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User Reviews

One of the Most Underrated Games for GCN 3ND3R (10) 4.67 Stars4.67 Stars4.67 Stars4.67 Stars4.67 Stars
Great game that was sadly overlooked by the masses... Adam Wolfson (6) 5 Stars5 Stars5 Stars5 Stars5 Stars
Fast-paced arcade-style shooter on a console? Cool! fischgeist (54) 4.17 Stars4.17 Stars4.17 Stars4.17 Stars4.17 Stars
P.N.03's controls are complex, but the levels are very well made. Gundark Krozmotov (120) 4 Stars4 Stars4 Stars4 Stars4 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
3.1
Overall User Score (23 votes) 3.6


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
84
P.N.03 is just the kind of game that the Gamecube needs. It feels fresh, is simple to get to grips with and is very enjoyable to play.
83
(PAL version)
Je länger man sich mit P.N. 03 beschäftigt, desto besser gefällt‘s. Frau Schneider ist sowieso sehr sexy, das Gameplay hat Stil und die deutsche Fassung zeigt bis auf die seltsamen Namen keine nennenswerten Schwächen. Trotz karger Locations und nicht erfülltem Hype in Vorfeld geht die im Vergleich zur Importversion um drei Punkte höhere Wertung daher in Ordnung.
82
Consoles Plus (Aug, 2003)
Bien que les missions se répètent, la blaste et les effets sont de qualité. Seul défaut majeur, les caméras sont vraiment mal gérées.
80
Die Texturen sämtlicher Level und Gegner. das Design und die generellen optischen Ideen wirken uninspiriert, steril und seelenlos. Man kommt sich vor, als würde man durch eine gigantische Zahnarztpraxis des 24. Jahrhunderts wandern. Wir sind uns zwar durchaus im Klaren darüber, dass dieser Stil Absicht ist und einen hübschen Kontrast zu der farbenprächtigen Akteurin darstellen soll, denken aber, dass selbst eine spielinterne, gute Erklärung keine mäßige Grafik rechtfertigen kann, gell? Freunde simpler Action ohne große Hintergedanken, denen ästhetische weibliche Rundungen und explodierendes Feuerwerk wichtiger sind als Story und Charaktere, dürfen beherzt zuschlagen!
80
GamePro (US) (Sep 08, 2003)
P.N.03 is a slick-looking action/shooter that’s old-school at heart. P.N.03 (Product Number 03) is a long, intense, thumb-busting shooter that tests trigger fingers and patience levels. If you’re looking for a action/shooter whose motto is shoot first, second, third, and ask questions later, P.N. is your game.
79
N-Zone (Jul 07, 2003)
Ich bin von P.N.03 relativ enttäuscht. Nach der Vorab-Version von letztem Monat und dem fulminanten Spielauftakt habe ich mir deutlich mehr erhofft. Das Spiel wirkt in vielen Punkten einfach unfertig. Hätte man an der hakeligen Steuerung ein wenig Feintuning betrieben, ein paar weitere coole Zwischensequenzen eingebaut und das Leveldesign abwechslungsreicher gestaltet – dann wäre P.N.03 ein sicherer Hit geworden! Es wäre wünschenswert, dass Capcom die PAL-Version noch mal nachbessert. Denn P.N.03 bietet unglaublich viele gute Ansätze. Wer auf kompromisslose Action steht, sollte P.N.03 jedoch auf seine Wunschliste setzen.
76
Jeuxpo.com (2004)
Alors au final , ce Project Number 03 , aussi mauvais qu'on voudrait nous le faire croire? Non il est même plutôt intéressant et demeure une bonne surprise d'un Capcom, qui semble se reposer sur ses lauriers. Il est certain que ce jeu ne plaira pas à tout le monde, mais il faut l'avoir essayé pour peu que vous aimiez les jeux à ambiance décalée.
75
So, what's the bad news? It's short, it's repetitive and the replay value is ultimately pretty limited. A reasonable effort will get you through the single player game in 4-5 hours, and that's without an excessive amount of time spent powering up the various suits. However, the chance to run through the randomised trial missions to get points for the most powerful suits, and new and varied efforts to maximise scores in general will have you returning to the game on a regular basis, assuming you enjoy the action at all.
