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User Reviews

There are no reviews for the GameCube release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.0
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.3
Gameplay How well the game mechanics work and the game plays. 3.6
Graphics The visual quality of the game 3.7
Personal Slant A personal rating of the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.1
Overall User Score (7 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
(PAL version)
Eine positive Ăśberraschung ist den Entwicklern bei der Lokalisation gelungen. Rogue Ops wurde komplett eingedeutscht, ohne auf irgendwelche Features zu verzichten. Rotes Blut und Todesanimationen sind genauso vorhanden, wie eine gelungene Sprachausgabe in Deutsch. AuĂźerdem haben die Bits Studios im Zuge der PAL-Version noch einige Grafik-Bugs ausgemerzt, die uns in der Importfassung zu schaffen machten. Immer noch heikel ist der Schwierigkeitsgrad an manchen Stellen. Dieses Problem lieĂźen die Entwickler unangetastet.
Das Stealth-Abenteuer um eine vom Schicksal gebeutelte Mutter und Ehefrau ,die zur knallharten Kämpferin gegen den Terrorismus wird, schwächelt hauptsächlich in Kleinigkeiten, die allerdings das Gameplay stören.
N-Zone (Mar 17, 2004)
Mir persönlich hat es zwar Spaß gemacht, die clevere Nikki auf ihrem Rachefeldzug durch das Spiel zu begleiten, allerdings hätte ich mir eine größere Auswahl an Waffen gewünscht. Auch den etwas durchwachsenen Schwierigkeitsgrad muss man bemängeln. Während selbst ungeübte Spieler manche Missionen ruck, zuck durchdaddeln, werden sie an anderen sicher unzählige Male scheitern. Gut fanden wir jedoch, dass nicht grundsätzlich Schleichen angesagt ist. Ab und zu darf man auch knallhart draufballern, was dem Spiel die nötige Abwechslung verschafft. Hätte man zudem die technischen Mängel noch behoben, hätte einer 80er-Wertung absolut nichts im Wege gestanden.
IGN (Oct 29, 2003)
Rogue Ops tries desperately to be the next Splinter Cell, or even the next Metal Gear Solid, but the game lacks both the mechanical polish and visual splendor to achieve that lofty goal. That's not to say that it's not a fun little offering all the same, though, because in my opinion it is. Flawed, but fun.
Gamesmania.de (Feb 02, 2004)
Mit ein bisschen mehr Feinschliff hätte Rogue Ops sicherlich problemlos die magische 80er-Marke knacken können. Dafür fehlt es allerdings der Grafik-Engine ein wenig an Niveau und dem gesamten Gameplay an einem vernünftigen Balancing. Zu häufig erscheint das Wort "Ende" auf dem Schirm und zu nervig sind die damit zusammen hängenden Neustarts. Wir hoffen deshalb auf einen zweiten Teil, denn einige Ideen, insbesondere in Punkto Leveldesign, Stealth-Combos und Gadgets, machen durchaus Lust auf mehr. Wäre da doch nur eine etwas ausgewogenere KI und ein motivierender Soundtrack!
Kombo.com (Nov 15, 2003)
Rogue Ops, to me, is a welcomed surprise. Early on, my good friend and PR contact, Tim, gave me the heads up on Kemcos next project. After seeing the last few titles they released today, I was reluctant to investigate the title, but I bit the bait and was lucky enough to see the title progress over the past year. While the game doesn’t top Splinter Cell or Metal Gear Solid, it does offer its own flavor to stealth games. Kemco looks to be turning things around and Rogue Ops is a great start. It’s definitely a stepping-stone for them, and I have it on good word that, if the title sells well, we will be seeing more of Nikki. I sure hope we do because Rogue Ops may have its flaws, but when it gets right down to it… it’s a ton of fun!
N-Europe (Feb 04, 2004)
Rogue Ops is a lot of fun to play, it’s filled with good puzzles and because of the varied levels you’ll have a good time right untill the end. Too bad that end comes a bit too soon though. The controls and the framerate are a bit sloppy in places, but never so bad you’ll stop playing. If you’re a stealth fan and can’t wait for The Twin Snakes and the new Splinter Cell, Rogue Ops is a fun game to try in the meantime. Don’t expect it to be as detailed as those two titles though, think of Rogue Ops as a less serious take on stealth gaming. If you’ve never played a stealth game yet and are not sure if you’ll like it, Rogue Ops is a good game to begin with. It’s not as unforgiving as Splinter Cell and Metal Gear Solid, so you’ll have a better chance at getting used to sneaking around unseen.
