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User Reviews

A great title to start off your GameCube collection bowser724 (29) unrated
Another Homerun from the master Shigeru Miyamoto!! Oblio (108) 4.83 Stars4.83 Stars4.83 Stars4.83 Stars4.83 Stars
Colorful Puzzle/strategy Hybrid that Must be Played! Weston Wedding (63) 4.17 Stars4.17 Stars4.17 Stars4.17 Stars4.17 Stars
A truely great revolution of a game. Jungle Jim (306) 4.33 Stars4.33 Stars4.33 Stars4.33 Stars4.33 Stars

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.7
Gameplay How well the game mechanics work and the game plays. 4.1
Graphics The visual quality of the game 4.0
Personal Slant A personal rating of the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.0
Overall User Score (81 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
UOL Jogos (Dec 18, 2001)
Pikmin é um típico jogo da Nintendo: criativo, carismåtico e bastante acessível. Se a idéia de um jogo de estratégia diferente lhe parece interessante, Pikmin certamente é uma boa escolha. Para os demais, é impossível não se levar pelo charme dessa excelente obra de Miyamoto.
GamesFirst! (Jan 15, 2002)
All in all, this game ranks up there as a must for your GC collection. It’s the first, truly awesome game I’ve seen on the Gamecube. I’m eager to take a go at the already in development Pikmin II, which promises to be a much larger and richer chapter to the new Pikmin series. Just plain cool, and well worth a bit of cash from my account.
AceGamez (Nov 22, 2006)
Pikmin is very original, instantly playable and highly addictive. Most importantly, it's a lot of fun. So take a break from all the fragging, gore and racing, and relax into a wonderful Pikmin adventure.
Gaming Age (Dec 11, 2001)
The GameCube was the biggest console launch in the history of Nintendo. They shipped more of the little cubes on day one than they did Game Boy Advance and according to Nintendo they virtually sold out in a few days. Part of this is due to the hype surrounding the console, but playing a more important role in its success over the past few weeks has been the excellent and diverse software available on the platform. Looking back at the launch and playing the games I couldn’t help but feel something was missing. Sure, Luigi’s Mansion was fun and Wave Race offered up some new gameplay, but both titles don’t seem to possess the Nintendo magic. Perhaps it’s because Luigi’s Mansion is too linear or because Wave Race’s controls weren’t as simple to master, but whatever the case may be, both titles lacked all of the ingredients needed to produce a “AAA” title. And that’s where Pikmin comes in.
GamePro (US) (Dec 04, 2001)
Pikmin provides existential proof that there are still grand new ideas out there in the gaming universe. It just takes a tiny little bulbous spaceman and his sentient vegetable friends to find them.
Pikmin was one of the first 10 games released on the Game Cube, and Nintendo did a great job with this one. You play the role of Captain Olimar, whose ship (called the Dolphin) collided with an asteroid and scattered 30 parts to his ship on a planet. Once he lands, he finds a strange, red, very helpful creature and decides to call it Pikmin. Later, he finds that he can create more Pikmin by having the Pikmin kill other creatures and bring them back to the base, called Onion.
contactmusic.com (Jun 05, 2002)
This game is one of the best I have ever played and it is such a refreshing change from anything else I have ever played or that’s on the market at the moment. Shigeru Miyamoto is a genius, how anyone can think of and create such a game is beyond me, Pikmin is a true work of art, anyone who has a Nintendo Game Cube should buy it and anyone who hasn’t a Game Cube should buy one because it already has two absolute corkers, Rogue Leader and Pikmin.
Nintendojo (Jan 04, 2002)
There’s never been anything quite like Pikmin before, and Nintendo was well justified in hiding this gem of a game from the world until this past E3. That said, what makes this game so great? Gamers are empowered with a small army with which to go out and conquer a miniature garden infested with miscellaneous vermin. Along the way, the Pikmin are befriended, brain-busting puzzles are solved, and ultimately gaming nirvana is reached. With such a wide appeal reaching out across all demographics – gamers and non-gamers alike – Pikmin is on its way to becoming a game for the ages, and is not to be missed.
I found the game’s controls to be perfectly tuned for ordering your allies around, and as a side note, the controller itself is a work of ergonomic art. Although this is essentially a detailed puzzle game, the detail is truly a sight to behold. Fantastic water effects, coupled with seamless graphics and incredible animations, are just a few of the things sure to make this game a hotly sought-after item.