75
Press Start Online (Oct 29, 2006)
Capcom have consistently pushed the boundaries this generation, and P.N.03 makes no exception - it currently stands alone on an empty dance floor. With a bit more variety and tighter controls, maybe more would fall for its supple charms. It’s a shame style isn’t actually rewarded as somewhere a killer idea lurks, points awarded for synching Vanessa’s movements to the soundtrack - foot tapping during a break, charging special attacks during a drum-fill, unleashing fury at the chorus.
73
Gamesmania.de (Sep 08, 2003)
Mit seinem ganz eigenen Stil schafft es P.N.03, dem Mittelmaß zu entfliehen. Es macht einfach Spaß, mit graziler Akrobatik und jeder Menge Coolness Lasersalven auszuweichen, todesmutig auf den nächsten Gegner zuzustürmen und auf Combojagd zu gehen. Trotzdem wurde traurigerweise jede Menge Potenzial verschenkt. Warum muss ich immer in der selben, drögen Raumstation herumlaufen? Warum kann ich nicht schießen, während ich mich bewege? Warum bietet mir P.N.03 nicht ein wenig mehr Abwechslung?
70
Kombo.com (Jul 10, 2004)
P.N.03 may easily turn off some gamers, whether it's because of the high difficulty level or the hard to pick up controls; but once you get past those issues, you'll get a feeling of nostalgia that few games this generation will inspire. Like many old school/arcade shooters, the biggest value of the title is not only to finish it, but to become an expert at it by playing and improving upon your score. Sure, the game has some flaws including the bland graphical work and repetitive gameplay, but it succeeds at being an extremely stylish, extremely difficult, and extremely hardcore game. Indeed, revenge has never been sexier.
70
Jeuxvideo.com (Aug 14, 2003)
On attendait beaucoup plus de ce P.N.03 qui n'aura finalement pas su nous éblouir autant qu'on l'espérait. L'approche est audacieuse mais le résultat manque d'efficacité, d'autant que le contenu n'a pas suffisamment de profondeur pour renouveler le challenge et assurer une durée de vie digne de ce nom.
70
Factornews (Apr 25, 2003)
Même si l'on était en droit d'attendre une meilleure exploitation de l'idée de la danse et une meilleure utilisation du design de feu du soft, force est de constater que Capcom signe avec P.N.03 un shoot'em up d'un nouveau genre. La répétitivité de l'ensemble ennuira peut être une majorité de joueurs, mais ceux qui trouveront leur compte dans P.N.03 seront aux anges, grâce à un gameplay complexe à maitriser et efficace.
70
Eurogamer.net (UK) (Aug 27, 2003)
To begin with, P.N.03 feels like a step backward. Heroine Vanessa Z Schneider can run, turn, crouch and even jump like Lara Croft on steroids, but like Resident Evil, precise movement is restricted. Vanessa can't strafe - instead she is limited to spinning sideways at a single tug of either the left or right trigger, and cartwheeling for a double. And she can't move while she fires; nor can she interrupt her firing move with another action - which grows particularly maddening when you're trying to execute one of her Street Fighter II-style D-pad/A button combinations in the heat of battle.
65
Nintendo Difference (Aug 28, 2003)
Si vous êtes un fan d'action, le jeu vous plaira certainement malgré ces quelques défauts assez regrettables. Si par contre, vous n'aimez pas les jeux d'action, passez votre chemin, P.N.03 n'est pas fait pour vous !
60
While P.N.03 does provide some solid shooting action, the incredibly repetitive levels and unintuitive controls significantly detract from the experience. Even those with the desire to play through the entire game will come out feeling somewhat shortchanged, as all eleven levels can be cleared in a mere three or four hours (including trial missions).