GameSpot (Oct 30, 2003)
Rogue Ops is a new stealth action game from Bits Studios that draws inspiration from other stealth games like Metal Gear Solid and Splinter Cell. Rogue Ops also brings a few mechanical innovations to the table, some of which are actually pretty well-thought-out and help ease the flow of the stealth gameplay. Alas, some of the game's fundamental components aren't as strong as they could be and end up detracting from the experience. Still, if you can get around the weaker aspects of the game, Rogue Ops should be a reasonably entertaining experience for stealth fans looking for their next fix.
Mygamer.com (Aug 11, 2004)
Besides some upsetting quirks, Rogue Ops is worthy enough for rental or a cheap purchase. Players will hate the poorly set up point-and-click qualities of the interactivity between environments, but they will enjoy the uniqueness in the game play. The story is very bland and it is told through weak cut scenes with horrible voice acting but the stealth kills will keep players entertained. If you want to play a game with quality graphics and shadow effects, then play Splinter Cell instead because the graphics in Rogue Ops are well below average with horrible character models and scratchy voice acting. If you are a fan of the third-person stealth genre (Metal Gear Solid, Syphon Filter, Splinter Cell) then you can probably see through Rogue Ops' flaws. With some originality and variation in the completion of levels, Rogue Ops is one operation that you might want to experience.
Jeuxvideo.com (Feb 06, 2004)
Rogue Ops ne renouvelle pas vraiment le genre de l'infiltration virtuelle, mais vient quand même y apporter sa petite touche personnelle (gadgets inédits, combos mortelles...). Une meilleure réalisation et un gameplay plus souple lui aurait certainement permis de faire encore mieux.
Cubed3 (Feb 05, 2004)
At the end of the day we are a bit disappointed with this one. We have followed it since we first saw it last year and we have been excited about it ever since. We thought it had a genuine chance of being one cracking game but it has turned out to be a title that just pokes it head above average. If you really wanted to have a crack at it we would still recommend you do, but to anyone else this is one to avoid.
GameSpy (Nov 23, 2003)
Still, the intelligent touches and relative difficulty make Rogue Ops generally fun for fans of the genre. The unevenness in the presentation and controls keep it from really setting the genre on fire, but this approach is just unique enough to keep hardcore stealth fans happy until the next batch of signature titles come down the pipe.
Glitches can be found throughout the game, such as bodies floating on steps, along with weapons. Again, it comes down to how much this genre has to offer. Rogue Ops brings little to no innovation and/or improvement to the table. Be careful when selecting this title; at the most, give it a rent. It is too bad that not even Nikki Connors can save this title.
Lawrence (Oct 31, 2003)
Rogue Ops capitalizes on the industry's recent crush on tactical stealth action titles and provides an experience that has its moments.
Variationen är det som räddar spelet från att haverera totalt. För med dialog och skådespeleri som skulle få en Van Damme-film att skämmas, en träig huvudperson som både heter och ser ut som en avdankad porrstjärna och skamlösa stölder av spelsystem ska man spela Metal Gear Solid-spelen och Splinter Cell både en och två gånger innan man ger sig på det här. Jämfört med sina förlagor är det här inte mer än en suddig parentes.
Eurogamer.net (UK) (Nov 02, 2004)
In the end, Rogue Ops is just destined for obscurity. Although it's obviously a very different game, Argonaut's I-Ninja has already shown once this month how you can borrow pretty much every genre trapping in existence and still produce a cohesive, absorbing and memorable game. Rogue Ops does the opposite - it borrows lots of ideas from games like Splinter Cell (light meter), SOCOM (near-usable voice commands in single-player), Tenchu (brutal stealth kills), MGS (weapons), and plenty more besides, but it doesn't pay enough attention to what makes the best of them so memorable. It fouls up the basics, and then tries to overcompensate by getting more and more contrived - and it just doesn't work. The intricate layering of tasks and guard puzzles merely proves frustrating, and with the lack of anything beyond the game's eight lengthy single-player levels, which you probably won't feel much like completing, it's a game that looks good in theory but falls flat in execution.
Games TM (Jan 29, 2004)
(...) it's this rigidity under the façade of freedom - combined with an incredibly dodgy frame rate, some clumsy animation and by-the-numbers puzzles - that prevents Rogue Ops from being anything other than a sub-standard stealth clone. Against the competition, which is growing stronger by the month, it's hardly surprising, but we expected better than this.

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