Rampage: Total Destruction Reviews (GameCube)
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Game Over Online (May 15, 2006)
If you want to run around cities destroying everything in sight, Rampage: Total Destruction is for you. I doubt you’ll be dazzled by its visuals, but you will be able to find a lot to enjoy. Midway packed the disc to the brim with unlockables and value for the player. The two extra Rampage games are fine inclusions, but seem to be ripped from their respective Midway Arcade Treasures releases, meaning they run a bit faster than the originals. This doesn’t hurt the games much, but it does make them seem to fly by when they otherwise shouldn’t. They also use the MAT 2 menu style, which doesn’t really fit in with the style used throughout the rest of the disc. These issues shouldn’t prevent you from enjoying either the included game or the comparably robust main game. No matter what speed they’re at or what font is used, the thrill of destroying cities remains intact, and that’s something this series does better than any other.
Game Informer Magazine (May, 2006)
This game will tickle that part of us that remembers Rampage as a bitchin' way to spend a quarter, but that doesn't mean it's an awesome game - it means it's an awesome memory. I know I might sound a little bitter, but sometimes it's sound advice to let the past be and, for me, revisiting Rampage is my lesson learned.
Game Informer Magazine (May, 2006)
Remakes of old games are a decidedly mixed bag. Sometimes, it’s like playing a newly remastered version of an old Beatles record, as you get a new appreciation for an all-time classic. Other times, it’s more like finding a Spin Doctors CD in the closet of your old room at your parent’s house, evoking little more than a feeling of “What was I thinking?” While it does hold some nostalgic fun for fans, I’m afraid the experience of playing this new version of Rampage is much closer to the latter than the former.
Game Freaks 365 (May, 2006)
In conclusion, if you are a Rampage fan, you will likely enjoy this game and at the $20 price level, there's little reason not to buy it. If you're not a fan of Rampage, then this game probably won't change your mind, so I'd recommend trying it before buying it. Still, anybody who just wants a game where the objective is to destroy stuff could have justifiable cause for adding this game to their collection.
Video Game Generation (Aug 05, 2006)
Fans of the series will be pleased with this latest installment, as it greatly improves on the graphics in past titles, has a wider variety of monsters, and seven cities full of plenty of buildings to keep them busy for a while. Even though the controls aren’t quite as precise as I would like, they are serviceable and don’t detract from the experience a whole lot once you get used to them. For the rest of us, Rampage: Total Destruction is still a decent purchase at its budget price of $19.99, particularly given the GameCube’s sparse lineup in 2006. Playing in short bursts is recommended however, as the repetitive gameplay wears out its welcome pretty quickly.
Digital Press - Classic Video Games (May 11, 2006)
Rampage was never meant to be strategic or thought provoking though (and you can play the original and World Tour on this disc without having to unlock them to prove it). It breaks a critical standard design point by not even allowing the player a way to move out of the way of firepower, and yet it endears to the point that we're on a second completely new remake. It's infinitely more fun with two players, let alone the four this Gamecube version supports, and while this is an uneven $20 budget, you knew from the moment it was announced whether or not you were going to love it. Chances are, if you grew up with George, Lizzie, and Ralph, none of the flaws matter.
GamesRadar (May 08, 2006)
You're a big monster that walks around city streets and slowly razes the bustling metropolis to the ground. There you go. Practically everyone on the planet knows what's going on with Rampage: Total Destruction before they even fire it up. With this in mind, there's definitely some guilty, people-munching fun to be had here - and for less than 20 bucks.
GameDaily (Apr 27, 2006)
There's something to be said about gameplay formula. Use it wisely to help progress a game series and you'll see nothing but signifcant success. Lean on it too much, however, and even the most hardcore of fans will be able to see the cracks in the pavement, revealing the formula's true age and lack of anything new. Rampage: Total Destruction manages to have it both ways. It has some changes that make the monster-bashing seem in a place all its own, but it's not really inventive enough to stray from what we've seen in previous releases, such as the arcade original or the sequel World Tour. And the changes we do see aren't strong enough to warrant falling in love with it all over again.
Yahoo! Games (Apr 27, 2006)
Rampage is one of the many beloved old-school arcade series that keeps trying to relive its former glory. Having monsters destroy thriving cityscapes is one of the better video game ideas in history, and the original mixed multiplayer fun and cathartic violence to become an all-time favorite. With Rampage: Total Destruction, the franchise is aiming towards a younger and/or more audience, but still struggles to hit the mark.
Planet GameCube (May 18, 2006)
The Rampage series evolves about as slowly as Madden and Mario Party, but Midway is smart enough to only release a Rampage game every few years. Total Destruction is the biggest leap yet for the series, but that's not saying much. The game caters to nostalgic fans of the series who want more of the same action without digging up old game systems. It is still the same mindless, easy, yet strangely addictive formula that you've known for years.
