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User Reviews

Better late than never. Melvin Raeynes (26) 3.43 Stars3.43 Stars3.43 Stars3.43 Stars3.43 Stars
AMAZINGLY SUPER-BRILLIANT is not eloquent enough for this game. MAT (201053) 5 Stars5 Stars5 Stars5 Stars5 Stars
The Resident Evil range has always set a precedent for survival horror, though of late it seemed that Silent Hill might take the limelight. Capcom rose to the challenge and released this stunning title. Miktar Dracon (1) unrated
Buy it if your not scared of zombies! Boo!! Richard Umali (25) 4.86 Stars4.86 Stars4.86 Stars4.86 Stars4.86 Stars
The horror has spread to the GameCube! Reborn_Demon (136) 4.86 Stars4.86 Stars4.86 Stars4.86 Stars4.86 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.6
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 4.4
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 4.1
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
Overall User Score (49 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
UOL Jogos (Nov 25, 2002)
Para o primeiro título realmente exclusivo do GameCube, "Resident Evil 0" não revoluciona o gênero. Mas adiciona novos fatores suficientes para prender os fãs por mais um episódio.
games xtreme (Apr 10, 2003)
All of the improvements to the aesthetics plus the new interactive gameplay make Resident Evil Zero one of the best games out on the market at the moment of this genre. There is even a sub game that is unlocked after the game is completed. What more do you want? If you are a survival horror fan and don’t yet own a GameCube it’s worth buying one just to experience this innovative gameplay. What’s more we can expect even greater things to come, as not only are Capcom revamping the other previous Resident Evil titles in the series for the GameCube as well as releasing another brand new addition, but we also have Resident Evil on-line to look forward to. Life doesn’t get much better!
GamesCollection (Sep 01, 2014)
Per i veri aficiònados del Survival Horror. Un titolo così bello e con una curva di difficoltà così elevata (in parte coadiuvata dall'insulsa CPU del compagno) che dovrebbe perlomeno essere provato.
Game Over Online (Jan 02, 2003)
This game is a difficult one. Using most of your resources, even for a seasoned vet, is almost imperative. Since some of the situations you’re put in are team sensitive, you will find yourself restarting the game numerous times to find the best possible way to use or not use your partner. This can be an herb and ammo sucking process so make sure you use your reserves wisely. Luckily I had a sweet strategy guide by my side to give me the skinny on rooms, item locations, and slick tips on how to bypass tough episodes: BradyGames' official strategy guide, I couldn’t recommend it more.
GameZone (Dec 01, 2002)
Resident Evil Zero's easy mode makes it easier than the other games in the series, since it greatly decreases the amount of shots it takes to kill each zombie, but the puzzles stay the same. The new map style is a little harder to read, and there are fewer hints than in the previous games, making it that much harder to figure out what needs to be done next. In that respect, REZ is exactly what I wanted. I made the foolish mistake of beating the first two games with a strategy guide at my side, and when the remake came around, the mansion's layout was so familiar that I didn't really need any help. RE3 and CODE: Veronica both had simpler level designs and key items that were easier to find, making them less difficult than the first two games.
Much like a David Lynch film, the storytelling in the Resident Evil series tiptoes around the truth, interjects false leads, and constantly references a past that you know nothing about. While the idea of creating a prequel seems rather absurd, or just another way for Capcom to milk this license for all of its worth, this flashback episode had to happen. Leaving players in wonderment is part of Resident Evil’s mystique, there’s no arguing that, but leaving players hanging with countless questions in their heads for seven years is a tad cruel. At long last Capcom is delivering the answers we’ve anxiously awaited.
Netjak (Nov 20, 2002)
Resident Evil Ø does right in many areas, and it was definitely a smart move for Capcom to create the game, as there are lots of questions RE fans would like answered. The Gamecube has had a shortage of AAA games lately, however with the release of REØ, Nintendo's starting to pull out. REØ is truly a great game, however much of its success will surely be out shown by Metroid Prime and Splinter Cell, both of which just released on November 19th. Nintendo's kiddy image is just starting to get shaken off, and hopefully with more third party support "Nintendo", can once again be a household name like it used to be back when the NES was the only console worth owning.
Une aventure à part dans la série, dont les fans se délecteront et que les novices apprécieront à sa juste valeur.
N-Zone (Jul 06, 2003)
Nachdem wir die US-Version im Test behandelt hatten, brach in diversen Foren eine hitzige und spekulative Diskussion aus, ob die PAL-Fassung nun geschnitten sein wird oder nicht. Alle, die eine ähnliche Verstümmelung wie bei Resident Evil 3: Nemesis befürchteten, kann ich beruhigen: Die deutsche Version ist absolut ungekürzt. Allerdings ist der Gore-Faktor bei weitem nicht so extrem wie zum Beispiel beim zweiten Teil. Alles in allem steht uns ein weiterer Gänsehautgarant ins Haus, der an kleinen Mankos krankt.
(PAL version)
Wegen spielerischer Mängel etwas schwächer als der erste Teil.