60
Jag beundrar Shinji Mikami för att han trots allt ägnat några månader av sin tid åt det här istället för ännu ett Gun Survivor eller konvertering av ett gammalt Resident Evil-spel. Product Number 03 har en bra bit kvar till perfektion, men det är ett litet steg mot de fristående titlar som Capcom behöver och de vuxna titlar som Nintendo behöver. Sett ur den synvinkeln är det lika aktuellt som det är välkommet.
60
UOL Jogos (Oct 01, 2003)
O resultado final é um game curto, repetitivo, com uma produção aparentemente desleixada e cuja fórmula é baseada em elementos retrógrados (não necessariamente ruins, vale notar). Não é impossível gostar do jogo - mas parece ser uma obra feita para gostos refinados, e não para uma indústria que depende de centenas de milhares de cópias para ser considerado um sucesso.
60
Games TM (May, 2003)
P.N. 03 is short, hard and frenetic but quite frankly it wouldn't work any other way. ' Could have been' is the one phrase we just can't get out of our heads and while we appreciate and enjoy what P.N. 03 is doing, any dancing fool can see the areas that let the package down. Be it repetition, simplicity or simply the fact that the overall product just doesn't feel as polished as it should, there are plenty of little things holding it back. Yet for all its faults P.N.3 still manages to be a curiously compelling title.
60
GameSpy (Sep 09, 2003)
If you're partial to some good shooter action, then check out P.N.03 -- it's not the longest game ever made, but it's stylish and challenging nonetheless. Those of you waiting for StarCraft: Ghost, however, won't find what you're looking for in Capcom's latest offering.
58
GameZone (Sep 29, 2003)
Overall, P.N.03 is a mindless shooter. The downside is that it’s not even a good mindless shooter. There is so much potential, but user unfriendly controls hinder the level of enjoyment one can have. Also drab environments, repetitive enemies, and an extremely weak heroine add to the frustration but aren’t as much of a concern. I think if the controls were better, it wouldn’t be such a hard game and it would be more enjoyable. I still had fun with the first half of this game, and I definitely recommend a rental.
58
If you don’t die of boredom playing the game, you’ll run headlong into the most disappointing aspect of P.N. 03: It can be completed in a measly four hours. As if I need to say it, P.N. 03 is best left undiscovered until the day you find it in a bargain bin for a reasonable price.
53
IGN (Sep 09, 2003)
P.N.03 is a 3D action-shooter with a certain degree of style, sure. But it has no depth whatsoever. Worse, its control scheme, clunky and sluggish, perpetually clashes with the would-be fast-moving battles the game serves up continuously. There is a lot of repetition on both a gameplay level and visual and audio levels, which is sure to discourage anybody looking for variety in their shooter. All of this combines for an experience that is under-whelming, yes, and disappointing, no doubt, but not a total loss. There is still some satisfaction to be found and shooter fans are the most likely to stay the drawbacks and seek it out.
51
GameSpot (Sep 08, 2003)
P.N. 03 is a short, uninspired game that's yet another would-be imitator of Capcom's own Devil May Cry. Like that game, P.N. 03 wears its sense of style on its sleeve, as though having a main character with feathered hair and sunglasses is enough to make a good game these days. Unfortunately, unlike Devil May Cry, P.N. 03 neither looks good nor plays well. Fans of old-school shooters could do worse than renting this game--and they might even catch a glimpse of promise somewhere--but it's nothing to keep them interested for long.
30
Nintendo Life (Sep 10, 2006)
P.N 03 could have been a good game if it offered more variety in the graphics, sound, game play, and every other aspect. A better control scheme with more, and fluid moves would have made this game enjoyable if not just a little repetitive. Why Capcom didn’t continue development for a little longer and release their vision we will probably never know.
30
Player1 (Oct, 2003)
Misstankar finns att det kan röra sig om sadism. Efter en färgpalett pendlandes mellan betong och khaki svider Viewtiful Joes färgexplosioner nästan i ögonen. Ett roligare spel verkar det vara i alla fall.
16
Lawrence (Sep 11, 2003)
No time or care was taken to polish what could have been an interesting action game in the vein of Devil May Cry. It may be worth renting. But the good news for Gamecube owners is that the other exclusive games are or are looking amazing.