GameSpot (Apr 24, 2006)
The only thing more depressing than a remake of a classic game that isn't very good is a remake of a classic game that simultaneously isn't good on its own merits, and also manages to bring you to the realization that the classic game on which it's based isn't as good as you remember it being. Midway's Rampage series took arcades by storm back in the late '80s, providing players with the ability to storm through various metropolitan areas of the world and destroy them with gargantuan monsters. It was the kind of simplistic, button-mashy fun that could fly in a simpler time, a game designed specifically for mindless entertainment and to keep you inserting quarters. There actually hasn't been a new version of Rampage in half a decade, and after playing Rampage: Total Destruction, the newest installment in the series, it's not tough to see why.
Worth Playing (May 20, 2006)
It's a classic formula: Take a classic (or simply old) game, modernize it for the latest console, and sell for a quick buck. Optionally, repeat for more quick bucks. Midway's followed this procedure to the fullest with Rampage: World Destruction, and unfortunately, the results are not exactly the most impressive in the modernized classic meter, falling somewhere between Shadow the Hedgehog and Megaman X7 in terms of quality on almost every level, with one very major exception.
1UP (Apr 24, 2006)
Rampage: Total Destruction is an attempt for the classic Rampage franchise to smash its way (pun intended) back into the hearts of gamers, accompanied by a fresh coat of paint while keeping the original formula intact. But when you're at the store looking at all the games out there, you have to ask yourself if it's a necessary purchase for your collection. Still, Midway has decided to spend the resources to create Rampage: Total Destruction, hoping that gamers dust off their nostalgia lenses, get lured in by the $20 price tag, and are enticed by the thrown-in original Rampage and Rampage World Tour -- just to see who bites.
UGO (UnderGroundOnline) (May 04, 2006)
One of my earliest gaming memories was playing Rampage on my NES. The concept of playing as a monster destroying an innocent city touched something deep within my childhood psyche, and that only got better teaming up with others for a little monster-on-monster multiplayer action. It was easily one of my favorite games growing up, and the subsequent sequels (World Tour and Universal Tour) did a great job evolving the series without rewriting the book. Rampage: Total Destruction is the latest in the long-running monster smash-em-up games, and while it does capture the look and feel of the beloved franchise, a few unfortunate development choices seem to have kept this edition from living up.
IGN (Apr 24, 2006)
The Rampage license has been a bit of a lost sheep over the last few generations of gaming. The original arcade production gave gamers a platform for uninterrupted mindless destruction. Two monsters would enter an area, wreak havoc on an area, and move onto the next helpless city. It was basic, but it was a hell of a good time. As the industry evolved, however, Rampage didn't stand the test of time. Dozens of iterations swarmed the shelves, but nothing could hold up to the original mayhem of classic Rampage. While Rampage: Total Destruction has stuck to its side-scroller roots, it offers little to progress the series while managing to break a few high points along the way. It may be 3D, it may have over 25 characters, hell it's even $20. In the end, though, it just isn't worth the investment.
GameCola.net (May 15, 2006)
This game is moderately fun, but gets old after a short while. It’s not really novel, because it’s been done the same way multiple times in the series, but that’s what makes it a nice sequel. It has great audio and visuals for a budget title. Yeah, the game is a measly twenty bones! The controls are great because they are very simple.
GameSpy (May 02, 2006)
On the plus side, Total Destruction includes ports of the arcade versions of Rampage and Rampage World Tour. But having them in the same package as Total Destruction doesn't do the new game any favors. In fact, they only underscore just how fundamentally flawed the new gameplay is when compared to the simple efficiency of its 2D predecessors. And at the risk of bringing the copyright police down on our heads, let it be said that in this age of freely available emulators and ROMs, re-releasing 10- and 20-year old games is not the "value add" that marketing departments would like us to believe that it is. Still, at least you're guaranteed to get a half-hour's worth of enjoyment out of them, which might be more than you can say about Total Destruction. Midway's got a decade to think about what they want the 30th anniversary Rampage remake to look like. Here's hoping they get it right then.
The Video Game Critic (Feb 19, 2007)
Total Destruction's lack of difficulty is another major issue. The game goes on forever, and you'll quit out of sheer boredom long before you'll run out of lives. Ironically, Total Destruction renewed my appreciation for the first Rampage (1986), which is also included on the disk (along with Rampage World Tour, 1997). I was never a big fan of the original back in the day, but at least you can play the game in a few minutes, and its graphics have an old school charm. Rampage Total Destruction just goes to show that "more" doesn't always mean "better", and in this case at least, it means much worse.