Trotz der Interaktion zwischen den beiden Spielfiguren sind die Rätsel immer noch dröge und langweilig. Da hätte man mehr draus machen können. Die Zusammenarbeit zwischen Rebecca und Billy klappt nicht immer so gut. Vor allem bei Gefechten in engen Räumlichkeiten tut sich die vom Computer gesteuerte Figur ziemlich schwer. Die Steuerung ist immer noch miserabel und in Zeiten von Eternal Darkness einfach inakzeptabel. Grafisch hat Resident Evil Zero noch einen Tick zugelegt und auch die kranke Atmosphäre wird Horrorfans begeistern. Eine Überraschungssensation wie der Vorgänger (oder Nachfolger, wie man‘s nimmt) ist es allerdings nicht.
85 (Mar 21, 2003)
So sehr ich die Resident-Evil-Reihe auch liebe: Mit Zero hat sich Capcom nicht unbedingt mit Ruhm bekleckert. Sowohl grafisch als auch spielerisch ist der neueste Teil im Vergleich zum Remake ein kleiner Rückschritt. Zwar erscheint das Partner-Feature, genau wie die Möglichkeit die Gegenstände in beliebigen Räumen ablegen zu können, auf den ersten Blick eine innovative Funktion zu sein, doch erweist sich diese beim Spielen oft ziemlich nervig. Dennoch bleibt unterm Strich ein weiteres, atmosphärisch beklemmendes Survival-Horror-Erlebnis, das einige, noch offene Fragen rund um Resident Evil zu klären vermag, aber nicht nur Fans in seinen Bann zieht.
84 (Mar 17, 2003)
Bestechende Grafik, klasse Soundkulisse, neues Teamplay - was will man mehr? Mehr erzählerische Finesse! Logisch eingebundene Rätsel! Innovative Schockeffekte! Von einem Prequel zur altehrwürdigen Reihe hätte ich in Sachen Story und Gameplay einfach mehr erwartet. Klar sorgt das Erkunden im Team für ein neues Spielgefühl, und die KI begeistert mit selbstständigen Schusseinlagen. Aber auch im Duett ist man schnell im altbekannten Resi-Trott: Monster plätten, Items sammeln, neuer Abschnitt. Das macht Spaß, aber etwas mehr Kreativität im Rätseldesign hätte auch nicht geschadet. Und trotz netter Schockeffekte und böser Überraschungen bleibt die Spannungskurve zunächst seltsam flach.
The Video Game Critic (Oct 15, 2003)
Control is a bit clumsy, and this time there's no auto-aim - you'll need to turn slowly towards your target. But these are minor issues. Resident Evil Zero is like a good book - it's absorbing and hard to put down. I have to confess I didn't feel the same degree of fear as I've felt in past games, perhaps because I've become too familiar with the series. I've seen dogs jump through windows and zombies burst out of closets before - you almost come to expect that kind of thing. Newcomers are in for some surprises however, and long time fans will feel right at home with this well-designed game.
Defunct Games (Dec 18, 2002)
Fans of the series will appreciate the way the game warps and questions the story of Resident Evil, but you can't help but feel as if it's just going through the steps. The game may look unbelievable, but without a serious makeover, Resident Evil will run the risk of being just another cookie cutter adventure game with a good story. If you're a fan of the series, there's no reason not to pick this up, but be warned, it doesn't address any of the problems you may have had with the other games.
IGN (Nov 11, 2002)
The same can be said about Resident Evil 0 for GameCube. It's a title that's as pretty and atmospheric as ever. It's a game filled with scares. And it's also one sorely in need of an evolution in gameplay mechanics. We could forgive some of these issues in the RE remake because it was essentially an update to the classic game. On the other hand, RE0 is an all-new outing. So why does it have all of the old problems? Keep reading, if you dare.
Games TM (Feb, 2003)
Resident Evil Zero is, in effect, a greatest hit package. Featuring all the best bits of the series and several new 'tracks' to keep hard-core fans happy, this really is everything that's good about the survival horror genre in one concise collection. Despite a few weaknesses we can't see this being exorcised until Capcom raise the dead again some time next year.
80 (UK) (Mar 03, 2003)
Somehow the Resident Evil experience is much more than the sum of its parts, and the deeper you get into each episode of the game, the more its sucks you into its macabre offering. For the unbelievers, it's doubtful RE0 will offer anything that could persuade you to join the series at this late stage. For the rest of you, Zero is one of the most evil games we've ever come across. Take that as a compliment.
GameSpy (Nov 21, 2002)
Given that caveat, you can't really fault the game for foisting a world of trouble on anyone who takes up the controller against the forces of darkness ... that's exactly what most confirmed Resident Evil junkies expect. Furthermore, as a bridge between the first title's remake and the impending Resident Evil 4, it's no wonder the title is attuned to such a specific subgroup. But that does limit its appeal. While true believers shouldn't miss out on the first truly new nightmare for next-generation consoles from Capcom's internal studios, the rest of the gaming universe can likely postpone an impending return to Raccoon City until the titular sequel to Resident Evil 3: Nemesis ships.
