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Critic Reviews

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NintendoWorldReport (Jan 24, 2003)
Since this game won’t see a release outside of Japan, should you import it? Well, if you’re worried about the language barrier, as long as you’re okay deciphering katakana, you’ll be fine. Otherwise, there are a few menus that are self-explanatory, with everything else in Japanese. As for the game itself? It’s really not worth the import unless you’re a general fan of the Penny Racers/Choro-Q games, and even if you are, you might want to seek out Penny Racers for the N64, as there isn’t too much of a difference between that game and this one. Even though Choro-Q has some fun parts to it, overall it’s just not enough to rescue this game from mediocrity.
GameZone (May 17, 2004)
I feel like it's 1996 all over again. Here I am, sitting in my room, playing a racing game that was developed for Nintendo 64. The graphics are as satisfying to the eye as a Game Boy Advance game. Vehicle steering is handled with the thumbstick, but somehow it's not as smooth or as precise as the Nintendo-made racers that preceded it. Courses are mostly oval, some having more twists and turns than others, but overall the feeling is relatively the same; constantly moving in circles, rarely feeling like you're cruising a video game race course. Graphics are unusually bland, with cheesy fade-in effects that make it impossible for the player to see distant objects. This also helps to separate the player from the virtual reality the game creates, a reality that should have been more involving.