Some of the best games are the ones with fresh ideas or ideas that are presented in different forms. Pikmin is a real-time strategy game in disguise. With tons of puzzles to solve and addicting gameplay in the form of growing your Pikmin army for your conquest. Pikmin scores high for me.
IGN (Dec 03, 2001)
Pikmin is a whole new breed of gameplay from Nintendo, and is also one of the first new franchises to come out of the company's internal development studio EAD in a long while. The quirky, life-under-the-microscope title delivers a unique experience like few before it with a blend of real-time strategy, adventure, and puzzle elements.
Playmag (Jul, 2002)
Pikmin est le jeu qui revisite complÚtement le genre stratégie et de quelle maniÚre ! La réalisation est excellente et l'ambiance du jeu pue le Miyamoto des grands jours. Du grand art qui n'a de défaut que le vide qu'il peut laisser une fois le jeu complÚtement fini. Heureusement, un mode Challenge additionnel permettra aux accrocs de continuer leurs exploits. Un seul mot qualifie donc ce petit jeu comme on en fait que trop peu : génial.
Consoles Plus (Dec, 2001)
Pikmin est à ce siÚcle ce qu'était Lemmings aux années 80. Il mélange réflexion, action et idées fraßches. Ajoutez-y une utilisation parfaite de la 3D.
Consoles Plus (May, 2002)
Un jeu de réflexion passionnant au graphisme magnifique. La difficulté progressive met le jeu à la portée de tous.
Consoles Plus (Jul, 2002)
Pikmin est un joli jeu, plein de bonnes et nouvelles idées. Pour peu que l'on aime le genre et le concept, il se révÚle trÚs accrocheur.
GamesCollection (Mar 18, 2009)
Ho segnalato questo gioco nel genere "action strategy", ma in realtĂ  neanche "strategico o gestionale in tempo reale" renderebbe esattamente l'idea: Pikmin Ăš Pikmin, punto e basta. Si tratta di una perla rara e come tale non ha bisogno di nessun genere in cui categorizzarlo: non va esaminato sotto l'aspetto tecnico - per quanto importante e ben realizzato -, ma sotto l'aspetto emozionale. Pikmin Ăš un gioco strano, dove tutti gli aspetti tradizionali del "videogame" vengono giustificati dalla storia, rendendo il tutto estremamente plausibile: avete un obiettivo da raggiungere in un tempo dato e parecchi ostacoli che cercheranno di mettervi i bastoni tra le ruote. E' paurosamente simile alla vita vera, non credete?
Nintendo Life (Jan 02, 2006)
Fantastic looking, sounding and playing, Pikmin is addictive but sadly easy and short. It's a shame that Nintendo adopted a 'shorter and more games' policy during the Gamecube era, but it did means there was a Pikmin 2 in short order.
GamersMark (Dec 15, 2001)
This is Mr. Miyamoto’s most original game since Donkey Kong hit the arcades back in the 80’s. Anybody who considers themselves a Nintendo fan must buy this game. However, if not a true to life hard core Nintendo fan you may want to rent this game first. Featuring a style only Nintendo can create this is the classic game for the Gamecube in 2001.
NintendoWorldReport (Nov 11, 2001)
Strategy, resource management type games aren’t generally the what I like to play, but something about Pikmin’s feel really drew me to it, and still keeps me coming back for more. I will beat this game, and probably more than once. Pikmin more than exemplifies what “The Nintendo Difference” is all about. I think Pikmin will probably be the sleeper hit of the year. Shigeru Miyamoto has created yet another unique and wonderful experience.
N-Europe (Nov 05, 2002)
It’s hard to put across just how inventive, original and amazing this game is, you really do have to play it in order to see what all the fuss is about. Its length is a slightly worrying factor but it’s not that bad, after all its quality not quantity and this game is quality in leaps and bounds. Yet another master piece from the creative, yet crazy mind of Mr. Miyamoto himself. We salute you!
Kombo.com (Nov 16, 2003)
This has been said many times, but pikmin really is one of the most innovative and freshest games to come out in a long while. It's unique style alone warrants a look, and it's addictive play will keep gamers coming back. With nothing else matching Pikmin's total brilliance of game design, it looks like Nintendo may have another Game of the Year on its hands.
GamesAreFun.com (GAF) (Apr 27, 2003)
Pikmin is the perfect example of Nintendo's current theory; the GameCube is a gaming console designed for the creation of new concepts. If every company could produce a game like this every two or three years, we, as gamers, would be truly blessed.
