banner. Last year's Need for Speed Most Wanted, which featured hilariously over-the-top live-action cutscenes and seriously tense police pursuits, proved to be a high watermark for the franchise. Now it's being followed up by Need for Speed Carbon, which downplays the role of the police chases, introduces some simple team-racing mechanics, and occasionally takes the action off the city streets and into the outlying canyons. The new gameplay doesn't always improve the experience, but the racing can still be quite intense and still has a pronounced sense of style.
NGamer (Dec, 2006)
It's still not meaty enough but Carbon throws some interesting new ideas at the series, adding breadth to a simple, easy but enjoyable racing experience.
70 (2006)
Need for Speed Carbon apporte quelques nouveautés intéressantes et se veut toujours aussi amusant. Les amateurs d'Arcade seront donc au rendez-vous une fois encore.
GameSpy (Dec 06, 2006)
If you haven't been able to land a Wii yet -- or just aren't into the idea of trying to drive using a nunchuk -- Need for Speed Carbon isn't a bad way to get your adrenaline pumping. While not all of the new additions to the series work completely -- the wingman concept is interesting, but could use some tweaking -- there are enough new ideas here to make the game feel fresh and show why NFS remains one of the top racing franchises for the system.
Gamebrink (Nov, 2006)
Overall it’s a great addition to the series for fans and probably a decent rental for most. While things have been upgraded and new elements added on, it’s still NFS and it still gets repetitive and boring after awhile. It’s like EA’s Madden of racing.
Jolt (UK) (Nov 21, 2006)
While it’s far from a complete failure – it’s still easily this year’s finest street racing game, and damn good fun for a few hours – it’s disappointing that its content is a mixed bag of outstanding fun and bad ideas. What the series needs is not useless gimmicks and badly rehashed game mechanics, but good, old-fashioned racing fun. We don’t need customisable bells and whistles; what gamers really want is a Need for Speed that uses its strengths, and doesn’t try to shoe-horn in its weaknesses for the sake of bullet points on a press release.
Gamer 2.0 (Nov 11, 2006)
Need For Speed Carbon is a solid racing game. It might have a few rough edges and frustrating spots, but overall it’s a fun game. With a nice single player career mode and a good multiplayer mode on the Xbox 360 and PC, NFS Carbon has enough to keep you going for a long time.
Nintendojo (2006)
It's hard to say that EA is giving GameCube owners a favor with Carbon, they are a business after all, but it probably doesn't hurt. Kids will play and enjoy this game, finish it and move on. Those really interested in the seedy world of illegal street racing aren't going to find any more substance than they would in 3 Fast 3 Furious, but it might be worth a rent. 2006 hasn't seen too many solid racers, so those looking for a fix might not have a choice, especially on the GC. It's pretty much $40 for this or $300 for a Wii and Excite Truck, as far as Nintendo consoles are concerned, and that's exactly what EA is banking on.