GameSpot (Nov 12, 2002)
Those who have stuck with the Resident Evil series despite its dogged insistence on not changing its ways will find that Resident Evil 0 still has a lot to offer.
Game Freaks 365 (Nov, 2002)
Yes, it might not sound corny right now, but trust me once you get more deeply involved into the game, it gets very stupid. Regrettably, Resident Evil 0 isn't what we have been hoping for from Capcom. What we wanted was answers to what happened before the mansion incident and we really didn't get any.
75 (Mar 07, 2003)
Resident Evil 0 n'est qu'une étape de la série. Le jeu distille toujours autant cette atmosphère angoissante et prenante, les graphismes sont magnifiques, le gameplay s'enrichit de nouvelles options, mais on a la désagréable impression que le titre aurait, malgré tout, pu bénéficier de plus de soins, surtout au niveau du scénario ou des énigmes ou ennemis rencontrés. De ce fait, on espère vraiment que Resident Evil 4 se positionnera comme une étape charnière de la série et nous étonnera tout autant que le premier Resident Evil en son temps. Au vu de la première vidéo disponible sur le net, ceci semble très bien parti. Vous avez tous les atouts en mains messieurs de chez Capcom, faites nous frémir une fois encore.
Game Revolution (Dec, 2002)
The Resident Evil anti-living propaganda campaign loses just a little steam with Resident Evil: Zero. It's not quite as pretty as GameCube's RE, is flawed by the two-character gimmick and still features a screwy inventory system. Nonetheless, it's successful as both an entertaining, involving Survival Horror game and a formidable tool of conscription for any dead person with a chip on their shoulder.
70 (Mar 13, 2003)
On siis aika turvallista sanoa, että olen saanut tarpeekseni Resident Evilistä tällaisenaan. Pystyn venymään antamaani pistemäärään kun otan huomioon, että peli on sinällään asiantuntevasti tehty, kaunis katsella ja kuunnella - ja ehkä maailmassa vielä on jokunen ihminen joka ei ole tätä nähnyt. Mutta jos olet jo sattunut pelaamaan jotain RE:tä Saturnilla, PlayStationilla, Nintendo 64:llä, Dreamcastilla, PS2:lla tai GameCubella, voit huoletta käyttää rahasi johonkin järkevämpään, tällä alustalla ehdottomasti Eternal Darknessiin. RE0:n seikkailun ensimmäinen osa sopiikin mainioksi vertaukseksi: tämä juna ei näytä enää liikkuvan mihinkään.
Gamereactor (Sweden) (May 08, 2003)
Pusslen är förstås ologiska som vanligt men fortfarande charmiga och bitvis kluriga. I sig självt är det ett på många sätt väl genomfört skräckspel som på många ställen verkligen lyckas skrämma slag på spelaren. Men det är bara att inse att en av spelhistoriens verkligt banbrytande och stilbildande serier faktiskt inte är det längre.
Gamekult (Mar 05, 2003)
Resident Evil Zero a tout de la soupe de cantine, ce plat tellement servi et resservi qu'on en a oublié la saveur. Maintenant que les effets de surprise archi-éculés ne fonctionnent plus, on constate combien le gameplay de la série a vieilli, et ce ne sont pas les quelques trouvailles comme le Partner Zapping - sous-exploité - ou la disparition des coffres magiques - un petit calvaire - qui lui redonneront un coup de jeune. Il est même incompréhensible que cet épisode n'ait conservé quasiment aucune des bonnes idées du passé, comme la souplesse de mouvement et le Live Selection de Resident Evil 3 : Nemesis ou bien les armes défensives et le contrôle Type C du Remake. Heureusement pour lui, Resident Evil Zero dispose toujours de ce brin de magie et de cette ambiance si particulière qui pousse à en voir plus, ne serait-ce que pour lever l'identité du personnage christique au centre de cet épisode.
Brilliant game but crippled for deaf gamers by leaving out the subtitles. Let's hope we're not saying the same thing for Resident Evil 2.
Factornews (Mar 15, 2003)
Toujours les mêmes défauts ! Resident Evil 0 ne doit son intérêt qu’à son nouveau système de coopération entre les personnages. Attention le jeu reste cependant uniquement solo, pas de mode coopératif possible pour autant. Les fans seront aux anges, les autres doivent quand même se poser des questions avant l’achat ou non de ce nouvel opus.
Sharkberg (Oct 15, 2015)
At any rate, this wasn’t a terribly hard game to get through (save for a couple poorly-designed puzzles that drove me up a wall), and I didn’t hate the experience. It just didn’t impress me at all? I intend to give a couple other Resident Evil titles a try before I throw in the towel, so don’t get too upset with me fanboys and girls. I currently own RE4 and Code Veronica for PS2, and I think I’ve got RE3 on my Vita (as a PS1 download). That backlog…