Outer Space (Aug 16, 2004)
Foi um prazer inenarråvel conhecer Olimar e seus Pikmins. Esta ainda não é uma franquia popular como Mario, Zelda ou Pokémon, mas o dedo de Miyamoto estå em toda parte e o jogo tem qualidade para fazer justiça à fama de seu lendårio designer.
GameSpy (Dec 16, 2001)
Twenty years ago, when videogames were mere two dimensions and people were jut getting tired of very basic games like Pong, a developer by the name of Shigeru Miyamoto stepped into the scene with Donkey Kong, followed a few years later by Super Mario Bros., and over the years continued to create highly fascinating and popular games. In whatever respect his involvement is looked at, it is clear that he has influenced the industry while creating some enduring characters.
Anfangs weiß man noch nicht so recht, was man von diesem Spiel halten soll, aber nach einiger Zeit setzt der große Motivationsschub ein. Die sĂŒĂŸen, kleinen Pikmin versprĂŒhen einen Charme, dem man sich nur schwer entziehen kann. Es sieht einfach zu komisch aus, wenn eine Hundertschaft von wackelnden Zwiebelköpfen durchs GemĂŒsebeet marschiert und geradewegs in ihr Verderben rennt. Das ungewöhnliche Spielprinzip ist vielleicht nicht fĂŒr jeden sofort zugĂ€nglich, aber ist man erst mal in die Pikmin-Welt eingetaucht, kommt man so schnell nicht wieder heraus!
(German version)
Pikmin ist ein recht langsames Spiel fĂŒr Leute mit Zeit und Muße. Freunde knalliger Action und totaler ReizĂŒberflutung werden den Titel relativ schnell gelangweilt in die nĂ€chste Ecke feuern. Zumal der Einstieg etwas zĂ€h ist, da du eine gewisse Anzahl an Pikmin fĂŒr ein erfolgreiches Vorankommen brauchst und dich erst einmal mit den FĂ€higkeiten deiner Wuselwesen auseinander setzen musst. Ist diese kurze (etwa eine Stunde dauernde) Eingewöhnungsphase jedoch erst einmal ĂŒberstanden, wĂ€chst die Begeisterung von Minute zu Minute, denn Pikmin ist liebevoll bis ins Detail produziert. Der offene Lösungsansatz macht immer wieder Lust zum Ausprobieren und da du jeweils am Ende eines Tages abspeichern kannst, hast du jederzeit die Kontrolle ĂŒber deinen Fortschritt. Die munter dudelnde, leicht schrĂ€ge Musik tut ein Übriges, um diesen insgesamt entspannenden Eindruck zu unterstĂŒtzen.
Gamesmania.de (Jun 14, 2002)
Pikmin ist ein fĂŒr alle Altersgruppen spaßiger Genremix, der trotz der bunten Aufmachung viele strategische Überlegungen vom Spieler fordert. Die gelungene PrĂ€sentation und die einfach Bedienung lassen zu Beginn viel Spielspaß aufkommen. Der ebbt aber leider etwas schnell wieder ab, da der Spielumfang nicht allzu hoch ist. Somit ist Pikmin zwar kein Langzeitmotivator, kann aber einige sehr nette Spielstunden bereiten.
GameSpot (Dec 05, 2001)
One part dark struggle for survival and one part cute fairy tale, Pikmin is an engaging game with the twisted charm found in a good Tim Burton movie.
Peliplaneetta.net (Jul 22, 2002)
Jos siis pelityyppi maittaa, kapteeni Olimarin seurassa on helppo viihtyÀ. Hienot maisemat ja peli-idean tuoreus vievÀt Pikminin ÀÀreen, vaikka lÀpipeluun jÀlkeen into kyllÀ laskeekin nopeasti. Samoin pisteitÀ syö vakiopelaajalle turhan tiivis pelitahti - elÀmÀssÀ on muutenkin jatkuva kiire, joten en millÀÀn jaksaisi vipeltÀÀ paikasta toiseen kuvaruudullakin. Miten olisi "Pikmin 2 - Chillout Edition"?
NZGamer (Apr 07, 2004)
It's a shame that a game as great as this is so short, I would of loved a non-time limit level where I could make so many Pikmin it would crash my GameCubeñ€©but alas no luck.
Armchair Empire, The (Jan 17, 2002)
If you can overlook the brevity of the game and some weak camera controls, Pikmin is worth the time and money you put into it. The visual elements, gameplay, controls, and tone of the game are dead-on perfect. Pikmin is certainly the stronger of the two Miyamoto games that have graced the Gamecube to this point.
4Players.de (Jun 22, 2002)
GlĂŒckwunsch! Der GameCube-Einstand von Miyamoto-San ist gelungen. Ein hochmotivierendes Spielprinzip geht einher mit einer nach anfĂ€nglichen kleinen Problemen gut gelösten Steuerung. Und auch die Grafik kann mit Ausnahme der Landschaftstexturen in der höchsten Zoom-Stufe ĂŒberzeugen. Einzig der Sound kann nicht so ganz mithalten. Zu schade nur, dass der Wuselspaß nach gut zehn bis zwölf Stunden vorbei ist - auch wenn der Challenge-Modus die Spielzeit nochmals verdoppelt. Pikmin stellt das neueste Kapitel der „typischen“ Nintendo-Spiele dar: innovativ, technisch hervorragend, fordernd und einfach niedlich.
N-Zone (Jul 06, 2003)
Ohne Zweifel, Pikmin ist eines der innovativsten Spielekonzepte der letzten Jahre. Dank der geschickten Kombination von Strategie-, Adventure- und Puzzle-Elementen ist fĂŒr jeden Spielertypen etwas geboten. Echt schade, dass der Umfang von Miyamotos neuestem Streich etwas arg gering ausgefallen ist. Dennoch sollte Pikmin in keiner GameCube-Sammlung fehlen.
Nintendojo (Jan 08, 2002)
Don't let Pikmin's typical Nintendo-cuddly look deter you. Pikmin isn't for every gamer, but this game is worthy of your and should be in your library. Cheers to a new Nintendo franchise. Long live the Pikmin.
NGC Magazine (Jul, 2002)
Pikmin offers a captivating world to explore, and there is more than enough invention and imagination to keep you coming back, despite the time pressures. In light of our criticisms, though, and prolonged playtesting, we've decided to give the game an ever-so-slightly lower score than in our previous review of the import version (...). Vibrant and dynamic it may be, but ultimately, the large wondrous Pikmin may just prove a little too troublesome for some.
Nintendo Difference (Jun 17, 2002)
Un trĂšs bon jeu Ă  se procurer au plus vite. Shigeru Miyamoto offre lĂ  une belle leçon aux dĂ©veloppeurs qui jouent Ă  la course du visuel et Ă  nous mĂȘmes. Le jeu Ă©colo de Nintendo !
This title’s only drawback is repetition. Ordering Pikmin troops to do your bidding is enjoyable; however, after an hour, these tasks become monotonous. Pikmin may be revolutionary, but it really could have benefited from a little variety.
ZTGameDomain (Jul 12, 2005)
Like I said before, this game is unique. It takes a little bit of thinking, logic, and good ol’ exploration to play the game, and this might turn off some casual gamers. But if you’re reading this, I guess you’re not casual, you’re HARDCORE! So give it a rent, and if you don’t beat it in 5 days, make your decision then. The game is a fresh look at what the next-generation of “new” games are going to be and overall it’s a fun experience. If you’re curious, I think the name is a play on words of “Pick-Men” because you have to “pick” the little “men” out of the ground. Just a guess! Overall, Pikmin isn’t a must-have title for the Gamecube, but it’s a good one-player experience if you don’t have any friends to play Smash Bros. with.
Pikmin is a fun, innovative and extremely entertaining romp through Miyamoto’s backyard. I would recommend it to anybody looking for a challenging, original, and satisfying game to play. This game could sell on gameplay alone, but the above average graphics and sound combine to make this an all-round worthwhile purchase for fans of the adventure and strategy genres.
Nintendo Spin (Apr 25, 2004)
That's about all there is to say about the game. It doesn't last long, but those few hours are really worth it. Since this is the kind game that you come back only or the gameplay, you'll either finish it once and then put it aside or sell it, or you'll play it again and again and again and try to complete it faster and get higher scores. There's also a challenge mode where you can pick any of the 5 stages and try to grow as many pikmin in one day as possible. It can be fun, but I didn't really play it since I was in mostly for the main game. With Pikmin 2 on the way being a lot bigger and having randomly generated dungeons, it might be a good idea to wait, but you can also, like me, buy this one and get used to the gameplay, and then be even better in Pikmin 2.
Netjak (Jan 04, 2002)
Pikmin is a breath of fresh air for the console market. Nintendo finally has a must have game, that should be owned by ever GC supporter. I was pleased to find that my six-year-old daughter had as much fun as I did playing the game. Although she became a bit frustrated at points (as I did) she still was able to manage to manipulate the pikmin the way she intended. For those who say kids shouldn't play video games... shame on you!
The Video Game Critic (Apr 07, 2008)
Pikmin strikes a nice balance of action and puzzle-solving. The camera is sometimes an issue, but it doesn't dampen the fun. Once you get drawn into its little virtual world, you actually start empathizing for the little Pikmin. I truly felt guilty whenever I left a few behind at the end of a day, knowing they would be eaten by nocturnal carnivores. This game will appeal to both men and women of all ages. Although its gameplay wears thin over time, Pikmin will fascinate for hours on end.
Game Revolution (Dec, 2001)
And in all likelihood, you will be too. Pikmin is a creative, original take on console strategy gaming. Not everyone may take to the strategic undercurrent, but as it stands, this Pikmin has already fixed its roots deep in my jaded gamer's heart.
Gaming Target (Jan 23, 2002)
A small step for Nintendo’s labs, an enormous achievement for the videogame world! Jokes aside, my opinion about this game is that nobody can truly appreciate it unless he tries it himself. No matter how much I praise the title, you’ll have to try it before you can judge it for what it really is. It is a very original game, with the only flaw being a short lifetime. Luckily, if you’re anything like me, you will feel the urge to play it a second time to complete it with a better score and a better time.
As you might expect of the latest game from Shigeru Miyamoto (of Mario and Zelda fame), the game design in Pikmin is unique and elegant. As the leader of a race of ant-like creatures called Pikmin, you have exactly as much control over your miniature army as you need. You can manipulate them right down to a single man (or plant, or whatever they are), if you like, without ever getting swamped in the details. And that's important, because the balancing act that is the heart of this game always requires your attention. Pikmin is all about how you allocate your resources, with no one right way to do it. The main goal is supposed to be locating the parts of your broken spaceship within 30 days, but ultimately Pikmin becomes a challenge to beat yourself (no, not down there). In a nutshell, those who enjoy the game enough to play a second or third time will find plenty to keep them occupied. The only problem we had with Pikmin concerns where and how it ends.
For the first time, real-time strategy concepts like resource building and army management feel at home on a console. It also helps that the game is all fun and no filler. There isn’t any place where you have to hammer through “that one annoying part” just to move forward. Yes, Pikmin is short, but it doesn’t feel too short; it feels complete. It’s exactly as long as it should be. The five areas have been refined down to the last pixel. Even the time limit is a polished jewel that adds many facets to the overall strategy. From a design standpoint, there aren’t any loose ends in Pikmin. You’ll beat the original adventure. You challenge the Challenge Mode. You’ll hunger for Pikmin 2. Until then, you’ll happily play through the original adventure again, just to do it with sharper skill, in less time. Anyone hungering for the best of the GameCube should try Pikmin. It might not be flashy enough to be called a system-seller, but it’s among the most original games in years.
Gamereactor (Sweden) (May 08, 2003)
Att odla Pikmins, lösa de strÄlande smÄ pussel som Nintendo utformat samt kÀmpa mot en originell flora fiender Àr som jag nÀmnde tidigare vÀldigt underhÄllande. Jag hade inga speciella förvÀntningar pÄ Pikmin men Àr nu helt fast och kommer inte att kunna sluta förrÀn Kapten Olimars hemresa Àr sÀkrad. Detta Àr för alla Äldrar och för alla speltyper, ett brett och mycket underhÄllande spel frÄn Nintendo och hade det inte varit för tidsbegrÀnsningen i spelet hade ett Ànnu högre betyg utdelats. Rekommenderas varmt.
Bright Hub (Dec 02, 2008)
All in all, Pikmin was an enjoyable experience, but it is hampered somewhat by the game's restrictive time limit.
Silicon-Fusion.com (Jun 20, 2002)
Overall Pikmin is something very different, if I was going to compare it to anything that has gone before it would be 'Lemmings', but I think Pikmin offers the player a little more adventure, and lot more imagination - Pikmin really is something only Shigeru Miyamoto could have dreamed up.
GameCell UK (Apr 04, 2003)
Overall, Pikmin just falls short of greatness due to visuals that don't push the hardware, a few niggles control and camera-wise and gameplay that simply repeats after the blue Pikmin are discovered. A larger range of Pikmin with varied talents and abilities and a less abstract and fantastic setting would have helped (this clearly isn't the Pikmin's home planet so why couldn't Olimar have crash landed on Earth, and had recognizable oversized terrestrial creatures to worry about?). Addictive and fun for a while, and you will come back for more, but not the classic we were hoping for.
G4 Tech: Tech TV (Sep 30, 2002)
Budget-conscious gamers may wish to simply give "Pikmin" a rental. It's fairly short and addictive enough so that most gamers will complete it within the average rental period. However, gamers with a love of elegantly designed games that have solid gameplay at their core will probably want "Pikmin" in their permanent collection. There are so many ways to experiment with the Pikmin and explore their world that you can play "Pikmin" again and again. Whatever your preferred method, "Pikmin" is certainly worth a try. It's one of the few singularly unique titles to find its way to shelves this year and is truly great fun.
The Age (Jul 18, 2002)
The Pikmin seem willing enough to fall into line: breaking down walls, lugging parts of the spaceship, building bridges and collecting seeds to spawn more Pikmin. Nightfall is a perilous time for the Pikmin, so it's your job to protect them from the nocturnal foe. There's also an assortment of daytime hazards, but you can send your Pikmin in to fight these battles for you. You'll soon learn that there's a wide range of Pikmin, (recognisable by their varying colours), each with different skills. It's important to breed and care for legions of each kind of Pikmin so you can achieve your objective. The slavelike eagerness of the Pikmin to follow Olimar around is slightly unnerving - especially after you've accidentally killed many of them by leading them into danger. Nevertheless the game gives off a harmonious vibe coupled with some strategic puzzlesolving.
Eurogamer.net (UK) (Jun 13, 2002)
It could be said that the GameCube is the platform that really lets Nintendo's creative guru Shigeru Miyamoto loose, conceptually. Pikmin is a sterling example of exactly how far the man's imagination can stretch, and his ability to design endearing, playable and thoroughly bizarre titles is resplendent throughout. It's obvious that he has a creative 'Midas touch', and Pikmin is full of intriguing ideas and wonderful characters through his influence, but is it actually any good to play?
Jeuxvideo.com (Jun 10, 2002)
Une fois encore, tout le monde n'accrochera pas forcément au concept de ce jeu de stratégie/exploration pas comme les autres. L'expérience est pourtant véritablement prenante et originale, et l'esthétique du soft devrait séduire n'importe quel amateur de titres un peu étranges.
GameCola.net (Jun, 2003)
Young children are able to appreciate the game's relative ease, but more experienced gamers will have some interesting challenges to await them. A game that is easy to learn, but difficult to master, Pikmin is a very good choice if you are looking for a game to tickle your fancy. It's cheap now too, so it won't empty your wallet if you decide to purchase it. Pikmin 2 will be coming out soon, though...
Edge (Nov 29, 2001)
Pikmin is undoubtedly suffused with that old Miyamoto magic but, although addictive, it leaves one feeling oddly underwhelmed. It’s a beautiful and engrossing game, but has the feel of a technical demo writ large. The game is played out at the same languid pace, and lacks a sense of drama. Having said that, a larger, more varied Pikmin 2 would certainly be most welcome.
Bordersdown (Jul 03, 2002)
At the end of the day, though, Pikmin deserves mass praise for simply making real-time strategy work so damned well on a console. If Halo is the ultimate example of FPS gaming on a console, then Pikmin deserves a similar accolade for RTS. While the pace, structure and general mental workout may not be everyone, give the game some time and you should be pleasantly surprised. Technically, it's a fantastic showcase for what the GameCube do, of course, but most impressive of all is the fact that it's just so original. Not an essentially quality in games, but always an enjoyable one. Give the little guys a chance - you might just have some fun with them.
GamersMark (Jan 02, 2002)
Pikmin is a wonderful game while it lasted. I don’t plan on going back that soon to it, and did have a good gaming experience during play. I just hope next time Miyamoto tries to add something that makes you want to replay the game. Maybe in Pikmin 2...
Gameplanet (Aug 16, 2002)
So why not a higher score if the graphics, gameplay, and sound are quite amazing? The game is just too short, and once you've beaten it you may never want to play it again. Less emphasis on time and more on puzzles would've done the game a treat as would any form of multiplayer mode, sure a multiplayer mode would've gona against any storyline but it could be a lot of fun, and enough reason to keep turning it back on. However negative this may sound, this game is a definate must-play. Get your hands on it somehow and start picking.
Snackbar-Games.com (Feb 05, 2006)
Still, even though the game is short, it's a solid title. It's quite unique and is the first great real time strategy game I've seen on a console. It looks great, there are no slowdowns, and there is virtually no learning curve.

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